First true NBA 2K8 hands-on preview

by pastapadre
Posted August 31st, 2007 at 2:57 am
NBA 2K8 Tracy McGrady and Chris Paul

IGN has posted a detailed look at along with impressions of NBA 2K8's new features and improvements. There are also a handful of new screenshots. I've pulled the main points and added my thoughts on each. 

It begins with the rebuilt AI. The new AI is deadly against those who have zero hoops knowledge. If your idea of a basketball game is constantly driving to the hole, no matter who's handling the rock and who's standing in their way, then you're in for a rude awakening. NBA 2K8 will punish those who make foolish plays. Play smart hoops and you will be rewarded.

Pretty much every sports game touts improved AI on a year to year basis. Sometimes that turns out to be true, other times it doesn't pan out quite as good as advertised. However 2K7 already felt much like a real simulation so claiming that they've improved in that regard wouldn't be surprising. It'll remain to be seen how effective and realistic the AI will be.  

The 2K team realized that there are some players who can drive into traffic and will the ball into the hoops. Kobe, KG, Agent Zero. Whether it's pushing through and slamming a dunk over a defender or finding a way to teardrop the ball through the hoop, some players just have a knack for draining clutch shots in traffic. Those players now have a specific rating in NBA 2K8, so that once impossible shots can sometimes be possible.

Things are a little more sophisticated away from the paint as well. Each player now has a rating judging how good they are shooting off the dribble.

These are good additions and should improve the feel and realism of the game. However Live has similar ratings taken to an even more extreme level as 07 had 75 different player ratings categories. NBA 2K7 had only 20. So 2K has a long way to go in this area. 

In hopes to add even more realism to its sim franchise, Visual Concepts implemented new footplanting technology. The new animation and physics system requires that every crossover and post move have the necessary footwork to make it real.

The drawback to the new system is that the once fluid animation chains are gone. The build I played had some jerky transitions at times. While individual animations looked great, they don't connect well together.

Again this is working towards more realism in the game in that momentum has to be taken into consideration. Hopefully it isn't too strong though. One of the main problems when Live first implemented their foot planting technology was it was too heavy and took away the feel of having control over the players. 

Next on the hit list is the post game. Let's face it, post play has never been as perimeter play. NBA 2K8 hopes to change that with a more refined post option. The biggest change in the post are your options. Players have a far greater range of shot options and moves. And the post doesn't feel as artificial, as if it's some mini-game within a game.

Sounds somewhat similar to NBA Live 08's "Own the Paint" just without a fancy name. More options and control over what you can do down low will be a welcome improvement. 

On defense, there has been one significant addition. Players now have the option to engage Lock-on D. Get in front of the ball handler and, if your player is a good enough defender, a target icon appears below the player. When you see it, hold the Left Trigger to initiate Lock-on D. A quick player can try and just turbo past the defender. Or you can pass out of the Lock-on D. Or fake one way and move the other. The Lock-on D is meant to be a guide for the player, but also to help make the game a little more believable.

My only issue with the Lock-on D is that it actually became a distraction. Too often I got caught waiting for the target icon to appear and not relying on my own skills at defense. It's a system that might require a few games to get the hang of, but hopefully it doesn't end up being too artificial.

As I mentioned when the news of this feature first came out, my concern was that it would take the user out of the action and it seems that has been somewhat realized. 

The post game show starts with the Jordan Player of the Game. You'll see the player's stats and their highlight reel. It even shows their hot zones and how well they shot around the court. Then comes the top 3 plays of the game. If that's not enough, you get signature highlights for every player. Let's say you play Celtics vs. Suns. You can click on Kevin Garnett and see his highlight reel. Then check out all of Nash's dope dishes. And Barbosa's sweet jumpers. If that isn't enough, you can go through a catalogue of every single play in the entire game and choose any replay you want to watch.

That sounds great, especially if you were able to use those replays to create highlight reels and upload them online. Hopefully 2K expands on the ReelMaker feature which could be so much more than it is right now. 

As with so many aspects of NBA 2K8, Isomotion has also seen some tweaks. Things have been simplified. Just use the Left Thumbstick for basic moves and the Right Trigger as a modifier. Nothing more than that.

This is probably the best thing I heard. I've never been a fan of isomotion. Simplifying the system and having more control over what you do was necessary. 

One offense, you'll notice a set of five bars beneath the ball handler that look like a cell phone reception meter. This shows a player's hot zones. Every player has been given zones compiled from their past five years in the NBA. The bars also come in three colors. Blue is for a cold streak, yellow for no streak, and red for a hot streak. Streaks are determined by how well you are shooting.

Again I really like the idea behind the hot zones or hot spots in the NBA games this year, and implementation of them will probably be slightly different. I'm familiar with everything to do with Live's "Hot Spots" but there are still a lot of questions regarding 2K's version. From a visual standpoint I think the cell phone angle they've taken sounds better than the colored sections of the floor.

The new set of screenshots can be found here. They certainly show significant improvement over the past screens that have been released. They still have the waxy and greased up look to them but at least it has been toned down somewhat.

Its good to finally have some real thoughts on how 2K8 is shaping up. Now it will be a matter of hearing more impressions of how well these features work and seeing videos of the game in action. However we're probably still a week or two away from that happening. 

Tags:

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.

22 ResponsesLeave a comment
  • ReignMan
    August 31, 2007 at 4:34 am
    Reply

    This game will be awesome. As realistic, as a game can be.

    I am not happy, that they will simplifying the isomotion controls, I have really enjoyed it, and got familiar quickly with the different mixed moves.

    Padre, You are right, T-mac’s arms looks a little overwaxed, but Garnett, James or Kobe looks amazingly realistic, and the jersey-details and cloth-moves makes the presentation 100 times better.

    Check nba live 08 gameplay videos on gamespot. Passes are going thru players, no interaction between defensive matchups, unrealistic ball-phisics on the rim, zero-gravity dunks and go-to-moves. http://www.gamespot.com/video/0/6177…e_spot20070830

    You forgot to comment the writer’s summary:
    “That said, from everything I’ve seen and played in NBA 2K8, it’s hard to imagine any other game will be able to step up and take its crown this year.”

    He’s got to be Nostradamus, I do agree with him.

  • shoeprint
    August 31, 2007 at 6:05 am
    Reply

    LOL… ??? I was gonna post that (summary). You beat me Reign… My bro loves Live and I love 2k, we will see.

  • georgiafan
    August 31, 2007 at 6:36 am
    Reply

    I just hope they fix the menu that thing was horrible last year.

  • Artoficial
    August 31, 2007 at 6:42 am
    Reply

    See now this is what I’m talking about. Two companies forcing each other to create a better product, this is the best thing for fans of basketball. This is promising since i usually by both titles then keep the one i tend to play more (2k7 last year). this whole thing may be a matter of preference this time around which is a good thing.

  • Dantecamp
    August 31, 2007 at 7:02 am
    Reply

    Finally some news. I’m a guy who also buy both games every year. I’m just a bit underwhelmed by 2K8’s list of features. It seems they took what EA did and implemented the same things on their game. I’d like to see something more fresh. But anyway, I hope we have 2 awesome basketball games to play in a month’s time.

  • clos
    August 31, 2007 at 7:06 am
    Reply

    yeah sounds good …i just hope the “lock-on D” doesnt make it impossible to get by people but I do think that it could possibly make players like Bruce Bowen realize their true potential.

    I’m not a big fan of screenshots usually but I like the Kobe one. I think it looks the most realistic out of all of them

  • Dantecamp
    August 31, 2007 at 7:09 am
    Reply

    Pasta, what’s up with the awkwardly extended sneakers? They look so weird in the ankle area. I saw that thing on the older screenshots and also on the slam dunk contest footage. I wonder if it’s something related to the new foot planting technology. It seems like they kept last year’s player models and added new feet to then, very strange. Check it out guys and see what I’m talking about. I hope they fix it before the game’s release.

  • theREALDEALkid
    August 31, 2007 at 7:39 am
    Reply

    I’M GETTIN BOTH!!

  • Artoficial
    August 31, 2007 at 9:56 am
    Reply

    What the hell is EA thinking? I noticed this in an article at gamespot were they are talking about defense. If this true EA is dead in the water from a bone head mistake. Maybe i’m misunderstanding this, you guys tell me.

    taken from an article on gamespot.com
    http://www.gamespot.com/xbox360/sports/nbalive08/news.html?sid=6177918&autoplay=6177890&tag=topslot%3Blink%3B1&om_act=convert&om_clk=topslot&page=2
    Interestingly, if the opposing team passes the ball, Live 08 will automatically switch your player control to the player closest to the ball. Although there’s no option to turn this feature off that we could find, you can go into the menu system and choose to control one position for the entire game if you like.

  • Artoficial
    August 31, 2007 at 10:09 am
    Reply

    I don’t think the above link i correct but just jump over to gamespot and read for yourself how EA was so close until they decided to single handedly put the nail in their own coffin. If this feature is true and the game launches this way EA is dead in the water from what could be the most bone head movie in sports gaming history. This is why people have no faith in EA.

  • ReignMan
    August 31, 2007 at 10:27 am
    Reply

    Probably they are just desperetly looking for ways how to make their game improved, brainstorming about new, well-sounding features, making the gameplay easier for the occasional gamers.

    It is the beauty of a game, it takes one, or two weeks to master it, learn every little trick. Ea is making games without any depth, easy to play, easy to leave.

    I just wonder, why people believe everything they are seeing in advertisements…

  • ReignMan
    August 31, 2007 at 10:32 am
    Reply

    In an interview the Live 08 producer confessed, that in the previous few years they had some “ups and downs” in the Live serie.

    I guess, it is time for another DOWN…

  • Logic
    August 31, 2007 at 11:24 am
    Reply

    EA’s fuc*ed

  • Logic
    August 31, 2007 at 11:26 am
    Reply

    Hey pasta,

    Can you put up another comparison of the screenshots.

  • Artoficial
    August 31, 2007 at 11:26 am
    Reply

    I just don’t like the attitude of we want gamers to play or game the way we want it played. Thats what this feature seems like. I think all the other aspects of the game are nice. Its this one feature that stands out like a sore freakin thumb!

    I do like how 2K had admittedly slimed this 08 version of their players down. It’s funny how the typical 2k fan acted as if the player models were perfect yet 2K admitted they were to bulk.

    Back to EA, if they let this crap slide it’s the end of the road for them. we don’t want to shell out $60 for less control. Morons !

  • pastapadre
    August 31, 2007 at 11:49 am
    Reply

    [quote comment="3315"]
    Interestingly, if the opposing team passes the ball, Live 08 will automatically switch your player control to the player closest to the ball. Although there’s no option to turn this feature off that we could find, you can go into the menu system and choose to control one position for the entire game if you like.[/quote]

    I have no idea what that is talking about. I was playing off the ball a lot.

    If you even go back to my comm. day impressions I think I mentioned that due to the defensive play issues it was more beneficial to play off the ball than on it, which I communicated to the Live dev team was the opposite of how it should be.

    But if I remember right I think there was the option of a way to have it switch automatically for you. But certainly wasn’t something that was forced on you.

    Of course this was over two months ago so things could’ve changed or maybe I just don’t remember correctly. I’ve emailed to try and get clarification.

  • Artoficial
    August 31, 2007 at 12:07 pm
    Reply

    Thanks Padre,

    I do recall your comments from comm. day impressions which is why this concerned me. I hope this is just a sorta defensive lock on feature and not feature forced on us.

    I’m eager to hear what they have to say because up until now “D” has been a non subject with live, and thats not a good thing. Don’t give us a 101 ways to score then handicap the “D”.

  • pastapadre
    August 31, 2007 at 12:07 pm
    Reply

    Alright yeah I was right. It only automatically switches for you if you are holding the left trigger in.

  • Artoficial
    August 31, 2007 at 12:27 pm
    Reply

    Perfect… thats good to know (as i wipe the sweat from my forehead in relief). That’s a bad misinforming article in regards to that feature and some one should point that out to gamespot and EA.

  • Artoficial
    August 31, 2007 at 6:12 pm
    Reply

    Finally…….

    Here a game trailer of NBA 2K8.

    http://www.gamespot.com/video/939852/6178003/nba-2k8-official-trailer-1

  • UCLA FAN!
    August 31, 2007 at 8:58 pm
    Reply

    First official trailer from Gamespot.

    http://www.gamespot.com/video/939852/6178003/nba-2k8-official-trailer-1

    Enjoy! It is nice!

  • dub-c
    August 31, 2007 at 10:56 pm
    Reply

    Wow…I wish that was better resolution, but that was awesome! Basketball fans are in for a treat no matter which way they go.

Add a commentGet a Gravatar

* Name

* Email Address

Website Address

You can usethese tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Sponsors
Around The Sites
Categories
Featured Video
Tags
Quantcast