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	<title>Comments on: A look back at MLB 2K7</title>
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	<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7</link>
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		<title>By: Scott</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-6994</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 05 Dec 2007 00:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-6994</guid>
		<description>pitch counts will always be low in any baseball game because human gamers are WAYYYY too impatient - i know i am - if it&#039;s close, i&#039;m swinging - and that&#039;s how most gamers are IMO.  stop swinging at everything and pitch counts go way up, but so does gametime.</description>
		<content:encoded><![CDATA[<p>pitch counts will always be low in any baseball game because human gamers are WAYYYY too impatient &#8211; i know i am &#8211; if it&#8217;s close, i&#8217;m swinging &#8211; and that&#8217;s how most gamers are IMO.  stop swinging at everything and pitch counts go way up, but so does gametime.</p>
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		<title>By: Scott</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-150070</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 05 Dec 2007 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-150070</guid>
		<description>pitch counts will always be low in any baseball game because human gamers are WAYYYY too impatient - i know i am - if it&#039;s close, i&#039;m swinging - and that&#039;s how most gamers are IMO.  stop swinging at everything and pitch counts go way up, but so does gametime.</description>
		<content:encoded><![CDATA[<p>pitch counts will always be low in any baseball game because human gamers are WAYYYY too impatient &#8211; i know i am &#8211; if it&#8217;s close, i&#8217;m swinging &#8211; and that&#8217;s how most gamers are IMO.  stop swinging at everything and pitch counts go way up, but so does gametime.</p>
]]></content:encoded>
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		<title>By: Anthony</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-6984</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 04 Dec 2007 22:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-6984</guid>
		<description>[quote comment=&quot;6980&quot;]
Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well - knowing people will be watching for balls.[/quote]
        
I never tried that, but that&#039;s an interesting point of slowing down pitch speed.  I play exclusively online so I&#039;m playing with the online defaults.  But I like your idea.  Too many pitches you have to guess at.  While real baseball players guess pitches, you don&#039;t see real baseball players swinging at pitchouts which is something I did regularly since you can&#039;t tell where the pitch is until it&#039;s by you.  Somewhere in the middle of swinging at pitchouts and not having a pitch be too slow that you always hit it would be a good thing.</description>
		<content:encoded><![CDATA[<p>[quote comment="6980"]<br />
Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well &#8211; knowing people will be watching for balls.[/quote]</p>
<p>I never tried that, but that&#8217;s an interesting point of slowing down pitch speed.  I play exclusively online so I&#8217;m playing with the online defaults.  But I like your idea.  Too many pitches you have to guess at.  While real baseball players guess pitches, you don&#8217;t see real baseball players swinging at pitchouts which is something I did regularly since you can&#8217;t tell where the pitch is until it&#8217;s by you.  Somewhere in the middle of swinging at pitchouts and not having a pitch be too slow that you always hit it would be a good thing.</p>
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		<title>By: Anthony</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-150069</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 04 Dec 2007 22:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-150069</guid>
		<description>[quote comment=&quot;6980&quot;]
Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well - knowing people will be watching for balls.[/quote]
        
I never tried that, but that&#039;s an interesting point of slowing down pitch speed.  I play exclusively online so I&#039;m playing with the online defaults.  But I like your idea.  Too many pitches you have to guess at.  While real baseball players guess pitches, you don&#039;t see real baseball players swinging at pitchouts which is something I did regularly since you can&#039;t tell where the pitch is until it&#039;s by you.  Somewhere in the middle of swinging at pitchouts and not having a pitch be too slow that you always hit it would be a good thing.</description>
		<content:encoded><![CDATA[<p>[quote comment="6980"]<br />
Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well &#8211; knowing people will be watching for balls.[/quote]</p>
<p>I never tried that, but that&#8217;s an interesting point of slowing down pitch speed.  I play exclusively online so I&#8217;m playing with the online defaults.  But I like your idea.  Too many pitches you have to guess at.  While real baseball players guess pitches, you don&#8217;t see real baseball players swinging at pitchouts which is something I did regularly since you can&#8217;t tell where the pitch is until it&#8217;s by you.  Somewhere in the middle of swinging at pitchouts and not having a pitch be too slow that you always hit it would be a good thing.</p>
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		<title>By: Phil</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-6980</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 04 Dec 2007 20:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-6980</guid>
		<description>I don&#039;t necessarily have a problem with 5-6 HRs a game, because it does happen in real games - I&#039;d be afraid that they&#039;d tweak it so low it becomes a near impossibility to hit them (I remember that being the case in one of the ASB games I believe). An average of 2-3 in a good hitting game is fine, with the chance of not having a game like that or hitting a  couple more than that.

The fact that you pretty much had to swing for the fences irked me the most I guess. It was way to tough to score runs the natural way, though as I got better at the game I could do this more - but still not as often as would be expected.

Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well - knowing people will be watching for balls.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t necessarily have a problem with 5-6 HRs a game, because it does happen in real games &#8211; I&#8217;d be afraid that they&#8217;d tweak it so low it becomes a near impossibility to hit them (I remember that being the case in one of the ASB games I believe). An average of 2-3 in a good hitting game is fine, with the chance of not having a game like that or hitting a  couple more than that.</p>
<p>The fact that you pretty much had to swing for the fences irked me the most I guess. It was way to tough to score runs the natural way, though as I got better at the game I could do this more &#8211; but still not as often as would be expected.</p>
<p>Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well &#8211; knowing people will be watching for balls.</p>
]]></content:encoded>
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		<title>By: Phil</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-150068</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 04 Dec 2007 20:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-150068</guid>
		<description>I don&#039;t necessarily have a problem with 5-6 HRs a game, because it does happen in real games - I&#039;d be afraid that they&#039;d tweak it so low it becomes a near impossibility to hit them (I remember that being the case in one of the ASB games I believe). An average of 2-3 in a good hitting game is fine, with the chance of not having a game like that or hitting a  couple more than that.

The fact that you pretty much had to swing for the fences irked me the most I guess. It was way to tough to score runs the natural way, though as I got better at the game I could do this more - but still not as often as would be expected.

Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well - knowing people will be watching for balls.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t necessarily have a problem with 5-6 HRs a game, because it does happen in real games &#8211; I&#8217;d be afraid that they&#8217;d tweak it so low it becomes a near impossibility to hit them (I remember that being the case in one of the ASB games I believe). An average of 2-3 in a good hitting game is fine, with the chance of not having a game like that or hitting a  couple more than that.</p>
<p>The fact that you pretty much had to swing for the fences irked me the most I guess. It was way to tough to score runs the natural way, though as I got better at the game I could do this more &#8211; but still not as often as would be expected.</p>
<p>Pitch counts can be saved, by slowing down the pitch enough. That way players can actually see the ball approach the plate, instead of flat out guess. I slowed down the pitch delivery on the sliders and was able to have at least 4-6 pitches seen on most at bats if not a few more pitches, with walks and strikeouts both occuring. If they implemented a slower visual speed in the pitch as standard this could easily fix all problems, because then you can safely extend the stamina rating of pitchers as well &#8211; knowing people will be watching for balls.</p>
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		<title>By: Eski</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-6977</link>
		<dc:creator>Eski</dc:creator>
		<pubDate>Tue, 04 Dec 2007 18:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-6977</guid>
		<description>I agree the hit variety was a tad weak.  I hated to have to adjust sliders to get the game to play the way I wanted it to.  It took time.  I would find a way to have the A.I. hitting  to be realistic but the A.I. pitching, regardless of how much I tweaked it, never panned out.  Either too many meat balls or too many walks...

The graphics were incredible.  I would like to see weather play more of a role.  Also, would like to see real classic rosters and stadiums.</description>
		<content:encoded><![CDATA[<p>I agree the hit variety was a tad weak.  I hated to have to adjust sliders to get the game to play the way I wanted it to.  It took time.  I would find a way to have the A.I. hitting  to be realistic but the A.I. pitching, regardless of how much I tweaked it, never panned out.  Either too many meat balls or too many walks&#8230;</p>
<p>The graphics were incredible.  I would like to see weather play more of a role.  Also, would like to see real classic rosters and stadiums.</p>
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		<title>By: Eski</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-150067</link>
		<dc:creator>Eski</dc:creator>
		<pubDate>Tue, 04 Dec 2007 18:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-150067</guid>
		<description>I agree the hit variety was a tad weak.  I hated to have to adjust sliders to get the game to play the way I wanted it to.  It took time.  I would find a way to have the A.I. hitting  to be realistic but the A.I. pitching, regardless of how much I tweaked it, never panned out.  Either too many meat balls or too many walks...

The graphics were incredible.  I would like to see weather play more of a role.  Also, would like to see real classic rosters and stadiums.</description>
		<content:encoded><![CDATA[<p>I agree the hit variety was a tad weak.  I hated to have to adjust sliders to get the game to play the way I wanted it to.  It took time.  I would find a way to have the A.I. hitting  to be realistic but the A.I. pitching, regardless of how much I tweaked it, never panned out.  Either too many meat balls or too many walks&#8230;</p>
<p>The graphics were incredible.  I would like to see weather play more of a role.  Also, would like to see real classic rosters and stadiums.</p>
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		<title>By: Paul</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-6976</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 04 Dec 2007 16:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-6976</guid>
		<description>I thought 2K7, besides the graphics, was an unmitigated pile of garbage.  The hitting and pitching interfaces had absolutely no challenge to them whatsoever.  &quot;Push up, hit a homerun&quot;.  That&#039;s all the game was.

The problem is that EVERYONE has done nothing but praise MLB 2K7 as the best baseball sim ever created.  I am afraid that this will stifle the progression of this title to become a true simulation.  I hope that I am wrong, but I feel 2K8 will be basically be Mario Baseball with a realistic coat of paint.  Oh boy... it&#039;s great to be a baseball fan and a 360 owner.</description>
		<content:encoded><![CDATA[<p>I thought 2K7, besides the graphics, was an unmitigated pile of garbage.  The hitting and pitching interfaces had absolutely no challenge to them whatsoever.  &#8220;Push up, hit a homerun&#8221;.  That&#8217;s all the game was.</p>
<p>The problem is that EVERYONE has done nothing but praise MLB 2K7 as the best baseball sim ever created.  I am afraid that this will stifle the progression of this title to become a true simulation.  I hope that I am wrong, but I feel 2K8 will be basically be Mario Baseball with a realistic coat of paint.  Oh boy&#8230; it&#8217;s great to be a baseball fan and a 360 owner.</p>
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		<title>By: Paul</title>
		<link>http://www.pastapadre.com/2007/12/03/a-look-back-at-mlb-2k7/comment-page-1#comment-150066</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 04 Dec 2007 16:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/1963/a-look-back-at-mlb-2k7#comment-150066</guid>
		<description>I thought 2K7, besides the graphics, was an unmitigated pile of garbage.  The hitting and pitching interfaces had absolutely no challenge to them whatsoever.  &quot;Push up, hit a homerun&quot;.  That&#039;s all the game was.

The problem is that EVERYONE has done nothing but praise MLB 2K7 as the best baseball sim ever created.  I am afraid that this will stifle the progression of this title to become a true simulation.  I hope that I am wrong, but I feel 2K8 will be basically be Mario Baseball with a realistic coat of paint.  Oh boy... it&#039;s great to be a baseball fan and a 360 owner.</description>
		<content:encoded><![CDATA[<p>I thought 2K7, besides the graphics, was an unmitigated pile of garbage.  The hitting and pitching interfaces had absolutely no challenge to them whatsoever.  &#8220;Push up, hit a homerun&#8221;.  That&#8217;s all the game was.</p>
<p>The problem is that EVERYONE has done nothing but praise MLB 2K7 as the best baseball sim ever created.  I am afraid that this will stifle the progression of this title to become a true simulation.  I hope that I am wrong, but I feel 2K8 will be basically be Mario Baseball with a realistic coat of paint.  Oh boy&#8230; it&#8217;s great to be a baseball fan and a 360 owner.</p>
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