NBA Live 09 365 Details

by pastapadre
Posted July 14th, 2008 at 3:07 pm

EA Sports has just revealed the “ground-breaking” feature for NBA Live 09 that will “change the way sports games are made”. Known as NBA Live 365, the feature will update Live 09 daily with the latest statistics and the game will interpret that with changes to player ratings and tendencies. Through an exclusive agreement, Synergy Sports Technology will be providing the data from every game played on a daily basis.

No longer are you stuck playing a game based on what happened last year, instead you’ll have the ability to play with up-to-that-date information that will reflect on how the game plays in standard play now and online games, as well as what you can begin your dynasty with. Synergy tracks every game on a possession by possession basis. At this time that includes only the tracking of offense and not defense. Not only are stats kept but player tendencies based on what is done every time they get the ball. The whole idea is to keep the game “fresh” throughout the year.

Each player (and subsequently team) will have their own “DNA”. That is based on the following categories: isolation, pick and roll-ball handler, pick and roll -roll man, post up, spot up, off-ball screen, and cuts. How much a player does that in real life will be reflected in how much then do it in the game.

In addition to the “Hot Spots” that you can display while playing (this year being outlined sections instead of solid colored) will be tendency indicators. When pulled up you’ll see the ball handlers tendency from the spot on the floor they are in. The percentage they’ll drive right, drive left, or shoot.

One thing the producers stressed is that tendencies are sometimes realized as being dependent on how a defense attacks a particular player. Just because someone has a tendency to shoot from a specific spot on the floor doesn’t necessarily mean they are great from that spot. It could be they shoot more from that area because that is what the defense is giving them.

The main example used to explain 365 was the Boston Celtics. Here you had players like Kevin Garnett and Ray Allen who filled very different roles with their teams in 2007 as compared to how they played on the Celtics in 2008, and Paul Pierce who adapted to them arriving. Ray Allen became more of a spot-up jump shooter and Kevin Garnett worked more out of the post. Because of 365, they would play much differently in game than they had the previous year thanks to the new data.

Another benefit is when it comes to rookies. Instead of guessing how they’ll play and just being able to adjust ratings, now real info will be used to update them throughout the year to play true to life. In the example of Jamario Moon, who was unable to be added to the game last year, a generic player would be added the day following someone’s first appearance. After that the Live team will be able to edit that generic player (or the user can themselves) to get their likeness correct for the rest of the year. After a few appearances the data should start to shape how that individual plays.

Something that ties in with 365 is the “NBA Live Rewind”. This is actually the aspect that I feel may have the most widespread appeal, though the others in attendance seemed to dismiss it going as far as to ask why time was spent on it (apparently very little as it just uses data that was already available). You’ll be able to replay any game from last season or the current one. Games are expected to be available for replay the very next day. Not only will this have every game available but you’ll be playing them with AI specific to that game alone. And if certain players were injured at the time of the game, or trades were made since then, it won’t matter. The players who were on the roster at the time of that game will be available. This mode will present something unique for every game you “rewind”.

At the community event it was literally two hours of going through, displaying, and Q&A around 365. Once a certain point was reached I somewhat lost interest in it though. I’m just not that detail oriented I suppose, I just want the game to feel right when playing it. At this point it is unknown if this feature will deliver on that.

Later in the discussion it was noted that this is activated via code that will be found in the game’s case. Essentially they are “giving away” the feature for free to those who buy it, and anyone who rents it or purchases it used will have to purchase a code off of XBL/PSN. It was noted however that the updated 365 is automatically used for online play regardless of having the code or not. This became a hot topic amongst those in attendance as basically it looks as though this will be a feature that will be charged for in future years. It’ll be interesting to see if consumer reaction is that the feature is valuable enough that they would pay extra for it. I’m not convinced that is going to be the case.

While this feature is very much something the hardcore crowd will find value in, I feel as though most gamers are just going to consider it to be a daily roster update. However even just as that it would be a welcome addition.

Tags:
  • rdelizo35
    [quote comment="28812"]One thing's for sure...it won't be gone next year. EA entered into a multi-year exclusive agreement with Synergy that cost a lot of $. In fact they'll be improving it as they go since they can ask Synergy to start tracking areas they don't already (we need some defensive aspects tracked in the future).[/quote]

    If Synergy did track defensive tendencies, it would make it even better.
  • HK 88
    When is the release date of NBA Live 09 ??



    HK 88 From Greece(!!!!)
  • HK 88
    And how can i connect my playstasion with my computer to do transfers etc?
  • chopstixxx148
    thanks pasta

    but yeah does anybody know the song on the

    Nba live 09 tutorial??????

    not he tony parker trailer
  • pastapadre
    [quote comment="29052"]^
    |
    |
    |
    pasta please answer my question :] thanks ehhehe

    if you do[/quote]

    somewhere around mid-September
  • chopstixxx148
    ^
    |
    |
    |
    pasta please answer my question :] thanks ehhehe

    if you do
  • chopstixxx148
    when is the DEMO for this coming out?
  • duaneola
    Hey fam, live 07 was indeed wack, but when they made live 04, everyone went crazy. I have confidence in 09 because 08 wasnt really that bad, just lacking defense and post play came to easily on offense. 2k7 was nice because it looked so good compared to live 07. But Live caught up, ya'll stop hatin, its gonna be good this year.
  • fam YOU really banking heavily on EA pulling of this feature as well as they say I REALLY HOPE ur right SERIOUSLY I do but thie is EA & this is LIVE the same guys that made 07 need I say anymore
  • Matt
    ReignMan,

    Daily updated attributes and tendencies are "ground-breaking". What other sporting video game label has collected stats on every play of every game in order to keep their game current and as accurate as possible? Can you name one?

    My example of FIFA is that you can edit the tendencies of a player in the sense that they might be an aggressive player or a docile player; or they might choose to cut in from wide positions or dribble the ball to the touch line for the cross – pretty basic but it improves the tactical side of the game. Not that it is updated daily based on the accumulation of stats.

    Training during the season is a gimmick. Tell me you’d notice if a player increases their mid-range shooting attribute by 1? I think we’ll notice when a player is cold in ’09 as the effect will be more like a decrease of 10 in a certain attribute.

    Obviously you want to control your players, but in an effort to be more realistic and be able to set up game plans, tendencies are far superior to anything conceived by a NBA label in the past. If you want a player like Bowen wasting his time posting up when he could be setting a screen or spreading the court then that's your choice. Nobody's going to pass him the ball but he could be using his time more contructively in the half-court.

    If you really aren’t that impressed, go buy 2K9 or come up with your own “ground-breaking” feature and write your own basketball game code. I’m sure your game will have much better game play, graphics, and realism. Sorry to “Reign” on your parade.
  • duaneola
    just kidding
  • duaneola
    yo pasta...


    brad really is gay right...
    dont answer him
  • duaneola
    yo pasta

    do the players shake hands before the game?
  • duaneola
    yo pasta


    hows the crowd gonna be??
  • Brad
    I really hope live 09 sticks with Timmy as a 95 rating and the spurs get their share of love. I mean, they were on the foot steps of winning 5 of 10 if they haden't had to go through a deeply underrated suns team as well as a great team with a monster in the making (Paul should get an extra hepling of love as well). It took them to the brink and Kobe (should be the highest rated in the game with Lebron, didnt mind that part in 08 to tell the truth) on a hot streak was the lucky ace the league needed to rid this nearly official dynasty. Don't rate Ray Allen better than a healthy Manu (the boy throws it between dude's legs almost on a regular son), its not that bad a mistake, but a minor one indeed. And who woulda guessed, their gonna be a contender next year, sounds like "ground-hoggs day to me."

    Timmy for President.
  • Brad
    oh, ok, my bat.
  • Brad
    I think all of us have been informed on the gameplay and features and whatknot, but the thing that the NBA Live public needs to be informed on is the player ratings. Its always a question as to their accurateness. I just need stars and impact role players, you know, see what we're working with this year. Pasta, you're the man if you could inform us, please, pretty please.
  • pastapadre
    [quote comment="28969"]What are the player ratings? How has anyone not asked that. Probably as important as the rest of the game. They need to be realistic and I'm already impressed in seeing Tim Duncan is finally given some love. He's a 95 and should have been that high forever. To say that KG was better than him in 08's game was ridiculous. Two MVP's and three finals MVP's to one MVP, I mean, get real nba live. Looks like they are one the right track though.

    P.S. (Tony Parker is not better than Ginobili)[/quote]

    Player ratings weren't updated yet in the build we played.
  • Whsbraves10
    [quote comment="28689"]Pretty cool, but not as cool as i had anticipated[/quote]
    what did u anticipate then??
  • ReignMan
    Brad, it is a certain thing, Parker is overrated, he is on the cover. Manu would deserve at least 92.
  • Brad
    I know I asked for the ratings and you cant give them all, I already seen a few ( Vince-84, Kevin Martin-81, Pierce-91, KG-91, Boozer-85). Just give a run-down of the other stars whose rating has changed from live 08. Please. Pretty Please.
  • Brad
    I saw that parker is a 90 and Manu is a 86. ( He had a jammed ankle nba live, ya'll are bad scouts.
  • Brad
    What are the player ratings? How has anyone not asked that. Probably as important as the rest of the game. They need to be realistic and I'm already impressed in seeing Tim Duncan is finally given some love. He's a 95 and should have been that high forever. To say that KG was better than him in 08's game was ridiculous. Two MVP's and three finals MVP's to one MVP, I mean, get real nba live. Looks like they are one the right track though. P.S. (Tony Parker is not better than Ginobili)
  • ReignMan
    Check the new Sony's NBA 09 pictures on Operationsports.com.

    They are not perfect, but You can feel the advanced atmoshere of the game, according to the shots they represent well the press events, player celebrations, player introductions. Both Live and 2k are lack of these really important details, they should work on it.
  • ReignMan
    Matt,

    why is it so "groundbreaking" to modify the player "tendencies" day by day? Especially, as You said, it is an existing feature in the FIFA serie?

    Plus in every NBA game the tendencies are changing in frenchise mode: exercises, good games, practices are increasing or decreasing these attributes!

    I want to control my players, not just command them to dunk.

    You do not want to see Dirk making the drive and the dunk? That is what we see in the tutorial video.
  • Matt
    ReignMan,

    I have owned every Live since 1999 and 2K7 & 2K8 so I'm aware of the offensive plays and defensive formations. What I'm talking about is being able to position specific players to certain parts of the court, and then giving them a brain as to what to actually do with the ball when they receive it. To use other post's examples, who wants Dirk trying to drive and dunk, or Bowen posting up for fadeaway jumpshots? Not me. I'm getting a lot more excited about being able to edit my player's tendencies in Dynasty mode than the daily downloadable updates. FIFA games have allowed the gamer to control tendencies since the early 1990's; it's about time an NBA label has provided this feature.
  • ReignMan
    Matt, obviously right now we do not see clearly the effect of these new features, but as far as I understand, it will determine the attributes and decisions of players, and wont change the basic gameplay. In the last few years, both 2k, and live had dozens pre-set offensive and diffensive tactics/strategies You could choose from, anytime during gameplay.

    It is just funny, that the nba-live.com community every year was begging for official patches, and EA did not updated the actual PC version of the game for many years, so the gamers had to create home-made patches. Now EA fell to the other side of the horse.

    Chopstixxx, his name is Derek Fisher, and about sig shots, he do not jump forward meanwhile shooting as much as in live 09.
  • sounds GOOD in THEORY let's see if it actually comes 2 fruition if it does i'll def pick up LIVE this yr along with 2K but i'm NOT goin 2 assume LIVE is goin 2 be GOOD this yr by NO means
  • bumperman
    Amazing this literally throws away all community roster creators forever!
  • Matt
    This feature is not only "ground-breaking" but will also make the game play a hundred times better.

    OFFENSE

    In the past, it has been impossible to set up how your team plays offense, aside from setting the slider between "half-court offense" and "transition". Now you can edit your player’s tendencies so that they play the style of game you want them to play. Take Phoenix for example (my team). I will have Barbosa playing SG and Bell playing SF. I will edit their tendencies so that both players are spot-up 3 point shooters from the wings. Barbosa will also have a tendency to drive (I doubt I will have to edit this tendency). Nash (PG) will run the pick & roll with Amare (PF), or create his own 3 point shot at the top of the arc. Shaq (C) will play the low post, and Amare switching between low and high. I used this method to great effect in online play in Live 08, with three great 3 point shooters killing defences using an inside-out offense. Now with the ability to edit player’s tendencies I will be able to fine tune my offense beyond recognition. Shaq won’t be in a position to shoot 18 footers, and Bell won’t try driving every time he touches the ball.

    DEFENCE/OPPONENT’S OFFENSE

    The problem in the past of an opponent’s PG scoring anywhere between 40%-80% of their team’s score should hopefully disappear as PG’s develop a tendency to pass and set up plays, as opposed to trying to do it all themselves or dribble the ball at the top of the arc until there is only 3-6 seconds left on the shot clock. It is okay for Baron Davis or Chris Paul to drop 40 every so often but when Luke Ridour scores 50 you have to scratch your head.

    By having AI opponents run their offense as per how they do in real life (thus different on a team-by-team basis) through plays and player tendencies, it’ll mean that you have to adjust your defence to suit the offense, as opposed to being able to use the same tactic for an entire season or Dynasty. Lock-down defence should add another variable to how opponents run their offense and create many alternative situations.

    TEAM DNA

    In Dynasty or Season mode, when your team is in a slump (when the majority of starting line-up are cold) you will have to play even harder and make better use of your bench in order to win games - if this isn't a more life-like feature I don't know what is. I could go on and on about the possibilities that EA has given gamers with these features but I’ll leave it up to those who are inspired enough to buy the game to work them out for themselves.
  • chopstixxx148
    i agree with you david hehhe

    but yeah i think that this feature is going to be great

    just because last year the rosters where updated but

    they left out a bunch of rookies (jamario moon-toronto)

    (dj strawberry- phoenix)

    im excited to play this game and the trailers on ign...

    the game play looked fluid to me

    especially how derrick fisher shot the ball
  • David
    [quote comment="28841"]hahaha. this is sooo stupid![/quote]
    hahaha. you are sooo stupid!
  • alex1
    hahaha. this is sooo stupid!
  • Josh
    I really hope NBA Live delivers this year. The most frustrating part about Live is that you definately see the potential in this game. EA always has brillliant ideas but they don't always excecute them properly. From the video I saw yesterday, the game definately looked good (especially that play that showed Dirk driving to the lane and dunking). Definately looked improved from last year. I like how the made the score overlay a lot smaller this year too. However I noticed that the net physics still look a little jerkey (However Kobe's 3pointer looked fluid). 2K's net physics are so realistic & fluid. Hopefully EA will act on community feedback & iron out the kinks like Madden did this year.
  • One thing's for sure...it won't be gone next year. EA entered into a multi-year exclusive agreement with Synergy that cost a lot of $. In fact they'll be improving it as they go since they can ask Synergy to start tracking areas they don't already (we need some defensive aspects tracked in the future).
  • alex
    ground breaking? nothing more than a daily rating update. i'm sure this feature will be gone by next year cuz its prolly hard to do.
  • pastapadre
    [quote comment="28793"]Pasta,
    To me you don't seem as enthused as I would think. Is there something about the gameplay, tha's holding you back from being excited about this feature?

    Thanks,[/quote]

    Did you read my community event report? There are a lot of things I would like to see adjusted, luckily there wasn't anything major so that is possible. I really like a lot of what this feature presents but whether or not it'll impact the gameplay is a wait and see thing. I'm not convinced that people will think of this as much more than just a daily roster update. Which actually would be a good thing if thats all it was, but there is a lot more to it. It's just not really all that exciting to me in how it will work, but more in how we'll experience it which we can't judge on yet.
  • PSN: NickTheGreat
    Pasta,
    To me you don't seem as enthused as I would think. Is there something about the gameplay, tha's holding you back from being excited about this feature?

    Thanks,
  • Da901Scholar
    this is a very interesting feature, all they have to do now is fix up the gameplay which is the most important, and if NBA 2K ever copies this feature, that would be wack.
  • agentk
    btw it is image 6 of 30 that has the problem
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