<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: First Facebreaker Highlights</title>
	<atom:link href="http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights</link>
	<description></description>
	<lastBuildDate>Fri, 10 Feb 2012 08:55:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: meh</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-35480</link>
		<dc:creator>meh</dc:creator>
		<pubDate>Mon, 08 Sep 2008 18:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-35480</guid>
		<description>The problem I think with this game is, they have no clear direction for it. Is it  a boxer, fighter. Its such a cross in between that along with the pap/sis/rock element, and rapid punches, that it has no depth whatsoever to it. 
  The last statement is especially without the PhotoFace thing. The reviews havent been great either. Ready to Rumble was more fun than this game, which is sad, becasue the dev team was inspired by R2R.</description>
		<content:encoded><![CDATA[<p>The problem I think with this game is, they have no clear direction for it. Is it  a boxer, fighter. Its such a cross in between that along with the pap/sis/rock element, and rapid punches, that it has no depth whatsoever to it.<br />
  The last statement is especially without the PhotoFace thing. The reviews havent been great either. Ready to Rumble was more fun than this game, which is sad, becasue the dev team was inspired by R2R.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meh</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-173069</link>
		<dc:creator>meh</dc:creator>
		<pubDate>Mon, 08 Sep 2008 18:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-173069</guid>
		<description>The problem I think with this game is, they have no clear direction for it. Is it  a boxer, fighter. Its such a cross in between that along with the pap/sis/rock element, and rapid punches, that it has no depth whatsoever to it. 
  The last statement is especially without the PhotoFace thing. The reviews havent been great either. Ready to Rumble was more fun than this game, which is sad, becasue the dev team was inspired by R2R.</description>
		<content:encoded><![CDATA[<p>The problem I think with this game is, they have no clear direction for it. Is it  a boxer, fighter. Its such a cross in between that along with the pap/sis/rock element, and rapid punches, that it has no depth whatsoever to it.<br />
  The last statement is especially without the PhotoFace thing. The reviews havent been great either. Ready to Rumble was more fun than this game, which is sad, becasue the dev team was inspired by R2R.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amber</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-35393</link>
		<dc:creator>Amber</dc:creator>
		<pubDate>Mon, 08 Sep 2008 09:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-35393</guid>
		<description>this game is terrible</description>
		<content:encoded><![CDATA[<p>this game is terrible</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amber</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-173068</link>
		<dc:creator>Amber</dc:creator>
		<pubDate>Mon, 08 Sep 2008 09:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-173068</guid>
		<description>this game is terrible</description>
		<content:encoded><![CDATA[<p>this game is terrible</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meh</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-35371</link>
		<dc:creator>meh</dc:creator>
		<pubDate>Mon, 08 Sep 2008 06:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-35371</guid>
		<description>Pasta,
   How about those Facebreaker sales. I told you before this game is gonna flop. This game is second worse ALL TIME next to ET for the Atari 2600. Way to go EA, you cant make a good IP at all.</description>
		<content:encoded><![CDATA[<p>Pasta,<br />
   How about those Facebreaker sales. I told you before this game is gonna flop. This game is second worse ALL TIME next to ET for the Atari 2600. Way to go EA, you cant make a good IP at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meh</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-173067</link>
		<dc:creator>meh</dc:creator>
		<pubDate>Mon, 08 Sep 2008 06:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-173067</guid>
		<description>Pasta,
   How about those Facebreaker sales. I told you before this game is gonna flop. This game is second worse ALL TIME next to ET for the Atari 2600. Way to go EA, you cant make a good IP at all.</description>
		<content:encoded><![CDATA[<p>Pasta,<br />
   How about those Facebreaker sales. I told you before this game is gonna flop. This game is second worse ALL TIME next to ET for the Atari 2600. Way to go EA, you cant make a good IP at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-35349</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Mon, 08 Sep 2008 04:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-35349</guid>
		<description>I&#039;m 2-1 online but I should be 0-3.  I don&#039;t like how you can win automatically on a &quot;Facebreaker&quot;.  I got knocked down twice in one fight, then I broke my opponent&#039;s face and won.  I actually felt cheap winning online like that. 

I&#039;m having a rough time getting photos using my vision cam to create a face.  It doesn&#039;t work for me, only gets to about 4% then says it won&#039;t work.

Online is sort of an anticpation game of guessing if your opponent is going high or low, and then trying to parry it.  I had a sequence where there were about 4 parries in a row, which looked kind of funny.  We were parrying parry punches.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 2-1 online but I should be 0-3.  I don&#8217;t like how you can win automatically on a &#8220;Facebreaker&#8221;.  I got knocked down twice in one fight, then I broke my opponent&#8217;s face and won.  I actually felt cheap winning online like that. </p>
<p>I&#8217;m having a rough time getting photos using my vision cam to create a face.  It doesn&#8217;t work for me, only gets to about 4% then says it won&#8217;t work.</p>
<p>Online is sort of an anticpation game of guessing if your opponent is going high or low, and then trying to parry it.  I had a sequence where there were about 4 parries in a row, which looked kind of funny.  We were parrying parry punches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-173066</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Mon, 08 Sep 2008 04:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-173066</guid>
		<description>I&#039;m 2-1 online but I should be 0-3.  I don&#039;t like how you can win automatically on a &quot;Facebreaker&quot;.  I got knocked down twice in one fight, then I broke my opponent&#039;s face and won.  I actually felt cheap winning online like that. 

I&#039;m having a rough time getting photos using my vision cam to create a face.  It doesn&#039;t work for me, only gets to about 4% then says it won&#039;t work.

Online is sort of an anticpation game of guessing if your opponent is going high or low, and then trying to parry it.  I had a sequence where there were about 4 parries in a row, which looked kind of funny.  We were parrying parry punches.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 2-1 online but I should be 0-3.  I don&#8217;t like how you can win automatically on a &#8220;Facebreaker&#8221;.  I got knocked down twice in one fight, then I broke my opponent&#8217;s face and won.  I actually felt cheap winning online like that. </p>
<p>I&#8217;m having a rough time getting photos using my vision cam to create a face.  It doesn&#8217;t work for me, only gets to about 4% then says it won&#8217;t work.</p>
<p>Online is sort of an anticpation game of guessing if your opponent is going high or low, and then trying to parry it.  I had a sequence where there were about 4 parries in a row, which looked kind of funny.  We were parrying parry punches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pastapadre</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-35304</link>
		<dc:creator>pastapadre</dc:creator>
		<pubDate>Mon, 08 Sep 2008 01:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-35304</guid>
		<description>[quote comment=&quot;35287&quot;]Do you think part of the problem is the game speed, pasta?

I&#039;ve been playing on the &quot;easiest&quot; level, and I am just getting stomped by &#039;VooDoo.&#039;  (Not to mention being winless online.)[/quote]

Actually I feel that is the main problem with it. It&#039;s too fast. So much so that my hand literally hurts and I can&#039;t play more than one or two fights. It just requires so much concentration and so much instant reaction in order to have any success.</description>
		<content:encoded><![CDATA[<p>[quote comment="35287"]Do you think part of the problem is the game speed, pasta?</p>
<p>I&#8217;ve been playing on the &#8220;easiest&#8221; level, and I am just getting stomped by &#8216;VooDoo.&#8217;  (Not to mention being winless online.)[/quote]</p>
<p>Actually I feel that is the main problem with it. It&#8217;s too fast. So much so that my hand literally hurts and I can&#8217;t play more than one or two fights. It just requires so much concentration and so much instant reaction in order to have any success.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pastapadre</title>
		<link>http://www.pastapadre.com/2008/09/07/first-facebreaker-highlights/comment-page-1#comment-173065</link>
		<dc:creator>pastapadre</dc:creator>
		<pubDate>Mon, 08 Sep 2008 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=3427#comment-173065</guid>
		<description>[quote comment=&quot;35287&quot;]Do you think part of the problem is the game speed, pasta?

I&#039;ve been playing on the &quot;easiest&quot; level, and I am just getting stomped by &#039;VooDoo.&#039;  (Not to mention being winless online.)[/quote]

Actually I feel that is the main problem with it. It&#039;s too fast. So much so that my hand literally hurts and I can&#039;t play more than one or two fights. It just requires so much concentration and so much instant reaction in order to have any success.</description>
		<content:encoded><![CDATA[<p>[quote comment="35287"]Do you think part of the problem is the game speed, pasta?</p>
<p>I&#8217;ve been playing on the &#8220;easiest&#8221; level, and I am just getting stomped by &#8216;VooDoo.&#8217;  (Not to mention being winless online.)[/quote]</p>
<p>Actually I feel that is the main problem with it. It&#8217;s too fast. So much so that my hand literally hurts and I can&#8217;t play more than one or two fights. It just requires so much concentration and so much instant reaction in order to have any success.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

