
Facebreaker kicks off EA Sports new Freestyle brand of games which is focused on accessibility and directed more towards the casual group of gamers. The price is even lower than the standard games in order to make them more appealing to a wider group of consumers. That makes it all the more puzzling that the game is so frustratingly difficult that it would likely turn off those same people.
There are elements of strategy and there is great separation between someone who is good at the game and someone who isn’t. Facebreaker is both a button masher and not a button masher. You’re forced through a controller workout all the while having to make instant decisions based on anticipating what your opponent is about to do. Pounding on random buttons isn’t going to bring much success, but you will have to pound on buttons with a strategy in place.
Possibly the biggest issue I’ve run into that I stated after playing the demo as well is that the action is so fast and intense that my hand severely cramps up. I literally can’t play more than one or two fights without taking a break. I put that on the style of the game which really doesn’t allow for any time to naturally relax. Everything is based on anticipation and quickness of response. My hand hurts right now even just thinking about it, to the extent that I really can’t get excited about playing the game. Really what it comes down to is the game is just too fast.
Head-to-head is where the game was expected to have the most value. Granted it does provide a more fun experience going up against another person. But if one is better than the other, the person on the wrong end is going to despise every second. I just don’t get the sense that it is something that will have lasting appeal. Despite the critical hit that NFL Tour took I had more fun and spent more time with it than many of the sim games that have been released. Even with its flaws and lack of depth it was going up against friends that was so much fun. I don’t see Facebreaker succeeding in that same way. Maybe the Wii version which releases in November will achieve that.
Online play offered a sufficiently fluid and responsive environment and that allows the fights to feel as though the best player will come out on top. The problem I did have was several opponents were disconnected during the fight. It is nice being able to use created characters online. Unfortunately they don’t have replays available to save and upload from the online fights.
Photo Face does come through as a great addition. Seeing some of the created characters that have been uploaded to EA Sports World is amusing and does add a different element to the game and extends its value. It would’ve been nice to have more customization, especially in hair styles, as the created representations vary from good to ugly. It is also nice to have the video highlight uploading, though you can read my full thoughts on what detracts from that feature here.
Overall it is really tough to understand what the intentions were for Facebreaker. The Freestyle brand is about accesibility and fun and Facebreaker doesn’t seem to provide much of either.
September 9, 2008 at 7:39 am
Hey Pasta, Wow first post! Anyway, I think I am like the only guy to actually own this game. I like it too. We should play sometime. GT: Bdiddy51791, I try and send you VC’s a lot. But they were only about the team play substitutions in NBA Live. LOL!
September 9, 2008 at 8:02 am
BTW I don’t remember if I posted the info on the Live OTP substitutions. They are the same as last year, can only be changed via pausing. Some issues arose when they tried to set them up so they could be done without pausing. I’ll keep that on the list for improvements for the next year.
September 9, 2008 at 8:13 am
^ Yea, I heard over at OS. Thanks though. So they did indeed try to change them, but couldnt?
September 9, 2008 at 8:46 am
“Possibly the biggest issue I’ve run into that I stated after playing the demo as well is that the action is so fast and intense that my hand severely cramps up. I literally can’t play more than one or two fights without taking a break.”
Thank you! I completely agree and I wrote the same thing in my review. After two fights, I was usually done. And if I lost in “Brawl for it All,” forget about it. I was done. Really disappointing game.
September 9, 2008 at 8:55 am
I came up with those same thoughts after playing one match on the demo. Too fast… hands cramping… didn’t want to destroy a $50 controller… couldn’t even tell what was going on most of the time.
I’m not a big fan of most of the fighting games (Mortal Kombat, et al) for the same reasons, although those aren’t as bad or as fast as this one seemed to be. But I get bored after just a few fights.
The PS controllers are too small for me anyway. My hands always cramped up (eventually) using that thing.
September 9, 2008 at 8:56 am
[quote comment="35683"]Hey Pasta, Wow first post! Anyway, I think I am like the only guy to actually own this game. I like it too. We should play sometime. GT: Bdiddy51791, I try and send you VC’s a lot. But they were only about the team play substitutions in NBA Live. LOL![/quote]
Did you read the review? He said he DIDN’T like it.
September 9, 2008 at 10:54 am
how could N e 1 NOT luv SFII & mortal combat 1&2
if ur NOT 1st ur LAST
September 9, 2008 at 10:56 am
This game has as much depth as a backyard kiddy pool. As I said before:
The problem I think with this game is, they have no clear direction for it. Is it a boxer,a fighter? Its such a cross in between that along with the pap/siss/rock element, and rapid punches, that it has no depth whatsoever to it.
The reviews havent been great either. Ready to Rumble was more fun than this game, which is sad, because the dev team was inspired by R2R. Playing the demo is all I could take with this game. Peter Moore couldnt even save this game, and he’s in it.
September 9, 2008 at 11:00 am
I know I spelled ’siss’ for scissors wrong. Pasta find out the sales for this game and post them. I dont think this game will sell well to begin with.
September 9, 2008 at 11:04 am
hey pasta are you going to the ncaa basketball community day today and tomorrow?
September 9, 2008 at 11:28 am
[quote comment="35700"]how could N e 1 NOT luv SFII & mortal combat 1&2
if ur NOT 1st ur LAST[/quote]
Hello Borat,
because they are mindless button mashers… no real thought to play… my hands cramped up quickly… and boredom set in soon after the 10 minute mark.
I’m guessing that’s why you like those kinds of games.
September 9, 2008 at 11:36 am
Is it just me or is this game getting too much press?
September 9, 2008 at 11:37 am
[quote comment="35703"]hey pasta are you going to the ncaa basketball community day today and tomorrow?[/quote]
No I didn’t head up for that one.
[quote comment="35702"]I know I spelled ’siss’ for scissors wrong. Pasta find out the sales for this game and post them. I dont think this game will sell well to begin with.[/quote]
I’ll be interested to see the sales numbers. This tries to to be one of those games that people just come across and pick up. Probably would’ve fit better at $40 though like NFL Tour was.
September 9, 2008 at 11:55 am
I’m thinking snoop dogg telling people he rearranged some guy’s face might sell a few more units than it would have otherwise.
September 9, 2008 at 1:19 pm
Just coped it, anybody with a ps3 id=EB25
Now ask yourselves
DO U WANNA PIECE OF ME