<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: EA and Gamestop Team Up For Season Pass?</title>
	<atom:link href="http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 13:47:47 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ReignMan</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45799</link>
		<dc:creator>ReignMan</dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45799</guid>
		<description>To make a game classis, You need work, creativity, fanatic professional vocation. Many EA frenchises are missing these.

Certainly, it is easier to believe fictions, easier to explain things are not true and accept games are not good.</description>
		<content:encoded><![CDATA[<p>To make a game classis, You need work, creativity, fanatic professional vocation. Many EA frenchises are missing these.</p>
<p>Certainly, it is easier to believe fictions, easier to explain things are not true and accept games are not good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JR (cabrillo24)</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45716</link>
		<dc:creator>JR (cabrillo24)</dc:creator>
		<pubDate>Wed, 19 Nov 2008 22:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45716</guid>
		<description>A game becomes an instant classic for various reasons: lack of saturation in the market, overall rating, innovation, longetivity, &quot;cult-like&quot; following.   Sports games don&#039;t generally become instant classics, unless it&#039;s the first ((see NBA Live 95) or last of it&#039;s kind in the series (see 2K5 football).  

Now you&#039;re the one talking gibberish, and your biased is showing, and I&#039;m really done with you because it&#039;s like having a conversation with a middle schooler.</description>
		<content:encoded><![CDATA[<p>A game becomes an instant classic for various reasons: lack of saturation in the market, overall rating, innovation, longetivity, &#8220;cult-like&#8221; following.   Sports games don&#8217;t generally become instant classics, unless it&#8217;s the first ((see NBA Live 95) or last of it&#8217;s kind in the series (see 2K5 football).  </p>
<p>Now you&#8217;re the one talking gibberish, and your biased is showing, and I&#8217;m really done with you because it&#8217;s like having a conversation with a middle schooler.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReignMan</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45689</link>
		<dc:creator>ReignMan</dc:creator>
		<pubDate>Wed, 19 Nov 2008 17:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45689</guid>
		<description>&quot;Speaking from a high horse&quot;, preaching overweeningly, your style is childish. I guess &#039;6 figures&#039; means You are a rich man. Sorry about my text incorrections, I am from the EU. The reason is obvious for this Season Pass, as U have unpacked that nicely. I just wanted to enlight that a pricedrop is not enough to sell games.

Why is GOW an instant classic? Why Nba Live 09 not? Both are 60$. Nba live never shall be outstanding, just because EA release it yearly? Is that a good reason? Why EA think that all games can be a milking-cow-yearly-re-released-sims-game?

EA tried to build strong frenchises in the last years, but many of them are not competitive. Nba live, C&amp;C or the latest Need for speed, which had 50% from IGN today. U R a lucky man with lots of money, so U can buy all these mediocre games. Enjoy them, my friend.</description>
		<content:encoded><![CDATA[<p>&#8220;Speaking from a high horse&#8221;, preaching overweeningly, your style is childish. I guess &#8216;6 figures&#8217; means You are a rich man. Sorry about my text incorrections, I am from the EU. The reason is obvious for this Season Pass, as U have unpacked that nicely. I just wanted to enlight that a pricedrop is not enough to sell games.</p>
<p>Why is GOW an instant classic? Why Nba Live 09 not? Both are 60$. Nba live never shall be outstanding, just because EA release it yearly? Is that a good reason? Why EA think that all games can be a milking-cow-yearly-re-released-sims-game?</p>
<p>EA tried to build strong frenchises in the last years, but many of them are not competitive. Nba live, C&amp;C or the latest Need for speed, which had 50% from IGN today. U R a lucky man with lots of money, so U can buy all these mediocre games. Enjoy them, my friend.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JR</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45684</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Wed, 19 Nov 2008 16:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45684</guid>
		<description>The point I&#039;m making is had the 2K5 lineup (to include 2K5 football) at $19.99 compared to NBA Live 05/Madden 05 at $49.99 with both games being good. Had 2K5 at that particular time had chosen not to do the price reduction, the game would have probably kept only it&#039;s hardcore base and not introduced a new following.  Had 2K taken this approach with APF, then that franchise would probably still be around today, same thing for college hoops.  With today&#039;s times, gamers want a sure thing, and they are going to go with what they know, and not take the chance on something, even if it is improved.  To them, it&#039;s not worth the $60 gamble and to only get $25 on a trade in, to only buy the game they think they should have got in the first place.  Are you following me?  By making a game $30, its not seen as much a risk, and there would be more curiosity for the game, as consumers will be more willing to 1) take the risk in buying a lower priced product and 2) more research will be done on this particular item, thus highlighting new features.   This isn&#039;t directed at users of this site.  People seem to be pretty informed on here with regards to features of the game and what not.  I&#039;m talking about the average video game consumer.

Let me know once NBA 2K9 reaches over 800,000 games sold, or NBA Live reaches over 660,000 games old for this year.  Both games have sold great at the beginning, but I doubt it will continue to hold up this momentum.

As for other software sales.  GOW2 and other games that aren&#039;t yearly releases are instant classics and novelty games that are MUST haves.  There are plenty of gamers who allocate their funds to a particular set of games per year (i.e. Gears of War 2, GTV IV, Fable 2, Metal Gear).   Those types of games never really feel the effects of the economic times as these games are not saturated in the market with various versions of the game.

One final note, business does exists for costumers, but it also exists for CUSTOMERS.  For someone bragging about being a &quot;university graduated economist&quot; you don&#039;t know the difference between &quot;costume&quot; (one who makes makes or supplies costumes, as for plays or masquerades&quot; or a &quot;customer&quot; (ones that buys goods or services).  

Well I&#039;m off to D.C. for a business trip, because unlike you, I&#039;m 6 figures and I actually know how things work buddy ;)</description>
		<content:encoded><![CDATA[<p>The point I&#8217;m making is had the 2K5 lineup (to include 2K5 football) at $19.99 compared to NBA Live 05/Madden 05 at $49.99 with both games being good. Had 2K5 at that particular time had chosen not to do the price reduction, the game would have probably kept only it&#8217;s hardcore base and not introduced a new following.  Had 2K taken this approach with APF, then that franchise would probably still be around today, same thing for college hoops.  With today&#8217;s times, gamers want a sure thing, and they are going to go with what they know, and not take the chance on something, even if it is improved.  To them, it&#8217;s not worth the $60 gamble and to only get $25 on a trade in, to only buy the game they think they should have got in the first place.  Are you following me?  By making a game $30, its not seen as much a risk, and there would be more curiosity for the game, as consumers will be more willing to 1) take the risk in buying a lower priced product and 2) more research will be done on this particular item, thus highlighting new features.   This isn&#8217;t directed at users of this site.  People seem to be pretty informed on here with regards to features of the game and what not.  I&#8217;m talking about the average video game consumer.</p>
<p>Let me know once NBA 2K9 reaches over 800,000 games sold, or NBA Live reaches over 660,000 games old for this year.  Both games have sold great at the beginning, but I doubt it will continue to hold up this momentum.</p>
<p>As for other software sales.  GOW2 and other games that aren&#8217;t yearly releases are instant classics and novelty games that are MUST haves.  There are plenty of gamers who allocate their funds to a particular set of games per year (i.e. Gears of War 2, GTV IV, Fable 2, Metal Gear).   Those types of games never really feel the effects of the economic times as these games are not saturated in the market with various versions of the game.</p>
<p>One final note, business does exists for costumers, but it also exists for CUSTOMERS.  For someone bragging about being a &#8220;university graduated economist&#8221; you don&#8217;t know the difference between &#8220;costume&#8221; (one who makes makes or supplies costumes, as for plays or masquerades&#8221; or a &#8220;customer&#8221; (ones that buys goods or services).  </p>
<p>Well I&#8217;m off to D.C. for a business trip, because unlike you, I&#8217;m 6 figures and I actually know how things work buddy <img src='http://www.pastapadre.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReignMan</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45664</link>
		<dc:creator>ReignMan</dc:creator>
		<pubDate>Wed, 19 Nov 2008 13:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45664</guid>
		<description>From the mentioned Gamestats homepage: Press score 7.8; Gamer score 7.4. I admit it, it is a good game.

According to the same site 2k5 had an overall press score 8.4, live 05 got 8.3, so the price-drop was not the only advantage of 2k5. 

I never ever wrote down, that live 09 sucks, I just whip EA, Live is not even close to the frenchise I fell in love 10 years ago.

Funny to tell me to learn more about economy, as I am an university graduated  economist. Obviously the recession has effect on software sales, but still, quality games like GOW2 had a 1.5 million first week.
Or more accurately, 2k9 sales are 40% better, than 2k8 last year, nba live 09 sales are 15% better, than live 08 last year. Maybe I am more aware of facts, as You believe.

And one last important thing. All this business exists for costumers, costumers are free to criticize games.</description>
		<content:encoded><![CDATA[<p>From the mentioned Gamestats homepage: Press score 7.8; Gamer score 7.4. I admit it, it is a good game.</p>
<p>According to the same site 2k5 had an overall press score 8.4, live 05 got 8.3, so the price-drop was not the only advantage of 2k5. </p>
<p>I never ever wrote down, that live 09 sucks, I just whip EA, Live is not even close to the frenchise I fell in love 10 years ago.</p>
<p>Funny to tell me to learn more about economy, as I am an university graduated  economist. Obviously the recession has effect on software sales, but still, quality games like GOW2 had a 1.5 million first week.<br />
Or more accurately, 2k9 sales are 40% better, than 2k8 last year, nba live 09 sales are 15% better, than live 08 last year. Maybe I am more aware of facts, as You believe.</p>
<p>And one last important thing. All this business exists for costumers, costumers are free to criticize games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JR</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45663</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Wed, 19 Nov 2008 12:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45663</guid>
		<description>ReignMan, actually the reviews on NBA on Live with the exception of 2-3 reviewers were actually in the 80% mark.  

http://www.gamestats.com/objects/142/14241215/articles.html

ReignMan, like I said you have a personal opinion on NBA Live and that&#039;s fine, but reviewers in general rate the game as a good game overall.

As for NCAA&#039;s engine and NBA Live&#039;s engine.  It&#039;s called lessons learned.  There will be stuff applied from one engine to the other and vice versa, while at the same time catering to the atmosphere and styles of each level (Pro and Colliegate) 

And yes, the price of games do effect buyers.  Look back at 2005 for 2K.  EA had highly rated games across the board; however, with 2K bringing out a $19.99 price it was able to be successful in terms of games sold.

I like how you just happen to generalize something to suite your opinion Reignman without facts supporting it.  People do buy games based off reputation (Look at NBA 2K9, how much information was released on that game...very little and look at the sales).  

I&#039;m looking at this from an unbiased prospective, Reignman, you&#039;re obviously showing your biased and that&#039;s fine, you support 2K9 which is a good game, but just because Live doesn&#039;t appeal to you, doesn&#039;t make it a bad game, especially when reviewers are giving it good reviews overall.

As for sales.  We are in a recession, people are spending less.  Many people are going to stick with what they know, which has been that 2K9 has provided a better overall game in this generation.  It&#039;s not that  &quot;Costumers are not stupid&quot; as you said, it&#039;s that they aren&#039;t going to spend $60 on a game that in the past has been a complete let down, whereas with 2K they&#039;ve had higher ratings during this new generation.

Obviously this concept is hard for you to grasp, which is fine, I expect you to rebute and say that Live sucks, sales, this and that, but facts are facts my friend.  I also recommend you learn on our current state of the economy and see that people are spending less on consumables and entertainment overrall.  OK?

Now that is out of the way.  I hope this does pan out in terms of lower prices.  Pasta as you said, it will probably bring people into their second tier of games (i.e. Nascar).  If this would be released before Fight Night Round 4, you can guarantee high sales, especially after the let down of Facebreaker and Prize Fighter and to complete against the future UFC game.</description>
		<content:encoded><![CDATA[<p>ReignMan, actually the reviews on NBA on Live with the exception of 2-3 reviewers were actually in the 80% mark.  </p>
<p><a href="http://www.gamestats.com/objects/142/14241215/articles.html" rel="nofollow">http://www.gamestats.com/objects/142/14241215/articles.html</a></p>
<p>ReignMan, like I said you have a personal opinion on NBA Live and that&#8217;s fine, but reviewers in general rate the game as a good game overall.</p>
<p>As for NCAA&#8217;s engine and NBA Live&#8217;s engine.  It&#8217;s called lessons learned.  There will be stuff applied from one engine to the other and vice versa, while at the same time catering to the atmosphere and styles of each level (Pro and Colliegate) </p>
<p>And yes, the price of games do effect buyers.  Look back at 2005 for 2K.  EA had highly rated games across the board; however, with 2K bringing out a $19.99 price it was able to be successful in terms of games sold.</p>
<p>I like how you just happen to generalize something to suite your opinion Reignman without facts supporting it.  People do buy games based off reputation (Look at NBA 2K9, how much information was released on that game&#8230;very little and look at the sales).  </p>
<p>I&#8217;m looking at this from an unbiased prospective, Reignman, you&#8217;re obviously showing your biased and that&#8217;s fine, you support 2K9 which is a good game, but just because Live doesn&#8217;t appeal to you, doesn&#8217;t make it a bad game, especially when reviewers are giving it good reviews overall.</p>
<p>As for sales.  We are in a recession, people are spending less.  Many people are going to stick with what they know, which has been that 2K9 has provided a better overall game in this generation.  It&#8217;s not that  &#8220;Costumers are not stupid&#8221; as you said, it&#8217;s that they aren&#8217;t going to spend $60 on a game that in the past has been a complete let down, whereas with 2K they&#8217;ve had higher ratings during this new generation.</p>
<p>Obviously this concept is hard for you to grasp, which is fine, I expect you to rebute and say that Live sucks, sales, this and that, but facts are facts my friend.  I also recommend you learn on our current state of the economy and see that people are spending less on consumables and entertainment overrall.  OK?</p>
<p>Now that is out of the way.  I hope this does pan out in terms of lower prices.  Pasta as you said, it will probably bring people into their second tier of games (i.e. Nascar).  If this would be released before Fight Night Round 4, you can guarantee high sales, especially after the let down of Facebreaker and Prize Fighter and to complete against the future UFC game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReignMan</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45653</link>
		<dc:creator>ReignMan</dc:creator>
		<pubDate>Wed, 19 Nov 2008 06:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45653</guid>
		<description>If they lower the price, without making a quality game, they only have casual players, no real fanbase. 

The reviews of Live 09 were not good, a 70-75% mark is not graceful from a ~12 years old frenchise.

Win or go home. That is what the sales shows. 85% of the hoop-gamers are buying just 1 NBA game a year, unlike You do. Even Live is the second best NBA game on the market, with solid benefits, thats not good here.

As EA has the NCAA frenchise, it does not automatically means, that Live shall be better, they may split their forces, and will have less time to achive.

Costumers are not stupid, even with a bad reputation, NBA Live 09 would have better sales, if it were a better game.... It is like if I have something, like a watch, I wont buy a second one, just because it is cheap...

And just once again: lower prices are not bringing back the fan-base, especially not, when the PC version of 2k9 costs only 20 dollars...</description>
		<content:encoded><![CDATA[<p>If they lower the price, without making a quality game, they only have casual players, no real fanbase. </p>
<p>The reviews of Live 09 were not good, a 70-75% mark is not graceful from a ~12 years old frenchise.</p>
<p>Win or go home. That is what the sales shows. 85% of the hoop-gamers are buying just 1 NBA game a year, unlike You do. Even Live is the second best NBA game on the market, with solid benefits, thats not good here.</p>
<p>As EA has the NCAA frenchise, it does not automatically means, that Live shall be better, they may split their forces, and will have less time to achive.</p>
<p>Costumers are not stupid, even with a bad reputation, NBA Live 09 would have better sales, if it were a better game&#8230;. It is like if I have something, like a watch, I wont buy a second one, just because it is cheap&#8230;</p>
<p>And just once again: lower prices are not bringing back the fan-base, especially not, when the PC version of 2k9 costs only 20 dollars&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JR (cabrillo24)</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45607</link>
		<dc:creator>JR (cabrillo24)</dc:creator>
		<pubDate>Tue, 18 Nov 2008 21:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45607</guid>
		<description>@ReignMan.  NBA Live 09 (keep in mind I also have 2K9 and think 2K was a better overall game) was still a good game.  They have definitely improved over the last 2 years and I expect they will do even more now that they can work double time with NCAA 09 using the same engine and already improved on that gameplay and added more animations.  

What NBA Live 09 is doing now, is what 2K did before and that is to not re-invent the wheel.  What makes 2K good IMO is it&#039;s ability to add and make subtle changes to its game play every year.  They have been using the same enginge for 5 years now.  NBA Live has basically used this engine since Live 2008.   As I stated, Live 09 was a good game, but still has a way to catch up with 2K in terms of game play, but there areas where Live shines over 2K (graphics, online play, practice modes).

ReignMan, I know you don&#039;t like NBA Live, and you prefer 2K.  That&#039;s your opinion, I respect it, 2K suits you better, but Live was received well, got good reviews by the gaming community.  Live&#039;s short sales this year I believe were based off previous releases and it&#039;s reputation.  In order to repair that reputation they needs to lower the prices of the games to bring back people and to give Live another chance.  That &quot;solution&quot; I brought up, was not to sell more games, but rather bring back the NBA Live base.

Gameplay in itself will get better.  It has gotten better and will continue to do so.  As I stated, now they are working double time with the same engine on two games.  The innovation is there with 365, DNA and online play, those factors will continue maturing.

Where Live really needs to put a lot of their focus on (other than online play) is a solid Dynasty mode for longetivity and some sort of innovation.  This is where I think 2K is light years ahead of Live.  Live has a better dynasty interface, but 2K has a ton of depth here.  

Live needs to also add on to it&#039;s Be a Pro mode, and make it into a true superstar mode and integrate the academy into it.  

I have no doubts that Live will continue in the right direction as I&#039;ve seen it over the last couple of years, but it needs to think about the consumer and re-energizing it&#039;s base and that&#039;s where the lower prices comes back in.</description>
		<content:encoded><![CDATA[<p>@ReignMan.  NBA Live 09 (keep in mind I also have 2K9 and think 2K was a better overall game) was still a good game.  They have definitely improved over the last 2 years and I expect they will do even more now that they can work double time with NCAA 09 using the same engine and already improved on that gameplay and added more animations.  </p>
<p>What NBA Live 09 is doing now, is what 2K did before and that is to not re-invent the wheel.  What makes 2K good IMO is it&#8217;s ability to add and make subtle changes to its game play every year.  They have been using the same enginge for 5 years now.  NBA Live has basically used this engine since Live 2008.   As I stated, Live 09 was a good game, but still has a way to catch up with 2K in terms of game play, but there areas where Live shines over 2K (graphics, online play, practice modes).</p>
<p>ReignMan, I know you don&#8217;t like NBA Live, and you prefer 2K.  That&#8217;s your opinion, I respect it, 2K suits you better, but Live was received well, got good reviews by the gaming community.  Live&#8217;s short sales this year I believe were based off previous releases and it&#8217;s reputation.  In order to repair that reputation they needs to lower the prices of the games to bring back people and to give Live another chance.  That &#8220;solution&#8221; I brought up, was not to sell more games, but rather bring back the NBA Live base.</p>
<p>Gameplay in itself will get better.  It has gotten better and will continue to do so.  As I stated, now they are working double time with the same engine on two games.  The innovation is there with 365, DNA and online play, those factors will continue maturing.</p>
<p>Where Live really needs to put a lot of their focus on (other than online play) is a solid Dynasty mode for longetivity and some sort of innovation.  This is where I think 2K is light years ahead of Live.  Live has a better dynasty interface, but 2K has a ton of depth here.  </p>
<p>Live needs to also add on to it&#8217;s Be a Pro mode, and make it into a true superstar mode and integrate the academy into it.  </p>
<p>I have no doubts that Live will continue in the right direction as I&#8217;ve seen it over the last couple of years, but it needs to think about the consumer and re-energizing it&#8217;s base and that&#8217;s where the lower prices comes back in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReignMan</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45598</link>
		<dc:creator>ReignMan</dc:creator>
		<pubDate>Tue, 18 Nov 2008 19:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45598</guid>
		<description>&lt;b&gt;@ JR (cabrillo24)&lt;/b&gt;:

Yes, JR, another &quot;businessman way of thinking&quot; solution from EA to sell games, but I have a better idea, put this money back to develop a quality NBA game, and people are gonna kill each other to buy it (including me...).

EA is like a strange company, 80% of their employees are PR experts and the rest of them are code-ing.</description>
		<content:encoded><![CDATA[<p><b>@ JR (cabrillo24)</b>:</p>
<p>Yes, JR, another &#8220;businessman way of thinking&#8221; solution from EA to sell games, but I have a better idea, put this money back to develop a quality NBA game, and people are gonna kill each other to buy it (including me&#8230;).</p>
<p>EA is like a strange company, 80% of their employees are PR experts and the rest of them are code-ing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReignMan</title>
		<link>http://www.pastapadre.com/2008/11/17/ea-and-gamestop-team-up-for-season-pass/comment-page-1#comment-45596</link>
		<dc:creator>ReignMan</dc:creator>
		<pubDate>Tue, 18 Nov 2008 19:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=4837#comment-45596</guid>
		<description>WHAT? There will be a second coming for the Facebreaker after its tremendous fall? R they out of their mind?

If this is valid and true, 20 dollars is LOL for this pass, can not be so cheap, EA would lose millions of dollars, it should cost at least 80 dollars, otherwise it is simply not worth it.</description>
		<content:encoded><![CDATA[<p>WHAT? There will be a second coming for the Facebreaker after its tremendous fall? R they out of their mind?</p>
<p>If this is valid and true, 20 dollars is LOL for this pass, can not be so cheap, EA would lose millions of dollars, it should cost at least 80 dollars, otherwise it is simply not worth it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
