
The patch for NBA 2K9 will be available for the PS3 early Wednesday morning and should follow for the 360 in the near future. There are a pretty significant number of fixes and improvements included in the patch. It’ll be interesting to find out how much is seen in regards to online play, especially with the Team-Up mode. Continue on for the full list of what has been addressed.
Update: The patch is already out for the 360.
General
Inbound Bug – We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.
Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.
Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.
Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.
Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.
Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.
2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.
Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.
Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.
Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.
Online
Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.
Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.
‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.
First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.
Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.
Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.
Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.
PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.
Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.
Gameplay
Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.
Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.
Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.
Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.
Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.
Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.
Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.
PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.
General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.
December 1, 2008 at 9:27 am
FINALLY! I can finally play team-up, been waiting for it
December 1, 2008 at 9:29 am
Sounds good to me.
December 1, 2008 at 9:31 am
Damn its like they redid the whole game …
If your not first your never gonna be happy …
December 1, 2008 at 9:32 am
YESS!!…now that is is a comprehensive patch. 2K, you real fans never had any doubt that you would pull through for us in the clutch. My question is why isnt the same treatment and attention to customer concerns/complaints being applied to NHL 2K and was never addressed in the case of MLB 2K. My guess is that this is your flagship franchise and with the increased sales, you have a more rabid fan and customer base to please. So cynical yet so true.
December 1, 2008 at 9:39 am
Good news on Team-Up having a better camera now, but it sounds more like they blame people's connections and not their servers which is BS. If Live can get 10 and FIFA 20 without lag then its on 2K to provide the same. Plus they didn't say anything about changing it so its not pre-set matchups and auto-assigning team and players which is lame.
Getting past that it looks like they put a lot of effort into the patch so that is appreciated
December 1, 2008 at 9:39 am
bring back LOBBIES!!!!
December 1, 2008 at 9:41 am
Not gonna happen. They took it out cause of the stupid Team 2K. Ironic that they said they did to make the competition legit but left it so its just about who plays the most and counts street ball games lol
December 1, 2008 at 9:53 am
The greatest basketball game of all time just got better!
December 1, 2008 at 9:59 am
…at least they addressed the 2K cam for online play finally.
December 1, 2008 at 10:19 am
Good stuff. All of us have been waiting for this!
December 1, 2008 at 10:22 am
I AM HAPPY VATOES!!
December 1, 2008 at 10:34 am
bout TYME dey fix dat GARBAGE
if U dont NO now U NO
December 1, 2008 at 10:36 am
Only thing missing is the Low-Post offense and the alley-oop completion thing by the computer and it will then be the PERFECT game.
December 1, 2008 at 11:09 am
A.I OOPIN % ISN'T a GLITCH itz WEAK D
dey CAN'T fix U bein WACK DEFENSIVELY
mayb dey can but dey would hav 2 REALLY DUMB it DOWN 4 U 2 be HAPPY
December 1, 2008 at 11:13 am
THANK YOU!!!!!
December 1, 2008 at 11:26 am
pastsa mlb 2k should be getting info rekeased sometime today, just letting you know.
December 1, 2008 at 11:50 am
ea take note!!!!
December 2, 2008 at 1:06 am
no
December 2, 2008 at 1:11 am
No, not the patch we're waiting on now.
December 2, 2008 at 1:18 am
Patch is out for the 360…Thx Pasta for posting it..
December 2, 2008 at 1:27 am
No kidding. Turns out to be pictures of Tim Lincecum playing MLB 2K8 LOL
December 2, 2008 at 1:27 am
Padre,
Thanks, man. Cool, so this new patch will be out Wednesday then. Am excited for it.
December 2, 2008 at 1:29 am
I didn't talk about this because of the precedent they've set.
1) The forum admins have proven to exaggerate and be extremely unreliable.
2) Its too early for legit 2K9 info to be released. Would be way outside 2K's M.O.
December 2, 2008 at 1:39 am
Pasta have you gotten a more specific time frame for the 360 patch? Is it out now like Jlowe says? Just wondering.
December 2, 2008 at 2:12 am
Finally! A game company comes out with a PATCH! EA get on your game!!
December 2, 2008 at 2:21 am
Yeah joe it's out now. It only takes about 5 seconds to download and refer to the FAQs is a thing of the past!
December 2, 2008 at 2:54 am
huh? what EA game hasn't been patched? Live already got its patch even before 2K9.
December 2, 2008 at 2:55 am
Bout time they patch this game up.2K9 has me excited again as if it was a brand new game dropping.
December 2, 2008 at 3:01 am
I just found out that the 360 patch is live right now fellas.
December 2, 2008 at 3:02 am
so by "near future" towards the patch for the 360, that means by the weekend or so?
December 2, 2008 at 3:10 am
ea patched NCAA Basketball and NBA Live already…stop hating so much
December 2, 2008 at 3:25 am
And as I predicted from their wording Team-Up still doesn't run a full 5 on 5. Lagged like crazy until a handful of people dropped from the game.
December 2, 2008 at 4:47 am
i still can't even get into 5 on 5 ranked team-up games, this is very fustrating man, i thought this thing was going to fix that, i guess not, back to nba live 09 for my team up games and only playing nba 2k9 for association.
December 2, 2008 at 5:30 am
freakin yay! maybe i can look forward to the CPU shooting less than 55% against me in my association mode.
December 2, 2008 at 5:49 am
NBA live shitts all over 2k9. heh.
December 2, 2008 at 6:20 am
now dey need a patch 2 FIX da PATCH
HA HA HA HA HA
ADVANTAGE LIVE
December 2, 2008 at 7:59 am
NBA Live needs to patch the now too easy FT shooting thanks to their latest patch.
December 2, 2008 at 9:40 am
wow!!!! Now Ben Wallace won't be averaging 20 points on a 70% field goal percentage!!!
December 2, 2008 at 9:42 am
J Tuck You need to get out of the land of make believe and play real man's basketball game!! not some arcade crap you can score 100 points with shaq going 20 for 20 from the free throw line!
December 2, 2008 at 11:28 am
I wish they would make stopping Kobe and Lebron a bit easier. They average over 70% of their teams points everytime
December 2, 2008 at 11:49 am
how early wil this be available i stay in eastern timezone???
December 2, 2008 at 12:03 pm
The only thing they left out in the patch is the occasional sliding issues otherwise great job 2K!
December 2, 2008 at 12:34 pm
Don't set your expectations high.
December 2, 2008 at 12:34 pm
Hey Padre,
I picked up NBA 2K9 today and I went online with my PS3 and I was prompted for an update (it said v. 1.10) and was 62 MB. Could this be the patch that is supposed to come out Wednesday?
December 2, 2008 at 12:39 pm
I'm finding it easier to score with Kobe on 2K compared to Live this year wich is usually the opposite. Patch looks great though, very extensive, maybe EA needs to disclose the under the hood improvements they didn't feel to mention, otherwise their patch appears very weak compared to 2K.
Patrick Oak, I think the most I've scored with a single playe on NBA Live was 60 points with Kobe, otherwise he's averaging 30ppg in my season (40 minute games) and shooting 46% from the field, then again I'm also using the custom sliders I made (see Pasta's forum over 1500 views!)
December 2, 2008 at 12:55 pm
j-tuck, stay off the pipe.
December 3, 2008 at 2:45 am
patch seems to have addressed the 90 percent field goal in the paint issues from my first initial game from the update. I have finally won a jump ball also!!!!!
December 3, 2008 at 2:55 am
yea um i got the patch for 360, and i was getting killed from the 3pointers by the other team while defending with pressure. so i think that needs to be looked at again. i played some good D and was getting 3's nailed on me left and right, so they gotta check that out
December 3, 2008 at 3:01 am
Yeah i just got the patch to played somebody in a rank match this dude was hitting nothing but 3's with Artest and he was getting big hands in the face.I wonder what difficulty rank matches are set to cuz it don't feel like Hall Of Fame
December 3, 2008 at 5:51 am
There needs to be an adjustment to the cpu's defense on the player vs player modes because to many people allow the computer to play all their defense.