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	<title>Comments on: NCAA Football 10 Player Lock and Defensive Assist</title>
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	<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist</link>
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		<title>By: 123234</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-123699</link>
		<dc:creator>123234</dc:creator>
		<pubDate>Tue, 25 May 2010 11:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-123699</guid>
		<description>player lock is the most useless thing ive ever seen on a sports game yea its okay but it should be a turn on or off option</description>
		<content:encoded><![CDATA[<p>player lock is the most useless thing ive ever seen on a sports game yea its okay but it should be a turn on or off option</p>
]]></content:encoded>
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	<item>
		<title>By: Sidewinder</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-59389</link>
		<dc:creator>Sidewinder</dc:creator>
		<pubDate>Sat, 04 Apr 2009 22:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-59389</guid>
		<description>Who&#039;s not obsessed with it. You get a good group of people and play through a lot of seasons...it&#039;s one of the funnest gaming experiences I&#039;ve had in a long time. </description>
		<content:encoded><![CDATA[<p>Who&#039;s not obsessed with it. You get a good group of people and play through a lot of seasons&#8230;it&#039;s one of the funnest gaming experiences I&#039;ve had in a long time.</p>
]]></content:encoded>
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	<item>
		<title>By: Sidewinder</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-199740</link>
		<dc:creator>Sidewinder</dc:creator>
		<pubDate>Sat, 04 Apr 2009 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-199740</guid>
		<description>Who&#039;s not obsessed with it. You get a good group of people and play through a lot of seasons...it&#039;s one of the funnest gaming experiences I&#039;ve had in a long time.</description>
		<content:encoded><![CDATA[<p>Who&#039;s not obsessed with it. You get a good group of people and play through a lot of seasons&#8230;it&#039;s one of the funnest gaming experiences I&#039;ve had in a long time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DenverBroncosFan</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-59369</link>
		<dc:creator>DenverBroncosFan</dc:creator>
		<pubDate>Sat, 04 Apr 2009 18:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-59369</guid>
		<description>Hey guys you think they will, or have some of these features in ncaa 10 and hopefullymadden 10? One feature could be the introduction of a role system. For example, if you have a 4-3 or 3/4 defense, you can draft/sign defensive tackles and give them a role that makes them take up as many blockers as possible. If players like their roles, it could make them play better than their ratings indicate. It could also make things such as weight/size matter more (bigger backs = better for goalline situation). Also, a players morale could effect the whole team. This leads to another idea, the introduction of a team chemistry system, one for offense and defense. The higher the chemistry, the better they play. Lastly, more things to do during the off season. Like let playersgo to camps or w/e that lets them gain weight, lose weight, gain awareness, as well as other things. Losing weight could result in a boost in speed, agility, etc. How much they gain depends on how much they lose. and there is a limit on how much they can lose. This would be good for some skill positions. By losing weight, players should also get reductions in some areas like injury, tackle, block shedding, etc. </description>
		<content:encoded><![CDATA[<p>Hey guys you think they will, or have some of these features in ncaa 10 and hopefullymadden 10? One feature could be the introduction of a role system. For example, if you have a 4-3 or 3/4 defense, you can draft/sign defensive tackles and give them a role that makes them take up as many blockers as possible. If players like their roles, it could make them play better than their ratings indicate. It could also make things such as weight/size matter more (bigger backs = better for goalline situation). Also, a players morale could effect the whole team. This leads to another idea, the introduction of a team chemistry system, one for offense and defense. The higher the chemistry, the better they play. Lastly, more things to do during the off season. Like let playersgo to camps or w/e that lets them gain weight, lose weight, gain awareness, as well as other things. Losing weight could result in a boost in speed, agility, etc. How much they gain depends on how much they lose. and there is a limit on how much they can lose. This would be good for some skill positions. By losing weight, players should also get reductions in some areas like injury, tackle, block shedding, etc.</p>
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	<item>
		<title>By: DenverBroncosFan</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-199739</link>
		<dc:creator>DenverBroncosFan</dc:creator>
		<pubDate>Sat, 04 Apr 2009 18:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-199739</guid>
		<description>Hey guys you think they will, or have some of these features in ncaa 10 and hopefullymadden 10? One feature could be the introduction of a role system. For example, if you have a 4-3 or 3/4 defense, you can draft/sign defensive tackles and give them a role that makes them take up as many blockers as possible. If players like their roles, it could make them play better than their ratings indicate. It could also make things such as weight/size matter more (bigger backs = better for goalline situation). Also, a players morale could effect the whole team. This leads to another idea, the introduction of a team chemistry system, one for offense and defense. The higher the chemistry, the better they play. Lastly, more things to do during the off season. Like let playersgo to camps or w/e that lets them gain weight, lose weight, gain awareness, as well as other things. Losing weight could result in a boost in speed, agility, etc. How much they gain depends on how much they lose. and there is a limit on how much they can lose. This would be good for some skill positions. By losing weight, players should also get reductions in some areas like injury, tackle, block shedding, etc.</description>
		<content:encoded><![CDATA[<p>Hey guys you think they will, or have some of these features in ncaa 10 and hopefullymadden 10? One feature could be the introduction of a role system. For example, if you have a 4-3 or 3/4 defense, you can draft/sign defensive tackles and give them a role that makes them take up as many blockers as possible. If players like their roles, it could make them play better than their ratings indicate. It could also make things such as weight/size matter more (bigger backs = better for goalline situation). Also, a players morale could effect the whole team. This leads to another idea, the introduction of a team chemistry system, one for offense and defense. The higher the chemistry, the better they play. Lastly, more things to do during the off season. Like let playersgo to camps or w/e that lets them gain weight, lose weight, gain awareness, as well as other things. Losing weight could result in a boost in speed, agility, etc. How much they gain depends on how much they lose. and there is a limit on how much they can lose. This would be good for some skill positions. By losing weight, players should also get reductions in some areas like injury, tackle, block shedding, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boiler Up!</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-59362</link>
		<dc:creator>Boiler Up!</dc:creator>
		<pubDate>Sat, 04 Apr 2009 15:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-59362</guid>
		<description>Rezluk, 
 
Who cares about the people who dont know about football!  How about the people that have been buying this franchise for the past 12 years?  The goal is to make improvements and EA isnt doing that.  They should be ashamed at their efforts the last few years! </description>
		<content:encoded><![CDATA[<p>Rezluk, </p>
<p>Who cares about the people who dont know about football!  How about the people that have been buying this franchise for the past 12 years?  The goal is to make improvements and EA isnt doing that.  They should be ashamed at their efforts the last few years!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boiler Up!</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-199738</link>
		<dc:creator>Boiler Up!</dc:creator>
		<pubDate>Sat, 04 Apr 2009 15:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-199738</guid>
		<description>Rezluk, 
 
Who cares about the people who dont know about football!  How about the people that have been buying this franchise for the past 12 years?  The goal is to make improvements and EA isnt doing that.  They should be ashamed at their efforts the last few years!</description>
		<content:encoded><![CDATA[<p>Rezluk, </p>
<p>Who cares about the people who dont know about football!  How about the people that have been buying this franchise for the past 12 years?  The goal is to make improvements and EA isnt doing that.  They should be ashamed at their efforts the last few years!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guru</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-59350</link>
		<dc:creator>Guru</dc:creator>
		<pubDate>Sat, 04 Apr 2009 06:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-59350</guid>
		<description>LOL.........I came close in Superstar with 11 INTs with 4 for scores.......so you know, I think 70 plus tackles, 5 sacks, 10+ FFs, 10 + INTS mite do the trick </description>
		<content:encoded><![CDATA[<p>LOL&#8230;&#8230;&#8230;I came close in Superstar with 11 INTs with 4 for scores&#8230;&#8230;.so you know, I think 70 plus tackles, 5 sacks, 10+ FFs, 10 + INTS mite do the trick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guru</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-199737</link>
		<dc:creator>Guru</dc:creator>
		<pubDate>Sat, 04 Apr 2009 06:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-199737</guid>
		<description>LOL.........I came close in Superstar with 11 INTs with 4 for scores.......so you know, I think 70 plus tackles, 5 sacks, 10+ FFs, 10 + INTS mite do the trick</description>
		<content:encoded><![CDATA[<p>LOL&#8230;&#8230;&#8230;I came close in Superstar with 11 INTs with 4 for scores&#8230;&#8230;.so you know, I think 70 plus tackles, 5 sacks, 10+ FFs, 10 + INTS mite do the trick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabe G.</title>
		<link>http://www.pastapadre.com/2009/04/02/ncaa-football-10-player-lock-and-defensive-assist/comment-page-1#comment-59349</link>
		<dc:creator>Gabe G.</dc:creator>
		<pubDate>Sat, 04 Apr 2009 05:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=7527#comment-59349</guid>
		<description>prolly need about 25 INTs with 17 going for scores </description>
		<content:encoded><![CDATA[<p>prolly need about 25 INTs with 17 going for scores</p>
]]></content:encoded>
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