<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: NCAA Football 10 Strategy Additions</title>
	<atom:link href="http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions</link>
	<description></description>
	<lastBuildDate>Mon, 22 Mar 2010 07:49:51 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: bgood</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-70840</link>
		<dc:creator>bgood</dc:creator>
		<pubDate>Tue, 14 Jul 2009 14:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-70840</guid>
		<description>So I think the keys are ok, but first I do nto liek locked buttons on the the defense.  Second, defense is still swiss cheese. especially when coverage fails after quarterbacks take two steps outside the pocket. It&#039;s stupid the offense keep progressing while the defensive plays remain stagnant.  becasue they same game tweaks  are in the new ncaa jsut expect everyone to set the same offense audibles, and defensive unrealistic full press and be game as usual.  </description>
		<content:encoded><![CDATA[<p>So I think the keys are ok, but first I do nto liek locked buttons on the the defense.  Second, defense is still swiss cheese. especially when coverage fails after quarterbacks take two steps outside the pocket. It&#039;s stupid the offense keep progressing while the defensive plays remain stagnant.  becasue they same game tweaks  are in the new ncaa jsut expect everyone to set the same offense audibles, and defensive unrealistic full press and be game as usual.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antoine</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65233</link>
		<dc:creator>Antoine</dc:creator>
		<pubDate>Sun, 31 May 2009 18:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65233</guid>
		<description>I think the defensive keys are awesome. I couldn&#039;t stand playing people who did the same thing the entire game and got away with it because my players didn&#039;t have memory storage in their brains. </description>
		<content:encoded><![CDATA[<p>I think the defensive keys are awesome. I couldn&#039;t stand playing people who did the same thing the entire game and got away with it because my players didn&#039;t have memory storage in their brains.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: richvol</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65221</link>
		<dc:creator>richvol</dc:creator>
		<pubDate>Sun, 31 May 2009 15:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65221</guid>
		<description>I agree, I like how you can key on the player of your choice. Does anyone know if they fixed the d-fense </description>
		<content:encoded><![CDATA[<p>I agree, I like how you can key on the player of your choice. Does anyone know if they fixed the d-fense</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wolverinefan15</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65199</link>
		<dc:creator>wolverinefan15</dc:creator>
		<pubDate>Sat, 30 May 2009 21:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65199</guid>
		<description>why because they are trying to make u think about what plays to run and actually have a strategy like in real life? how aweful </description>
		<content:encoded><![CDATA[<p>why because they are trying to make u think about what plays to run and actually have a strategy like in real life? how aweful</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mao</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65197</link>
		<dc:creator>Mao</dc:creator>
		<pubDate>Sat, 30 May 2009 21:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65197</guid>
		<description>Worst hype for a game ever. </description>
		<content:encoded><![CDATA[<p>Worst hype for a game ever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skihawks</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65193</link>
		<dc:creator>Skihawks</dc:creator>
		<pubDate>Sat, 30 May 2009 19:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65193</guid>
		<description>Below is a portion of the interview on ESPN Video games by Jon Robinson speaking with one of the developers.  If this has already been out there, my apologies, but I am pumped about this feature.  The ability to select each part of the uniform independently is a big plus.. 
 
ESPN: I saw the ability to mix and match uniforms in the game for each team. How will that work?  
  
Ben Haumiller: In years past, you had your home uniform, your away uniform, and you might have a couple of alternates. But this year, we wanted to break these up into individual pieces because there are so many uniforms that are just the change of a pant color or something like that. So we broke all of these up so you can set your helmet, your jersey, your pants and your shoe color independent from each other. Just doing that right there, the number for the potential of alternate jerseys grew exponentially, especially for a team like Oregon who has different helmets and like eight different jersey tops and three or four different pants. If you&#039;re playing as Oregon, you can have a completely different uniform ev </description>
		<content:encoded><![CDATA[<p>Below is a portion of the interview on ESPN Video games by Jon Robinson speaking with one of the developers.  If this has already been out there, my apologies, but I am pumped about this feature.  The ability to select each part of the uniform independently is a big plus.. </p>
<p>ESPN: I saw the ability to mix and match uniforms in the game for each team. How will that work?  </p>
<p>Ben Haumiller: In years past, you had your home uniform, your away uniform, and you might have a couple of alternates. But this year, we wanted to break these up into individual pieces because there are so many uniforms that are just the change of a pant color or something like that. So we broke all of these up so you can set your helmet, your jersey, your pants and your shoe color independent from each other. Just doing that right there, the number for the potential of alternate jerseys grew exponentially, especially for a team like Oregon who has different helmets and like eight different jersey tops and three or four different pants. If you&#039;re playing as Oregon, you can have a completely different uniform ev</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skihawks</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65192</link>
		<dc:creator>Skihawks</dc:creator>
		<pubDate>Sat, 30 May 2009 19:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65192</guid>
		<description>Below is a portion of the interview on ESPN Video games by Jon Robinson speaking with one of the developers.  If this has already been out there, my apologies, but I am pumped about this feature.  The ability to select each part of the uniform independently is a big plus.... 
 
 
ESPN: I saw the ability to mix and match uniforms in the game for each team. How will that work? 
 
Ben Haumiller: In years past, you had your home uniform, your away uniform, and you might have a couple of alternates. But this year, we wanted to break these up into individual pieces because there are so many uniforms that are just the change of a pant color or something like that. So we broke all of these up so you can set your helmet, your jersey, your pants and your shoe color independent from each other. Just doing that right there, the number for the potential of alternate jerseys grew exponentially, especially for a team like Oregon who has different helmets and like eight different jersey tops and three or four different pants. If you&#039;re playing as Oregon, you can have a completely different uniform ev </description>
		<content:encoded><![CDATA[<p>Below is a portion of the interview on ESPN Video games by Jon Robinson speaking with one of the developers.  If this has already been out there, my apologies, but I am pumped about this feature.  The ability to select each part of the uniform independently is a big plus&#8230;. </p>
<p>ESPN: I saw the ability to mix and match uniforms in the game for each team. How will that work? </p>
<p>Ben Haumiller: In years past, you had your home uniform, your away uniform, and you might have a couple of alternates. But this year, we wanted to break these up into individual pieces because there are so many uniforms that are just the change of a pant color or something like that. So we broke all of these up so you can set your helmet, your jersey, your pants and your shoe color independent from each other. Just doing that right there, the number for the potential of alternate jerseys grew exponentially, especially for a team like Oregon who has different helmets and like eight different jersey tops and three or four different pants. If you&#039;re playing as Oregon, you can have a completely different uniform ev</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dre2778</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65173</link>
		<dc:creator>Dre2778</dc:creator>
		<pubDate>Sat, 30 May 2009 13:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65173</guid>
		<description>That&#039;s my fear as well, well I hope not because the game could turn into a turnover fest. </description>
		<content:encoded><![CDATA[<p>That&#039;s my fear as well, well I hope not because the game could turn into a turnover fest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skihawks</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65170</link>
		<dc:creator>Skihawks</dc:creator>
		<pubDate>Sat, 30 May 2009 12:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65170</guid>
		<description>I like the risk-reward but I am not liking the option to run more aggressively which could lead to more fumbles.  I feel if you have a RB that is wrapped up and is fighting for yards after being wrapped up then the risk of a fumble should occur. 
 
My fear is selecting the aggressive running option and your guy gets hit as in any normal play and a fumble occurs.  In short, please let there be no cheap fumbles.... 
 
 </description>
		<content:encoded><![CDATA[<p>I like the risk-reward but I am not liking the option to run more aggressively which could lead to more fumbles.  I feel if you have a RB that is wrapped up and is fighting for yards after being wrapped up then the risk of a fumble should occur. </p>
<p>My fear is selecting the aggressive running option and your guy gets hit as in any normal play and a fumble occurs.  In short, please let there be no cheap fumbles&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skihawks</title>
		<link>http://www.pastapadre.com/2009/05/29/ncaa-football-10-strategy-additions/comment-page-1#comment-65169</link>
		<dc:creator>Skihawks</dc:creator>
		<pubDate>Sat, 30 May 2009 12:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pastapadre.com/?p=8724#comment-65169</guid>
		<description>I don&#039;t think you have to actually use the strategy.  I believe it is there every play but you can opt not to use it so you don&#039;t have to &quot;guess&quot; at anything.  Again, it is more of an option than a requirement.... </description>
		<content:encoded><![CDATA[<p>I don&#039;t think you have to actually use the strategy.  I believe it is there every play but you can opt not to use it so you don&#039;t have to &quot;guess&quot; at anything.  Again, it is more of an option than a requirement&#8230;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
