Madden NFL 10 Impressions

by
Posted August 10th, 2009 at 1:17 pm

madden10ochocinco

Madden has remained the most highly anticipated sports franchise in the US despite releases this generation that are looked back upon with disappointment. This year for Madden 10 the development team took a more serious approach focused on authenticity, presentation, and gameplay enhancements. After getting time in with it at E3 I didn’t really have a great feel for how it would ultimately be received and what longevity it would offer even though many of the improvements were evident.

After playing the game for a few days I have already put more time in with Madden 10 then I did with 09 in total, which I could also say the same with about any other sports game released this year. Considering that Online Franchise hasn’t even started yet it is clear that I’ll be playing Madden for a long time to come.

Those of you following along on Twitter know I’m having a blast with the game. While I have a list of issues they are all relatively minor and have not detracted from the enjoyment I’m having. So now I’m going to list off some of the positives as well as the negatives I’ve come across. Online impressions will have its own posting later this week, but so far the experience has been good outside of ranked games needing to be lengthened. Overall it is remarkable how great the game has become in just one year.

Graphically the game is absolutely beautiful. I marvel at some of the images on screen and it isn’t limited to just one thing. Bright colors, great weather effects, great lighting, and improved player models. Hopefully next year they get progressive lighting in. All things considered I think this may be the best sports game in terms of visuals ever with how much it has to process.

jagshelmetupclose

Obviously the presentation got a lot of work this year with the addition of a bunch of cut scenes, halftime highlights, and Extra Point franchise show.  What has surprised me most is I’m not skipping through most of these things. The only one I tend to click through is the QB walking up the line of scrimmage. It looks great but I’m too impatient for that one. I like that the scenes run behind the play call screen because I don’t miss out on them that way. One thing I’ve noticed is a lack of replays. Now that may be due to the game setting I’ve been playing on being Hardcore, but I would still expect big plays to be replayed right after. Instead it just cuts right to the play call screen which takes out some of the emotion of that big play.

The halftime highlights and halftime franchise show along with the Extra Point show need some work, primarily commentary during halftime and highlight clips in the Extra Point. However they advanced enough with these two additions in one year that I’m more interested to see where they go with them than how they might be lacking right now. I’ve noticed a few errors in the show such as displaying an incorrect score where I had won in OT 31-28 but it showed 31-27 and Alex Flanagan introduces the “Top Two Players” but actually says “Top Two Plays”. While they show scores around the league at halftime it disappears way too fast, usually I’ve only read the first or second or tried to glance and find how a division foe was faring. Same goes for how fast they cut away from the top players and stats from around the league. What I really want next year for Franchise is cutaways to games in progress with highlights as well as a ticker of scores from around the league!

Having the ability to mix-and-match uniforms is an understated but great option. I’m a little perplexed why the Seahawks have their default home uniforms with white pants considering they’ve never worn that combo at home and only when forced to on the road. It bugged me in pre-release screenshots but at least I can fix it and use the correct combo in every game. I knew this would be a popular feature when at E3 almost every game being played used either alternates or some crazy combination of parts. I can’t forget to mention how awesome it is having team colored gloves and shoes too!

madden10kerney

I’m enjoying franchise mode so far mostly because of all these things that tie in with it. I’m not someone who is going to break down stats or progression (though you can browse my Twitter page for some post week six league leaders). What bums me out is the lack of the Extra Point show in Online Franchise.

The reduced game speed is absolutely a big reason why the game plays so well this year. I love being able to see plays develop, holes open, or step up and buy time in the pocket. Being able to move around in the pocket feels so good finally for someone like myself who has always leaned towards pocket passers. It seems pretty balanced this year between pocket passers and scramblers. Poor accuracy QBs have a tough time and instill very little confidence throwing the ball around.

The Wildcat is absolutely a blast to run. This isn’t because its over-effective. I’d say I’m only getting 5+ yards out of it 1/3 times and the rest I’m getting stuffed. I have yet to complete a pass out of it. Trying to read the defense and decide to hold and run or hand it off is something I really enjoy. So I’m finding I mix in Wildcat plays about five times a game.

More than ever I love throwing the deep ball this year. I’ve always been a West Coast Offense type player and rarely thrown deep, but with the new game speed I’m able to read defenses better. In my franchise I’ve had three or four deep bombs to Ted Ginn because of this. I’ve seen the safety move away, watched Ginn on the outside beat the DB, and then lofted it up for him to go get it.

I’m really enjoying the change of the defensive line/interaction moves to the right stick. Rarely have I played as the defensive lineman in the past or manually blitzed. I’ve found it more effective to sit back in a zone. However I’m now leaning towards trying to get pressure on the QB and the right stick moves feel really natural.

I’ve gotten good statistics out of 12 minute quarters with 15 second accelerated clock. QBs are not overly accurate, as shown with my Pat White experiment. Even the good QBs have the occasional bad throw. What is great about that is some of them are overthrown or just missed. It isn’t like before how the only incompletions came from INTs, bat downs, or drops.

The weather really does affect the game and potentially strategy. Players slip in the rain or snow. If the QB slips during drop back, which I’ve seen maybe once or twice per game, they can’t throw until they’ve got their feet back under them. If a WR slips his icon disappears so you have to wait then as well. I’ve also seen defenders slip so that could be taken advantage of. In bad weather I’ve had both defensive battles and games full of big plays because the conditions.

beymadden10

The CPU run game is inconsistent at best. I’ve had little worry in shutting their run game down, though they do stick with it and continue to try. Up until my last two franchise games I don’t think I had played a single game where the CPU rushed for more than 60 yards. But in those two franchise games I was gashed for 210 and over 150. So it is possible they gain yards on the ground even then they were off a handful of big plays, a few decent runs of 5-10 yards, and a bunch of no gains or losses. I literally feel confident that I could stop four straight CPU runs on the goal line with a base 3-4 or 4-3 defense.

The pass rush has been a big topic since E3 but I’m finding it pretty balanced. There are occasional instances where the CPU gets a ton of time to sit in the pocket. Basically it doesn’t collapse and he can just stand there for 5+ seconds. The ability to hit the QB as he’s throwing takes away some of the frustration that may have caused though. Blitzing is very effective for the first time I can ever remember because you can pressure the QB into bad throws and not just pressure them into making accurate throws quicker.

Speaking of the passes when QBs are hit, while I like the addition it is seen way too often. A good percentage of incompletions come from this happening as well as either INTs or dropped INTs. I’d rather some of those occasions the QB either get the ball out a fraction of a second quicker or tuck it in and take the sack. It’s just repetitive to see it happening several times a drive.

Another thing I see way too much of is the mid-air collisions where receivers are undercut and flipped. There should be other animations for contacting receivers while they’re in the air like that.

I’m not finding turnovers to be a problem but there are a lot of dropped INTs which look bad. Some of them are just floaters or hit them right in their hands that anyone should catch let alone the DBs that also drop them. Now, if they were catching them all, I’d be complaining that there were too many turnovers. But something has to be done to improve on this. I’d like to see animations next year where the WRs try to prevent the INTs by breaking them up in certain situations instead of just going into their catch attempt animation. That would be one way to make things look better.

The CPU does tend to throw 1-2 terrible looking INTs a game. I’m not even talking necessarily about the wounded ducks that come from getting hit while throwing. But these are either baffling decisions, hail mary type throws, or I’ve even seen some odd looking floaty passes that made no sense. I’ve seen this out of premiere QBs like Peyton Manning, Matt Ryan, and Philip Rivers. Now the CPU is only throwing 1-3 INTs a game, but it is those UGLY ones that I remember and have a problem with.

madden10lt

Sideline catch animations are non-existent. Wasn’t there a blog dedicated to them? Well I’ve lost out on several catches because of it and so has the CPU. I mentioned this at E3 and unfortunately it wasn’t addressed.

I’m a little baffled on the challenges also. They may not be included in online games which is a bummer, but also offline games I’ve gone to try and challenge and the option just isn’t there!

I’ve also noticed something that potentially needs to be fixed in a patch. Late in the 2nd/4th quarters the clock is not stopping when a player goes out of bounds. I haven’t narrowed it down completely, but it seems like the clock only stops if the player runs out on his own. If the player is knocked out or dragged out the clock keeps running. This could potentially kill those last minute drives where time conservation is so crucial.

One other problem that will probably be patched is how often holding penalties are called on field goals and extra points. I’m not a fan of being penalized for something out of your control that is seemingly random. Apparently upping the holding slider makes it even worse and almost guaranteed to see the penalty over and over. That is unfortunate for those people who are looking to get more holding calls during regular plays.

FG kicking power is down this year. I’ve been begging NCAA to reduce theirs because it isn’t realistic to have college kids easily nailing 58 yarders. Madden may have downgraded kick power too much though. The big-legged kickers in the NFL can hit from 57 or even farther, but it almost seems capped at 50 or so this year. I’ve come up short with full power on the meter on 50 yarders and that is in good weather. In bad weather conditions you’re lucky to get the distance on a 42 yarder. Long kicks should be more difficult but they shouldn’t be impossible.

Commentary needs some work mostly due to how dry Tom Hammonds is. Chris Collinsworth still does a good job of coming across naturally. It’s bad enough that Hammonds is so monotone but mispronouncing player names really gets to me.

madden10gonzo

One issue I’m unsure on is how the CPU utilizes their weapons. Playing the Falcons it seemed like Tony Gonzalez was completely ignored. He should be a pretty big threat for them but I don’t believe a single pass was thrown his way. Against the Chargers I only saw Darren Sproles in the backfield twice. I can’t say definitively that the CPU doesn’t use their weapons though. I’ve had games where they’ve gone heavily to their explosive guys.

Something that I still don’t understand why EA forces on the user is where they are defaulted back into the playbooks. I hate being sent into Ask Madden on 4th downs and being presented with only kick blocks and no normal returns. I hate being defaulted into special teams or goal line after changes of possession. I hate being defaulted into the dollar formation and I can’t even identify when that happens. Please just send us back either to the formation selection screen or the last used formation on a 1st-3rd down.

I also want to know why do we have to guess if the opposition is doing an onside kick? There are situations where it is a coaching decision and not obvious. But unlike all other plays that show the package (you see if the opponent picked Wildcat for example) you get no indication if they are kicking off normal or going for an onside attempt.

EA Sports World highlight videos are pretty bad this year. Not only the poor quality in playback, but we’re still limited to a handful of camera angles with no free roaming one and the highlights (at least on the 360) many times seem to have the start and end trimmed off slightly. I also wish they had added in the screenshot feature considering how great the game looks.

madden10dwilliams

Probably the biggest feeling I come away with after having played Madden 10 extensively is how it is more than ever a thinking-man’s game. It is less about the “sticks” and more about being able to read defenses, call the right plays, and ultimately execute. There is nothing more satisfying to me than succeeding in this way. Madden has moved towards feeling more like a football game rather than a video game.

The game has an addictive feel and that has not been the case in several years. In the three days I’ve had it I’ve probably played upwards of 20 hours so the value is certainly there. It is clear to me I’ll be playing it for a long time assuming Online Franchise delivers as advertised and is hopefully even improved upon. Madden 10 is definitely a game to be excited about, and following with the general response to the game thus far it seems I’m not alone in that sentiment.

Tags:
  • http://intensedebate.com/people/quiknick quiknick

    bummer.

  • http://intensedebate.com/people/quiknick quiknick

    bummer.

  • TreyIM2

    Pasta – I noticed in the PS3 retail version that Gamestop has playable that I cannot change any of the controls. Is this an issue in your copy?

    Just wanted to say that I find your impressions very accurate with what I've felt. I'm gunna compile a list of "fix this" for Ian after I get my own copy yet I think I can get it started, right now. Lol. One thing I hate is how the QB doesn't seem to fumble the ball even while getting hit in his throwing motion yet never releases the ball.
    Sometimes I wonder how "flexible" the Madden engine is. Of course, compared to 2K's football engine, Madden's pales in comparison. Personally, I think it's limited because they usually have to remove things to put other things in and the animation engine tends to repeat some of the same animations over and over and over again. Heck, NCAA has that prob, too. While I love both Madden 10 and NCAA 10 (NCAA may be traded in, though, due to it's now "breakneck speed" that I can no longer deal with due to Madden 10's more realistic speed option), this year, I can't help but wonder if EA really just needs a completely new, more flexible engine. How do u feel about that?

    • Bee Rockwell

      2K's last-gen sliding player models are so overrated dude. Try playing a last-gen title and then go back to something on the 360 or PS3. I think people are remembering that game the way they'd like to, not how it actually played.

      • TreyIM2

        Dunno if u meant to reply to me but, yea, I agree about the lore of 2K5. People just take off with things in their own minds. Some would have u believe that a form of Pro-Tak was already in 2K5 with "true gang tackling", as well. It's amazing what people make up in their own minds then spread it to others about that damn game. Don't get me wrong, I did enjoy it but preferred the overall feel of Madden 2005. 2K5 just felt too arcadish for me.

      • TreyIM2

        Maybe I shoulda re-read what I wrote before responding. Lol. I didn't remember mentioning 2K5. I'm getting old but I wasn't "knocking" Madden per se and trying to give 2K5 uber props but u gotta admit that 2K's football engine seems to be able to do a lot more than EA's.

        Damn, I shouldn'tna come back on this site to talk "foosball" cuz now I'm jonesing for more of my Madden 10 demos but I'm tryna watch a movie! Gotta love being laid off, to some degree, eh? Lol?

        • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

          What type of work do you do? Maybe Mo Diddley can help you.

          Mo Diddley the support giver!

  • TreyIM2

    Pasta – I noticed in the PS3 retail version that Gamestop has playable that I cannot change any of the controls. Is this an issue in your copy?

    Just wanted to say that I find your impressions very accurate with what I've felt. I'm gunna compile a list of "fix this" for Ian after I get my own copy yet I think I can get it started, right now. Lol. One thing I hate is how the QB doesn't seem to fumble the ball even while getting hit in his throwing motion yet never releases the ball.
    Sometimes I wonder how "flexible" the Madden engine is. Of course, compared to 2K's football engine, Madden's pales in comparison. Personally, I think it's limited because they usually have to remove things to put other things in and the animation engine tends to repeat some of the same animations over and over and over again. Heck, NCAA has that prob, too. While I love both Madden 10 and NCAA 10 (NCAA may be traded in, though, due to it's now "breakneck speed" that I can no longer deal with due to Madden 10's more realistic speed option), this year, I can't help but wonder if EA really just needs a completely new, more flexible engine. How do u feel about that?

    • Bee Rockwell

      2K's last-gen sliding player models are so overrated dude. Try playing a last-gen title and then go back to something on the 360 or PS3. I think people are remembering that game the way they'd like to, not how it actually played.

      • TreyIM2

        Dunno if u meant to reply to me but, yea, I agree about the lore of 2K5. People just take off with things in their own minds. Some would have u believe that a form of Pro-Tak was already in 2K5 with "true gang tackling", as well. It's amazing what people make up in their own minds then spread it to others about that damn game. Don't get me wrong, I did enjoy it but preferred the overall feel of Madden 2005. 2K5 just felt too arcadish for me.

      • TreyIM2

        Maybe I shoulda re-read what I wrote before responding. Lol. I didn't remember mentioning 2K5. I'm getting old but I wasn't "knocking" Madden per se and trying to give 2K5 uber props but u gotta admit that 2K's football engine seems to be able to do a lot more than EA's.

        Damn, I shouldn'tna come back on this site to talk "foosball" cuz now I'm jonesing for more of my Madden 10 demos but I'm tryna watch a movie! Gotta love being laid off, to some degree, eh? Lol?

        • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

          What type of work do you do? Maybe Mo Diddley can help you.

          Mo Diddley the support giver!

  • Ace

    I find that the cpu teams run the ball VERY effectively playing on All Madden.
    I’ve been scorched by the Eagles(Westbrook is VERY slippery and the Eagles have outstanding run blocking as well as the Vikes), Falcons and Vikings…
    I think the cpu running game is just fine and I like the fact they can break one any minute and teams that are known for running run very often.
    You have to work hard to stop these teams and the feelingcwhen u do is very rewarding

  • Ace

    I find that the cpu teams run the ball VERY effectively playing on All Madden.
    I’ve been scorched by the Eagles(Westbrook is VERY slippery and the Eagles have outstanding run blocking as well as the Vikes), Falcons and Vikings…
    I think the cpu running game is just fine and I like the fact they can break one any minute and teams that are known for running run very often.
    You have to work hard to stop these teams and the feelingcwhen u do is very rewarding

  • bhurst99

    Nice review Pasta.

  • bhurst99

    Nice review Pasta.

  • http://intensedebate.com/people/money941 money941

    Great write-up/review. Really appreciate all the info. Does anyone know though if EA or anyone has said anything about possibly putting in a patch or something that would include a Cap in Online Franchise? That's my biggest disappointment/omission that I've seen from this game.

  • http://intensedebate.com/people/money941 money941

    Great write-up/review. Really appreciate all the info. Does anyone know though if EA or anyone has said anything about possibly putting in a patch or something that would include a Cap in Online Franchise? That's my biggest disappointment/omission that I've seen from this game.

  • Scando313

    MY GAMERTAG IS SCANDO313
    IF YOU WANNA GET DAT ASS TAPPED WEN MADDEN COMES OUT SEND ME A INVITE
    AND BE ONLINE AROUND 12:30 THURSDAY NITE BUMS!!!

  • Scando313

    MY GAMERTAG IS SCANDO313
    IF YOU WANNA GET DAT ASS TAPPED WEN MADDEN COMES OUT SEND ME A INVITE
    AND BE ONLINE AROUND 12:30 THURSDAY NITE BUMS!!!

  • http://intensedebate.com/people/Skihawks Skihawks

    I think this is the most detailed write-up I have seen you post in regards to a game.

    I agree that the visuals this year are absolutely incredible. The helmets are dead-on as well as the jerseys as they appear to be a fabric-like material.

    I don't expect a perfect game but from what I have seen in the demos and what I have obtained from your write-up, this is a huge leap for EA when it comes to Madden. EA finally broke the mold and have taken a huge leap forward.

    I am a little shocked that the commentary and Extra Point dialogue still sounds like the words are spliced together. Outside of that, a solid building block to hopefully progress in next year's edition…>CANNOT WAIT TIL FRIDAY!@!

    • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

      What you mean you don't like hearing about your team?

      "Denver……has won 21-7"

      "Denver …..is now 6-2"

      "Denver…..is now the in the division lead"

      That doesn't sound like good commentary to you? lol. I will say it does sound kind of weak but at least they tried so I have to give some kudos

      "Mo Diddley……..has spoken!"

      "Mo Diddley……..the people's champ!"

      "Mo Diddley……..the voice of the people!"

      • http://intensedebate.com/people/Skihawks Skihawks

        Too funny….The most seamless commentary I have heard in any sports game is MLB The Show. Those guys did an incredible job. Even NCAA 10, that team did a solid job of making Nessler sound natural. I would expect the same from the Madden team.

        I honestly don't mind Hammonds and Collinsworth. If the Madden team didn't make Hammonds sound like a robot it would be a tad more immersive.

        All in all, it is just splitting hairs and the gameplay is what matters most and this year's game seems to finally make that next-gen leap….

        Skihawks has spoken….to Mo Diddley

  • http://intensedebate.com/people/Skihawks Skihawks

    I think this is the most detailed write-up I have seen you post in regards to a game.

    I agree that the visuals this year are absolutely incredible. The helmets are dead-on as well as the jerseys as they appear to be a fabric-like material.

    I don't expect a perfect game but from what I have seen in the demos and what I have obtained from your write-up, this is a huge leap for EA when it comes to Madden. EA finally broke the mold and have taken a huge leap forward.

    I am a little shocked that the commentary and Extra Point dialogue still sounds like the words are spliced together. Outside of that, a solid building block to hopefully progress in next year's edition…>CANNOT WAIT TIL FRIDAY!@!

    • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

      What you mean you don't like hearing about your team?

      "Denver……has won 21-7"

      "Denver …..is now 6-2"

      "Denver…..is now the in the division lead"

      That doesn't sound like good commentary to you? lol. I will say it does sound kind of weak but at least they tried so I have to give some kudos

      "Mo Diddley……..has spoken!"

      "Mo Diddley……..the people's champ!"

      "Mo Diddley……..the voice of the people!"

      • http://intensedebate.com/people/Skihawks Skihawks

        Too funny….The most seamless commentary I have heard in any sports game is MLB The Show. Those guys did an incredible job. Even NCAA 10, that team did a solid job of making Nessler sound natural. I would expect the same from the Madden team.

        I honestly don't mind Hammonds and Collinsworth. If the Madden team didn't make Hammonds sound like a robot it would be a tad more immersive.

        All in all, it is just splitting hairs and the gameplay is what matters most and this year's game seems to finally make that next-gen leap….

        Skihawks has spoken….to Mo Diddley

  • dime

    @ TreyIM2

    i got the ps3 version already… and you definitely can't change the controls… (maybe with the first patch?) but it don't look like an issue to me…

    • TreyIM2

      Thx for the heads up, dime. I don't need to change them, neither, but thought this was odd that it couldn't be done. What about the sliders? Ian said there would be sliders for almost everything including pass rush, run/pass blocking, etc like in NCAA 10 but I didn't see those there. I know there was some issue with the sliders in NCAA 10 where they patched them on release day but it supposedly wasn't because they weren't there, they just had the labels mixed up. I wonder if they will patch in the missing sliders in Madden 10.

      • dime

        @ TreyIM2

        there are plenty of sliders

        penalty sliders
        player skill sliders
        cpu skill sliders
        special team sliders

        you can change nearly everything :)

    • SUPER-FAN

      Hows the graphics & gameplay on PS3?? IS IT WAY BETTER THAN LAST YEAR?? the graphics & gameplay was shotty as hell last year!!

      • http://intensedebate.com/people/Skihawks Skihawks

        Play the demo and you will see a huge leap….

        • http://www.intensedebate.com/people/Mo_Diddley Mo_Diddley

          That was one of the main reasons it had all of the hype going for it last year Skihawks. The initial graphics is what caught everybody's eye so why front now? All everybody talked about was the graphics from the demo last year. Now the gameplay is something else but the graphics were o par.

          Mo Diddley the place put-er

      • dime

        the graphics are fine and so the gameplay is… (ps3)
        i found a little issue… after every snap, the game is stuttering for a split second… i hope they fix it with a patch…it's pretty annoying if you punt a ball (or fg)

  • dime

    @ TreyIM2

    i got the ps3 version already… and you definitely can't change the controls… (maybe with the first patch?) but it don't look like an issue to me…

    • TreyIM2

      Thx for the heads up, dime. I don't need to change them, neither, but thought this was odd that it couldn't be done. What about the sliders? Ian said there would be sliders for almost everything including pass rush, run/pass blocking, etc like in NCAA 10 but I didn't see those there. I know there was some issue with the sliders in NCAA 10 where they patched them on release day but it supposedly wasn't because they weren't there, they just had the labels mixed up. I wonder if they will patch in the missing sliders in Madden 10.

      • dime

        @ TreyIM2

        there are plenty of sliders

        penalty sliders
        player skill sliders
        cpu skill sliders
        special team sliders

        you can change nearly everything :)

    • SUPER-FAN

      Hows the graphics & gameplay on PS3?? IS IT WAY BETTER THAN LAST YEAR?? the graphics & gameplay was shotty as hell last year!!

      • http://intensedebate.com/people/Skihawks Skihawks

        Play the demo and you will see a huge leap….

        • http://www.intensedebate.com/people/Mo_Diddley Mo_Diddley

          That was one of the main reasons it had all of the hype going for it last year Skihawks. The initial graphics is what caught everybody's eye so why front now? All everybody talked about was the graphics from the demo last year. Now the gameplay is something else but the graphics were o par.

          Mo Diddley the place put-er

      • dime

        the graphics are fine and so the gameplay is… (ps3)
        i found a little issue… after every snap, the game is stuttering for a split second… i hope they fix it with a patch…it's pretty annoying if you punt a ball (or fg)

  • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

    How were the graphics "shotty"? That was one of the best things going for it last year.

    Mo Diddley has spoken!

  • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

    How were the graphics "shotty"? That was one of the best things going for it last year.

    Mo Diddley has spoken!

  • HughJardon

    Besides giving young boys (like myself) erections, does Alex Flanagan serve any purpose in this game?

    • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

      Son if Alex Flanigan is giving you a "woody" then maybe you need to get out more and see what a REAL woman looks like!

      Mo Diddley the been around the world and back and know what a real 10 looks like-er

      • HughJardon

        10? Who said she's a 10. I'm just sayin' she has three usable orifices.

  • HughJardon

    Besides giving young boys (like myself) erections, does Alex Flanagan serve any purpose in this game?

    • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

      Son if Alex Flanigan is giving you a "woody" then maybe you need to get out more and see what a REAL woman looks like!

      Mo Diddley the been around the world and back and know what a real 10 looks like-er

      • HughJardon

        10? Who said she's a 10. I'm just sayin' she has three usable orifices.

  • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

    I've seen more curves on a #2 pencil than on Alex Flanigan. Plus who exchanged her mouth with that of a horse? Tell the truth keep it real. Also why does Fran Charles keep shifting his weight like he has a belly full of donuts while standing on a surfboard? Just something I noticed

    Mo Diddley the call it like it is-er

    • Truth

      You are so gay. Every post you make is cheesy and not funny.

      Mo Diddley the douche bag.

      • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

        I like how people hide behind a firewall and an anonymous name. But Mo Diddley keeps it real at all times and Mo Diddley isn't hard to find. If anybody need to find Mo Diddley he can be found @ the House of Blues on Lamar street in downtown Dallas.

        Mo Diddley the caller out-er

        • Truth

          Lol. What are you the bus boy at the HOB? I like losers who talk in the 3rd person and think they are funny but are lame as shit. Now get back to work bus boy, tables need cleaned.

          Mo Diddley the chump that would get bitch smacked if I ever made it to Steer and Queer City

  • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

    I've seen more curves on a #2 pencil than on Alex Flanigan. Plus who exchanged her mouth with that of a horse? Tell the truth keep it real. Also why does Fran Charles keep shifting his weight like he has a belly full of donuts while standing on a surfboard? Just something I noticed

    Mo Diddley the call it like it is-er

    • Truth

      You are so gay. Every post you make is cheesy and not funny.

      Mo Diddley the douche bag.

      • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

        I like how people hide behind a firewall and an anonymous name. But Mo Diddley keeps it real at all times and Mo Diddley isn't hard to find. If anybody need to find Mo Diddley he can be found @ the House of Blues on Lamar street in downtown Dallas.

        Mo Diddley the caller out-er

        • Truth

          Lol. What are you the bus boy at the HOB? I like losers who talk in the 3rd person and think they are funny but are lame as shit. Now get back to work bus boy, tables need cleaned.

          Mo Diddley the chump that would get bitch smacked if I ever made it to Steer and Queer City

  • http://intensedebate.com/people/HustlinOwl HustlinOwl

    Im still willing to bet that "The Show" looks better than this

  • http://intensedebate.com/people/HustlinOwl HustlinOwl

    Im still willing to bet that "The Show" looks better than this

  • blade1914

    thats mostly what I wanted to know, in a nutshell THANKS

  • blade1914

    thats mostly what I wanted to know, in a nutshell THANKS

  • http://intensedebate.com/people/walterberrypaok walterberrypaok

    it just speaks itself…a game that after 5 years still is a measure of quality. A shame really.

  • http://intensedebate.com/people/walterberrypaok walterberrypaok

    it just speaks itself…a game that after 5 years still is a measure of quality. A shame really.

  • http://g4tv.com/ Chris

    I have madden 10, if anybody has question ask me
    Gamertag is "DJ MASSIAH 017"
    Journalist

  • http://g4tv.com Chris

    I have madden 10, if anybody has question ask me
    Gamertag is "DJ MASSIAH 017"
    Journalist

  • fas carl

    Fas carl in the house

    psn "vivalamillz" hit me for the madden you jerks

    • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

      What kind of games do you play besides Madden fas carl?

      Mo Diddley has spoken!

  • fas carl

    Fas carl in the house

    psn "vivalamillz" hit me for the madden you jerks

    • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

      What kind of games do you play besides Madden fas carl?

      Mo Diddley has spoken!

  • Kris

    why did they take off lead blocking feature???

  • Kris

    why did they take off lead blocking feature???

  • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

    Hey Skihawks which system are you going to get Madden 10 for?

    Mo Diddley the inquisitive mind!

  • http://intensedebate.com/people/Mo_Diddley Mo_Diddley

    Hey Skihawks which system are you going to get Madden 10 for?

    Mo Diddley the inquisitive mind!

  • tjs1205

    although im glad i have had the game since saturday, i am so surprised to see that so many people got their hands on copies this early…this has to be a huge problem for EA…who cares?? hahahaha…i hope i get NBA 2K10 this early….

  • tjs1205

    although im glad i have had the game since saturday, i am so surprised to see that so many people got their hands on copies this early…this has to be a huge problem for EA…who cares?? hahahaha…i hope i get NBA 2K10 this early….

  • Chris

    I have noticed when I played my franchise that I have to pay extra to get more scout facts. Gay!

  • Chris

    I have noticed when I played my franchise that I have to pay extra to get more scout facts. Gay!

  • NestoChe

    Excellent Review Pasta!..very well honest take on the game!!

  • NestoChe

    Excellent Review Pasta!..very well honest take on the game!!

  • TBBUCS

    I have a dumb question that has probably already been answered but in franchise mode is their coach firing?

  • TBBUCS

    I have a dumb question that has probably already been answered but in franchise mode is their coach firing?

  • EA is Trash

    "I was able to forge this deal with the [Pro Football Hall of Fame] that provides them with 400K per year (which is significantly below market rate) in exchange for the HOF player rights. EA owes me a huge favor because of that threat was enough to persuade Take Two to back off its plans, leaving EA as the only professional football videogame manufacturer out there.

    …The per player price for most of these guys was tens of thousands of dollars less than what they were guaranteed by Take Two Interactive so it’s a real coup that we were able to pull this off so cheaply. You have to remember that EA’s total cost is only $200,000 per year. We know that Take Two offered six figure deals to several former NFL players so the total cost is millions below market prices…"

    Thanks @ssholes for buying Madden and supporting liars, thieves and morons

  • EA is Trash

    "I was able to forge this deal with the [Pro Football Hall of Fame] that provides them with 400K per year (which is significantly below market rate) in exchange for the HOF player rights. EA owes me a huge favor because of that threat was enough to persuade Take Two to back off its plans, leaving EA as the only professional football videogame manufacturer out there.

    …The per player price for most of these guys was tens of thousands of dollars less than what they were guaranteed by Take Two Interactive so it’s a real coup that we were able to pull this off so cheaply. You have to remember that EA’s total cost is only $200,000 per year. We know that Take Two offered six figure deals to several former NFL players so the total cost is millions below market prices…"

    Thanks @ssholes for buying Madden and supporting liars, thieves and morons

  • http://intensedebate.com/people/Maximus205 Maximus205

    That jags helmet is sick. Pasta is that type of helmet available in different colors in create a team?

  • http://intensedebate.com/people/Maximus205 Maximus205

    That jags helmet is sick. Pasta is that type of helmet available in different colors in create a team?

  • kcq71

    The challenge system in the game is broken.Missed challenges and in some cases you are not even allowed to challenge plays.Madden 10 still does not have a challenge system on par with 2k5 or All Pro.Still talking bout what a game in 2004 had but Madden 10 does not.No excuse for this EA.The over the head catching animation is really getting to be over to top and not realistic in the game.Ratings have me scratching my head.Dallas Clark and a lineman(#93 for the Cowboys) and he is running step for step with one of the top Tightends in the game with a speed rating 6 points lower? The route running is just horrible.Here folks are already talking bout what needs to be patched.Game has improved but their still some major flaws in it .O yeah the halftime show and replays during the game.Just terrible.The wide camera I love.Improvements over last year are huge but EA needs to build this engine from the ground up.Pass defense?

    http://www.youtube.com/watch?v=sztGIEejXF4

    Terrible EA

  • kcq71

    The challenge system in the game is broken.Missed challenges and in some cases you are not even allowed to challenge plays.Madden 10 still does not have a challenge system on par with 2k5 or All Pro.Still talking bout what a game in 2004 had but Madden 10 does not.No excuse for this EA.The over the head catching animation is really getting to be over to top and not realistic in the game.Ratings have me scratching my head.Dallas Clark and a lineman(#93 for the Cowboys) and he is running step for step with one of the top Tightends in the game with a speed rating 6 points lower? The route running is just horrible.Here folks are already talking bout what needs to be patched.Game has improved but their still some major flaws in it .O yeah the halftime show and replays during the game.Just terrible.The wide camera I love.Improvements over last year are huge but EA needs to build this engine from the ground up.Pass defense?

    http://www.youtube.com/watch?v=sztGIEejXF4

    Terrible EA

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