Early Madden 10 Online Franchise Impressions

by pastapadre
Posted August 13th, 2009 at 10:36 am

m10onlinefranchisescreen

Online Franchise was instantly my most anticipated feature as soon as it was announced at E3. Since then there has been some disappointing news on aspects of the mode that would be missing. Despite that it still has potential to be a lot of fun and is certainly much more advanced than an online league. With the servers for Online Franchise having gone live as well as the website having opened up we wanted to test out some of the options and see how it all works.

First lets recap some of the areas of the mode that already were known to be lacking. There is no salary cap so free agency is unregulated and there is no CPU trade logic. There is no preseason and there are no sliders to be adjusted. Unlike regular franchise mode there is no halftime show or Extra Point franchise show. These are all elements that EA was up front about missing, and hopefully because the mode is run server side improvements or additions could end up being made at any time. I don’t expect any of these things to make their way in this year with the exception of maybe the sliders.

So the first thing to do is either create the Online Franchise or join one. Franchises can be set to public but I suspect those will end up being a disaster. Invites can be sent out which makes it easy for people to accept, however it seems that the password for the league is still required to be entered even for those receiving an invite. I’m not sure why that is since now the password will have to be communicated independently when an invite from the Commish should be enough to grant entry.

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There are a lot of options that can be set for the games. The biggest let down of the mode for me so far is that there is no option for game speed. Right now online games are defaulted to “normal” speed which is not the same as the default offline “slow” that I have enjoyed so much. The games run faster online which has resulted in sloppier play. More sacks and more turnovers are the trend out of that. Not only am I disappointed that it is defaulted to that speed but really not pleased that they aren’t offering an option to change it up for Online Franchise. This is something that hopefully EA will take care of an soon since I already know it will be affecting the quality of the franchises.

The max users for a franchise is 32 but there are several other options for this. It is probably worth just setting it to 32 unless it is a public league that is trying to contain itself so it can go at a better pace and maybe even make it through a season. You can either start with the current rosters at the time or do a fantasy draft. Difficulty level is adjustable, quarter length can be changed as well as accelerated clock settings. Injuries, fatigue, and weather can all be turned off if so desired.

The other main setting has to do with trades. There are trades “On” where anyone can trade with any team including the CPU. Trades “off” where no trades can be completed. And trades “On-No CPU” where trading is only allowed between users. Since there is no CPU trade logic, the CPU will accept any offer. So that should be the setting only in cases where all league members can trust each other or work out offers that everyone agrees with.

The main franchise menu looks similar to the online menu and navigates in the same manner. You have the list of owners, team and league schedules, rosters and player management, and stats. The Options area is where the Commish can advance the week, send out invites, or make changes to league settings.

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At first I thought this would be a major issue but there is a simple way around it. Trades can not be completed before Week 1 games. They can be offered but nothing can be processed until Week 2. For franchises where people are negotiating and completing trades prior to starting, the way around this involves free agency. Simply release the players being traded away and then sign the ones being acquired. They are then eligible to play in the Week 1 games.

There is a one hour timer between advancing weeks. If the games are actually being played this won’t be bothersome, but for people who may have been interested in simming ahead this presents a roadblock to that.

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Myself and Jerkfacefave decided to play a week 1 matchup in a Franchise so I went with the Saints and he was the Lions. The game was on 12 minute quarters with 15 second accelerated clock. I like that set up even in the online games though the stats will show the kind of affect that the faster game speed had on our play. I pulled out the win 9-6 but it wasn’t a pretty sight. 7 total INTs and 10 total sacks. Basically that game speed influenced how we had to play. Either pull it down for a sack (and in some cases get sacked before the drop back animation was completed) or throw the ball up for grabs. With the slower game speed there is time to read defenses and go through progressions, and I just don’t get that same opportunity in these online games.

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The website to view Online Franchises is now up and you can check it out here. Enter in your EA Sports World login info to access it. If you search for pastapadre by user you can take a look at the two franchises that I currently have active and browse the stats and rosters. One issue I immediately noticed is that the team logos are swapped on the game info pages. So my players and the game stats are listed below my opponents logo and vice-versa.  For members of the franchises the website also allows for changing depth charts and working trades.

There is still a ways to go before a conclusion can be made on the Online Franchise mode. While I’m excited about getting it up and going just a few small changes could go a long way. Adding an option for game speed or changing the “default” to slow and getting sliders added in would be reasonable requests at this point.

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102 ResponsesLeave a comment
  • TheGreatOne
    August 14, 2009 at 8:25 pm
    Reply

    Madden Online multiple online franchises = $$$$$$$$$$. NCAA online dynasty's = FREE.

  • Nickthedude
    August 14, 2009 at 8:23 pm
    Reply

    Thanks for this post, although you’ve totally un-stoked my game boner for the new version. I’m interested in more gm style dimming aspects of online franch. Sounds like I’m out of luck there. U said an hour timer between week sims? No salary cap or CPU trade logic. Trades are usually whack anyway but no salary cap equals a no buy, at least today for me. If I’m misunderstanding u please correct me. Any way thanks again for th post!

    Nick

  • Scott
    August 15, 2009 at 2:00 pm
    Reply

    I can't believe you have to pay to play more than one online franchise. That's just evil

  • Jaxmix
    August 15, 2009 at 3:07 pm
    Reply

    How do you sim the week in online franchise mode as the comm? I've tried everything…

  • whatitdo
    August 15, 2009 at 4:32 pm
    Reply

    y cant u even play any person u want whenever. This is so stupid how u have to wait and play by the exact schedule. In a league i want to play which my friends at night. but now i can only play one game a week in the league. OVERALL DISAPPOINTMENT.

  • prettyboy1
    August 16, 2009 at 7:45 pm
    Reply

    I think the player ratings are a bit off! You cant tell me Antoine Winfield is only rated at a 83 overall when he made the Pro Bowl last year. The speed on half of the teams roster is whacky you have Defensive linemans speed faster then Receivers. Urlacher obviously has slowed down in recent years but he's rated faster then 80% of the receivers on the game. I think the programmers were smoking something when creating this game this year. The Vikings had tons of Pro Bowl players last year and most of them were shafted on the ratings. But its just not that team I think tons of players from all teams were shafted in the speed and overall categories.

  • T-bone
    August 20, 2009 at 2:03 am
    Reply

    I just tried to start a franchise with 1 friend and at this point ..I'm so digusted with EA 's effort on this one!!! We pick a division so we can play each other twice thoughout the year and hopefully our teams do well enough to meet in the playoffs for a 3 game head to head possibility. To have to wait 30min to simulate a week is absolute garbage… WTF is the point of a 30min lockdown on an online franchise. The capabilities are there, all parties involved can OK sim. GET IT DONE EA EA.

  • baulder
    August 29, 2009 at 11:04 pm
    Reply

    Hey just baught the game was wondering does franchise mode include more the one season?

  • Abdikalak
    October 3, 2009 at 8:23 pm
    Reply

    i love this game

  • Robert Nall
    November 20, 2009 at 12:27 am
    Reply

    Hey EA how bout you fix the issue of players being drafted into madden from ncaa that were heisman trophy winners, national champs and just awesome in college and then come to nfl madden and are 5th round projections in the draft….I have never seen a heisman trophy winner go in the 5th round have you…..and this has been a problem ever since EA introduced the idea of drafting players from NCAA into MADDEN…..whats the point of doing this if there is no realism to it….all it seems that we are really importing is a file with the college players names and characteristics….howbout we add more to that file like awards such as the Heisman trophy. so that a heisman trophy, national champ is not a 5th round draft projection in Madden I mean where is the realism in that.

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