Madden NFL 11 Full Impressions

by
Posted August 8th, 2010 at 4:45 pm

For Madden 11 EA Sports decided to take the approach of making the game ultra-accessible and in doing so may have alienated some of the dedicated gamers who buy the game on a year-to-year basis. Madden 11 certainly remains fun though and has its bright spots but at the same time houses some nagging flaws and omissions. Continue on for my detailed impressions of Madden 11 having taken a ton of notes through my play time with the game. There are also additional screenshots and videos to be had. All impressions are based on playing with All-Pro difficulty. As always feel free to leave your thoughts in the comments!

Positives
The CPU AI seems to have been much improved. Even last year there were games that got out of hand due to the CPU QB throwing bad picks. That doesn’t seem to be the case now. They’ll throw occasional INTs but I haven’t played a single game where I felt like the CPU was giving the game away. They may even be throwing the ball away at times. That or there are just some really bad looking passes that float out of play over an intended receivers head. The CPU run game is also competent and has to be respected.

General QB accuracy seems to be more varied than ever. It’s nice seeing passes hit the turf or head out of bounds instead of always being on target. There are still a lot of dropped potential INTs but at least there are other types of incompletions now. The balance feels pretty good to me though QBs like Tim Tebow don’t seem to be wildly inaccurate.

While there are still issues with the commentary I’m surprised by how well it turned out compared to what I played at E3 and what was delivered in the demo. Even if voice levels don’t match up all the time, or player names aren’t said in certain situations, just hearing Gus Johnson and his enthusiasm alone ratchets up the excitement and emotion while playing the game. Overall better than I had anticipated considering all that has to go into rebuilding an audio library.

GameFlow. Yes I’m putting GameFlow in the positives. It may not be for everyone but I’ve enjoyed the quicker pace and being able to focus on playing instead of sorting through the playbook. I have felt the need to audible out of plays occasionally but overall the play calls have been reasonably good. What I did though was turn off the coordinator audio and coordinator subtitles. Cleans up the screen and brings back the crowd noise.

I created a GamePlan with no play-action (explanation in the negatives). I suspect that while GameFlow is intended to make the game more accessible GamePlan will be utilized primarily by the more experienced Madden players. Most likely the majority of those who use GameFlow will just use it as implemented without creating a GamePlan. The process is just a bit tedious. As I was creating my GamePlan it just struck me that I have a better idea of what plays I like in-game when in a rhythm and judging based on what the opposition has been successful with rather than sitting on that screen and sorting through all the plays. I really like however being able to tailor the calls to all the different situations.

The advancement with locomotion definitely represents an improvement though maybe less pronounced than was seen in NCAA Football 11. I love having the ability to cut back across the field as it provides that “anything can happen” feeling which is so important to have. The dual-stick control enters into that too with much more control over a player and in the open field that is exciting to have at your disposal. The more I play the less I use the right stick for ball carrier moves.

Having the unique fight songs and chants implemented is just flat out awesome. Now, I don’t have any emotional attachment to these, but playing as the Packers I kept wanting to get first downs just to hear “Go Pack Go”. Hopefully more touches like that to differentiate settings and rituals will be put in going forward (12th Man flag at Qwest please) though I still really feel that varied crowd noise levels and home field advantage are necessary along with that. Love the “Hoooosh” from the crowd at home after a Houshmandzadeh reception and I believe I caught a “Suuuhh” after a Ndamukong Suh sack in Detroit.

The pass rush, on both the user and CPU side, can be quite significant. In fact it seems like the CPU is throwing with a defensive player in their face most of the time so that may be overkill with them needing to get the ball out a bit quicker. However there have been a decent amount of sacks and plenty of pressure to deal with and I think that makes for a solid improvement.

The team styles seem to be better differentiated probably due to GameFlow. Running teams tend to predominantly run, the Dolphins run a little more Wildcat than other teams might, the Broncos bring in Tim Tebow in his shotgun package, and so on. It doesn’t necessarily mean those teams execute as well as they do in real life though. The CPU Dolphins didn’t have much success running Wildcat against me. There also seems to be a lack of urgency from the CPU when trailing until the two minute warning hits.

Weather seems to have an effect on the games more so than in the past. Players slipping when making cuts and an increased numbers of fumbles stand out. Another thing I’ve noticed, which may or may not be by design, is that false starts by the CPU seem to happen more when they are playing on the road. If that is programmed in I like that a lot as it would represent at least a small sort of home field advantage.

The graphics are terrific though the game lacks the progressive lighting found in NCAA. I give Madden a bit of a pass on that because it has to deal with replicating a lot more when it comes to individual players so it is somewhat understandable, just hope they get that in next year. I especially like playing games at night and in the snow.

I like the new style of kicking. Yeah it is simpler and makes it really easy but I was never a big fan of the right stick method. This seems to separate kickers better based on skill level also. However just because the meter goes slower doesn’t necessarily make it easier to use them. I’ve found going from one game to the next that sometimes the meter going faster is easier to time. Another note: the Xbox 360 pop-up bubble (friends, messages) appears right on top of the meter which could be a distraction.

Digging the presentation when penalties are called (replays show the player committing them), after some questionable plays the LT symbol comes up so you can signal the coach to throw the red flag and challenge it without having to pause, and sideline catches are really a relief to finally have working properly.

I’m not sure if there are blown coverages or what but there seems to be a few plays where I find guys wide open downfield. Not often but once or twice a game of course being dependent on having the time in the pocket for them to develop. This is something that I haven’t noticed as much of in the past. If they are actual blown coverages (and not just poor AI in action) then it is a very welcome addition.

The soundtrack is great, and when I initially saw the list of tracks it didn’t thrill me. But the songs are those associated with the NFL and it adds quite a bit to have them playing in the stadiums.

NEGATIVES
Play-Action. This really kills me because I’d like PA to be a big part of my offense. However in Madden 11 calling PA is basically just asking for a sack. At best there is enough time to hit a button and get an errant pass away but usually it just results in a sack.

Kick Returns. They are non-existent. Out of all the kick returns I’ve had I think I’ve gotten beyond the 22 just twice. Usually I feel like it is an accomplishment to get to the 20. The blocking is just horrid as a wave of guys come untouched to tackle the returner. Punt returns have questionable blocking at the onset but I’ve gotten a number of great punt returns and it gets exciting in the open field. Usually cause of the first blocks being whiffed you have to break a tackle right after the catch and then the opportunity to make a big play emerges.

As mentioned yesterday there seems to be one single game intro that gets played in most every match-up. There are supposed to be unique ones (over 900 recorded) depending on the QBs and storylines. So this would appear to be a bug and a very unfortunate one at that. I even went into franchise mode and the Vikings-Saints opener was that generic QB talk with no mention specifically of Brett Favre, Drew Brees, or last year’s NFC Championship. I have since found a couple intros including the Bears vs Packers (Play Now) with discussion about the NFC North becoming a more passing division and Jay Cutler and Aaron Rodgers being future Hall of Famers. Jets-Pats, Chargers-Chiefs, Broncos-Bears, Browns-Steelers, Giants-Colts and Jets-Colts are the others that I’ve come across.

Gus Johnson also mentions at the start of every game that there is an intriguing storyline that they’ll be following up on throughout the game. Nothing ever comes up though. The Redskins-Eagles game would have been an obvious one to discuss but it wasn’t touched. Not sure if that is a bug or if the storyline aspect just didn’t make the cut.

I had grown frustrated with the running game early on but since figured out that there is just a big difference between good offensive lines and mediocre or poor ones. The issue I have with the run game is there are too many attempts that end in negative yardage. The average in the NFL of rushes that lose yards is under 10% and I’d gather 20% or more of my runs have finished up that way. This usually isn’t because of a mistake on my part but instead some really questionable blocking resulting in the back having nowhere to go. Obviously the great o-lines avoid this more than the poorer ones. All that being said when not getting hit in the backfield the run game is very fun especially when in the open field.

Below is just a single example but it is representative of what I have seen at times. Lineman just completely kicking blocks or letting them go too early or defensive players coming in untouched leaving you helpless in the situation. Certainly it happens in the NFL too but not quite at the rate I’ve seen it in-game.

CPU kickers are terrible in bad weather games. Even the really good kickers miss mid-range FGs that they would usually make while the user doesn’t seem to face as much trouble. Kick success should drop in weather games but they are missing mid-range FGs (25-40 yards) like crazy. CPU Robbie Gould even missed an extra point in a snow game.

Broken tackles. Like in the demo there are a lot of them in one-on-one situations. The CPU may break a string of tackles and go the distance or just breaking a single one can sometimes mean a TD. One example: CPU threw a screen pass to Steve Smith, got to the outside, broke a tackle, and I couldn’t catch him. Not to say that’s out of the realm of possibilities just something that has stood out. Players that aren’t known for being tough to take down seem to break them at a high rate making it especially notable.

Pro-Tak just doesn’t seem as prevalent this year. There are lots of situations where players just bounce off ball-carriers. Still some gang tackling but there seems to be a lot of broken tackles because of one-on-one attempts and the inability of other players to contribute.

Not too bothered by the advertising integration (Old Spice, Doritos, Verizon, Gatorade) but I’m sure some will be. Gus Johnson is quite enthusiastic in his reading of those lines in particular. Hopefully this means we won’t see the pop-ups or some other form of ads to invade screen space but I’m not counting on it.

Saving and uploading highlight videos is still more of pain than it should be. Once you start to watch a replay from a particular view you can’t cancel out of it and must wait until it has played all the way through. There is also no broadcast cam option like in NCAA. Still no screenshot capture feature like in NCAA either.

There are a lot of injuries. This barely slips into the negative column because many are significant and happen early in games. I think the frequency is about right, players get dinged up in every game and have to miss time. However it is hard to ignore when starters go out early and for the entirety of the game. Still trying to judge this but my personal opinion right now is that the frequency of injuries is fine but maybe the severity needs to be adjusted. It would also help if minor injuries that take players out for a few plays here and there were noted by the commentators.

The Strategy Pad has been covered enough already so don’t have to go into it again. Some people will come to like it or grow accustomed to it while others will switch back to the old style once patched in. Not going to dwell on it.

Supersim still seems to produce high scoring games with big statistical numbers. Very little time seems to run off between plays. What I’ve noticed most is big rushing games (oftentimes RBs going over 200 yards) and usually a kick or punt return for TD in there as well.

ONLINE IMPRESSIONS
Will have its own article in the coming days.

The gameplay is the best it has ever been though being plagued by a few elements of frustration. The feature set is not that intriguing but I’ve still found value out of GameFlow and GamePlan. The presentation is decent, with the in-stadium experience taking a big leap forward along with vibrant commentary, but there is much more that can be done. Basically what Madden 11 does in its overall improvement is make it all the more clear what the game COULD be.

Whether Madden 11 is ultimately satisfying may depend on how one approaches the game and whether the missing or frustrating elements overshadow the advancements. This feels as if it is a “reset” year having now positioned the game as more accessible hopefully that will lead to more rewarding gameplay enhancements and features going forward.

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  • Jarvis4

    Does the steeler crowd yell Heath when he makes a catch?

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  • Joe0552

    Hey Pasta can you let us know the exact gameplay modifications you use..sliders, game speed, clock time, etc. Just wondering if you boost up the offense pass protection…wait can you? I will be playing with the Raiders and feel it will be very difficult on offense to move the ball. I guess that's the fun of offline franchise, I can just beef up the offensive line. Thanks for the article. Great impression as always.

  • Jz

    No Mention how theres no defense?

  • Jz

    Aaron Rodgers is a beast. After having a crap QB for so many years in Favre its nice to fianlly have a good QB here in Greenbay.

  • Jax_Jaguars2010

    As far as the kicking game goes, I guess we are night and day, and it depends on who you put back there or are playing with because playing against the guys I have played against, we are running back kicks left and right. I have taken back 3 kickoffs with Desean Jackson and 1 punt return in one game, and this is on All-Madden difficulty. We knocked the Defensive A.I. up as the game is so behind defensively rather than offense. The game is enjoyable, but still get an arcade feel for it, and the bouncing off tackles, omg, point blank don't try to big hit with a Corner Back on and Running Back point blank period.

  • Mikegonzalez

    The last few years there seems to have been a wind direction problem when you choose which end of the field to defend. It's almost like the wind ends up blowing in the opposite direction. Do you know if that bug is finally fixed?

  • Will

    hey pasta this out Obama is in Madden 11 LOL! This is prolly what they have been working on istead of improoving franchise mode!!! http://www.gametrailers.com/video/obama-gamepla

  • Glenn

    Over the past couple of seasons when playing offline Franchise mode, the season seems to lock up or get corrupted somehow and won't save past about Week 7. Have you had a chance to check this out yet? That would be a deciding factor here for me.

    Many thanks for your reviews.

  • GT=Kc10785

    Kick returns might be tough against the computer but I can tell you this I have played 7 games online and I have ran back a Kick return for a TD in 6 of those games. Specially if the kick is close to the side line.

    Speaking on kicks for now every game I have seen people shank kickoffs and extra points. I think people have gotten custom to kicking the ball accurate without really pay attention to wat they doing and Im finding online player taking the same approach and missing kicks,

    Thanks pasta for the right up I rarely play against the computer in any maddens cuz it be to easy but I guess i will give it a try today

  • http://www.facebook.com/people/DeVion-Xavier-Hinton/1161943623 DeVion Xavier Hinton

    The GT.com review is up now. They gave the game a 9.1, is that high, low or about right for you pasta?

  • GT=kc10785

    I have no idea of what they was thinking with that move. I guess now we really going to have to pay attention to people DNF%

  • daley7199

    Sorry to burst your bubble guy but Madden has the NFL license through 2012 so you still have 2 more years of Madden to endure. 2k will not be putting out a football game anytime soon and after their last attempt (APFB2K8) I think that is a good thing.

  • daley7199

    Doesn't matter when you buy it, just as long as you buy it, so if you wait a couple of months it just goes towards EA's 4th quarter sales and that quarter is the most important Quarter of all. So your little hold out is just one big EPIC FAIL. Nice try though.

  • daley7199

    The lighting in NCAA is quite flawed. They completely screwed up the transitioning between twilight and night and it is quite visible on the screen when they show the skyline go from twilight to complete darkness in one frame.

    The lighting itself is fine just that transitioning is flawed.

  • packie

    whats your impression of OTP? (online team play)

  • AKMATIC

    Hey Pasta, do you know what ratings were changed on the Hawks yesterday?

  • philly

    Daley, where ever you are getting your midnight release Madden I'm sure there's going to be fun. I can see the yelling and screaming now haha

  • Endo

    lol i read the destructoid review talks about a bunch of problems then gives the game a 9.5 some things never change. madden will never try when reviewers are pushovers for ea.

  • daley7199

    In your review you mention about the advertisements peppered into the game and that some would take exception to it. For the life of me I have never understood why anyone would care if there was an advertisement in the game. Its not like they interfere with the game play and and in some sense it actually brings a bit of realism to the game.

    I for one would love it if they actually used the real signage at pro stadiums/arenas. Its so not an issue and I think those who do take exception to it are just complaining for the sake of complaining.

    The advertisements help to pay for the game and the more money they can bring in to help with development costs the better. None of this has any bearing on the consumer what so ever.

  • http://pastapadre.com/ pastapadre

    Red Bryant went way up at DE. Charlie Whitehurst lost 3 points. Those were all I really noticed.

  • daley7199

    Actually that is pretty high for a madden game. They usually fall a few points under that Metacritic wise.

  • http://pastapadre.com/ pastapadre

    That is…generous.

  • Mylex

    I know you said that offline franchise was the same, being more specific is the talent pool in the cpu generated draft classes still terrible ?

  • mario gracias

    any word on the first roster update??

  • sroeland

    Seems like the only…objective(?)…review has been IGN's – 8.0 and Nate Ahern lements the fact that Franchise modes are bare-bones.

  • Jz

    This game is BAD! It should of been as good or better then NCAA Football 11. This game is far worse then NCAA.

  • sroeland

    Depends on the usage…if they are realistic – like Gatorade, wireless phone providers, or other ads you'd normally see, that's fine. But some can be nonsensical – See Old Spice Swagger rating.

    Plus, the ads DO pay for production costs…but why are the games being released with more features being taken out? Madden 11 has a half a gig less data on the disk, but still costs the same $60 that Madden 10 did. Where does that ad revenue go other than the devs' pockets? GameFlow creation? Gus Johnson? Donny Moore, the rating “czar”? Is that money worth it?

  • Lake Allen

    I think its funny that the same people who used to bash Pasta now recognize he is the most impartial source there is. His coverage hits on the positives and negatives and he will give the community a voice when needed. Easy to see this when compared with some of the reviews of Madden out today.

  • John

    you are an idiot. have fun with overrated Rodgers

  • Nastynacho1

    Don't be mad pastapadre EA Banned me to from there “Evaluation Copies”

    and they banned me on their forums. Keep on taking it to them Pasta!

  • http://pastapadre.com/ pastapadre

    I don't know if they are AI flaws or just blown coverages or poor DB play (which happens in the NFL).

    • Anonymous

      Its a computer program. You can never know how these things play out. That is why I laugh at people that nit pick this game to death. For example: The players break too many tackles.

      So then, what is the correct number of tackles that should be broken out of and in what situations is it OK to break out of a tackle. It is a completely rediculous arguement b/c you aren’t dealing with real people. Its just some programed dice roll on whether the tackle is broken or not based probably on a bunch of the stat numbers in the game. The game will never ever be anywhere close to the real thing because it simply cant interpret real people. Ray Lewis is one of the most prolific tacklers in the game, but even Ray occasionally slips up on a tackle. Video games just don’t capture that factor of the game and if it even tried, the massess would cry that Ray Lewis doesn’t miss tackles.

      Just wait and see what happens when lets say Darelle Reevis gets blown out in the game buy someone or the CPU player. People will cry that Darelle Reevis doesn’t get blown out by anyone.
      So what will EA do. Make it so you cant get open against him? There is no middle ground with this shit. You just cant be accurate with it and there will alway be armchair players who have some complaint to air out.

  • http://pastapadre.com/ pastapadre

    I was usually going 8 minute quarters, 20 second acc clock run-off. If I was playing in like a franchise I would probably up that to 10 minute quarters. All-Pro difficulty, no slider changes involved in what I evaluated.

    • Joe0552

      Thanks Pasta.

    • Joe0552

      Thanks Pasta.

  • http://pastapadre.com/ pastapadre

    I don't necessarily agree with that. There is probably a slant towards the offense but it isn't like the offenses can't be stopped.

    (Noting that maybe things are different vs people online).

  • isallabouttheU

    Gametrailers.com give Madden 11 a 9.1 rating.

  • Dre2778

    Superstar from this game and RTG from NCAA are broken modes but EA will keep them in to milk more money out of people since they prefer to play these modes over the online, franchise, and play now features. I pre-ordered this and will play it until my pre-ordered copy of Mafia II arrives via Amazon. I like all the little additions I see so far but they need to make patched a priority if they know the game is broken with bugs and glitches when they ship it out.

  • TheATM

    2 words for this…… Brett Favre.

  • daley7199

    Taking out features is a whole different topic that I won't get into but I agree with you on that. As far as the old spice swagger, there is nothing wrong with that other than it is a bit corny. I for one welcome the advertisements. It just gives it a more authentic feel to me.

  • daley7199

    Rating a Madden game today is too subjective to really be accurate for all people. If you are like AMEN RA then your primary focus is on a Deep Franchise mode and therefore Madden would rate particularly LOW.

    If you are more like me a “PLAY NOW” kind of guy with a casual interest in ONLINE play, then you would score the game particularly HIGHER. You cant just blanket Madden with an all encompassing score because everyone plays the game for different reasons.

    The best you can do is just outline what the game offers and what it doesn't and let the individual buyer decide on the worth of the game. Like I said, for me, as long as ONLINE play functions properly and the Play now aspect of the game is solid then I got all I need.

  • daley7199

    Sorry, Don't do midnight releases. I actually have a JOB and I need sleep, unlike you who still lives at home and has your mommy to do everything for you.

    • philly

      Actually, I have my own place, so I take care of myself, and if college classes started this week instead of last week, I wouldn’t be doing a midnight release either. I’m glad that you’re sarcastic more often than not when you talk junk to other people (for your case, not against me so much but others, I hope you are)

      • Anonymous

        I am totally sarcastic. You are a college student which would make YOU young enough to be my son. Dude I can afford to be this sarcastic b/c I am living the dream my friend. I have a great job, great family, great car (BMW 525) sorry for the plug, I live in Hawaii AND………..I still am a gamer to this day.

        So I love talking shit to most of you guys on here b/c I know many of you are still young and unaccomplished in life. It amazes me how misguided most of you gamers are these days. If many of you would put this much passion and care into your real life like you do with these silly games then the sky’s the limit for you but unfortunately many of you are EXACTLY like my two stepsons. NO Ambition losers who waste there lives playing 12hrs a day of Aion or APB and working a crappy minimum wage job. Now this might no be you Philly and for your sake I hope not but you know exactly what I am talking about. Moderation and Perspective is the name of the game. But you are right. I love to talk a lot of shit and nothing gives me more entertainment than toying with 2k fanboy.

        • philly

          Towards your saying about gamers today you’re totally right. But that’s definitely not everybody. I love to play video games but it’s not my life; I’m trying to make something of myself that’s bigger than video games man. Congrats on your life, but make sure not to rub it too much in the face of others (that’s all I’m saying)

          • philly

            And just to randomly say, WHY IN THE WORLD can I post replies but not make my own comment? Am I blocked or something?

    • Anonymous

      Wow I have a job and have live on my own and have done so since I was 16 (I am 25 now). I work 45-50 hours a week and have never missed a midnight release for as long as I could attend. Sorry your so bogged down in life you cant go have fun playing video games with random strangers. Bet your Friday and Saturday nights are just booming with you going to sleep at 8 and all

      • Anonymous

        Do you actually read before you post? The game releases Monday night at Midnight and since I have to be at work at 6:30 am, I am not going to waste my time standing in line at midnight to pick up a game I can easily pick up after work the next day. Just common sense. Also I am not 25 any more so I realize that your not cool for hanging outside your local gameshop a midnight to pickup a video game. Again Common sense. No as far as the rest of you post goes, I have no idea what you are talking about. Absolutely no relavance to anything I’ve said.

    • HUEJAC

      You actually think that everybody that shows up to a midnight releases is without a job. Actually some people have the kind of job where they can take the day off. Thats I did. Sometimes went to bed early and got up midnight played a couple and went back to bed. However, I worked with numbers so it really was’nt a big deal. Not that there is anything wrong with it specially, in this economy but the fact is not everybody uses their backs for a living.

    • HUEJAC

      You don’t really think that everybody that shows up a midnight release in jobless? Some people actually schedual the the day off. Sometimes I would just go to bed early, get up at midnight, purchase the game, play a couple, go back to bed, get up again and go to work. Now if I was using my back and not my mind then I probably wouldn’t go to a midnight release. Perhaps you use your back for a living and that is why you feel the way you do.

  • UM_Gophers

    Vikings fan (from Minnesota) and I would say favre is not crap, he is one of the best qbs all time. but this season I would rather have Rodgers then Favre, he was very good last season and now they have that new Lineman Bulaga or something they will be better but I say vikings win tight NFCN race.

  • J4ever

    I have it. been playing online. TERRIBLE GAME.

    oh and here's a major glitch….

    I played Raiders-Cowboys.

    Cowboy guy with Wade Philips playbook picks a play with 4 WR 1 RB. The WR on the furthest right in trips goes in motion toward the line, then stops, resets and goes back to his spot.

    The DB then leaves him uncovered. I had Nnamdi on Roy Williams and couldn't believe it. He did this almost every play. Roy runs freely with nobody on him – it feels like there is a wall created since i can't even manually cover him.

  • daley7199

    Pasta: You are totally slipping on your coverage of Elite 11 vs 2k11. Here is clip #4 of a complete user controlled pick and roll play ending in an alley oop dunk on Elite 11. I am telling you Elite is bringing to 2k this year. This stuff is amazing. CONTROL IS EVERYTHING!!!!!!!!!

    http://www.facebook.com/video/video.php?v=45370

  • sroeland

    I agree, but any blanket rating needs to include all aspects of the game. That's why giving a game a 9 or more with the exact same Franchise mode included in Madden 10 is a joke. If you only play online or play now, you can read in IGN's review that you'll enjoy it. But others, like me, who love to play franchise/dynasty modes can see that it's an area that's lacking. That's why I said that IGN's review is the most objective…it covers all areas and each type of gamer IMO.

  • Jz

    This guys been streaming Madden 11 all day.

    http://www.ustream.tv/channel/vgrevolution-vide

  • Iranman

    gamespo.comt gave 7.5 of 10 point in rating last year, did you thinks this year game its going to be better?

  • daley7199

    The problem with the IGN rating is that they grade on a 0-10 scale which doesnt nearly begin to rate a game. There is such a huge gap between ratings that you can't rate a game properly. You have to settle for 8 or 9 and the in between goes out the window.

    The other problem is that the IGN rating is based upon the hard core gamer. They readily admit that if you are the target audience for this game that the game delivers but they aren't rating the game based upon that target audience. They still are posting their reveiw from the standpoint of the hardcore Madden Gamer.

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