Madden NFL 11 Online Impressions

by
Posted August 12th, 2010 at 2:08 pm

After a few days with Madden 11 online I’ve put together some impressions covering general ranked/unranked games, the addition of scouting reports, Madden Ultimate Team, and Online Team Play. Overall the online performance seems to be up to par but some design decisions have hurt the overall experience.

Standard Online Games
The Madden 11 online games I’ve been involved in have been fun and run relatively lag free without experiencing any disconnects, though the games don’t feel quite as smooth as offline. The biggest issue comes with the kick meter which has a tendency to show the lag much more dramatically. I have missed extra points because of this yet in the same game been able to nail long field goals because the consistency isn’t there. From what I have read pretty much everyone is experiencing this…it isn’t just some sort of occasional issue related to particular connections.

There are really two hot topics when it comes to online play and changes that EA Sports made this year. The first is allowing anyone to quit as long as it is in the first half and not recording the outcome. So quitters can get out of a game without being penalized with a loss while the person quit on does not get the win or even the opportunity to play out against the CPU for the win.

Listening to Phil Frazier on the Kotaku podcast it became clear this was a design decision. He explained that now people don’t have to play the CPU when they get quit on. While I can understand that people go online to play other humans and not the CPU the solution here just makes the experience worse by penalizing those who are actually trying to play the game the right way or are simply outplaying their opponent.  On the other hand EA can’t just make it so a quit a few seconds in would equal a win for the other party because then there will be win boosters. However how legitimate are the rankings anyway when those in a precarious position can just get out of a potential loss by quitting???

Essentially no one will want to jump out to a lead in an online game for fear of being quit on. Hell I found myself getting nervous because I got an early score in my first online game and I almost fully expected my opponent just to quit. What ends up happening is a team that will be at a disadvantage going into the second half, or that falls behind early, may just decide it is better to bail than face a loss. That can often mean 20+ minutes completely wasted for both parties involved and is totally unfair to the person that got quit on.

The other thing being heavily discussed is the removal of the ability to play friends in Ranked games. Up until this year you could play friends by challenging them or from a lobby room. However now the only Ranked games are against randoms. The interesting thing is that the instruction manual explicitly states you can play friends in Ranked games, and there is even still the auto-message in the lobby rooms “who wants a ranked game?”.  But trying to challenge someone to a ranked game will bring up the following message:

So given that they programmed that message in it would seem explicit that they have completely removed the option of playing Ranked games against friends or those in lobbies. My guess is that this is a Microsoft and Sony rule though that wouldn’t explain why it has been possible until now and why the manual and lobby messages imply that it remains an option.

I had a concern going into Madden 11 that applied to GameFlow and the ability to go into the full playbook online. This has resulted in some really disjointed pacing when one side chooses to utilize it and the other doesn’t. Add into that when one side is using the scouting it can have the same effect. In one game I found myself just waiting around and it became increasingly frustrating….worse than previously where some of my time would be spent in my own playbook. I do like the ability to take my GamePlan online and hopefully that is what most people will do if they don’t like using default GameFlow rather than digging through playbooks.

Scores in online games are trending high, with many people complaining that defense is completely lacking. I personally don’t feel that way, though there is certainly a lean towards offense having the edge particularly online. I wonder what could be causing that and think it could be that “normal” speed is used when offline default is “slow” and that the slight lag presents more problems for controlling a defensive player than the ball carrier.

In one online game last night I lost 30-24, I came away with 55 coins while the winner earned 70. Wow, for the winner, that is only 43 more games to go at that pace until he earns enough to buy 20 scouting reports (3000 coins = $1). Basically you won’t be earning enough coins from games and will have to turn to spending money when it comes to scouting reports, Madden Moments Live, or Madden Ultimate Team. In fact I’ve heard of games being completed where the user LOST coins which is just adding insult to injury.

Random Observations

  • Ranked games are seven minute quarters on All-Pro and “normal” speed. Those are good settings though I prefer “slow” speed.
  • The road team can pump up the crowd and not the home team. (Strange).
  • Have not seen any weather or night games in Ranked. Selectable in Unranked.
  • Why does EA continue to stream videos in the online area when they have to stop every few seconds to buffer? Annoying.
  • Great that after online games you can sort through every play and save highlights.
  • Fight for the Fumble is turned off online. Which to me is a positive.
  • Offline settings such as depth chart changes and presentation (coordinator turned off) carry over.
  • Replays/presentation are pretty much stripped out except for the “Doritos Crunch Time Play of the Game” at the end.

Scouting Reports
Everyone starts out with 50 reports. That could last a while, or go very fast, depending on how they are spent. 25 reports will scout the entire game or they can be used on a play by play basis. One report can be opened, which leads to a second, and then a third. So multiple reports can end up being spent on a single upcoming play. In terms of dollar value scouting a single full game equates to $1.25.

So at the very least you have to appreciate that EA provided that so people could at least try it first. After going through a game using the scouting at several points though I have found it is of little value. The breakdowns are based on the situation at hand, such as down and distance, showing things such run vs pass and man vs blitz vs zone.

I found myself spending the multiple reports on some downs only to have the screen disappear before I could even fully read what was being presented. That was really disappointing considering I had “purchased” them. Add to that there is little time even otherwise to evaluate what has been given and put that to use. You can read what is on the screen but by that time a play has quite possibly already been called and you’re on the field with next to no time to react.

Over time it would seem that the scouting reports will gain value as more data is poured in and a clearer picture presented. However what I found in that game, despite it not being either of our first games, is that the data appeared to be based just on that single game. I have been told this is not the case, but it goes to show how little what I was seeing really ended up meaning.

Madden Ultimate Team
I’m not going to pay money to build up a team that is able to compete against the CPU or especially against online opponents. It appears more so than even last year spending actual money is necessary do well here and have fun with the mode. Remember that 20,000 coins you would get from pre-ordering at Gamestop? Not even enough to buy a single Platinum Pack of cards. 20,000 coins by the way roughly translates to $6.66. Turns out that wasn’t a great pre-order bonus compared to some other retail outlets.

I actually have tried at multiple times to get into MUT but gotten the message below. Who knew that a game mode, that primarily operates offline, could be too full?

Again though you can’t play friends in MUT which is probably meant to prevent coin boosters at the expense of those who would simply enjoy playing friends. That though hasn’t seemed to solve what now is the biggest issue with MUT. People can quit, even with seconds remaining, with no penalty and without the person that got quit on getting the coins they would have earned.

Talk about a waste of time that would be, to spend nearly an hour playing a game and come away with nothing to show for it. In response EA is now threatening to ban quitters. To me that is an odd way to deal with a problem that is EA’s responsibility to rectify.

Online Team Play
There is no doubt this is a fun mode. It adds a totally different feeling of achievement by working as a team and a different feeling of pressure knowing others are relying on you. However what holds it back is there is really no long term hook. Stats and records for individuals aren’t kept and there is no MMO angle that drives OTP (EASHL) in NHL. Essentially these are just one-off games with nothing at stake. They tried to add a bit with the individual accomplishments tying into boosts but it really isn’t enough.

While the camera angles seem to work well enough what I would like to see in the future is a way to bring the drama in. As the QB throwing a long TD pass can be a guessing game of “did he catch it?” and then just standing around with no celebration or further involvement. Don’t even get to see what happened in a replay!

Unlike the standard online games there doesn’t appear to be a way to turn off visual indicators such as the coordinator text. This becomes a problem primarily for those controlling the RB. The text box covers up the player and makes it incredibly difficult to discern the assignment.

The “Captain” gets to do all the play-calling, audibles, and such. Which is great for that person but it leaves everyone else feeling somewhat uninvolved. If GameFlow is used and things move at a brisk pace that isn’t a big deal. However I played one OTP game where there was about 15-2o seconds of waiting in between plays and that was a big killer to the experience.

Boosts are a concern for OTP. While you can earn them by achieving certain statistical game milestones (for lifetime) they can also be bought (for limited terms). My understanding was the boosts wouldn’t end up being a big deal but IGN has gone as far as to say it completely ruins the experience when players are involved and boosted. I’ve yet to see it in action though so I can’t speak on it either way. It aslo appears that no coins are distributed by playing OTP games.

Hopefully the decision to allow quits in the first half will be reevaluated and if possible the ability to play ranked games against specific people will return. OTP has potential but needs a more compelling reason for gamers to go back to it. Solid performance (outside of the kick meter) have laid a good online foundation but the outside factors such as quitting and coin distribution/DLC have understandably overshadowed it in early evaluation.

  • Mkpk82

    this whole quitting before the 2nd half and not getting a loss and the other player not getting a win is the worst thing ever in the madden franchise, i used to love madden online till i just heard this, totally got turned off to online play, horrible, they have to fix this pasta, talk to ian cummings dude, lol

  • Jzeman929

    Is Ranking only top 1000 instead of 10k???

  • Gfjhgj

    for some reason, i’m having problems with the online team play. i go in, but it says session unavailable or something similar. the very first time i tried it , it worked, but it hasn’t worked every since the first time.

  • philly

    You know what? I actually got it down already. Aaaaand I still don’t like it. You go on ahead and settle for whatever someone gives you, instead of wanting and going for better. Thanks for the hating.

  • philly

    Yeah. I played a game earlier today and lost but got about 50 coins. Not much, but better than nothing.

  • Bdjaran

    me and the crew not purchasing madden this year and have been doing this for years…but without fairplay of online games(just quit and go) and not able to play your friends for a legit game…no need to waste the 60 bones……..especially when mw3 lurking and 2k11 why bother wit madden

  • 217

    its official…overall this is the worst madden game ever

  • Floridagatorfan

    These sound like some absolutely horrendous game design decisions. I think I am passing on Madden this year anyway. Nothing that really makes me want to spend $60 dollars on it when there are so many good games coming out.

  • http://pastapadre.com/ pastapadre

    Its a legit theory. Just relaying what Phil said on the Kotaku podcast.

  • http://pastapadre.com/ pastapadre

    I don’t believe Online Franchise allows for any sort of slider adjustments. Just default Pro, All-Pro, All-Madden

  • Legendoflegends

    I already returned my Madden 11 and I’m closing the door on this chapter. EA has clearly made to many idiotic decision for this game to warrant any kind of attention. In many ways its unplayable. I don’t see how those EA devs can justify keeping their jobs after this horrendous product. Ian Cummings is another sad joke and have no business in the position he’s in. EA devs clearly don’t have a clue. This is why there needs to be competition.

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  • http://www.facebook.com/jastone837 Jason Stone

    i have found one major glitch and i have no idea who else might have this problem…for years now..you have been able to create your prospect in NCAA, have him graduate, save the draft class, then export into madden..i was a huge fan of this as i become attached to my created player..but for some reason..this year..when it comes time to sign draft picks from the draft..i can sign anyone i draft..except my own created player that was part of the exported class..i wasn’t sure if it was a one time thing..so i tried three different franchise seasons..both with fantasy draft and regular rosters..and not once was i able to sign my player..i would press a, and nothing would happen…i can’t believe that glitch is in the game..i was absolutely beside myself..i had to switch the option to sign drafted players to cpu control in order to sign..but that’s not the point..something so simple as signing a drafted player couldn’t be done…this is the worst madden i’ve played in 4 years..there are several other glitches..but that one was the most glaring to me. how can something that was never a problem in previous games, become impossible now…in 2 weeks mafia 2 is coming out and so i’ll deal with madden until then..but then i’m done with it..EA has ruined this once proud franchise and i’ve had it

  • http://www.facebook.com/jastone837 Jason Stone

    i have found one major glitch and i have no idea who else might have this problem…for years now..you have been able to create your prospect in NCAA, have him graduate, save the draft class, then export into madden..i was a huge fan of this as i become attached to my created player..but for some reason..this year..when it comes time to sign draft picks from the draft..i can sign anyone i draft..except my own created player that was part of the exported class..i wasn’t sure if it was a one time thing..so i tried three different franchise seasons..both with fantasy draft and regular rosters..and not once was i able to sign my player..i would press a, and nothing would happen…i can’t believe that glitch is in the game..i was absolutely beside myself..i had to switch the option to sign drafted players to cpu control in order to sign..but that’s not the point..something so simple as signing a drafted player couldn’t be done…this is the worst madden i’ve played in 4 years..there are several other glitches..but that one was the most glaring to me. how can something that was never a problem in previous games, become impossible now…in 2 weeks mafia 2 is coming out and so i’ll deal with madden until then..but then i’m done with it..EA has ruined this once proud franchise and i’ve had it

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  • Justinfig420

    i got the game last night got home played my first ranked game online i played with my bucs and won 43-7 i missed the first couple extra points cause of lag but after that no problems for me i was up 28-0 in the 2nd quarter and the guy i was playing did not quit i was shocked until they give us a update, i just search for players who has played more then 5 games and have no dnf that should help me not play quitters

  • BigDaneAyMane

    If I hear that song one more time…

  • Shakirus

    As far as the OTP mode is concerned, it is actually only the captain if everyone chooses either everyone (for both offense or defense) or chooses the non-decision making positions. If someone is captain and someone else chooses to play QB, then the QB player will be the playcaller on offense. Defensively, the same is true if someone chooses to play as the LB’s.

  • Chris

    Get your facts straight…EA didn’t buy out the competition…They won a bidding war and were chosen. I’m not biased one way or the other, but below you will find url’s (sorry, not savvy enough to post links) to an ESPN article where the NFL’s marketing guy says they “chose” EA, and then in the gamespot article you will see that the NFL owners decided in 2004 meetings to make their rights exclusive, there were at least 5 companies bidding…EA won. That’s not their fault. The NFL makes deals like this all the time with Visa, Gatorade, Coors light, DirecTv…They get paid big bucks for exclusive rights…If you want to be mad, be mad at the NFL for pimping themselves out all the time.

  • Chris
  • BigDaneAyMane

    Great read Pasta! I pretty much agree with everything. The truth is, I was actually pleasantly suprised with Madden after completely giving up when the demo dropped. The gameplay and sound are done extremely well. For someone who strictly plays online or head-to-head and doesn’t delve into franchise much like me, I’m assuming they’re enjoying the game more than the single-player people.

    The problem is, this game is borderline offensive. There are micro-transactions on top of micro-transactions, sponsors and ads flying at you from every angle to the point where it’s starting to become sickening. All of this cant be added, but you can’t update Online Franchise or as you stated some sort of accomplishment for OTP?

    When are gaming companies gonna stop taking and start rewarding players. Reward players for not quitting, climbing leaderboards and staying there the right way, or hosting an active online franchise and I guarantee you get a better online experience.

  • http://www.maddenbible.com Zfarls

    Like your thoughts, I feel the same way about high scores. I feel like the turbo is turned off even when online but I can’t really tell (which isn’t good)

    I dont like not being able to invite people, they are too concerned with the leaderboards, which are a joke anyway, people will always find a way to mess around with them. Lag is brutal especially with the kick meter but its still fun to play.

    Dots commercial is driving me insane!

  • JB

    Pasta,

    Where is your review on online franchise? Oh that’s right EA didn’t f’n add anything to it. You know didn’t have resource time to make SERVER SIDE additions like a salary cap, free agent system, and NCAA draft class option. I hope NCAA online dynasty utlilization numbers are through the roof, so those clowns can see that people would use it IF they built it right.

  • eaglesfan111

    how do u prefer slow speed pasta? normal is much more realistic

  • Mc979007

    My 1st online game was the day after launch and it went pretty smooth, after that, nothing. Much like NCAA there are games that would stop and I would get a DNF. It got as high as 11%, but not once did I quit. I lost 5 games that I never completed or played. So my guess is, it’s gonna take EA about a month to fix these online problems. In the mean time I’ll just work on my Madden game offline and play NCAA online, because now NCAA is running smooth. Not to worry, EA will come through.

  • Anonymous

    Me too and i was wondering why i wasn’t getting the win. Now i know. I think the best way would be if you finish it out against the computer then you get a win if you win, and a loss if you lose, but the person who quits gets a loss no matter what.

  • Anonymous

    I read somewhere that they would be keeping track of DNF% and if it was to high they would suspend you for a certain amount of time. But let’s see if that is more of a threat than anything.

  • http://www.facebook.com/derek.john.adams Derek Adams

    For online team play, can you play on the same team as 2 other guys in the same room as you using the same ps3? OR does it have to be over the network on 3 individual PS3s?

  • Yomomma

    Yea it works cuz no one else besides you and your friend and playing that hot garbage piece of shit MUT.

  • baconfanatic

    I’m probalby going to ebay madden 11 if the next patch isn’t good, did the same thing last year , can’t believe I got fooled again

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  • http://pastapadre.com/ pastapadre

    I was told they’re monitoring numbers on NCAA’s Online Dynasty, and will even look at how Live Broadcast does in EA MMA. This is the problem with Madden though over the last several years. The innovation is introduced in other games and then what they see as valuable is eventually put into Madden later on (Like Online Team Play)

  • http://pastapadre.com/ pastapadre

    It isn’t a drastic difference between the two IMO. I just feel like as the game speed goes up things get a little too frantic. “Normal” this year is fine though, I just prefer is on “Slow”.

  • Anonymous

    pasta is it me? or is it very pass happy this year on madden. it seems like no matter what i do on D i can’t get pressure or defend to save my life. man or zone it don’t matter it seems every game i have is high scoring on both sides. pretty angered by that.

  • Anonymous

    i just go to leaderboards, then click on one of my friends to compare. then i just look at my stats. thats how i do it.

  • Anonymous

    does it effect your DNF if you quit? cause if so everybody who quits would have a shitty DNF and then nobody would wanna play em

  • Anonymous

    It does affect their DNF, but still…it doesn’t record any of my stats and I waste 20 minutes…I don’t care if no one else wants to play with them, I still lost 20 minutes at least….

    Besides, the majority of people that have quit on me originaly had a DNF of 0. Didn’t stop them from quitting when they were down 4 scores…

  • Anonymous

    but then you can’t see the people your opponents have played and or your friends and levels of those people….

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  • Fuckmadden

    this is the worst online experience i have ever had in my life.i am exteremely close to taking back madden at this point. ive had 12 straight people quit on me in the first half, 12. i havent even been able to get into the second half yet and i am still 0-0, winless. worst game i have ever bought in my life. 2k needs to start making football games cuz easports are taking step backs every year. to they have retards working in their studios? cuz some people come up with the dumbest ideas i have ever seen.

  • Carlcarlsonn

    it’s terrible that i can’t play a ranked game against my friend in chicago. it’s why we each buy madden. THIS NEEDS TO BE FIXED.

  • Johnny_senior2003

    yea this online madden sucks compared to past.

  • turf12

    ian cumming’s said on twitter that “we are getting close to a solution to the Madden quitters out there…it’s not gonna end well for you!”

    http://twitter.com/ian_cummings/status/21103502849

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  • Ron

    OK CALL ME CRAZY BUT……………The strategy pad is starting to grow on me. I mean initially I REALLY hated it..but after playing a few unranked games and practticing with it..I can honestly say..on OFFENSE it is quite simple and not a bother at all..may even be easier on offense..becasue now you dont have to cycle through your players to call a hot route. Defense however requires some practice..but its coming around. Now….the games still needs to make the LB’s a bit smarter on pass coverage..and I dont like the quitting thing..and I cant play my friends in Raned games are all Dumb ideas..and the fact that there still is no custom playbooks, or formation shifts…not sure how PS2 was able to pull this off so easy. NFL2k14…where for art thou? It appears EA has the license until the end of the 2012 season..including the superbowl in Jan 2013. Thus 2k14…will have to wait until then….but..imagine what that game will look and play like.

  • FreakyFred

    Man Last night I played an Online game and i lost 79-70 Defense needs to TUNED!

  • Mc979007

    The cpu run defense and run offense needs tweaking. I find it difficult to run the ball or stop the run.

  • NoisyDonkey

    EA’s Exec. Producer = Surprisingly, though, “we have engineers who have never watched a day of football in their life. We have some designers who are more of the kind of sports guys, and some who are more video game guys. When you meld all those different perspectives and those different backgrounds, I think that benefits the game,” Strauser says.

    full article here. http://www.gamasutra.com/view/news/29801/Interview_Madden_EP_Strauser_On_How_The_Franchise_Stays_Fresh.php

    I get on one hand he’s stressing the strenghth diversity has. But if you stuck my in helping to create MW4 or whatever the next hot FPS is, it’d be a disaster. Make a football game with football people…please!

  • Mutplayer06

    haha…no one hates better than pastapadre. The online king of haters!

  • http://pastapadre.com/ pastapadre

    That to me doesnt sound like a solution. Sounds like what they did in MUT with threatening to ban people.

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