Gameplay Advancements To Look Forward To In 2014 FIFA World Cup

Posted March 13th, 2014 at 11:30 am


EA Sports is facing multiple challenges by not releasing 2014 FIFA World Cup on the Xbox One and PS4 and one of them is making a convincing argument that the incoming gameplay improvements are substantial on the Xbox 360 and PS3. After selling next-gen FIFA 14 and touting enhancements that were only possible due to the new hardware now the company must backtrack somewhat in order to promote their latest effort.

Of course for those who haven’t made the jump to the new generation the improvements in gameplay, presentation, and atmosphere could prove worthwhile. EA has released descriptions of five prominent areas of advancement relating specifically to gameplay. 

World Class Control
EA SPORTS 2014 FIFA World Cup features an all-new control system which features two new mechanics: Response Dribbling and Pinpoint Passing.

Response Dribbling allows players on the pitch to turn quickly at every possible angle and still maintain control the ball. Now, when you initiate the left trigger to slow a player’s speed, you will notice greater success when trying to beat oncoming opponents. Additionally, with new flicks, dribbles, and a Brazilian-inspired skill move, it will be even more satisfying to get by just about any defender

Pinpoint Passing introduces new animations and improvements that result in a crisper and more responsive pass. From outside of the foot curling cross to more realistic clearances, Pinpoint Passing allows for a more precise experience.

Set Piece Tactics
There are multiple factors to a successful set-piece. Players are constantly moving, trying to find an open space to provide options. Now you can direct teammates to make runs to the near or far post, the edge of the penalty area, or even have them crowd the keeper to help create a screen, all using the D-pad. On the other side, defenders will react accordingly to help guard the post and potential open spaces, while goalkeepers will direct teammates to cover unmarked players.

Over-the-Back Headers
A defender with great heading ability is a highly sought after commodity. With new over-the-back headers, defenders who are able to will leap higher than the player they are marking can clear the ball in the opposite direction. At the same time, attackers can do the same in set-piece opportunities. If an attacker is able to leap higher than a defender and get his head on the ball, they will improve their chances at scoring a goal. Winning the air battle will be even more important than ever before.

New Penalty Kicks
Part of what makes the FIFA World Cup so incredible are the matches decided on penalties. In EA SPORTS 2014 FIFA World Cup, new mechanics from shot tuning to new save animations brings the intensity of the moment to life. Penalties during a match will now feature players lined-up along the edge of the box ready to react if the shot is missed. Keepers can also use Goalkeeper Antics to distract the kick-taker. These include the infamous wobbly-knees to the more comical matador and shoot-it-there motions Keepers use to throw off a shooter.

adidas Ball Physics
EA SPORTS is proud to partner with adidas to deliver the most realistic ball physics system seen in a football title. By using data collected by adidas’ Innovation Lab in Herzogenaurach, Germany, the Brazuca and other adidas balls included in the game react as they would in the real world. This includes true-to-life flight, grass friction and moisture that can alter the way a player moves with the ball.

  • Buddy Milkshake

    So basically the same game? I feel like I read these same features every year from them. I wonder who is tasked with writing press releases for EA. How many way can you write new control and ball physics year after year?

  • FightingNYGIrish

    The first point I’d like to make is that if these are the additions that EA are marketing as new features, and not you pasta just highlighting the additions, than that’s a joke.

    World class control – Oh you mean trying to box an opponent will have some success? Fixing one of FIFA 14’s “features” does not make it yet another feature. You’re fixing something that’s broken. Pinpoint passing is cool, again not something that’s marketable. You’re just adding new animations to passing.

    Set piece tactics – that’s awesome and much needed. Props.

    OTB headers – not something that should be touted at all. Defenders turn their head in FIFA when trying to head it backwards. So the new feature should be called “neck relief headers”

    Penalties – that’s awesome and will make it so much more cool and dramatic.

    Ball physics – They used this marketing trick for 14 and maybe 12. This is the Madden equivalent of taking something out and putting it in later, renaming it and calling it new.

    I absolutely loved, loved, loved WC2010 but this is not worth 60 bucks on a console I only use to play GTA on.

    • Straight from EA.

      The World Cup’s have never offered a whole lot new in gameplay over the previous FIFA. They’ve tended to be a little more wide open and accessible though.

      • Keith.

        The guy in charge (Matt Prior) also worked on the Vita and 3DS versions of FIFA, which shipped multiple years without updating anything but the box. No surprise there’s not a lot new being offered here.

    • HV

      I don’t think that’s what they mean with the headers. I understood that if one player has a higher jumping hability, he can jump from behind and try to win the ball over the other player’s body. If this is well improved, it will also lead to some fouls.

  • Anthony Suriano

    I’ve never seen a goalkeeper do a matador motion, wobbly knees, or a Babe Ruth style point to the goal. Completely pointless feature by EA. I’m sure we’ll see Iker Casillas and Gigi Buffon do this come June. Also, in the PS4/Xbox One version they made it known that more than one player can now go up for a header. I guess that’s not happening here. Now whoever jumps higher will win the ball. Who knew. And all these years I thought the player who jumped lower would win the ball.

  • mikemck09

    Sounds all good and dandy, but they truly need to address issues like the non existent fouls in FIFA 14 on current and next gen. Also the incredibly unrealistic CPU play, every team plays as if they’re FC Barcelona. There is an issue within the coding that hinders the CPU’s lack of realistic play. I can’t imagine devs trying it out and truly being satisfied by seeing every CPU attack taken within the 6 yard box and how about 90% of deflections find the feet of your opponent. Lets work on that and then worry about “wobbly knees” lol I love FIFA, but there are issues that stick out like a sore thumb which need to be addressed before cosmetically enhancing a new game. I’m not bashing the game, I adore what they do for the football (euro) community! Forza Italia!!

  • MoneyMayweather

    Suck it guys we got our own game haha suckers upgraded haha