How should companies judge a game’s success?
February 18, 2008 by pastapadre

The interview held with Peter Moore has sparked some good discussion and the reaction has been interesting to follow. One of the more frequently commented upon topics is Moore’s use of Metacritic as a major basis for considering Madden 08 to be an excellent game. While in some ways it may have been, everyone would agree that there is a lot of room for improvement in the series.
That got me to thinking. I’m of the belief that Metacritic is not the best method for determining how good a game was, how well it has been received, or what would need to be improved on going forward for reasons I’ll go into shortly. The Wall Street Journal touched on this topic with a piece about how important the scores are to companies (a great read that can be found here). What other ways could the overall success and reaction to a title be determined if not by reviews?
- Metacritic and Reviews
Metacritic grabs review scores from a pool of established sources to present a final average. In theory this should be a perfect way to compare it to other games and give a relative picture of how good it is. Unfortunately it depends solely on reviewers, most of which have shown to be unreliable in the area of sports games.
When it comes to preparing reviews simply enough time is not put into the games to complete a fair analysis. Anyone with experience with sports games knows that in many cases for the first few hours, days, or sometimes even weeks that new game can feel fresh and exciting. However then the problems start to creep in that can ruin the experience. MLB 2K7 and Madden 08 would be two good examples of that (although I was even somewhat down on Madden right away at Community Day). So most reviewers sit down with a game and play it for a few hours before writing up their thoughts.
With Madden it just simply isn’t plausible to expect reviewers to spend hour upon hour playing through one of the deepest sports games ever made while getting the review prepared and out prior to the release date. You can’t expect them to get through a ton of play now to be able to discuss the gameplay, play through years of franchise mode, play through a bunch in Superstar mode, and find other reviewers to play against online. So obviously they generally don’t reach the point where the negatives start to overshadow the positives or have an opportunity to include a detailed overview on everything included in the game.
In many cases reviews end up reading like previews with scores attached. They’ll go down the line of features but there is no way they played through Madden’s franchise mode long enough to realize it was broken and required a patch. We know they didn’t play MLB 2K7’s online leagues to find out they didn’t work. But of course both are praised within reviews for those games and factor into the scores. You can even look at MLB 2K6 on the 360, a game that froze before completing three innings rendering it unplayable and went patch-less for weeks, yet that game somehow remarkably has an average score of 64%.
That brings me to the area of online play, which as I’ve written about before is completely ignored in these games (read through that link for some good examples). The most you’ll get is a recap of the fact sheet for online and some generic comments. It’s obvious they don’t even play online given they’ve bypassed discussing broken 2K leagues or NCAA Football and Madden’s horrendous online experiences. How a full mode could be ignored in reviews and that be acceptable is beyond me.
One thing I’ve noticed with reviews in general is that the fun factor has almost completely been ignored. To me that is the most important thing in gaming yet it gets the least representation in reviews. In the end fun factor is going to be subjective yet that shouldn’t mean it isn’t considered. Was NFL Tour a deep enriching experience? No. Did it have a good single player mode? No. Was it fun as a multiplayer game? Absolutely. But if you read the reviews you’d think no one out there enjoyed the game which simply isn’t the case. When I get more play time in with NFL Tour than many of the sim games of the past year I couldn’t care less whether someone thinks the game deserves a three or a nine and I know I wouldn’t have had any idea how to label that with a score of my own.
While there are a few reviewers out there I would take under consideration, the vast majority don’t give the proper care and respect to sports games. So as a whole an average score isn’t the be-all-end-all on how good a game really is.
- Sales
Companies tend to look at sales as another factor in how well a game was received. However in many cases this may in part be attributed to the previous year’s title and the marketing push. Although still very strong Madden’s sales have dropped over the past few years. I feel that is due in large part to the shift in console generation, but it could also have to do with disappointment in the efforts of the past few years. And because the marketing varies and has such a huge effect that makes it difficult to evaluate the current year. Word of mouth takes a little while to spread. So here we have sales and Metacritic contradicting each other in the case of Madden.
- Community Reaction
Ultimately the online community represents only a small percentage of those who purchase the games but it is an important group. Some great feedback and suggestions can come from here and the more hardcore fans of the games have some insight that should be considered.
Again as time is spent with the game a lot of the time reaction starts out positive and turns negative. If all you were to read was the online message boards you’d think Madden 08 was the worst game ever made. Of course it wasn’t nearly that bad but the negativity spreads and takes over. There definitely is the sense that the hardcore group as a whole are just nitpicking whiners but given the right outlet there is the potential to turn the community into a positive. It’s also important to remember that the majority of people who are enjoying the game don’t go out of their way to post about it.
What can really be taken from the community is feedback through improved channels of communication and that is something EA deserves credit for. Whether they act on it is another story, but at least they’re listening.
- Miscellaneous
In the case of Madden you also have external events that are looked upon as representing the game. Those include the Madden Challenge and Madden Nation TV show. I’ve always felt that these represent EA, the NFL, and the majority of gamers poorly however they continue to be a success in terms of marketing. Still Madden Challenge numbers have dropped over the past few years. That isn’t likely due to the quality of the game so much as it is the environment and attitudes presented.
The companies conduct polling to get a general idea of thoughts from a wide range of people. This is one of the better ways to gauge reaction and what people want out of the game however a lot depends on how the polls are conducted. The type of people taking it will alter the results. Do it online and you’ll get vastly different responses than doing it at a Madden Challenge for example.
- Final thoughts
In the end there is never going to be a single way to determine the final worth of a game or how well it turned out. Opinions will inevitably vary because of its subjective nature. All of the factors I laid out are going to be considered in some shape or form and taking them together should give at least a general picture. But the reliance on reviewers is certainly troubling from the perspective of a fan of sports gaming that just wishes for them to improve in areas such as fun and authenticity.
So what do you think these companies should be doing to get a true feel for the games and the direction they need to go? Leave your thoughts in the comments.


Hey, Pasta. I just wanted to add that the online leagues for MLB 2K7 worked last year. We did manage to get through most of an online league before it slowly died a slow death due to the fact that there was just too many taters in the game. But the online league function worked fine for us from what I can remember.
bangpow wrote:
At least when the game first came out I know it wasn’t. It literally took about 6 seconds for a pitch to reach the plate, and adjusting a pitch speed slider didn’t fix work to fix it. There was no pitcher fatigue also. It was as if all sliders were set to 0 even if they weren’t displayed as such. Generally 2K’s leagues have serious issues at the outset and then are fixed later on.
Again, I don’t know about that either. Our APF league worked great out of the gate and I remember being some NBA 2K leagues that worked fine as well.
Maybe they do have some problems at first, but I will take a little inconvenience for a couple weeks after the game is released than not having online leagues at all.
Plus, it seems that 2K has their online league software pretty much set as it’s gone relatively unchanged over the last 3 years.
I think game companies such as EA(madden) need to wake up and actually play their own game and realize it’s not that great. As you stated, review scores are not indicative of how the game will play over a longer period of time.
As with MLB 2K7, the game was fun for about a week, then it got old in a hurry. The thing that bothers me most about madden are the animations. Do quarterbacks actually move and throw as they do in madden, in real life? Everything looks very robotic. Are there not supposed to be referees on the field? This is a huge part of the game, along with the chain-gang and sideline interaction. Yet, madden had no referees, no chain gang, and their sidelines haven’t looked that “good” since madden came out on the NES!
^basically, game companies need to wake up and quit being so full of themselves. Their games are not as good as they might think.
Mark wrote:
Valid points. But when it comes to reviews are they actually going to knock of points for things such as that? Most probably wont take it under much consideration. Those are authenticity issues that having the NFL license should only make more glaring.
I think this is just usual garbage coming out from EA Sports. The ONLY thing that spells success for them is sales. They realize that great marketing is ALWAYS better than great games, which is why 2K Sports has been playing 2nd fiddle to EA Sports all these years, and EA Sports will stick to the formula that got them on top, and that has nothing to do with gameplay.
Pasta I understand where you are coming from. You hit it right on the head when you said the critics simply dont have enough time to look over the product before deciding on them, as well as EA looking at venues (i.e. Madden bowl events) to gather feedback on the game.
I think they should look at how many returns of Madden they had, Lower sales, online message boards (what are there like 5 that seem to be legit to me), Polls on there website that are up throughout the year, and what the critics say initially and after receiving the game and playing it for about two months.
I think in this fast paced world we live in everyone wants to read a quick video and detailed write up on the game before its released so that’s what the critics and reviewers give them. They never take the time to go back and give a second oppinion of a game. And that does everyone a disservice in my oppinion.
I thought initially that Madden 08 was a good game from listening to the critics and looking at the video of the game itself, but after playing it, and not knowing they would patch a lot of the issues I was having with the game (i.e. DB’s turning on balls they could not have seen coming) I took the initiative to return it and get something else for the PS3.
It’s very upsetting to a consumer to purchase a 64.00 dollar game only to find out it doesnt play very realistic. EA needs to open up and allow for my opportunies for their producers and staffers to talk via forums @ the 4 or 5 sites that have proven to be digital sports authorities. (Ala MLB 08: The Show) Something could be learned from this first hands experience.
Just my 2 cents.
UCLA FAN!
Sales, no money no company.
UCLA FAN! wrote:
With EA Sports getting an extension to their NFL exlusivity, Madden fans can kiss their hopes of getting a great football game, goodbye. No competition=no incentive to get better.
I think you left an important component out of your discussion — Developer reactions to the product. At community day for NCAA I had a chance to speak with some of the NCAA Developers on last-gen, and they were quite candid about which aspects of the game turned out the way they wanted, and which still needed improvement. Additionally, you can tell that many of the guys who work on the game, like Ian Cummings, have passionate feelings about the game and what their overall goal is in terms of the end-product. Many of these guys play the games themselves, and they know when it turned out well and when it didn’t. There are a few times when there is a disconnect between developers and fans in terms of specific features that people want or how they’re reacting to them, but generally the guys making the game have a pretty good feel for whether it’s a great game or if it’s mediocre. They also have a better understanding of what kinds of time and resource constraints the team was working under, or where each year’s specific title fits in the overall plan for development that may span several years.
In the end though, I don’t think there is any single measure. Rather, I think it’s probably most accurate to have a combination of ways to measure quality, which would include some component of everything you listed above.
all this comes into factor depending if the company(EA) is backing the company reviewing the game Cough(ign) a website like operationsports gave them the right review it deserved..a 6 but it goes into factor when you have gaming companies scared to give reviews true reviews because they are scared that they wont get free t-shirts or walkthroughs anymore from ea..Ask ign and gametrailers who does nothing but praises them..once you cut that out? you will get the right reviews cause gamers know games not sell outs.
o’rly wrote:
I don’t necessarily agree with that though. At least in the case of the big websites. Both sides need each other there. Maybe thats the case with lesser known sites but ultimately then the fault would fall on them. I mean it isn’t as though they lost access to NBA Live 08 when Live 07 got a 59 Metacritic. EA has actually even been publically praised for how they don’t pressure websites or try to exert influence on them. BTW OS gave the game a 7, not a 6.
All EA needs to do is get back to the basics that made Madden the best franchise ever on PS2 from 01-05.
Online play is fun sure, but guess what? not everyone likes to play Online. Madden on 360/PS3 seems to be all about online play and its lame…
1. Fix franchise mode.
2. We should be able to edit 100% that mean BRING BACK EDIT PLAYERS POSITIONS!!! something so small is so important.
3. I said it before, EA need betters testers. Madden 08 was just one HUGE glitch.
pastapadre wrote:
then with that being said that all together proves that these gaming sites dont know what they are doing and need to stop because basically ign and game trailers almost give this game a a call of duty 4 number rank when basically it should not have even went through the factory knowing all those glitches were there..someone slipped up pasta..someone
game play wise? apf 2k8 was a better game at gameplay then madden presentation wise a better game all together a better game than what EA produced now people can argue with me all they want the proof dont like when people at EA cant get that right AT all..it speaks volumes.
How about using common sense?
When Madden 08 was released, all of my friends could pick up a controller, play the game, and within minutes take notice of the many shortcomings and come to the quick realization that Madden 08 was not a good game. Poor presentation, bland announcer, shoddy gameplay, no referees, uniform inaccuracies…the list has been posted over and over.
Peter Moore needs to trust his own judgment, engage the community, and not lazily lean on Metacritic and sales figures. (Madden is the only NFL simulation game. Of course it’s going to sell a lot of copies.)
Now is Peter Moore’s chance to make a difference.
I agree with your article. I know I normally base my purchases off of what a review states. Granted I probably would have bought madden 08 regardless, because I am a football fan, but there is now way madden deserves the high scores it received, and based on you interview with Mr. Moore last week I am very concerned with next year’s addition.
Madden had a lot of flash this year, but after putting in serious time like probable everyone that comes to this and other message boards, it was obvious that Madden really lacked substance. And if not for roster updates the game would have been unplayable after week 8 of the NFL season.
I still cannot believe that EA continually blows simple things in the game such as uniform accuracy. That was unacceptable. And for Moore not to know that proves he doesn’t monitor madden. He monitors sales.
As an NFL fan this is the only game I have. And for a Football simulation to have so many unrealistic issues is terrible. What I see is EA trying to be too inclusive. They don’t want the game to be so accurate that it excludes the “casual gamer” but because of this mentality EA in the long run continually eats away at their base, the true football fan.
I would love it if they actually mad a true simulation game where strategy, execution, football knowledge and stick skills were required, where you failed 99% of the time on 4th and 15 from your 10 yard line, where a 3 man rush allowed an offense to pick apart a defense because the QB had all day to scan the field, where a speedy 4th string WR was not the most deadly player on the field.
I think if they made a game like this it would be huge. Just look at the real numbers for the NFL, they increase every year; I think Madden could do the same.
Late.
It always cracks me up when I see posts like this. The bottom line to ANY game is gameplay, the rest is window-dressing. The fact that people constantly point out the lack of referees and uniform inaccuracies as “problems” never cease to amaze me. Yes, they can be annoyances, but it’s not the #1 problem. I mean, if Madden 2009 were to introduce refs on the field would that solve the problem?!
As with all things, everything revolves around money. It’s just the way it is. I’m amazed that people would even begin to think that EA should have some kind of altruistic “for the love of the game” type of mentality. “Yes, we lost profits this year because we hired 100 developers so we could have accurate uniforms and referees.” That’s utter nonsense. The bottom line is they add features that will be well-reviewed by the masses and the gameplay will be just good enough to encourage the year-to-year buying by the public.
Really, don’t blame EA. Blame EA for doing such an excellent job at creating a monster franchise. Blame the NFL for allowing EA to buy an exclusive license. Ultimately, however, blame yourself for buying their crap every year (especially when the majority of the posters on these sites would be popping wheelies if they got such arcane things as Randy Moss’ shoelaces right). It’s like you all want to play Madden NFL Dress-Up.
Craig wrote:
I can understand that feeling concerning people who take it to the extreme. However the NFL license exclusivity is supposed to provide benefits such as working more closely with the NFL to add authenticity and accuracy (uniforms, playbooks, ect). If that isn’t being done its a problem. The biggest problem with the game it certainly isn’t, but that doesn’t mean it shouldn’t be addressed.
When 06 had the Seahawks logo at midfield pointing the wrong direction, teams on the wrong sidelines, the Hawk on Holmgren’s hat pointing the wrong way, and the wrong road uniforms that stuff irked me enough to sour the experience. Did that directly affect gameplay no. But the overall experience it did.
Well, that IS embarassingly sloppy. Most of what I refer to is my annual trip to the OS NCAA forums and the majority of posts regard things such as Tennessee wearing the wrong colored shoes this year. The moral outrage!
Craig wrote:
pasta will be nice with comments like this im gonna say its stupid and ill tell you why.
no.1 if you dont like quality in a game? then EA is there for you. but for anyone else who does not like to be ripped off? you want quality. you pay $60 to have WHATS in the game. not trash not sound effects when you throw a ball. thats dress up? its called doing the job the right way and when you dont and you have all the buttons plus it makes you as a company look like an Ass. which is just what moore said in so many words when pasta talked about the uniform errors. its lazy and thats why EA is hated the way they are and basically thats why i stopped buying their products along time ago and went to 2k and infinity ward. and halo 3 and stuff. like i said before that comment lacks logic buy a car with nothing its advertised for? be a smart consumer
two things
1. i’m very concerned w/ moore’s comments and using metacritic as a measuring stick.
2. metacritic swhouldn’t use fluff sites that only review about 2% of released games. I would like to see metacritic add the total number of reviews and take that into account since madden would have probably 5 times the reviews as say flat-out would get for example - with that comes the 10/10 or 100% scores that really skew the madden scores. An honest score for madden 08 would be somewhere just under 8
many of the reviews are taken from sites that don’t really give an ass
Here’s the equation for you: EA’s game stinks and yet people buy it anyway. So, where’s the impetus for EA to stop being lazy? Again, they’re not going to do it out of the goodness in their heart.
Craig wrote:
You’re missing the point. It comes down to this:
1. The uniform problem is often cited as an example of a simple detail that Madden doesn’t take the time to get right.
2. When passionate fans play their favorite NFL team, and the uniform is wrong year after year, it’s just plain annoying.
Pasta,
I wanted piggyback off of what you said about the online communities and the feedback that we provide. The next time you conduct an interview with someone at EA, could you ask if the feedback, wishlists, and suggestions really make an impact on the game. And if so, how much?
Typically, I wasn’t someone who often visited forums and the like. But I’ve been keeping up with EA’s Madden forum since 2008 came out and I often see really great ideas/suggestions there. However, most people online are under the impression that EA doesn’t listen seeing as though hardly any of the ideas make it into the game. If EA implemented a portion of the ideas from the community, we would already have an awesome football sim.
metacritic ain’t that bad. it’s a collection of all the reviews. whats bad are the reviewers not being honest or as knowlegable about what should be in the game…
I have been in an online madden league (NFLFans) for Xbox 360 since the day Madden 07 came out. We are now midway through our 12th season.
Now jumping to a main issue I can bring up for the 32 of us in the league, that not many people probably know about. EA decides to take steps back every year for online.
Madden 06: EA Locker with spawn game feature and the ability to share your franchise file. (scrapped after one year)
Madden 07: LIVE Opponent, gives you the ability to play games witha friend using your own custom rosters, and Franchise games with friends (scrapped after one year)
Madden 08: ability to bring custom teams online….with big problems….no player stats at all at the end of the game, and you also can not see the names of the opposing players.
This is just unacceptable, on top of the fact that people who want a good online league experiance are already forced to pay a 3rd party site (Leaguedaddy) to run a league successfully.
“If all you were to read was the online message boards you’d think Madden 08 was the worst game ever made. Of course it wasn’t nearly that bad but the negativity spreads and takes over.”
I know that you are not a big fan of the game but i think you are being too kind. When it is nearly impossible to run an offense from under center, i am really not sure what kind of reaction could be expected. When over 50% of the games end in a D/C, how should people react? When an effective strategy is literally closing your eyed and throwing a high pass, can EA really think people would be happy?
Madden 08 may not be the worst game of all time, but comming from a legendary franchise, it sure feels like it.
Nice write-up Pasta, but this is all academic. It wouldn’t really matter if review sites gave Madden the poor scores it has deserved - Madden sells like hot-cakes, even if it hasn’t been selling as well as EA have expected. For a publicly-listed company, this is all that matters. Sales matter a billion times more than the Metacritic scores.
The only reason Peter mentions metacritic is because it’s a quick comment to hang his hat on; the game can’t be so bad, because it scores well. If the metacritic rating for Madden 08 was 65, he would have just used sales to make his point, with a line like “the ratings were lower than we expected, but we believe that the strong sales show us that the gamers are enjoying the new relase of Madden as much, if not more, than they ever have”.
As others have said, lack of competition assures EA will continue to move a ton of copies each and every year, regardless of any new features. The key for them is providing enough gimmicks to draw in new gamers, or those people who don’t buy the title every year. The majority of these folks aren’t going to be drawn back to the Madden franchise by increased realism, deeper franchise mode, etc. They are going to be drawn back (or so EA hopes, at least) by comments EA have made regarding making the game easier and more arcade-y feeling.
I mean, the majority of folks with Madden 08 (not to mention reviewers) probably didn’t even notice that the fumbles or ints were out of wack, or that franchise was broken. The kind of people who gripe about these things on forums and websites make up such a small percentage of buyers that EA really couldn’t be too concerned about it.
Pasta,
The issue with EA next-gen sports games is that they arent better then current-gen other then the graphics. Go back to the 06 releases of EA current-gen sports games and compare them to 08 next gen releases and ask yourself have the games gotten better or worse:
NBA Live: This is a lost(expletive)cause…
Madden: Solid game, lacks polish/presentation and hurt by bugs and glitches. This is no longer a yearly must have. Sad but true.
NCAA Football: Great game that could be a Super game but again lacks polish/presentation and hurt by glitches.
NHL: Took huge strides in 08. Best EA sports this year.
March Madness: It’s decent. Lacks polish and presentation. Does this sound familier???
Nascar: Took big steps backwards from 06… Why get rid of the 06 features, that was your best effort to date..
FIFA: Solid game every year.
Tiger Woods: Slightly better then last year. Might want to add the rookie tour next year as well as more cources.
lol madden 08 is a great game you are all haters and if 60 bucks is such a huge purchase for you
stop playing games go back to school
u welfare mofos lol i spent 60 buck and was disappointed lol
what a bunch of sad mofos you guys are.
EA 4EVER
cant wait to buy madden 09
maybe ill buy 2 just so i can own a mint condition unplayed madden lol then i can cry about 120 dollars ahahahahaha
smacdady PS3 wrote:
Gentlemen, I present to you exhibit A.
Here we have that very guy/girl who has no clue that there is not 18 fumbles or 10 picks thrown each game during the NFL regular season, and has never played a franchise mode and so isn’t aware of the game-killing bug in that, either.
Thanks for your “valuable” input sir/madam/child, now go back to picking off Peyton Manning 14 times with your Miami Dolphins secondary.
Here is the issue for me. When Mr. Moore was pressed or is pressed regarding certain issues he reaches for the metacritic rating constantly. Now Pasta as you said the developers probably don’t play deeply enough into the game to know that there are issues. My question is simply shouldn’t they? I mean they have it from scratch. Is there really any excuse to put out any game with entire modes unplayable? Also is it just me or are we seeing a record amount of glitches in next gen games. I mean these things simply did not happen on older systems when there were no such things as patches. I mean granted maybe its because technology is better and there is more packed into a game that will slip through the cracks. COULD it be however that with the advent of patches developers have gotten perhaps lazy with quality control and maybe realise there are issues but to meet deadline they say “what the hell lets get it out the door and fix it later via a patch.” I mean its a double edged sword.
I just feel when a companies message boards are on fire with angry customers regarding any title its unfair to say well we had our highest metacritic rating. Bottom line, so what 99% of gamers could really give a hoot about that if the games are unplayable and just not good.
Believe me I want to purchase MLB 2k8 for example but I’m wary. I’m wary because there were game freezes. I’m going to wait this time till friends get it and then make a decision.
(Until Madden steps it up) I am officially a Call of Duty 4 head… Also call of Juarez, until EA step it up I will completly ignore them on the NFL side… College is cool, but the only play is scary. I never played any gun games until 2008, ive had my 360 since 2006… So w/ that being said, the gameplay sux and I will not buy them
Thanks EA (MADDEN), now I like shoot em up games
The other games you guys speak of have much longer development cycles than one year (yes, a lot of this code can be re-used, I admit). Also, games of long ago weren’t nearly as complicated.
As it stands now, you have the need to add bigger features in a shorter time schedule - you have to pick and choose and take shortcuts (hence the bugs we continually see every year). I wouldn’t say the developers are lazy, I just think that it’s a time vs. money vs. bang for the buck type of thing. A 2 year development cycle would probably create excellent games, but the user base would be screaming for their updated versions and revenue would be cut roughly in half.
Someone wrote here Madden is all about online play.
Are you kidding?
This game is mediocre, at best, online … and probably worse.
I’m sorry, but Peter Moore is full of crap on this Metacritic thing.
If I had to guess, 20% of people who own next-gen Madden (hardcore players or not) like it. 30% tolerate it (I’m in that group), and 50% outright hate it.
There really isn’t a lot to like about next-gen Madden.
Features: C
Graphics: C-
Glitches: A+ (game is filled with them)
Online stability/connectivity: D
Online features: F
Offline franchise: F before patch; D after (because it’s too late for many)
This is a very, very broken game no matter how these corporate heads spin it.
I know Pasta is in the uncomfortable position of having to be diplomatic with these putzes, but even he knows what a piece of crap Madden is. How do I know? He’s on my buddylist and I’ve never seen him play Madden once since week one.
FIX THE GAME!
MAKE IT FUN AGAIN!
lol
u life losers are awesome
fumbles are u mofos so poor u cant download the patches lol
serious u losers need to go back to school to be able to get better jobs
smacdady PS3 wrote:
Once again, thanks for your valuable input. The patch did nothing to improve a majority of Madden’s issues, but thanks for stopping by.
It’s not about money for 95% of the folks here I’d imagine. I can’t imagine anyone who has a next-gen console would be all that concerned about shelling out money for a game. The only people that are concerned about money is the folks at EA who see their sales dropping despite being the only show in town.
smacdady PS3 wrote:
you just really show how immature you are and you add nothing to this website.