Archive for the ‘UFC’ Category
  • A look at Career Mode in EA Sports UFC 2
    Posted February 18th, 2016 at 8:45 am 4 Comments »
    A new developer video went out today that goes through many of the improvements that have been made for Career Mode in EA Sports UFC 2, before transitioning to a description of the game's Online Championship Mode. Career Mode Having a solid training camp and team to work with can help you win your next fight. Prepare by balancing your regiment to gain the greatest edge without risking injury. For the first time in a UFC game, create a female fighter and guide them to UFC greatness. Fig...
  • Your thoughts on EA Sports UFC 2 coming out of the beta
    Posted February 8th, 2016 at 1:30 pm 1 Comment »
    The beta for EA Sports UFC 2 provided ample opportunity for those participating to get a feel for the game which is now just over a month away from releasing. Anyone not able to be a part of the beta can check out the highlight reel video, set of full gameplay fight videos, and the Press Row Podcast all about impressions of the game. Vote in the poll below and leave any additional thoughts on the comments: how do you feel about EA Sports UFC 2 following the completion of the beta period? ...
  • EA Sports UFC 2 full fight videos
    Posted February 6th, 2016 at 1:00 pm 3 Comments »
    To go along with the beta highlight reel and the lengthy impressions discussion on the Press Row Podcast, here are some complete fight videos from EA Sports UFC 2. Though everyone was still trying to get the hang of the controls and functionality present, these examples from online fights do a pretty good job of showing the different gameplay related aspects and new features in the sequel. (more…)...
  • Press Row Podcast: EA Sports UFC 2 Beta Impressions
    Posted February 5th, 2016 at 2:15 pm 1 Comment »
    The one week beta for EA Sports UFC 2 provided ample opportunity to get a feel for what's in store with the product that will be releasing on March 15. After a disappointing first effort there's reason for optimism with the sequel based on gameplay improvements, Practice and Skill Challenges meant to make the game easier to learn and improve at, and even the new Ultimate Team mode which has a different model that's been built for an individual sport. In this new episode of the Press Row Pod...
  • EA Sports UFC 2 highlight reel
    Posted February 3rd, 2016 at 12:00 pm 2 Comments »
    With the EA Sports UFC 2 beta about to come to a close I put together a highlight reel of some of the best moments from my online fights completed throughout the beta period. Please enable Javascript to watch this video...
  • Opening some Ultimate Team packs in EA Sports UFC 2
    Posted January 30th, 2016 at 2:00 pm 2 Comments »
    Ultimate Team mode in EA Sports UFC 2 is naturally quite different than those found in the publisher's team sports games. In UFC, you're working on building up your stable of created fighters, which means packs contain attribute boosts, perks, and moves rather than trying to obtain real-life fighters. In this video the Middleweight Starter Pack is opened, the different types of packs available to purchase are browsed through, and then two Premium Packs, one Middleweight Pack, and a Fight Nig...
  • Lengthy EA Sports UFC 2 stream focused on Ultimate Team and gameplay
    Posted January 28th, 2016 at 7:30 am 3 Comments »
    The closed beta for EA Sports UFC 2 opens up today and in advance of that the publisher held a live stream to go over the new Ultimate Team mode, which was detailed thoroughly yesterday, and feature stretches of gameplay. The audio from creative director Brian Hayes and UFC flyweight champion Demetrious Johnson was out of snyc but it's an informative look at a few elements of the upcoming game that runs for over two hours.  (more…)...
  • Much more on EA Sports UFC 2 Ultimate Team
    Posted January 27th, 2016 at 12:45 pm 1 Comment »
    Details and a new video released today have gone further into detail on how Ultimate Team will work in EA Sports UFC 2. The mode features "teams" of up to five fighters in different weight classes, coins to purchase packs containing special items boosting fighter performance, and customization to improve and alter moves and attributes. There are components of both online and offline for playing the mode. (more…)...
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