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Rouchicus
08-21-2009, 09:18 PM
Code of Conduct :

We expect all players to be respectful and show good sportsmanship to other players. We must keep in mind that this is a game and ultimately it's about having a fun and developing new friendships. We expect everyone to be competitive and do whatever it takes to win, but within reason and the confinement of the rules. Our goal is to have a clean league that is as close to the NFL demonstrate sportsmanship. It is not about GLITCHES AND CHEATERS.

GENERAL RULES

1. All-Pro Difficulty
2. 11 Minute Quarters
3. 2 games a week
First game of Week: Sun - 12am EST(midnight) ---> Wed - 11:59pm EST

Second Game of Week: Thurs - 12am EST (midnight) ---> Sun - 11:59pm EST

All times Eastern time zone

PLAYBOOK RULE

The playbook rule: A thread will be created where each team will post its Offensive and Defensive playbook. Each team will be allowed to switch playbooks once during the season (once for Offense / once for Defense) at anytime during the season prior to Week 10. In adhering to the "sim" nature of our league, we believe playing with a set playbook, makes it more possible to properly strategize against a team / rival / for a big game, in dissecting tendencies of a team, and personnel usage. This was not intentioned to be an obstructive measure. In addition, practice mode is a great tool to further familiarize oneself with their playbook of choice, and being well versed in situational playcalling. I've spoken to most owners on this before further thinking out the merits of it, and we feel it will to be a valid step in making our league more "sim".

COURTESY RULES:

1. Allow your opponent a couple of minutes to set his depth chart and or audibles
2. Some of us have babies/toddlers we must watch while playing(wife law: you have time for madden, you have time for baby) if your opponent pauses the game, give him a few minutes as he may have to tend to something, be it a baby, the doorbell or dinner acting up


Depth Chart Substitutions:

Player substitutions may only be made at the beginning of the game, halftime and Kick Offs. NO player may be moved from the position he plays to different position, with the following exceptions:

• LBs can play any LB slot (OLB, ILB, and MLB) and DE in nickel, dime and quarter packages
Exception: there are certain LB(s) and DE(s) that are "tweeners" and they may be use in those positions.
For example: DeMarcus Ware of the Cowboys is listed as a LB, but could be a DE in their 4-3 look. Use good judgement on this.
• CBs can play any CB slot (LCB, RCB)
• Defensive linemen are interchangeable
• FS/SS are interchangeable
• TE can play FB, IF he routinely plays that position in the NFL. Use good judgment on this.
• WR: CANNOT be put at TE and RB Your 1 WR can only play the 1 or 2 hole. You CANNOT put your 1 WR in the Slot in the depth chart. You can change him in packages.

Keep in mind that the following are excusable if it is the end of the game and you are running a hurry up offense.

Examples:

**A WR /TE may not become the ball carrier on a play out of the
backfield. Unless it is from the Wildcat Formation.

**A WR/TE may not run routes out of the backfield on a pass play. If you audible to a play that puts a receiver at FB for example, you must hot route him to stay in and block rather than run his pass route.

**If an audible is called in which a WR is moved to a TE or RB positions you must hot route them to block. THEY CANNOT GO OUT into the pass pattern/pass route.

** If an audible is called in which a RB or TE is moved to a receiver position, they may run routes or block.
You can use the offensive sub packages as long as it is not violating the TE/WR sub rule. Examples:

In a bunch formation or 4 or 5 WR set, you can sub your TE with any player allowed in that package( i.e. WR, RB etc.) If you audible to I formation, goal line, 3 wide or two TE set, and your receivers are now lined up at TE or RB, they are not eligible to go into the pass pattern/pass route. Again they must be hot route to block. You can run the ball but he must stay and block. If the WR is at RB and you have a running play in which they get the ball, it is not allowed. You cannot sub a WR in for a TE in any base formation not first (1st) TE or Second (2d) TE. You can sub the WR in for the TE in trip and bunch packages if allowed. If you want more speed on the field run 3 wide or 4 wide sets.

• KR and PR cannot be a starting player unless he is normally the return man. For example: Marvin Harrison does not return punts or kicks. If they don't do it in the NFL, they don't do it in our league.
Package formations are ok, since it's in the game. However, if you are found changing around players in your depth chart that violate these rules, you will be warned and subject to league penalties. Also if you are found using package formations to just gain an advantage over the defensive AI (i.e. putting a WR at TE or FB) then you will be subject to league penalties.

Offensive Game Play Rules:

This section is about the specific nuances of game play. Remember "sim" football is the name of the game – if you wouldn't see it in the NFL on Sunday, do not do it in this league.

1. Running Out The Clock/Draining The Clock: Can only be done with 3:00 minutes left at the end of each half.

2. No Huddle: You can huddle whenever you want inside of 2:00. Outside of 2:00 you can no huddle once in a while to try to catch the defense off guard. Don't make it your base offense.

3. Fourth Down Rule: You make "go for it" on 4th down in the following situations:
• 4th and 5 or less on or past the 50 yard line
• 4th and 3 yards or less on or past the opponents 40 yard line
• If you are in the Red Zone, (on or inside your opponents 20 yard line), you can do what you want.

******Otherwise you must punt or attempt a field goal.********

4. Audible: You are allowed to make 2 audibles and 2 formation changes during the play.Once you have made an audible or formation change you must wait for the defense to set before snapping the ball.

5. Motioning: You can motion a player to check the coverage, but you may not continue to motion a player to gain advantage in the route.

6. Goal Line Formation: Goal line formations can only be used in short yardage situations and on the goal line.

• Short Yardage: 1 yard or less on 3rd or 4th down
• Goal Line: Within the opponent's 10 yard line

7. Quarterback scramble: Your QB cannot drop back pass 10 yards to pass the ball.

8. The Double Pass and any other trick plays are only allow twice per game. Trick plays are not to be bases of a player offense.

Defensive Game Play Rules

1. Pre-Snap Movement of Defenders: All shifts are allowed ( LB, DB, DL)
You are allowed to move your DE outside the tackle as long he is no more than a shift or the TE position.

You are allowed to manually move any player on defense, but you cannot move your defensive lineman "back" off the line of scrimmage until after the ball is hiked.

2. Manual control of players after the snap: You are allowed to take control of any player

3. Defensive Play calling: We would like everyone to keep the defensive play calling realistic.


**Quarter defense is only allowed in 3wr or more set or 2 or 3 down of more than 10 yards. You may use a pass defense late in games when it is definitely a passing situation**

You must call a Defense against an Offense, i.e. no FG defense, etc.

Again, we are trying to simulate the NFL, so if it is not commonly seen in the NFL, it should not be seen in our league.

End Of the Half Rule:

If in the last 30 seconds of the first half you are in your opponent's territory (past the 50 yard line) you may go for it on 4th down (no matter the distance).

Fourth Quarter Rule:

1. If you are down by more than 3 points you may go for it anytime during the fourth quarter (if you are on or past your own 45 yard line), otherwise you must punt. Once you have taken the lead or tied the game, the normal league rules apply.


2. Within the last 3 minutes of the game a player can do whatever it takes to secure the victory as long it does not violate standard league rules.

Example: If a player has the lead and has a 4 and 1 on their own 20 yard. They could go for it to secure the victory.

If they are down by 1 point, they could go for it.

No Huddle can be the base Offense

Blow out Rule/comeback:

If you're down 30 points going into the 3 quarter you may "go for it" on 4th down until you are 14 points down or you enter the 4th quarter at which time the 4th quarter rules would apply.

Special Team gameplay rules

1. Onside Kicks: One onside kick is allowed any time during the game with the following exceptions:

• If you are up by 14 points or more ( Not Allowed)
• And not trying to run up the score (Not Allowed)
• If you are down more than 21 points starting the 2nd half, you may onside kick as many times needed to pull within 7 points or less. This would also apply if you are still behind by 21 points starting the 4th quarter. (allowed)
• 4th quarter rules would take presence within the last 3 minutes of the game

Please remember the sportsmanship rule, so the onside and bloop kicks are not to be used in an effort to run up the score. If you have not used either it does not give you the right to use it for that purpose. If we find out that was your purpose we will forfeit the game.

2. You may fake punt once a game at any time.

3. Fair Catch Interference- intentionally running the punt returner into the defender to cause a penalty is not allowed.

4. XP and FG- The defense is allowed to move their players as long the player does not come across the line of scrimmage.

Rules Concerning Disconnects

As we all are aware of, this game is hosted on EA servers, which over the years have proven to not be the most reliable. These are the rules concerning disconnects.

1. If you and another player disconnect before halftime, both players must replay the game.

2. If you for any reason disconnect after halftime, then you are at the mercy of the other user. Meaning it is up to the person WHO DID NOT disconnect to allow a restart or not.

3. Disconnects are not allowed against the CPU for any reason. If you do disconnect from the CPU opponent then your BEST option is to sim that game. If you do however play the game again and another disconnect occurs, then the stats for that game will be thrown out. If you continually disconnect from CPU games it will result in a permanent ban from the league. This league is full of grown men, and if you take a loss, we expect you to take it like a man.

Demonstrate Sportsmanship and make this league an enjoyable experience for us all

WrightNReyes
08-23-2009, 03:27 PM
Question on the disconnect rule. If there is 2 minutes left in the 1st half and you're beating your opponent 28-7 or something like that and they quit then you have to start over?

Obisan
08-23-2009, 04:08 PM
Quick question about the quarterback dropping back. Scrambling around is fine and dropping back in general is ok. Just not the 2003 dropping back 45 yards with Vick and still being able to chuck it 65 yards?

ARSENAL
08-26-2009, 04:18 PM
Why are there so many rules ? Cant we develope our own strategy and plays to win games ? Thats the advantage of playing the game and not just hitting the simulate button.

Also, players in different positions have different advantages and depend solely on the strategy of the owner. A player in the NFL is only limited by his coach and depth chart to where he can play. The same should be seen here. Older corners move to the SS/FS position and larger linebackers move to the DE positions. These moves are apart of the game and apart of every owners strategy. To limit this would take away from strategy, limit players contributions, and take away from the power that owners/Coaches are supose to hold over their depth chart.

WrightNReyes
08-27-2009, 09:58 AM
I'm just being honest but I don't think anyone is going to be following most of these rules.

Rouchicus
08-27-2009, 10:07 AM
Which is why we depend on the owners who do remain faithful to the rules to reports users who abuse the rules and they will be punished.

jasn
08-31-2009, 02:54 PM
the rules are there so the game is played like real football.. most of them are to avoid exploits and money plays that have a high chance of beating the AI in the game..

And i personally hate it when someone is up by a TD or 2 and come out at halftime and onside kick.. that would probably never ever happen in the NFL. I like the rules, none of them affect the way i play.

ARSENAL
09-04-2009, 11:54 PM
I could certainly agree with the onside kick at half rule.

I guess there are just some rules that are obvious and others that are forever borderline.

:)

Ndjansy
02-05-2010, 03:39 AM
NEW RULE - Abusing the AI through the use of playaction is not allowed. Specifically by continuously going on bootleg PA fakes on 3rd and long.

Brownss4Eva
02-05-2010, 10:42 AM
So basically we cant run bootleg playaction plays?. Or you just mea we can run the bootleg playaction play but we just cant scramble after if thats what you mean i like. Also WR screen rule should be in there if you call a screen you have to throw the ball right away not move left or wait 6 seconds for all the blocks to set up BC thats abusing the AI as well. just a taught

joseph
02-05-2010, 11:46 AM
I agree because the PA holds the linbackers in and blitzers go to tackle the running back when there is no way they are running.

pbates86
02-05-2010, 12:13 PM
Thats where play recognition comes in. Players with higher play recognition won't bite on playfakes as hard.

joseph
02-05-2010, 12:21 PM
Thats where play recognition comes in. Players with higher play recognition won't bite on playfakes as hard.

Key word there is "As Hard" they should not bite at all.

pbates86
02-05-2010, 12:29 PM
Forget I said "as hard". Some defenders don't bite on the RB at all.

I'll just say this: I've been sacked on a PA rollout enough times to not think of it as an exploit.

uMad Cuz uBad?
02-05-2010, 12:39 PM
its about scrambling when there is no need to scramble

Dash28
02-05-2010, 12:49 PM
I agree because the PA holds the linbackers in and blitzers go to tackle the running back when there is no way they are running.

PA is for LBs and safetys to bite. Its a respect to anticipate the run and thats why Manning is so good at PA. It also works best when you keep pounding the ball then come with a PA but if you have a QB thats rating 58 at PA then it doesn't work so efficient. PA doesn't work all the time but it does depending on what the defense brings but it doesn't abuse the AI unless you scramble. I think Ndjansy is pointing out don't do the bootleg PA on 3rd and LONG because who in the hell does that?? 3rd and short is fine.

Dash28
02-05-2010, 12:51 PM
Forget I said "as hard". Some defenders don't bite on the RB at all.

I'll just say this: I've been sacked on a PA rollout enough times to not think of it as an exploit.

It really isn't. The only time it abuses the AI is when defense is in zone coverage and your TE goes right by the defender that stays in flats and doesn't move but other than that its pretty fair because i picked it off quite often on bootlegs. You just have to counter right when you think its happening.

Brownss4Eva
02-05-2010, 01:19 PM
im confused now i think you should be allowed to run play action bootlegs if im setting you up by running the ball then why not?, I thought this rule is for after you run playaction bootleg you dont keep running to the left or right until someone opens up.

pbates86
02-05-2010, 01:27 PM
im confused now i think you should be allowed to run play action bootlegs if im setting you up by running the ball then why not?, I thought this rule is for after you run playaction bootleg you dont keep running to the left or right until someone opens up.

But that happens all the time in real life.

Brownss4Eva
02-05-2010, 01:29 PM
i run the ball 40 times you better believe its tro gain advantage in playaction plays i know some guys dont use them but i do and to be honest i will continue to do so. I dont abuse the AI in it what some guys do they just keep running left ror right towards the sidelines and the DB or LB just stops and lets wr get wide open im all for eliminating that but regular playaction the desined play i will use that play to keep you honest thats why i run the ball 40 times a game. To gain advantage in PA

Brownss4Eva
02-05-2010, 01:33 PM
But that happens all the time.

Well keep an eye out for it and that should be limited in that im all for the rule. But to stop playaction roll out play you bet your ass im using it 5-6 times a game. Im a runner and thats my baby that keeps you from blitzing whole damn team

Brownss4Eva
02-05-2010, 01:43 PM
i just dont see this being a problem. Peace

Ndjansy
02-05-2010, 01:57 PM
I said DO NOT abuse playaction bootlegs on 3rd and long meaning 3rd and 8 or so on .... This rule was not intended to call into question the use of PA rather its abuse on long down and distance situations where the AI doesn't seem to account for down and distance. Again it's to deter from the abuse of the play in unrealistic situations.

joseph
02-05-2010, 04:42 PM
I was always looking at in in a third and long situation. I have no problem with it otherwise I should have been more specific when making my comments.