Ndjansy
08-23-2009, 03:57 PM
SALARY CAP / FREE AGENCY SYSTEM
Our league will employ a salary cap system to manage team rosters and the free agency periods. The salary cap is a limit on the amount of money / points, a team can spend on player "salaries". The limit exists as a total limit for the team's roster. In our league the system was the best fit to address / simulate the annual movement of players between teams (free agency) and the promotion of parity between teams. Our cap system is a point based system, where the total number of points of a team or cap number will be the sum of all player points, based on their value. (position, and overall rating). The league will have an annual ceiling cap number teams may not go over. There in lies the management skills and differing philosophies in managing rosters.
The annual league cap number will fluctuate mostly up every year. This cap number will be compiled assessed before off-season free agency hits. I do not want to set a final number or percentage on how much the cap will change as I believe each year is different from another. The cap number will most likely increase yearly as bidding wars will cause players to receive higher point value totals than the norm. Once a trend starts to develop from year to year, then the commissioner's office will revisit, obviously taking all owners' insights into consideration. I would like to stress that this IS NOT A FINAL ruling on all procedures regarding free agency, but it's a start to build off on.
This year's annual league cap number will be at 300.
We have compiled each team's opening day cap number based on opening day rosters. Those numbers will be listed in an attached thread. Although your team's initial cap number has been compiled, it will be your responsibility to update your cap number as roster changes are made. You will be required to list your cap number in your team sig bar. Random checks will be made throughout the season to verify teams are abiding by the guidelines. Repeat offenders will be disciplined through rescinded draft picks or expulsion. Players do not have the same value according to just their OVR rating. Obviously QB are more valuable than G. This is an endless debate in terms of what player position is more valuable than the other. Obviously if you're a defensive guru, you will value defensive players more than offensive, and there are always players which prove exceptions to the rule, the superstars. This will be illustrated in free agency when teams will have bidding wars over the services of superstar talents. There are many differences of opinions and varying schools of thought on this issue, so the system has been devised taking into consideration the NFL pay scale, number of elite players per position in the league, importance level. Here are the player point values per position per overall:
95-99 OVR
• QB --> 15 pts
• DE --> 14 pts
• T --> 13 pts
• CB --> 12 pts
• HB --> 12 pts
• WR --> 11 pts
• DT --> 10 pts
• LB --> 9 pts
• TE --> 8 pts
• S --> 9 pts
• C --> 7 pts
• G --> 7 pts
• FB --> 6 pts
• K -->3 pts
90-94 OVR
• QB --> 13 pts
• DE --> 12pts
• OT --> 11 pts
• CB --> 10 pts
• HB --> 10 pts
• WR --> 9 pts
• DT --> 9 pts
• LB --> 8 pts
• TE --> 7 pts
• C, S, G --> 7 pts
• FB --> 5pts
• K --> 3 pts
84-89 OVR
• QB --> 11 pts
• DE --> 10 pts
• OT --> 9 pts
• CB --> 9 pts
• HB --> 8 pts
• WR --> 8 pts
• DT --> 8 pts
• LB --> 7 pts
• TE --> 6pts
• C, S, G --> 6 pts
• FB --> 5 pts
• K --> 2 pts
78-83 OVR
• QB --> 10 pts
• DE --> 9 pts
• OT --> 8 pts
• CB --> 8 pts
• HB --> 7 pts
• WR --> 7 pts
• DT --> 7 pts
• LB --> 6 pts
• TE --> 5 pts
• C, S, G --> 5 pts
• FB --> 4 pts
• K --> 2 pts
70-77 OVR= 4 points
59-69 OVR= 3 points
45-59 OVR= 2 points
01-44 OVR= 1 point
All K, P, FB below OVR 77 --> 1pt
Teams will be expected to release the equivalent of 9% of their total occupied cap points, with 5 players or less (round up calculated figure if need be). No exceptions. Players retiring will not be considered under the cuts bracket, and yes their points do come off the books. The list of players released will be posted in a specific thread by each team owner, right after the superbowl, prior to beginning of offseason.
Ex: so if your cap number is 315 you will have to release 25 points worth of players.
This is done to promote a healthy free agency with both starters, second tier, and special teams players. All players released will obviously come off the team's cap.
The cap numbers will be updated (in your sig bar and for your own records)at these various periods:
- the beginning of every season
- add / delete player from roster
- after trades
- Off-season / pre-draft to account for player progression
- Post draft / pre-free agency period
- Post - free agency period
1 - Rookies - Rd 1 (Must stay on team minimum of 3 yrs)
2 - Rookies - Rd 2-3 (Must stay on team minimum of 2 yrs)
3 - Rookies - Rd 4-7 (No guaranteed contracts)
Restriction on rookie contracts - effective now
On to Free Agency, The free agency system is basically an auction of players...with some different rules of course. Minimum bids will start at half of the player's point value based on the point scale.
So in essence you cannot bid lower than half of the players value, this is done in a way where we can keep the realism of player contracts but in a very simplified way. Now this rule was created to prevent people from exploiting the free agency system:
You cannot release a player then bid less on them than they were previously on your team for, example: I release Peyton Manning and he counts as 10 towards my cap I cannot offer bid on him for any less than 10 points while he is in free agency, unless his OVR has decreased his point value lower than the intentioned bid.
[B]Players with OVR [80 - 99] under the age of 29 will sign minimum 3 year contracts - can not be traded or released.
Players with OVR [70 - 79] under the age of 28 will sign minimum 2 year contracts - no trade or release.
Players with OVR [80 - 99] between the ages of 29 and 33 will sign minimum 2 year contracts / can not be traded / released
Points used to sign free agents falling under the above categories will last the duration of the contract.
IF A BID IS MADE IN THE FINAL HOUR OF THE 36 HOUR WINDOW, BIDDING WILL CONTINUE FOR ANOTHER 12 HOURS - so if the first bid came in @ 12am and bidding runs it 36 hour course, if a bid was made in the final hour of the 36 hour window, teams will have another 12 hours to SEAL the deal, in this case midnight on the 2nd day. There will be no other extension other than the 12 hour one, so stay up to date.
Refer to my post to see how to display any signings.
Ex: DT - John Thornton - SIGNED - 10 PTS - color your signed bid in GREEN - please, so they are easy to track.
Follow the same procedure for players being released / cut for roster space or other reason and color all release / cuts in RED
All signings are subject to review pending verification signing(s) fit(s) under the team's cap and whether any other bidder was effectively out of the running in the alloted time.
EFFECTIVE IMMEDIATELY -
This is by no means a flawless system and will certain be improved with time. We believe this will add excitement and interest to the league in terms of differing styles of management between teams, teams who build through the draft versus free agency, teams that overspend, etc...
LET THE GAMES BEGIN!!
PLEASE I CANNOT STRESS ENOUGH THAT YOU ADD YOUR SIG BAR AND CAP NUMBER OR AT LEAST THE RELEVANT INFO TEAM / CAP NUMBER
Our league will employ a salary cap system to manage team rosters and the free agency periods. The salary cap is a limit on the amount of money / points, a team can spend on player "salaries". The limit exists as a total limit for the team's roster. In our league the system was the best fit to address / simulate the annual movement of players between teams (free agency) and the promotion of parity between teams. Our cap system is a point based system, where the total number of points of a team or cap number will be the sum of all player points, based on their value. (position, and overall rating). The league will have an annual ceiling cap number teams may not go over. There in lies the management skills and differing philosophies in managing rosters.
The annual league cap number will fluctuate mostly up every year. This cap number will be compiled assessed before off-season free agency hits. I do not want to set a final number or percentage on how much the cap will change as I believe each year is different from another. The cap number will most likely increase yearly as bidding wars will cause players to receive higher point value totals than the norm. Once a trend starts to develop from year to year, then the commissioner's office will revisit, obviously taking all owners' insights into consideration. I would like to stress that this IS NOT A FINAL ruling on all procedures regarding free agency, but it's a start to build off on.
This year's annual league cap number will be at 300.
We have compiled each team's opening day cap number based on opening day rosters. Those numbers will be listed in an attached thread. Although your team's initial cap number has been compiled, it will be your responsibility to update your cap number as roster changes are made. You will be required to list your cap number in your team sig bar. Random checks will be made throughout the season to verify teams are abiding by the guidelines. Repeat offenders will be disciplined through rescinded draft picks or expulsion. Players do not have the same value according to just their OVR rating. Obviously QB are more valuable than G. This is an endless debate in terms of what player position is more valuable than the other. Obviously if you're a defensive guru, you will value defensive players more than offensive, and there are always players which prove exceptions to the rule, the superstars. This will be illustrated in free agency when teams will have bidding wars over the services of superstar talents. There are many differences of opinions and varying schools of thought on this issue, so the system has been devised taking into consideration the NFL pay scale, number of elite players per position in the league, importance level. Here are the player point values per position per overall:
95-99 OVR
• QB --> 15 pts
• DE --> 14 pts
• T --> 13 pts
• CB --> 12 pts
• HB --> 12 pts
• WR --> 11 pts
• DT --> 10 pts
• LB --> 9 pts
• TE --> 8 pts
• S --> 9 pts
• C --> 7 pts
• G --> 7 pts
• FB --> 6 pts
• K -->3 pts
90-94 OVR
• QB --> 13 pts
• DE --> 12pts
• OT --> 11 pts
• CB --> 10 pts
• HB --> 10 pts
• WR --> 9 pts
• DT --> 9 pts
• LB --> 8 pts
• TE --> 7 pts
• C, S, G --> 7 pts
• FB --> 5pts
• K --> 3 pts
84-89 OVR
• QB --> 11 pts
• DE --> 10 pts
• OT --> 9 pts
• CB --> 9 pts
• HB --> 8 pts
• WR --> 8 pts
• DT --> 8 pts
• LB --> 7 pts
• TE --> 6pts
• C, S, G --> 6 pts
• FB --> 5 pts
• K --> 2 pts
78-83 OVR
• QB --> 10 pts
• DE --> 9 pts
• OT --> 8 pts
• CB --> 8 pts
• HB --> 7 pts
• WR --> 7 pts
• DT --> 7 pts
• LB --> 6 pts
• TE --> 5 pts
• C, S, G --> 5 pts
• FB --> 4 pts
• K --> 2 pts
70-77 OVR= 4 points
59-69 OVR= 3 points
45-59 OVR= 2 points
01-44 OVR= 1 point
All K, P, FB below OVR 77 --> 1pt
Teams will be expected to release the equivalent of 9% of their total occupied cap points, with 5 players or less (round up calculated figure if need be). No exceptions. Players retiring will not be considered under the cuts bracket, and yes their points do come off the books. The list of players released will be posted in a specific thread by each team owner, right after the superbowl, prior to beginning of offseason.
Ex: so if your cap number is 315 you will have to release 25 points worth of players.
This is done to promote a healthy free agency with both starters, second tier, and special teams players. All players released will obviously come off the team's cap.
The cap numbers will be updated (in your sig bar and for your own records)at these various periods:
- the beginning of every season
- add / delete player from roster
- after trades
- Off-season / pre-draft to account for player progression
- Post draft / pre-free agency period
- Post - free agency period
1 - Rookies - Rd 1 (Must stay on team minimum of 3 yrs)
2 - Rookies - Rd 2-3 (Must stay on team minimum of 2 yrs)
3 - Rookies - Rd 4-7 (No guaranteed contracts)
Restriction on rookie contracts - effective now
On to Free Agency, The free agency system is basically an auction of players...with some different rules of course. Minimum bids will start at half of the player's point value based on the point scale.
So in essence you cannot bid lower than half of the players value, this is done in a way where we can keep the realism of player contracts but in a very simplified way. Now this rule was created to prevent people from exploiting the free agency system:
You cannot release a player then bid less on them than they were previously on your team for, example: I release Peyton Manning and he counts as 10 towards my cap I cannot offer bid on him for any less than 10 points while he is in free agency, unless his OVR has decreased his point value lower than the intentioned bid.
[B]Players with OVR [80 - 99] under the age of 29 will sign minimum 3 year contracts - can not be traded or released.
Players with OVR [70 - 79] under the age of 28 will sign minimum 2 year contracts - no trade or release.
Players with OVR [80 - 99] between the ages of 29 and 33 will sign minimum 2 year contracts / can not be traded / released
Points used to sign free agents falling under the above categories will last the duration of the contract.
IF A BID IS MADE IN THE FINAL HOUR OF THE 36 HOUR WINDOW, BIDDING WILL CONTINUE FOR ANOTHER 12 HOURS - so if the first bid came in @ 12am and bidding runs it 36 hour course, if a bid was made in the final hour of the 36 hour window, teams will have another 12 hours to SEAL the deal, in this case midnight on the 2nd day. There will be no other extension other than the 12 hour one, so stay up to date.
Refer to my post to see how to display any signings.
Ex: DT - John Thornton - SIGNED - 10 PTS - color your signed bid in GREEN - please, so they are easy to track.
Follow the same procedure for players being released / cut for roster space or other reason and color all release / cuts in RED
All signings are subject to review pending verification signing(s) fit(s) under the team's cap and whether any other bidder was effectively out of the running in the alloted time.
EFFECTIVE IMMEDIATELY -
This is by no means a flawless system and will certain be improved with time. We believe this will add excitement and interest to the league in terms of differing styles of management between teams, teams who build through the draft versus free agency, teams that overspend, etc...
LET THE GAMES BEGIN!!
PLEASE I CANNOT STRESS ENOUGH THAT YOU ADD YOUR SIG BAR AND CAP NUMBER OR AT LEAST THE RELEVANT INFO TEAM / CAP NUMBER