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Ndjansy
08-23-2009, 03:57 PM
SALARY CAP / FREE AGENCY SYSTEM

Our league will employ a salary cap system to manage team rosters and the free agency periods. The salary cap is a limit on the amount of money / points, a team can spend on player "salaries". The limit exists as a total limit for the team's roster. In our league the system was the best fit to address / simulate the annual movement of players between teams (free agency) and the promotion of parity between teams. Our cap system is a point based system, where the total number of points of a team or cap number will be the sum of all player points, based on their value. (position, and overall rating). The league will have an annual ceiling cap number teams may not go over. There in lies the management skills and differing philosophies in managing rosters.

The annual league cap number will fluctuate mostly up every year. This cap number will be compiled assessed before off-season free agency hits. I do not want to set a final number or percentage on how much the cap will change as I believe each year is different from another. The cap number will most likely increase yearly as bidding wars will cause players to receive higher point value totals than the norm. Once a trend starts to develop from year to year, then the commissioner's office will revisit, obviously taking all owners' insights into consideration. I would like to stress that this IS NOT A FINAL ruling on all procedures regarding free agency, but it's a start to build off on.

This year's annual league cap number will be at 300.

We have compiled each team's opening day cap number based on opening day rosters. Those numbers will be listed in an attached thread. Although your team's initial cap number has been compiled, it will be your responsibility to update your cap number as roster changes are made. You will be required to list your cap number in your team sig bar. Random checks will be made throughout the season to verify teams are abiding by the guidelines. Repeat offenders will be disciplined through rescinded draft picks or expulsion. Players do not have the same value according to just their OVR rating. Obviously QB are more valuable than G. This is an endless debate in terms of what player position is more valuable than the other. Obviously if you're a defensive guru, you will value defensive players more than offensive, and there are always players which prove exceptions to the rule, the superstars. This will be illustrated in free agency when teams will have bidding wars over the services of superstar talents. There are many differences of opinions and varying schools of thought on this issue, so the system has been devised taking into consideration the NFL pay scale, number of elite players per position in the league, importance level. Here are the player point values per position per overall:

95-99 OVR
• QB --> 15 pts
• DE --> 14 pts
• T --> 13 pts
• CB --> 12 pts
• HB --> 12 pts
• WR --> 11 pts
• DT --> 10 pts
• LB --> 9 pts
• TE --> 8 pts
• S --> 9 pts
• C --> 7 pts
• G --> 7 pts
• FB --> 6 pts
• K -->3 pts

90-94 OVR
• QB --> 13 pts
• DE --> 12pts
• OT --> 11 pts
• CB --> 10 pts
• HB --> 10 pts
• WR --> 9 pts
• DT --> 9 pts
• LB --> 8 pts
• TE --> 7 pts
• C, S, G --> 7 pts
• FB --> 5pts
• K --> 3 pts

84-89 OVR
• QB --> 11 pts
• DE --> 10 pts
• OT --> 9 pts
• CB --> 9 pts
• HB --> 8 pts
• WR --> 8 pts
• DT --> 8 pts
• LB --> 7 pts
• TE --> 6pts
• C, S, G --> 6 pts
• FB --> 5 pts
• K --> 2 pts

78-83 OVR
• QB --> 10 pts
• DE --> 9 pts
• OT --> 8 pts
• CB --> 8 pts
• HB --> 7 pts
• WR --> 7 pts
• DT --> 7 pts
• LB --> 6 pts
• TE --> 5 pts
• C, S, G --> 5 pts
• FB --> 4 pts
• K --> 2 pts


70-77 OVR= 4 points
59-69 OVR= 3 points
45-59 OVR= 2 points
01-44 OVR= 1 point

All K, P, FB below OVR 77 --> 1pt


Teams will be expected to release the equivalent of 9% of their total occupied cap points, with 5 players or less (round up calculated figure if need be). No exceptions. Players retiring will not be considered under the cuts bracket, and yes their points do come off the books. The list of players released will be posted in a specific thread by each team owner, right after the superbowl, prior to beginning of offseason.

Ex: so if your cap number is 315 you will have to release 25 points worth of players.

This is done to promote a healthy free agency with both starters, second tier, and special teams players. All players released will obviously come off the team's cap.

The cap numbers will be updated (in your sig bar and for your own records)at these various periods:

- the beginning of every season
- add / delete player from roster
- after trades
- Off-season / pre-draft to account for player progression
- Post draft / pre-free agency period
- Post - free agency period

1 - Rookies - Rd 1 (Must stay on team minimum of 3 yrs)
2 - Rookies - Rd 2-3 (Must stay on team minimum of 2 yrs)
3 - Rookies - Rd 4-7 (No guaranteed contracts)

Restriction on rookie contracts - effective now

On to Free Agency, The free agency system is basically an auction of players...with some different rules of course. Minimum bids will start at half of the player's point value based on the point scale.

So in essence you cannot bid lower than half of the players value, this is done in a way where we can keep the realism of player contracts but in a very simplified way. Now this rule was created to prevent people from exploiting the free agency system:

You cannot release a player then bid less on them than they were previously on your team for, example: I release Peyton Manning and he counts as 10 towards my cap I cannot offer bid on him for any less than 10 points while he is in free agency, unless his OVR has decreased his point value lower than the intentioned bid.

[B]Players with OVR [80 - 99] under the age of 29 will sign minimum 3 year contracts - can not be traded or released.

Players with OVR [70 - 79] under the age of 28 will sign minimum 2 year contracts - no trade or release.

Players with OVR [80 - 99] between the ages of 29 and 33 will sign minimum 2 year contracts / can not be traded / released

Points used to sign free agents falling under the above categories will last the duration of the contract.

IF A BID IS MADE IN THE FINAL HOUR OF THE 36 HOUR WINDOW, BIDDING WILL CONTINUE FOR ANOTHER 12 HOURS - so if the first bid came in @ 12am and bidding runs it 36 hour course, if a bid was made in the final hour of the 36 hour window, teams will have another 12 hours to SEAL the deal, in this case midnight on the 2nd day. There will be no other extension other than the 12 hour one, so stay up to date.

Refer to my post to see how to display any signings.

Ex: DT - John Thornton - SIGNED - 10 PTS - color your signed bid in GREEN - please, so they are easy to track.
Follow the same procedure for players being released / cut for roster space or other reason and color all release / cuts in RED

All signings are subject to review pending verification signing(s) fit(s) under the team's cap and whether any other bidder was effectively out of the running in the alloted time.

EFFECTIVE IMMEDIATELY -

This is by no means a flawless system and will certain be improved with time. We believe this will add excitement and interest to the league in terms of differing styles of management between teams, teams who build through the draft versus free agency, teams that overspend, etc...

LET THE GAMES BEGIN!!

PLEASE I CANNOT STRESS ENOUGH THAT YOU ADD YOUR SIG BAR AND CAP NUMBER OR AT LEAST THE RELEVANT INFO TEAM / CAP NUMBER

dritsch01
08-23-2009, 04:36 PM
System overall sounds solid. Really believe it will be tough to monitor however.

How will it work for the free agents that are there to start the season? And free agency after the season, how will we use our "points" to bid on players?

Dirty-Dozen
08-23-2009, 04:48 PM
If a player has one year left on his contract. Can i resign him durin the season to a longer contract?

And durin the offseason can i use my cap to resign a player so he won't go into FA?

adun79
08-23-2009, 04:54 PM
Ok, so where are the cap numbers?

adun79
08-23-2009, 04:58 PM
Also, how long is the bidding period for a player? 12, 24, 36, 48 hours? And do I have to already have cap space or can I release a player after I got the FA?

Snake Eyes
08-23-2009, 05:04 PM
Can we get a ETA on the team cap numbers and if we are over do we have to release beore our first game?

Rouchicus
08-23-2009, 05:21 PM
The numbers are all calculated already. It's how I spent my Sunday honestly. We are just waiting on an official posting. Upon receiving your Team Cap, keep in mind that it became a repetitive process and they all may not be exactly right. It will not hurt to double check your team. It doesn't take long at all....well, for one team at least. 32 begins to get a little daunting.

Ndjansy
08-23-2009, 05:26 PM
No one is over the cap just, some are obviously closer than other. Because guys will most likely want to start playing right away because of the long wait, bidding for current free agents will take effect in Week 2.

The number of points you have currently is the league cap number of 305 minus your current cap number. That list will be released shortly, bear with us. The bidding for a player will last 48 hours from the first bid, if bidding is ongoing in between the advancement of a week to the next, then obviously players will not be active for that week. I will come with more definitive bidding periods for off-season free agency.

Keep in mind, we've haven't hit free agency yet, so specifics are still being ironed in terms of special cases / situations. They will be addressed well before free agency.

TRADE DEADLINE IS WEEK 6.

Snake Eyes
08-23-2009, 06:10 PM
K thx for the response you guys just do what ya do and keep up the good work.

dritsch01
08-23-2009, 07:19 PM
Agreed the work is appreciated. If theres stuff I can do to help let me know.

rrmcguire
08-24-2009, 06:41 AM
so will player ratings increase/decrease in the online franchise where we'll have to update our player ratings then?

Ndjansy
08-24-2009, 07:06 AM
SEE changes

LiLNipsFatal
08-24-2009, 12:30 PM
Let's say you acquire Marvin Harrison in FA. Under the current rules, you're required to give him a two year contract.

What happens if he retires after one season? Does he still count against the cap in the second year? What about players who sustain season-ending or career ending injuries?

Ndjansy
08-24-2009, 12:36 PM
Obviously if he retires, no, just as in madden offline franchise, if comes off the books due to retirement, so I guess that's a risk owner has to take into consideration. Same for career -ending injuries. Season-ending injuries, are different, the player still counts towards your cap, that's just tough luck. If you're out of cap space / or nearly out, you're going to have to get creative and release eligible players to free up cap room. Which is why drafting smart and having good quality backups on your roster who can jump in is important.

Kuzakian
08-24-2009, 01:11 PM
Dirty-Dozen - I believe the cap number gets tallied every year according to player's ratings increase / decrease. Therefore if you get a steal in free agency, and the player develops then his cap number going up, balances out how much of a steal you got. Vice-versa, if you overpay for a vet whose rating drops in year 2 ..... his cap drops according to his rating, however he must still be on the books.
This from another thread to reduce clutter there I'll ask here.
This seems really odd to me. So I can bid like 40 points if i have room for a FA now and at the end of the season his value might drop back to 10 because of the retally. Thats like offering 20 million contract and then after 1 season telling him he's only going to get 5million, sorry. You should be stuck with the 40 point hit for as long as youre required to keep him. I know this will be a royal pain in the ass to track every team and such but I'd be more than willing to help keep track of the numbers for teams like this sounds right up my alley.

LiLNipsFatal
08-24-2009, 01:14 PM
1 - Rookies - Rd 1 (Must stay on team minimum of 4 yrs - remember we have no yrs on contracts - this will force guys to value draft as in real life)
2 - Rookies - Rd 2-3 (Must stay on team minimum of 3 yrs)
3 - Rookies - Rd 4 (Minimum of 2 yrs)
4 - Rookies - Rd 5-7 (No guaranteed contracts)

Does that mean we can't make any trades for Rookies that were drafted in the 4th round or higher in the most recent draft?

Ndjansy
08-24-2009, 01:26 PM
LilNipsFatal - CORRECTOMUNDO ......

Kuzakian - that means essentially you will have to keep track of every free agent signing made for every team, falling into the concerned categories. I hear you, let's get it done. It's what I wanted originally but I couldn't commit to chew on too much. LET"S GET IT DONE THEN .... sooner or later we had to get around to keeping spreadsheets b/c it's a lot to keep track of already. I think I have an idea regarding googledocs, where I open a gridironleague gmail account then share each teams' respective sheet with their respective owner. That way everyone has a central location where to view/edit their numbers.

Ndjansy
08-24-2009, 01:27 PM
If I can get this website up soon enough (waiting on Mike) , this will all be much easier.

Technically, we've got about a day and some change left to get it done before any final bids for free agent signings. Let me know if you're on board. The excel roster files are downloadable from the madden.easports.com site; a few changes of note will need to be made, as a few ratings change and roster movements took place between then and the release of the updated rosters we're working with.

LiLNipsFatal
08-24-2009, 01:33 PM
LilNipsFatal - CORRECTOMUNDO ......

Kuzakian - that means essentially you will have to keep track of every free agent signing made for every team, falling into the concerned categories. I hear you, let's get it done. It's what I wanted originally but I couldn't commit to chew on too much. LET"S GET IT DONE THEN .... sooner or later we had to get around to keeping spreadsheets b/c it's a lot to keep track of already. I think I have an idea regarding googledocs, where I open a gridironleague gmail account then share each teams' respective sheet with their respective owner. That way everyone has a central location where to view/edit their numbers.

Can GoogleDocs do IF, THEN forumulas like Excel? If so, we could create formulas for each position so the document can automatically calculate cap points based on position and OVR rating. That would make things a lot easier. Did Rouchicus already have a document like that or did he type things in manually?

LiLNipsFatal
08-24-2009, 01:35 PM
If I can get this website up soon enough (waiting on Mike) , this will all be much easier.

Technically, we've got about a day and some change left to get it done before any final bids for free agent signings. Let me know if you're on board. The excel roster files are downloadable from the madden.easports.com site; a few changes of note will need to be made, as a few ratings change and roster movements took place between then and the release of the updated rosters we're working with.

Did you see Tallywood's post on getting a site up? He's already created a site for the other league I'm in....

Kuzakian
08-24-2009, 01:38 PM
LilNipsFatal - CORRECTOMUNDO ......

Kuzakian - that means essentially you will have to keep track of every free agent signing made for every team, falling into the concerned categories. I hear you, let's get it done. It's what I wanted originally but I couldn't commit to chew on too much. LET"S GET IT DONE THEN .... sooner or later we had to get around to keeping spreadsheets b/c it's a lot to keep track of already. I think I have an idea regarding googledocs, where I open a gridironleague gmail account then share each teams' respective sheet with their respective owner. That way everyone has a central location where to view/edit their numbers.

Lol yeah it is a lot to chew on. I really wish EA would just make something easier for all of this than everyone having to come up with their own little rules for everything. Anyway that being said I'm totally serious I have more free time than jesus right now so I'd totally be willing to make spreadsheets for it to keep track of everyone. Just lemmie know :P

Obisan
08-24-2009, 03:54 PM
Quick question. The players we drop, we don't get those points to use correct? It's just to bulk up the free agent market?

LiLNipsFatal
08-24-2009, 04:50 PM
LilNipsFatal - CORRECTOMUNDO ......

Kuzakian - that means essentially you will have to keep track of every free agent signing made for every team, falling into the concerned categories. I hear you, let's get it done. It's what I wanted originally but I couldn't commit to chew on too much. LET"S GET IT DONE THEN .... sooner or later we had to get around to keeping spreadsheets b/c it's a lot to keep track of already. I think I have an idea regarding googledocs, where I open a gridironleague gmail account then share each teams' respective sheet with their respective owner. That way everyone has a central location where to view/edit their numbers.

Just curious. What was your reasoning behind restricting owners from trading rookies? I realize that it's rare in the NFL, but it does happen every now and then (Eli Manning, Philip Rivers). How would giving owners the ability to trade rookies hurt the cap system? Perhaps I'm missing something....

LiLNipsFatal
08-24-2009, 05:52 PM
You might want to fix these errors too....

84-89 OVR LB worth 6
78-83 OVR LB worth 7

same with WR in those same categories...

84-89 OVR WR worth 7
78-83 OVR WR worth 8

Snake Eyes
08-24-2009, 05:57 PM
Just got through running my numbers in excel and I'm getting 257 for cap

Kuzakian
08-24-2009, 07:48 PM
SALARY CAP / FREE AGENCY SYSTEM



84-89 OVR
• QB --> 11 pts
• DE --> 10 pts
• OT --> 9 pts
• CB --> 8 pts
• HB --> 8 pts
• WR --> 7 pts <---
• DT --> 7 pts
• LB --> 6 pts <---
• TE --> 6pts
• C, S, G --> 5 pts
• FB --> 5 pts
• K --> 2 pts

78-83 OVR
• QB --> 10 pts
• DE --> 9 pts
• OT --> 8 pts
• CB --> 8 pts
• HB --> 8 pts [/B]
• WR --> 8 pts <---
• DT --> 7 pts
• LB --> 7 pts <---
• TE --> 6 pts
• C, S, G --> 5 pts
• FB --> 4 pts
• K --> 2 pts


I think the bolded rating values are flipped around :P

Rouchicus
08-25-2009, 09:35 PM
Thanks for catching that guys. With that being the case, the team caps will be a little off and need to be adjusted when the sheets are sent out. Thank you.

fchami
08-29-2009, 07:49 PM
Another dumb question... How do i get my sig bar when i post?

Kuzakian
08-29-2009, 11:12 PM
user CP on the left side, edit signature in the following screen on left side

rrmcguire
08-30-2009, 05:20 AM
I would like to know also, when we drop a player then add one...ex. if I drop a player who's worth 4 points then add one which was worth 4 on the bid do you not lose any free agency points?

fchami
08-30-2009, 06:57 AM
thanks

duqsidebooger
09-17-2009, 06:37 PM
was the salary cap lowerd?

Ndjansy
09-17-2009, 06:42 PM
Yes I will post my reasoning behind it, it was actually an error in initial calculations, if anyone is over the new cap number .... PM me and we'll discuss how to proceed ... I don't think anyone's really close to it except maybe the Pats .... There will be no resulting penalties obviously, but the league as a whole should take note of the new cap number.

295

Dirty-Dozen
09-17-2009, 06:45 PM
Shit, only 20 points to spend. I might start releasing some dead weight.

pbates86
09-17-2009, 06:51 PM
Well you have to release at least 7% I believe.

duqsidebooger
09-17-2009, 06:57 PM
yup did the 7% thing change also or is that the same

Ndjansy
09-17-2009, 07:07 PM
The 7 % is going to go up to 8 % and players released in that 8 % pool of players can not be resigned to the same team until after the first week of the new season.

duqsidebooger
09-17-2009, 07:50 PM
The 7 % is going to go up to 8 % and players released in that 8 % pool of players can not be resigned to the same team until after the first week of the new season.

damn

joseph
12-06-2009, 11:20 AM
thanks comish

CeeGee
01-17-2010, 05:46 PM
can i hire one of you to be my team GM...

this salary cap is a little confusing to me right now...

Ndjansy
01-18-2010, 05:02 AM
I'll brief you at some point when I get a chance or one of the many other roster crunchers out there will

prballin1
01-18-2010, 09:01 AM
Cee Gee, it's not quite as simple as VNFL. I didnt really like it at first, but anyways. There is a chart on here in the threads that give a value to each of your players. Pretty much just add all the points up and you got your cap number. So lets say you add everything up and it comes to 275. Then in the offseason your gonna take a percentage of that 275 and thats how many points you gotta cut.

I think this is how it worked last yr

275 then you multiply that by .10 and you get 27.5. So you gotta cut 28 points off your team using no more than 5 players.

After everyone has cut there players than there is an open bidding on all the free agents, which is sort of a mess because no one really keeps track of who is bidding what on players. If you got any questions you can aim me.

The plus is there is no free agent draft that takes 4 hours.

LiLNipsFatal
01-18-2010, 09:17 PM
A couple other things to remember. Your cut percentage is calculated after removing retired players from your roster. Additionally, if you signed a free agent for more value than he's worth (and he's eligible to be cut - there are rules on rating and age that determines how long their contracts are), they can only be cut for their actual value - not what they were signed for.

So, for example, if you signed Deion Branch for 10 points but a 79 ratd WR is only worth 4 points (according to the chart) - he's only worth 4 cut points, not 10.

One more thing to think about is that if you use a hybrid player like Brian Orakpo (listed as a LB) and put him at another position in your depth chart - like DE (we have strict rules for this as well - it has to be reasonable), you have to list their cap points at the new position. So if I choose to use Orakpo at DE instead of LB, I'm forced to look at his new rating and new position and count him accordingly....

Any other questions, I'll try to help as well :)

phreak-out
01-20-2010, 01:58 PM
since shawn phillips played DE at Purdue... can I use him as a DE next year and update his point value to what it would be with his DE rating?

LiLNipsFatal
01-21-2010, 11:54 PM
since shawn phillips played DE at Purdue... can I use him as a DE next year and update his point value to what it would be with his DE rating?

I think he should qualify. If he played DE in college and is currently playing as a 3-4 LOLB in the pros, he'd fit the profile of a tweener (like Orakpo, Kampan, Gholston, etc...). I think the main thing is to count their points at DE so he'll cost more...

Exception: there are certain LB(s) and DE(s) that are "tweeners" and they may be use in those positions.

For example: DeMarcus Ware of the Cowboys is listed as a LB, but could be a DE in their 4-3 look. Use good judgement on this.