News & Updates
  • Premiere Episode of The Film Room
    by
    Posted June 12th, 2015 at 2:45 pm 4 Comments »

    furbushmlb15

    Over at Hit The Pass, one of the new features that rolled out this week was The Film Room. The concept behind the videos will be to get into the head of players by analyzing the decision-making that everyone makes over the course of a game.

    What worked and what didn’t – and when something goes wrong what could have been done differently? The concept is different from “tips” videos because it isn’t about completing certain actions rather the thinking that goes on behind any actions.

    In the first episode T.J. Lauerman joins me to discuss the events that take place over the course of two innings of MLB 15: The Show from recent online games. We’ll be doing more soon, with different games, and taking different angles on particular moments or stretches of gameplay.

  • Online Features for Rory McIlroy PGA Tour
    by
    Posted June 12th, 2015 at 10:15 am 4 Comments »

    mcilroyonline

    With just a month now until release, and E3 a matter of days away, EA Sports has revealed the online feature suite for Rory McIlroy PGA Tour. Unfortunately it appears that the popular Country Clubs mode may be out, but some interesting things have been done with standard ranked and unranked online games and Tournaments.

    All players, and not just their shot arcs, for the first time will be visible on the course. Based on screenshots like the one above this looks somewhat awkward and potentially distracting, but the novelty might make online matches more fun. Players will only get one shot at each tournament.  Read more

  • Features Announced for PES 2016
    by
    Posted June 12th, 2015 at 7:00 am 1 Comment »

    pes20160612

    Konami today revealed the list of major features and improvements for Pro Evolution Soccer 2016. The series has also moved back into September by settling on the 15th. Last year’s release came well after the FIFA series, so this time it’ll have a better chance as a competitor by not just matching FIFA 16 but beating it to market by a week.  Read more

  • Oculus Rift to Launch with Sports Game
    by
    Posted June 11th, 2015 at 5:30 pm 3 Comments »

    oculusrift

    A pre-E3 event was held today for the Oculus Rift, in which not many details about the actual device were discussed, but some announcements were made. The Facebook-owned Oculus will launch early 2016, have an Xbox One controller packed in, and it’ll even allow for Xbox One games to be streamed to your “virtual living room” through your Windows PC.

    One of the games revealed at the event was VR Sports Challenge. This will include several sports, designed to showcase the capabilities of the hardware, like football, basketball, baseball, and hockey. It comes from developer Sanzaru Games, which primarily has experience with portable and mobile games, outside of some Sly Cooper titles. Check out a very brief glimpse of the first-person perspective while playing the hockey game.  Read more

  • E3 2015 Preview
    by
    Posted June 11th, 2015 at 12:00 pm 24 Comments »

    e3logo

    The biggest event of the year for the gaming industry, and one that always delivers new insight into the upcoming crop of sports games, is almost here. E3 takes place next week with the big press conferences that precede the event on Monday. Here’s the lineup for when everything is taking place, what to expect, and where to watch.  Read more

  • New Info on Goalies for NHL 16
    by
    Posted June 11th, 2015 at 10:15 am 2 Comments »

    nhl160611

    EA Sports unveiled the “complete” list of features for NHL 16 last month. One of the biggest complaints gameplay wise with the series has related to the goalies and they weren’t touched on at all in that list. The latest information about the game, added to the previously detailed features, is goalie-related.

    Control the Crease
    The fate of your team is at your fingertips with all-new enhanced goalie controls. Precision Skating captures the authentic look and feel of a goaltender’s momentum and precise movement as you control them in the crease. When the shots start flying, decide whether to make controlled positional saves or commit to high risk athletic saves that may leave you vulnerable to secondary chances.

    This has to do with manually controlling the goalies, rather than their AI when computer-controlled, so this might not matter much to those who are looking for improvements to the latter. Goalies can be chosen in Online Team Play and EASHL.

Page 7 of 1,061« First...6789...
Sponsors
Categories
Tags
Featured Video