Posts Tagged ‘connected careers’
  • Areas of Improvement Being Examined for Player Progression in Madden NFL 25 Connected Careers
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    Posted February 4th, 2013 at 11:00 am 29 Comments »
    As we all acclimate to the name Madden NFL 25 there will scraps of news relating to the game in the weeks ahead. Though certainly that won't amount to any major feature announcements - the process of the cover vote instead will serve as the early awareness driver for EA Sports - that information could still serve to be valuable even when limited in scope. In this case Josh Looman, the lead designer in charge of Connected Careers, sought feedback on Twitter regarding tuning that could be d...
  • Salary Cap Issue in Madden NFL 13 Connected Careers Getting Fix Delivered Tomorrow
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    Posted December 6th, 2012 at 5:15 pm 26 Comments »
    EA Sports has announced that a server side update for Madden NFL 13 will go live tomorrow on the Xbox 360 and PS3 that will address the issue experienced by some in Connected Careers mode where the team under control registers as being falsely and dramatically (in the billions) over the salary cap occurring at some point beyond the first season. Needless to say anyone who encountered the bug had their progress essentially halted and time invested in the mode wasted. It was poor form by EA...
  • Madden NFL 13 Body Editing Removed from Online Connected Careers
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    Posted October 27th, 2012 at 2:30 pm 18 Comments »
    As previously reported the ability to edit the body makeup of current players within Madden NFL 13's Connected Careers mode has been removed. This has taken effect through a server-side update to "online" careers. Presumably the feature will be removed from "offline" careers as well but doing so there requires being part of a patch. Thankfully it is only the 'Appearance' section of editing that has been altered removing everything except being able to view height and weight. The full rang...
  • New Features Go Live on Madden NFL 13 Connected Careers Website
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    Posted October 10th, 2012 at 6:15 pm 32 Comments »
    EA Sports this week added some long-awaited functionality to the Connected Careers website for Madden NFL 13. Back when the website launched - read up on complete earlier impressions here - the sections for League, Teams, and Players were reserved for later. Now that they've gone live their purposes are evident and the additional options prove to add value to the site and it's reach into ongoing careers.  (more…)...
  • Pastapadre Connected Career Leagues Open Up for Selected Owners
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    Posted September 14th, 2012 at 10:30 am 18 Comments »
    With the release of the career roster update today the Madden NFL 13 Connected Careers leagues have been constructed in preparation to begin. Previously selected owners (Coaches - Players) have been sent invites that need to be accepted today. For those who might be interested in participating there will be some open spots. A few of the owners' gamertags registered as though they hadn't even played the game. Look for blasts on Twitter and Facebook later today to fill those spots. The ...
  • Madden NFL 13 Complete Player Connected Career Impressions
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    Posted August 29th, 2012 at 5:15 pm 87 Comments »
    Going through Madden NFL 13's Connected Careers mode as a "Coach" may be intimidating to some - but in doing so as a "Player" it will not be nearly as overwhelming. The trade-off then comes in what is a somewhat less engaging experience. A career can be progressed through in much quicker fashion by skipping a good portion of games and not having to micromanage the weekly tasks that befall a "Coach" while the emphasis on XP to improve attributes and skills adds some investment to the player's...
  • Madden NFL 13 Complete Coach Connected Career Impressions
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    Posted August 24th, 2012 at 3:04 pm 161 Comments »
    The new Connected Careers mode for Madden NFL 13 - which encompasses what used to be Franchise and Superstar modes - is so large in scope that even EA Sports has struggled to communicate what it represents. Essentially both modes are now housed in the same area and have all the same features while also being enabled as online leagues. A new progression system consisting of XP drives the advancement of players while a news hub brings the events of the league into focus. For this profile of...
  • Madden NFL 13 Pastapadre Player Connected Career League Owner Selections
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    Posted August 23rd, 2012 at 3:45 pm 42 Comments »
    With over 130 sign-ups for the Pastapadre Player Connected Career league - in which the plan is for everyone to use a created QB - it was once again a difficult process to choose owners. It’s greatly appreciated of those who desired a spot taking the time out to drop their info – and unfortunate that ultimately far more people will be denied than granted a team. Selections were based on a number of factors and the procedure even has some sense of randomness by creating meshed avail...
  • Madden NFL 13 Pastapadre Players Connected Career League Sign-Ups
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    Posted August 17th, 2012 at 3:00 pm 59 Comments »
    The planning stage for the Pastapadre Players Connected Career League (Xbox 360) in Madden NFL 13 is now underway. The league will feature a full 32 owners with each controlling their own created QB. This will provided a balanced playing field but also with some uniqueness as each person will chose their background which will shape their ratings, opportunities, and expectations and then how they progress them will be another part of the strategy.  (more…)...
  • Pastapadre Madden NFL 13 Coach Connected Careers League Owner Selections
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    Posted August 11th, 2012 at 4:30 pm 64 Comments »
    Choosing owners for a league is quite difficult particularly when there are so many who express interest in participating. It's greatly appreciated of those who desired a spot taking the time out to drop their info - and unfortunate that ultimately far more people will be denied than granted a team. There have been well over 200 sign-ups for this first league for Madden NFL 13. Selections were based on a number of factors and the procedure even has some sense of randomness by creating mes...
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