Posts Tagged ‘impressions’
  • You Should Be Playing Tap Sports Baseball
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    Posted August 27th, 2014 at 2:45 pm 3 Comments »
    Mobile games these days are largely dominated by free-to-play offerings that pressure users to spend money. Often it's about spending money just to be able to continue playing the game rather than the more traditional paying for optional upgrades or bonus content. This has resulted in a reliance on "whales" - the incredibly small percentage of users that account for the majority of the revenue - and creating a game that will hook them. They'd rather do that than make the game fun and invitin...
  • Madden NFL 15: Top Likes and Dislikes
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    Posted August 25th, 2014 at 1:30 pm 97 Comments »
    For years Madden has been a decent game that could be enjoyed byĀ overlooking its considerable flaws and deficiencies which have generated frustration yet avoided game-breaking status. For many that was possible and the value was there, for some it was still too much to get past. That really hasn't changed with Madden NFL 15 which has improved in several areas of need but come up short yet again in others. What's different this time is the number of options that change the way you can pla...
  • EA Sports UFC: Hits and Misses
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    Posted June 23rd, 2014 at 2:00 pm 19 Comments »
    Hope for the future of UFC games were high when EA Sports announced the acquisition of the license just over two years ago. There was to be significantĀ development timeĀ and investment made prior to release of the first entry in the series, it would launch on the new systems and have an opportunity similar to how Fight Night Round 3 stood out early in the previous generation, and the company was coming off a good first effort in the sport with 2010's EA Sports MMA. It's especially disapp...
  • Guest Review: EA Sports UFC
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    Posted June 19th, 2014 at 11:15 am 12 Comments »
    by Dylan Favorite I have been eagerly anticipating the release of EA Sports UFC since it was officially announced two years ago. Unfortunately, after spending a good chunk of time with it, I can say that it is considerably flawed. I have enjoyed all of the past UFC games from Undisputed 2009 to EA MMA. I would consider myself well versed in both the games and the sport. This version just falls flat in some key areas. (more…)...
  • EA Sports UFC Demo Impressions
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    Posted June 4th, 2014 at 12:30 pm 22 Comments »
    TheĀ demo for EA Sports UFC holds a great deal of importance for the new series. The goal with it is to appeal to both the hardcore fight fans and a more casual crowd while also trying to shake off the stigma of the THQ series which lost 70% of its consumer base over the course of three releases. UFC 2009 Undisputed had a demo that was so dynamic and exciting it propelled the launch to heights well beyond what THQ had forecasted. It allowed the game to attract a crowd that wasn't limited to ...
  • FIFA 14 World Cup Ultimate Team Potential Thwarted by Gameplay Regression
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    Posted June 2nd, 2014 at 4:15 pm 6 Comments »
    The free content for FIFA 14 on all platforms arrived late last week and with it some hope that it could be a good compliment, and maybe even a substitute, for the 2014 FIFA World Cup game that released only on 360 and PS3. Obviously the addition to FIFA 14 was never going to provide the same depth as that standalone game but it was also offering something completely different. A free entry point into a unique Ultimate Team mode where money could be spent but didn't necessarily need to be. Ā...
  • iOOTP Baseball 2014 Review
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    Posted May 30th, 2014 at 11:30 am 3 Comments »
    by Brendan Wilhide iOOTP ā€˜14 ($5 in the iOS App Store) is the latest version of the popular Out of the Park Baseball game for iOS devices. The game allows you to pick up and play the 2014 MLB season, replay a historical season, or create a fictional universe with its own teams, players, and rules. Longtime players will feel right at home thanks to a nearly identical look and feel from previous games. The features are all there, too, including the ability to pick up and play with real M...
  • MLB 14: The Show – PS4 Hits and Misses
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    Posted May 13th, 2014 at 2:15 pm 18 Comments »
    MLB 14: The Show on the PlayStation 3 didn't end up being the complete product that was MLB 13. Not surprisingly the game received less than the typical publicity at the timeĀ since many were waiting on the PS4 version for this year with higher hopes considering the capabilities of the new system. While it has retained all the same features, promises were really never made that it would do anything more than improve on the graphics of the earlier version. In that regard the game has succe...
  • Smart Design Decisions Overshadowed by Reliability Concerns in Early MLB 14: The Show Online Franchise Mode Testing
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    Posted April 3rd, 2014 at 10:45 am 36 Comments »
    While SCEA revealed some of the framework to Online Franchise for MLB 14: The Show the company never explained the actual logistics of the mode. Baseball inherently presents challenges like the length of the season and time requirement to play games which necessitates chunks of them being open on the schedule for example - but then how are rotations, injuries, and fatigue handled when not playing games in any specific order? Server issues, the need to actually play some of the games to de...
  • Early Assessments of Quick Counts and Player Lock in MLB 14: The Show
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    Posted April 1st, 2014 at 4:00 pm 38 Comments »
    SCEA made two time-saving features the most marketed additions for MLB 14: The Show. There is no doubt that the length of time it takes to play games has limited baseball's potential video game consumer base and even hampered the ability for the most dedicated fans to play to the extent they would like. Of the two options developed for MLB 14 at least one is proving to be a worthwhile option to consider.Ā  (more…)...
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