Posts Tagged ‘online team play’
  • FIFA 11: Goalkeeping in OTP and Demo News
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    Posted August 17th, 2010 at 12:00 pm 13 Comments »
    Today EA Sports announced that Online Team Play in FIFA 11 will expand beyond the 10v10 that had been featured previously to now a full 11v11 by including goalkeepers amongst the user controlled players. "Be a Goalkeeper" as it is being called will also be available in career mode. Be A Goalkeeper is a completely new way to play—instead of thinking as a player out in the middle of the pitch, you have to think and react as the goalkeeper. Experience the thrill of the one on one...
  • Madden 11 Monumental Comeback in OTP
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    Posted August 14th, 2010 at 8:34 am 30 Comments »
    Last night I got together with Fred and CoreySA to run through a couple games of Online Team Play in Madden 11. The memorable game of the evening included a comeback from down 28-6 late in the 3rd quarter. Though we felt like we were playing decently on both sides of the ball the opposition kept converting third downs. It took us a while but eventually we decided to dial up the pressure and what resulted was a 36-11 swing which included three INT-TDs (all by defensive lineman) and a 42-39 vict...
  • Madden NFL 11 Online Impressions
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    Posted August 12th, 2010 at 2:08 pm 128 Comments »
    After a few days with Madden 11 online I've put together some impressions covering general ranked/unranked games, the addition of scouting reports, Madden Ultimate Team, and Online Team Play. Overall the online performance seems to be up to par but some design decisions have hurt the overall experience. (more…)...
  • Pay for Boosts in Madden 11 OTP
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    Posted June 12th, 2010 at 8:40 pm 51 Comments »
    Earlier today a posting went up with some details on and video of the Online Team Play mode for Madden 11. I was less than thrilled by the structure and that was before finding out about this. While users can earn attribute boosts through various achievements that apply to the players they control they can also be bought. The idea of providing rewards based on performance is a solid one, however once again by allowing some to just buy them it creates a balance issue and gives an unfair edge...
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