Fight Night Champion Patch Details

Posted March 17th, 2011 at 8:30 am

EA Sports has released some details on the patch that is being worked on for Fight Night Champion. While the timing for when the patch will arrive has still not been nailed down it will coincide with the first pack of downloadable content and possibly even a tuner set.

It has been somewhat surprising that after a quick turnaround with a tuning update during the demo period that one hasn’t already been executed due to community feedback to bridge that time until the patch. It appears that by waiting to do the tuner along with the patch the design will be to make a much more significant and lasting change to gameplay. More details on the updates including DLC are expected to be announced tomorrow. 

•Punch Accuracy Reduction: Overall accuracy will be reduced and accuracy tracking a moving target will be reduced. Users will notice lower connect percentages and a better ability to use head movement defensively.

•Hit Reactions Intensity Increased: Bigger hit reactions across the board and increased punch offsetting – i.e. punches thrown off target when a boxer is hit in the act of punching.

•Combination Punching Adjustments: Bigger difference in combination speed between boxers with low and high Combination Skill rating.

•Improved Weave Input Detection: Reduced the instance of weaves happening unintentionally.

•Health Loss Adjustment: Regular punches do more damage and combination punching is more effective.

•Stamina Recovery Adjustment: Less stamina recovered between rounds.

•Perfect Block Counter Window Disabled: Pending simultaneous release of Tuner Set.

•Opponent Counter Freeze: Fixed a bug where the a Perfect Block would sometimes freeze the opponent’s inputs.

•Late Guard: Fixed a bug where the guard went back up late if you threw more than one punch out of the block.