Details on a new patch for Madden NFL 16

Posted September 30th, 2015 at 8:30 am


Madden NFL 16 has now been out for a month now and today the second major patch for the game went live. The first patch addressed some of the most pressing issues with the game; ones that were holding up being able to play franchise mode and an unavoidable encroachment bug that was harming nearly every game that was played.

This new update to the game includes several more fixes to Franchise mode plus a number of fixes that affect gameplay. 


Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff

Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch

♦Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground

♦Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible

♦Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique

♦Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique

♦Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays

♦Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass

♦Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly


♦Addressed issue where defensive holding slider would reset when exiting the screen

♦Addressed issue where accelerated clock would not work in H2H CFM games

♦Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings

♦Addressed issue where some settings would carry back to the FE after playing a CFM game

♦Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)

♦Addressed issue where the user could not sort player while in the Fantasy draft board

♦Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)

♦CFM Trade tuning

♦Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen

♦Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)


♦MUT Play a Friend quarter length boosted to four minutes from two minutes

♦In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.


♦Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)

♦Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play

♦Addressed over 100 general bug and stability issues