First glimpses at EA Sports UFC 2 gameplay

Posted December 7th, 2015 at 5:45 pm

EA Sports UFC 2 Jose Aldo Conor McGregor

With UFC 194 nearly here, and the announcement that the winner of the main event between Conor McGregor and Jose Aldo will get the second cover spot, EA Sports released very brief gameplay highlights intended to display some of the improvements that will be found in the sequel. These amount to “blink and you’ll miss them” moments, relating to the new Knockout Physics System, Next-Level Submissions, and Dynamic Grappling. It’s not much, but it’s more than would be typical from a game that could be as many as six months out from release.

Knockout Physics
A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before. Every knockout is now unique, and finishing the fight has never been more satisfying. In the gameplay video, take a look at how Conor’s spinning heel kick connects and causes Jose to stumble backwards. With our new physics-driven hit reaction and knockout system, you get more authentic and unique KOs.

Next-Level Submissions
Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining takes UFC 2’s grappling game to the next level. In the video, pay close attention to how Aldo transitions from a rear naked choke into an armbar to finish the fight. In EA Sports UFC 2, you will be able to surprise opponents with a variety of quick transitions to put them into a submission. Additionally, the ability to do standing submissions opens the door to even more ways to finish a fight.

Dynamic Grappling
For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety. In the video, watch as McGregor tries to land a strike but Aldo’s quick movement allows him to avoid contact and instead, is able to perform a takedown. For the first time in an MMA game, greater independent fighter control allows for more freedom in grappling situations.