Details on the second patch for NBA 2K17

Posted October 11th, 2016 at 12:30 pm


The second post-release patch for NBA 2K17 has just gone live on PlayStation 4 and is expected to reach Xbox One in the near future. It’s another massive update at 7.1 GB – the same as the first which went out in late September on PS4 and just last week on XB1. [Update 10/14] The patch is now also available on Xbox One and PC.

This latest patch intends to fix the shot meter which has been improperly registering release timing. Recent gameplay tuning updates have been used to try and compensate for the flaw in shooting as best as possible until the release of the patch. Full details on what the update has affected with gameplay and various modes now follows: 


♦Corrected an issue where some postrelease uniform colors would clash with the opposing team’s uniform in certain matchups.
♦After a made basket, the score will no longer update on the scoreboard until after the animation has completed; this should be much less confusing.
♦Fixed a case where your friends list in the Who’s Online menu would disappear while viewing it.
♦Contact Dunk animations should now properly stay equipped on your MyPLAYER.


♦The Relentless Finisher badge should now give the proper bonuses on contact layups when leveling it up.
♦Fixed an extremely rare hang that could occur when a player was attempting to grab a rebound.


♦Fixed a case where certain jump shot animations would result in the shot meter reporting an incorrect very late timing during high-latency situations.
♦Addressed an issue where you would not be granted a win if your opponent disconnected during a Pro-Am Walk-On/Team game under certain conditions.
♦Users in Ante-Up will now always be presented with the correct ante-up amount prior to joining the Got Next queue.


♦Corrected a case that would result in loading into a black screen heading into a game.
♦Connection events now always appear on the schedule once agreed to them/set them up.
♦Addressed a hang that could occur when attempting to enter the 3PT/Dunk Contest when your MyPLAYER was injured.
♦Fixed a hang that could occur when loading into a Live Practice when a number of players on your team were simultaneously injured.