First patch for Madden NFL 18 adds HDR, improves zone coverage and pass rush

Posted September 6th, 2017 at 7:30 am

Two big areas of gameplay scrutinized through community feedback have been addressed in the first patch for Madden NFL 18 which went out earlier this morning. The awareness of players in zone coverage and the effectiveness of the pass rush have been worked on following concerns expressed out of early gameplay videos and the first few days of release. Additionally HDR support has been added. The update weighs in at a relatively light 636MB. 


♦Zone Coverage tuning to increase ‘Break-on-Throw’ times
♦Tuning to decrease effectiveness of Ball Carrier special moves
♦Fixed issue of coaches standing in middle of field when restarting MUT Challenges
♦Tuning to increase blocksheds in run defense vs. Gun Inside Zone plays
♦Tuning to slightly increase pass rush when QB holds onto the ball for longer times in pocket
♦Fixed an issue with sideline characters not reacting appropriately to big plays


♦Fixed incorrect Chargers/Giants week 5 game on the schedule
♦Fixed issue of schedules recording incorrectly when using Play Now Live for preseason


♦HDR Support
♦General Stability fixing various crashes and softlocks
♦Fixed issue with Steelers; crowd ‘Terrible Towels’ appearing black or grey
♦Online Head-to-Head Quarter Length changed from 4 minutes to 5 minutes
♦Improved a small framerate drop when the ball is snapped on PS4
♦Tuned scaling of the football to be slightly smaller
♦Fixed an issue where Points were purchasable in Trial
♦Fixed an issue around MUT Squads players receiving the incorrect rewards when teammates leave the session early
♦Fixed Button functionality to be correct: [CROSS] button does not function when attempting to load a MADDEN PROFILE