New patch for NBA Live 19 adds features and addresses other consumer feedback

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Posted October 9th, 2018 at 3:00 pm

Already having been (temporarily) found at a massive discount, NBA Live 19 can now also offer a series of improvements to the game that have some real substance behind them. While they won’t help Live 19 become more of an NBA game, the update does fill in some of the gaps otherwise with the addition of player editing for Franchise Mode, the ability to practice on your created court with your created player, new signature animations for a number of players, and considerable tuning having been done to gameplay. 

GENERAL

♦Fixed bug that was caused by Ankle Breaker tuning
♦Added ICON Patch Tile to edit player screen that will notify you when upgrade is available
♦1v0 CAP Shoot-around on your ONE Court added – accessed through The One menu
♦Edit Player added to Franchise mode (applies to existing Franchises – no need to restart)
♦Streaming/Capture blocking has been removed from several screens
♦New Private Lobby Live Run Rules added: Inside Out, Meet me at the Rim, Points for Everything, Half-court Make it Take it. Rebounds to 50, Rainmaker 2 Halves
♦Fixed an issue where traits were not being properly calculated into a players OVR rating
♦Game rules will now be displayed in the in game pause menu in the following modes: Court Battles, World Tour
♦Rules pop up has been added prior to tip off in World Tour
♦Mentality Meter effects explanation have been added to the traits tray when you feel the bar up 100% positive or negative
♦Ability was added to remove any equipped Attacker Handicap in Court Battles
♦FIX Dream Sequence Court added to 3 v 3 Live Run
♦Store: Added the ability to purchase multiple items with only one opening animation
♦Player Portraits updated with Media Day photos – ongoing

ANIMATIONS

♦Additional Signature Jumpers for Current NBA and Legend players:

Amar’e Stoudemire
Baron Davis
Bernard King
Chris Mullin
Drazen Petrovic
Isiah Thomas
Karl Malone
Patrick Ewing
Steve Nash
Tracy McGrady
Wilt Chamberlain
Spencer Dinwidde
Jared Dudley
Kenneth Faried
Shabazz Napier

Improved Existing Signature Jumpers

♦Fixes Melo’s shot where his arm would pop on release
♦Updated Lonzo’s release hand pose to be more accurate
♦Slowed down Kelsey Plum’s shot
♦Cleaned up various moving Jumpers to be smoother
♦Improved various WNBA gathers

Inside shot fixes

♦Early alignment was causing popping
♦Various alignment issues have been fixed
♦Late alignment was causing crashing through one another
♦Adjusted foul call likelihoods for layups on a per asset basis

Dunks

♦More signature dunks have been applied to additional NBA players
♦Decreased the likelihood of a Highlight dunk from playing in traffic
♦Adjusted various dunks to ratings, to decrease crazier dunks from playing on low skilled dunkers
♦Put a larger penalty to decrease the likelihood of repeating signature or Highlight dunks in a single game
♦More appropriate selection for handedness and context
♦Left handed players should be more likely to use left handed finishes

Catching

♦Animation tuning to fix cases of the player catching the ball facing the wrong way
♦Adjusted some catching branch points so exiting catches to shoot or dribble is more responsive
♦Fixed instances of cutters not attempting to catch passes
♦Less missed catches in post and tuned post catching selection

Interceptions

♦Defenders play the passing lane better, facing the ball more often when defending cutters. Also tuned up interceptions, so more will play especially in Pick and Roll situations.

Bench

♦Animation tuning (posing issues)
♦Alignment tuning on interaction with the Bench

Post whistle

♦Smoother transition in and out of Post Whistle Animations
♦Triple Threat body up mirroring issues addressed

Dribble

♦Added a new dribble move – BHB in-out
♦Smoothing pass on standing dribble moves
♦Smoothing pass on other various dribble blends
♦Adjustments to ball warps/blips
♦Adjustments to RPM for dribble
♦Slowed down various quick turns and “zig-zag” like movements by 10-15%
♦Performing quick turns and “zig-zag” like movements have a slightly increased chance of losing the ball

Celebrations/Taunts

♦Steering adjustments, so players go into and out of celebrations smoother.
♦Target of Taunt fixes

Rebounds

♦Adjusted branch out windows on assets where it kept player in animation too long, so players can get out of rebounds quicker
♦Removed some boxout animations that started with the players too far apart from each other, helping with responsiveness in positioning prior to rebounds.
♦Fixed various rebound animation problems to reduce warping animations and hands clipping through rim

Passing

♦Various pass animation selection adjustments/fixes, better selection of pass types
♦Playing less full court pass animations to nearby receivers
♦Tuned ball speeds, less passes that are unnaturally fast
♦Passing more responsive out of double team
♦Removed very delayed passes out of dribble pickups and collisions with a defender while dribbling
♦Removed accidental icon passes to the center during pick and roll
♦Various posing fixes (animation quality)

Miscellaneous

TRAITS

♦Rebalanced all shooting traits
♦Fixed an exploit in which shooting traits would reward a user a large boost on highly improbable shots
♦Implemented diminishing returns for stacking traits of the same type
♦Stacking multiple traits will still be beneficial, but have less of an exponential benefit.
♦Streak Traits, like Spicy Dish will now be more reliable

PLAYS

♦Fixed spacing issues regarding motion offense, players are less likely to clump / cluster

LOGIC

♦Increase the frequency of jump shot fouls
♦Adjusted the Off-ball acceleration from stop to be quicker
♦Adjusted Pick & Pop Logic
♦Good shooters will now go to the 3pt line, or mid-range to space out the floor
♦Adjusted reaction time for defender Deflection of passes
♦Fixed issue of Bounce/Lob pass request when off-ball carrying over after receiving the ball (ie, pass immediately after receiving when in player lock)

STAMINA

♦Holding sprint will now decrease your short-term stamina quicker
♦The longer you hold it, the faster you will tire out
♦If you are too tired, but request a dunk you will now have a chance of missing the dunk
♦The more tired you are the slower you will physically move

PERFORMANCE GRADE

♦Added a new performance event for playing off-ball defense and holding the user without being called for a foul (Positive event)
♦Added a new performance event for playing off-ball defense and holding the user causing a foul to be called (Negative event)

USER INTERFACE (UI)

♦Fixed issue where shot meter would display inappropriately (for non-metered shots)

PRESENTATION

♦Camera: Various fixes for environments and keeping action on screen. Adjustments for cloth settling following a camera warp

AUDIO

♦Commentary: 2466 New Samples
♦Additional Content for Music: Added more Instrumentals to Pro-Am & Court Battles experiences