Madden 08 Community Day Impressions
August 9, 2007 by pastapadre

My laptop isn't picking up the internet connection for some reason at the hotel, so this is being posted from the business center. Therefore I am not able to upload the pictures and videos I took from today. Cowboys fans wondering what their alternate jerseys look like will be especially interested. I will do so when I get to the airport or when I get home. I have my copy of Madden 08 in hand and will be starting to roll out a lot after I get home. So look for that all to begin late Friday night.
As I mentioned previously, my concentration while at this event was on general gameplay since I would be more effective going through the other aspects of the game at home. So here is what I have to say about my experience with the game thus far.
Overall I feel that most people are going to be at the very least satisfied if not thrilled with how well the game turned out. Although not perfect, I think it is safe to say it is one of if not the best sports game released on the 360/PS3 to date.
The game is very fun, and that is something that shouldn't be overlooked (even though I'll go on to list out different frustrations of mine). It runs very fluidly and the graphics are great. The controls are very responsive and tighter than NCAA Football 08's. It is an adjusment going from playing that game to this one.
There are so many "wow" moments. You see new things each time playing. In every game there were several occurances that drew strong reactions from whoever was watching at the time. That is something that has been sorely lacking for a long while and it made for a really fun experience.
The biggest surprise for me was how much better the gang tackling is in Madden vs NCAA Football. There is a signficant difference between the two games in that respect. It was one of the first things I noticed because it has a huge effect on the game.
I preferred All-Pro difficulty over All-Madden. It felt more wide open and enjoyable, but without completely sacrificing the AI. There is more the feeling of "anything can happen" when on that difficulty, although there is still a sense of it on All-Madden. AM is very tough especially to throw on, and in some areas such as blocking I felt it actually presented a downgrade.
There is more of a difference between teams than ever before. That is due in part to the weapons and ratings but also the styles really come through. The good teams are that much better than the poor teams. Good luck beating the Chargers with anyone but a top-tier team. Good luck moving the ball on the Ravens with a weak offensive team.
There has been some improvements to presentation. After big plays there is a newly designed auto-replay display. Also there are halftime and post-game highlights. It grabs the five plays it deems were the most important and you can choose to watch them.
Kicking is still over-powered, if not even more so than in the past. Last year it was kickoffs going 8 yards deep into the endzone consistently. This year it's kickoffs going out the back of the endzone consistently. This only happens vs other users. The CPU kickoffs seem to end up closer to the goal line.
The pass defense has taken a leap forward. It is very difficult to pass consistently, and more passes are intercepted than ever before. You won't see many of the throws from years past that hit defenders and dropped to the ground. Those are picked off now. So there were many more turnovers in each game than in the past. Some people may feel there are too many, while others will feel it is now more realistic. Personally I always felt it was ridiculous that so many potential INTs were dropped. Put the responsibility on the QB to make good throws and don't let them get away with poor ones. People will have to adjust to this because I have a feeling at first they're going to be somewhat frustrated with the number of INTs they throw.
Moving on to fumbles, there are a lot of them. This is another thing I expect to see people talking about. This is a little more out of your control and something that I felt was happening too often. I played a game in the rain that had 8 fumbles (although 2 were reversed). In normal games I'd say the average was probably 4. Shaun Alexander fumbled on the first run of the first two games I played.
Another thing that I felt was happening too frequently were injuries. Now, some of the injuries sent the players to the sideline for only a few plays, but the sight of the injury screen coming up so often made them feel more significant. However there were many injuries that were more serious including losing players for the entire game. The problem was that you could pretty much count on your QB and RB to get injured at least once if not more in every game. Of course they are involved in impacts more than some other positions, but they're also usually the biggest names and critical to a team's success.
I did get frustrated (especially on All-Madden) with the lack of offensive line protection. I wasn't having any time to scan the field and attempting play-action was futile. This is something that has really bothered me over the years and still does. There is nothing worse than getting sacked before your QB can complete a play fake. I also noticed a lot of the guys pulling out of the pocket early and trying to get out to open space. This seemed to be the more effective way to pass as there wasn't much confidence in the pocket. This topic in general seemed to be more of a frustration to me than everyone else though.
Went in to spend a few minutes creating a stadium and designing uniforms. The stadium creator is pretty nice although it's somewhat limited in the options you have. The uniforms had more options and seemed like most would find it sufficient.
I started up a Superstar mode with a 6'11" QB that wore an odd variety of equipment. He ended up being rated a 37, drafted by and starting for the Vikings. I played the first regular season game and went 11-27-90 with 6 INTs and several of them returned for TD. His 8 strength made things especially difficult as the ball had no zip on it. The camera angle was slightly different than Campus Legend's. I'll grab screenshots from all the positions in Superstar just as I did for Campus Legend on Friday night or Saturday. The influence points at the start of each drive returns from last year, something I have a dislike for. In the mode you can work towards gaining weapons. So there are a few differences when compared to NCAA's Campus Legend.
A while back I presented my Madden Power Rankings. I feel those are pretty well justified after today's events. The final four in our tournament consisted of guys using the Ravens, Broncos, Patriots, and Chargers. The Broncos may actually be the best overall team, it is practically impossible to throw on them. I just stopped trying because it wasn't worth the risk.
I'm sure there are other things I will remember that I didn't post up and I'll add them as I can. I'll be traveling back during the day and will get the Madden content flowing on late Friday night so make sure to check back for that to begin. The first things will likely be the move for Padre from Campus Legend to Superstar and more analysis of online play. Until then feel free to leave a comment if there are any topics you're wondering if I have an opinion on and you can also do so in the forums.


Can You Go Indepth about the Alternates & The Create a Uniform..for Example can we use the real NFL logos on the helmet…and how many Alternates are there? Great job by the way
pasta ftw
Good stuff, Pasta - thanks.
I’m looking forward to hearing more.
Hm…is it strange that I’m glad to hear about the interceptions, as my rookie QB from campus legend will have some “growing pains?” Also, it annoys me a bit when every QB puts up Manning-esque numbers, so I think I’m glad to hear about this.
Superstar!!!!!!
enjoy your painful flight back while you grip your copy of the game in anticipation of tossing it in the 360
What is this about Cowboys Alternates? Dallas doesnt use Alternates in real life.
Fred @ Sportsgamer had posted up a full list of alternates/throwbacks. Although I think the forums are down right now. The # of them for each team varies.
Unreal..You have somebody that has the game and can answer questions and people are asking about alternative and custom jerseys with all the gameplay issues this games has had the last 2 years. What is important to some people in a football game amazes me. Is that the first thing your going to do when you get the game check the jerseys. This is the problem with only one licensed football game I shouldnt be playing the same game that with people worried about jerseys…gameplay..gameplay is what you should be worried about!
Bit concerned with a few of your comments Pasta.
Fumbles: Doesn’t make any sense to me. I mean go to NFL.com get number of fumbles average it out by # of teams and then # of games played. Heck here it is. 765 total fumbles last season. Divided by 32 teams is 24 fumbles per team rounded off. Divide that bu 16 games and you get an average of 1.5 fumbles per game. Now do your algorithmic programming and code it in correctly. Doesn’t make any sense to miss that EA. I can’t excessive turonovers that are driven by incorrect coding. This one makes me mad.
Injuries. See above EA. Not that hard to figure out probability of lost playing time per player due to njury in game.
Can’t pass on Denver?? Why? I understand Champ Baily is a stud. But Dre’ Bly at the other corner should not be top tier IMO. 3 Int’s almost bottom of the list in CB’s in tackles last year and 18 passes defensed. Also they are a bit weak at Linebacker because they lost their stud Al Wilson in the offseason, and John Lynch is not a very great cover guy IMO. Don’t understand this one at all. Seems other than Champ Baily they are lets say ok but not super.
AMEN DOODLE!! AMEN!!
Hey Wes, it’s EA Sports..Nuff said
Oh and I agree doodle! I don’t understand it either. I call it the dress up doll fetish feature, (otherwise know as the DUDFF) and to me the uni’s and alt uni’s and facemasks etc, are only something to look at at the very end after all the gameplay has been explored. Because if the game doesn’t play well and execute properly then all you have is a silly dress up doll game, but I guess that makes some people happy though.
Can you find out any word on a release date on the demo for XBL?
yah a demo would be nice but it comes out tuesday haha id rather wait and play the actual game but yah im wth Adam.
I wouldnt anticipate a demo until after the game is released.
I would like to get info regarding the uploading of draft classes from NCAA 08. I read online that Madden has some feature that scouts college kids during the season. So I would assume that you upload the draft classes first thing before the season. Has anyone read how this works? Haven’t uploaded draft classes in a while but I recall doing it right before the draft in madden.
Very nice post Padre. Well apprecaited. My question is did you play the game on the PS3? If so, how is the GAMEPLAY. Not colors of alternate jerseys and all that malarkey. GAMEPLAY how was the GAMEPLAY. Thanks
No, PS3 version wasn’t available to us.
Gravatar- Actually, if you look at some of the advanced stats put out by FO or KC Joyner instead of the standard junk, you’d see that Bly is one of the top corners in the league, and that he’s been playing at a high level for longer than Champ Bailey.