
It is only June 27th, yet a group from the community has already spent a significant amount of time with NBA Live 08. The importance of that can't be underestimated. Because the game doesn't come out until October 2nd, we were able to discuss in detail what we liked, what we disliked, and what we would like to see changed for the upcoming release.
Not next year's version, but this will actually affect the one that will be coming out in four months. The input that was given is being taken into consideration and, hopefully, will have been addressed for release. It is something that we'll be able to look back on and see exactly how much impact this community event had on the final product.
A few things of importance to note. The early point in the development cycle means we're obviously seeing a work in progress. Thus, there were many visual bugs, gameplay oddities, etc. that there is really no point in me listing out here. We talked with the producers for the game about those and they saw them along with us so if they weren't aware of them beforehand, they are now. Also there are embargos on some features for the game, so until certain dates we are not able to reveal them.
The first thing that is noticed when checking out the game are the great visuals. The graphics are excellent, down to the player models and courts. The 60fps makes the game so much more enjoyable to play. Everything is smooth and flows well. It really makes a difference that everyone will appreciate right away.
The Go-To Moves that have been talked about are neat, they add a touch of authenticity. It takes the idea of signature shots to the next level, because not only do players in the NBA have their own signature shots but they also have their own moves that they favor. One important thing to point out here is that Go-To Moves do not mean you're going to automatically make the shot. It still is situational, just like any other attempt on the court. The very first example we saw was a Dirk fall-away jumper that hit the front of the iron.
One of the reasons I haven't really gotten much out of basketball games the past few years is I've felt that they are too complicated, they've forced too much of the simulation aspect. The games just aren't as fun as they used to be, and that to me is a big reason for it.
The biggest feeling I got from playing was that it was simple, it reminded me more of the time when I was really loving basketball games. You could just play your style, be successful or not in that unique way, and enjoy doing so. I didn't run any plays other than calling for screens on occasion. Yet due to the off-ball movement and spacing and whatever way I pushed things through passing or movement, I was able to get a realistic offensive flow.
I kept an eye on Ray Allen (who is deadly in the game) and would look for him to get open. He would free himself up, or the defense would drop off him and I'd be able to hit him for the open shot.
The shooting felt really good and looked natural. The timing for release was right on.
The AI plays really smart and like their real-life counterparts. They'll exploit mismatches and run plays, set screens for themselves, run or play half-court offense depending on what them they are, ect. Your AI teammates are great to have as they're moving off the ball and making things happen by themselves. You can just stand around and watch as they do that, it's pretty neat to see.
Overall the game was really fun. That is something that will come across especially if being compared to 07. We had several games go down to the wire, including an epic battle between myself and Mario (from the EA Forum) in the tournament which I'll recap in another post.
So there were several things that were problems with the game, most rather apparent. If it stands out to us in the first game we played or even just over the course of the 6 hours we were playing then it's safe to say that they were obvious issues. The great thing about this community day, is that we were able to discuss those with the Live team and they took note of everything we talked about. Not only did we point them out again at the end in a Q&A but they had listened and watched along with us and taken note of many of them already.
The #1 issue was with the interior defense. Actually it was the near complete lack of it. Offensive players were able to use a wide array of moves for easy scores, in most cases via dunk. That led to shot percentages generally in the 55-75% range even on Superstar difficulty. It was really frustrating because there was basically nothing you could do to stop it except hope to draw an offensive foul.
Playing defense on the perimeter wasn't as much of a problem but it was difficult to stick on a player. A quick guard could get by you nearly every time. In some cases your teammates would help and keep them out of the paint, but in others they got into the lane easily and because of the poor interior presence it led to a bunch of easy scores.
Overall you felt at a disadvantage when playing user defense. It was better to let the CPU play defense on the player who had the ball. You were more likely to move away accidentally and end up out of position. So in some cases we just played the passing lanes off the ball instead.
While the rebounding in general and going for loose balls was improved greatly, there were still some things that stood out to me. There were too many offensive rebounds, and even more apparent off missed free throws. There was a lack of agressiveness from some of the players. There would be a couple attempting to get the ball, while others might just stand around.
Alley-oops were too easy to execute, even in situations where it shouldn't have been attempted like to players in traffic. There were a couple times where the ball sailed out of bounds, but the success rate was too high.
The spacing along the out of bounds line was too tight and also a little difficult to see at the bottom of the screen. You didn't feel comfortable there because you'd get called for stepping out of bounds. It basically took away shooting threes from the corner, unless you went straight up after passing to a player who had been set there by the CPU.
The fouls were a little sketchy. Offensive vs defensive fouls seemed mixed up at times. There was also a high % of made shots off mid-air contact including when fouled. Meanwhile reach-in fouls on the perimeter as players attemped for steals were too rare.
To sum it all up, the game is pretty impressive for this early on. If the problems that we talked about are really addressed, it is going to be a solid year for Live. At the very least, it should be a fun game that plays like real basketball. I'm encouraged by the direction the franchise is headed. In terms of being the "best" game on the market it may still fall short of 2K8, however it looks like it could very well be closing the gap this season.
I'll have another write-up recapping the day's events and the tournament we had up soon. On Thursday, among other things we'll be attending the NBA Draft so I'll have that experience to go over as well late that night.
June 27, 2007 at 8:03 pm
Hey Didn’t you guys address the same issues in Last Years community day? And Live 07 still was a mixed bag of gameplay, the same offensive rebounding problems(too much), Same Ease to get into the paint. And how does the CPU A.I play vs. Human? That has been LIVE’s biggest problem, its not fun when you play alone. What has been done to fix the super-PG? They won’t adjust jack, you are playing the game thats gonna be shipped. Just like Last Year, EA handing out the Kool-Aid. I’m not like this writer, I don’t think basketball games have been complicated, EA has had a garbage product, with broken code, and two or three shot buttons, lol. All that 5 on 5 motion and players getting open, And go to basketball, all of that is already in 2k, and they don’t pat themselves on the back for making and NBA simulation play like one.EA does this every year. Spend money to make sure their inferior product sell more.
June 27, 2007 at 8:38 pm
I wasn’t at the NBA Live community day last year. I can say though this title is taking a completely different approach than they did last year. No question about that
“They won’t adjust jack, you are playing the game thats gonna be shipped.”
Yep you’re right. The final 4 months of development nothing is done.
June 27, 2007 at 8:56 pm
All I can say is it sounds like Live is headed in a “better” direction, which isn’t really tough to do after the last two years. I am disappointed to hear that yet again there is no interior defense and players are able to sail through the paint for an easy bucket. This has been one of the main gripes for years with this game. I would think Live developers would make that a top priority to fix… Plus they’ve done all this talk about player contact when driving to the hole, yet it seems they haven’t really bothered to fix the real issue. Like you, I’m hoping this will all be addressed. However, based on the fact that it hasn’t been yet, and all fans have been asking for it, I won’t hold my breath.
June 28, 2007 at 3:50 pm
“One of the reasons I haven’t really gotten much out of basketball games the past few years is I’ve felt that they are too complicated, they’ve forced too much of the simulation aspect.”
I would say the complete opposite my friend. When these games start to add simulation aspects like set plays out of bounds, set plays for end game situations, set plays for stars, pregame matchup sets so small teams double Tim Duncan from tip off (not just when he gets hot), defensive rotations etc….
I don’t understand why guys like you don’t just flip the switch from SIMULATION to ARCADE modes if you think these games are too sim-like. Every NBA Live/NBA 2k has had this option.
June 28, 2007 at 8:09 pm
“In terms of being the “best” game on the market it may still fall short of 2K8, however it looks like it could very well be closing the gap this season.”
So basically I am looking forward to NBA2K8 and NBALIVE09 right now.
June 28, 2007 at 10:12 pm
Hey Pasta did you ask EA about how skinny players are?
June 29, 2007 at 10:27 am
While the game is still in development, the makers at EA should go in and add a career mode, where you create a player and bring him through his career in the NBA from draft day to retirement. Personally, I would just buy the game for that installment. Playing exhibition games and franchises get boring after about a month of play. If it is too late to add this feature now, then I would expect it to be in the NBA Live ‘09 game…
June 29, 2007 at 2:58 pm
Yeah that would be awesome, a superstar type mode. I talked some about that when I was there.
June 29, 2007 at 5:59 pm
When is EA going to stop resting on the old excuse “we’re making progress”. They’ve been getting hammered by 2k for the last two years or more all of which are under the helm of the same producer. So don’t be surprised if we get the same old results this year since we have the same old guy driving the ship.
What I don’t get about live on the keeping it simple front is why do the players icons constantly change. My girlfriend noticed how in 2k each player is assigned an icon that never changes, unlike live.
I’m actually an EA fan but have been forced to play NBA 2K. I would love to be able to come back to live but i’m not holding my breath. I do think live has by far the better graphics and player models. Players aren’t to skinny. have a look at 2K, the players all look like the hulk. Not a good look for basketball. The crowed was energetic in 07’s live and kept you into the game. The commentating is nice and adds to the entertainment of the game. 2K has a boring crowed with some retarded guy in the background making that annoying sound I know you’ve all heard.
In my opinion this is EA’s last stand against 2K.
June 29, 2007 at 7:24 pm
Thats a fair assessment. I would say all the sports companies use that as reasoning though. I mean right now 2K is doing the same with the MLB 2K series. Sony has basically said that about their NBA series.
It really is a process, generally thought of as being 3 years from starting at the ground to putting out the complete product that will be what people really want. It requires some patience for sure.
June 29, 2007 at 9:18 pm
good point in that it is a process. It would be a lot more forgiving if the producer came of as a true NBA fan but I just don’t get that from his video interview. I’m mostly referring to his reasoning behind taking away the two button shot option. He mentions it will prevent gamers from abusing it and hitting the dunk button when the obvious choice should be a layup. Do we really need EA parenting us. Look, the fact is all those individual ratings should factor into the shot and the penalty for make a dumb decision should be a missed shot. Instead EA has decided to make that decision for us. At this point I don’t have a lot of faith in EA tinkering with something that wasn’t broke in the first place in order to dictate how they think a real NBA play would go down. The producer goes as far as saying Iverson would never dunk in a fast break situation. Are you kidding me, this give me the impression this guy has never laid eyes on an NBA game for more than five minutes. I don’t mean to come off as just wanting to bash the efforts of the team that put this product together it’s just that I want my live sim back. In all honesty I only play 2K because live has been that bad because trust me when I say 2K isn’t without it’s MAJOR problems.
June 30, 2007 at 9:40 am
Hi Pasta!
I´ve got a Question: which version of live did you play?
(Sorry if its already written; i couldnt find it)
June 30, 2007 at 10:10 am
Only 360.
One of the more encouraging things is that the Exec. Producer of the game is Brent Nielsen. Those familiar with the MVP Baseball franchise will know he drove that to becoming one of the best sports titles ever. He was added on to the Live team after finishing up MVP last year, so he’s basically new for 08.
June 30, 2007 at 10:37 am
Its quite evident that EA sports is once again attempting to build hype. I have been a hardcore live guy since 95, obviously making the switch to the better 2k series in 07. Now understandably you cannot say something sucks until it sucks. So let me be the first to tell you why NBA Live 08 will suck.
1. same producer (3 times a charm right?….wrong)
2. EA pushes to much money toward irrelavent things
such as (advertisements with over hyped players, graphics instead of core gameplay and community days where they bring all of you writers in to lie to you about how your observations will be intrical in their changes. NOTE TO SELF: If you have to ask other people outside of your development group to tell you how to make a good basketball game, stop there, you’re already screwed.)
3.NBA live 08 will have a hard time competing with NBA 2k7, forget about 2k8. people are forgetting that NBA 2k7 was already ahead of its time by a year or so, plus the fact that LIVE 07 was about a year or two behind. According to my terrible math, that is about a 3 year gap. Good luck
4. And last but not least, the 2k series absolutely dominates the online basketball community via xbox live. With 2k’s near perfection for online gamers the near future will not see a reason good enough to make the switch back to Nba LIVE 0crap’.
June 30, 2007 at 3:51 pm
DR. Logic
my humble opinion to your four points.
1.I agree with the producer situations as stated in my previous post.
2. I partially agree here. However I don’t have a problem with advertisements, that’s part of what keeps any brand alive. Hype is a good thing when you have the reputation of delivering what you are bragging about( a good example is apple inc.). So the past few tries EA’s live series has been all fluff and no substance and that’s the real crime to us fans.
3. This is were I disagree. The reason 2K seams to be such a strong title is do largely in part to EA getting it so wrong year after year. There really isn’t any competition for 2K. So yes Live is the red head stepchild to 2K but thats not to say 2K is ahead of it’s time.
2k player modules are horrible (way to bulky for basketball players). The shot blocking is weird in 2k, players jump forward seemingly a good 10 feet. What happened to a player just simply jumping vertical. The players don’t respond to where the ball or handler is quick enough to feel real. There’s also the problem with players skating across the court at times. This is something that I give EA all the props in the world for addressing. While I love 2k for it’s simulation game play it’s the boring cookie cutter crowed noises and sad commentary that puts me to sleep nearly every time I play.
So in closing my opinion is that we have two very average games one just being more on the level of really bad. I’m just tired of the idea that nextgen has only meant better graphics on the basketball front but nothing at it’s core. So i wouldn’t say that the fight is over. But if EA can’t stop trying to sell us a game they wish they had time to finish they may find themselves finished after this year.
Just for the record I own and play 2K but have a past with Live.
June 30, 2007 at 7:35 pm
That has to be the first time I’ve seen someone say that embracing the community and getting feedback from them is a bad thing lol.
Like I said…if they don’t have the things we discussed fixed for release, then they’ve opened themselves up to very justified criticism. However if the game comes out and those issue were addressed, they’ll deserve a lot of credit for listening.
July 1, 2007 at 12:26 am
I wasn’t saying that embracing the community and getting feedback from them is a bad thing, i was simply stating that at this point it’s a bit of a white flag. It directly indicates that they’re lacking confidence in their own direction ideas. NBA 2k8 will have to be pretty bad for NBA live 08 to gain any kind of ground. And thats what i mean, they not only have to put out a solid game but they need 2k8 to take a bit of a stumble. Common sense says that gameplay always wins. Aside from minor issues, concerning graphic upgrades, sound upgrades and motion miscues, the NBA 2K series still has had a better foundation of gameplay to build on for the past 2 years. 2k needs a new coat of paint, some new tires, and an oil change, while EA is trying to figure out why their cool new concept car won’t run…There’s no ENGINE. All show and no go. Sorry if i dont want to change from a high flyer, to a scorer, back to a shooter, and then back to a high flyer every trip down the court, or whatever.
In conclusion, as much as i love them, EA sports need the 2K series to seriously drop the ball if they’ve got any shot. They can never erase the moment of dissapointment we all felt when we booted up our first NBA LIVE 07 exhibition match. I dont think that memory will leave the casual gamer brain while choosing between 2k8 and live 08 in october. They need 2k8 to phone it in, BIG TIME.
p.s. still no response to the fact that 2k has online gameplay on lock?
July 1, 2007 at 12:34 am
We’re embargoed from speaking on what Live has planned for online this year. Obviously in the past couple years 2K’s online experience has been better…well outside of having leagues that never seem to actually work.
Its difficult to compare to 2K8 since they havent released a single bit of info on it. At this point I would just look at Live as likely improving signifcantly…whatever 2K does will have to be compared to later on.
July 1, 2007 at 10:46 am
Dr Logic,
I agree with on the online game play between the two titles. This is yet another example of EA dictating how THEY think the game should be played by locking up the online experience with all it’s restrictions.
I don’t think EA has to be better than 2K rather I think they have to live up to there claims and the improvements need to really show up in the game. I think both titles will have it’s own core of fans choosing one over the other. But for EA they really need to deliver in order to get defectors of it’s LIVE series to come back home.
July 1, 2007 at 10:51 am
Hey Pastapadre,
Did you notice in your test of 08 if the issue with the icons being the same as last years game or are they more consistently assigned to each play?
I also noticed in the dynasty mode at the end of the season you didn’t get the option of resigning your players if it put you over the cap, this is not how it works in real life. Thats a major thing that needs to be fixed.
let me know what you think.
July 1, 2007 at 12:13 pm
Can you explain what you are referring to with the icons? I’m not sure if I’m familiar with that issue.
We had a dynasty mode presentation but we can’t speak about the details of that yet.
July 1, 2007 at 5:47 pm
G’day all. Found your little blog here – An Aussie ‘Live gamer since NBAlive95 (not to mention Bulls vs Blazers the year prior to that).
I’m wondering about things like foul frequency, shot percentage too… I love dynast mode and playing within the confines of a real-life approach, running all plays and that kind of thing…I really look forward to having a team that doesnt average 130 pts on the season though…
I guess its not that much of an issue…
July 1, 2007 at 5:52 pm
Hey just one thig…if i can add it..
What do you know about the latest title coming to PS2? NBALive 07 on ps2 was as close to 06 as any two versions from year to year and i am just wondering about that for 08.
July 1, 2007 at 8:42 pm
Passing Icons: In 2K press the right bumper to call up the icons (A,B,X,Y,LT)
A=PG
B=SG
X=SF
Y=PF
Left Trigger=C
These are the icons I’m speaking of, the nice part about it is (they never change) they are the same on offense and defense.
I noticed in Live this wasn’t the case, the PG was sometimes a different icon other than A (or whatever letter EA uses) So on the break you never really knew which icon your guy’s were. It was an annoying experience to say the least. At first I thought i was just crazy but my girlfriend actually pointed it out when I was playing one day.
hope this is a little more clear, thanks.
July 1, 2007 at 9:31 pm
art- In the games we played, they seemed to be the same each time I pulled them up. I remember pressing the right bumper, and always hitting B if I wanted to pass to Ray Allen. He wasn’t ever a different button. So while I can’t say for sure, I think thats a good sign. I don’t remember what buttons corresponded to what position though, other than B for Ray Allen and I think Y for Luke Ridnour. I’ll see if I can find out if they have them locked like that. I see why if they weren’t that would be a problem.
Dacre- They didn’t talk about the PS2 version at all, we were only presented with the 360.
Things like foul frequency and shot % is something they’ll be tweaking. Both were off in the build we played. Shot % was really high, but that was skewed due to the easy scoring inside. Outside shooting I’d say was real close to what it should be. Foul frequency was a little too much on the inside, and not enough everywhere else.
July 2, 2007 at 12:01 am
1.too many offensive rebounds, and even
2.more apparent off missed free throws. There was a
3.lack of agressiveness from some of the players. 4.Alley-oops were too easy to execute, e
5.There were a couple times where the ball sailed out of bounds, but the success rate was too high.
The spacing along the out of bounds line was too tight and also a little difficult to see at the bottom of the screen. You didn’t feel comfortable there because you’d get called for stepping out of bounds. It basically took away shooting threes from the corner, unless you went straight up after passing to a player who had been set there by the CPU.
Meanwhile reach-in fouls on the perimeter as players attemped for steals were too rare.
To sum it all up, the game is pretty impressive for this early on. pastapadre.
I’m sorry but what has changed to make this game so impressive. These are the same problems Live has had for the longest. They canceled the PS3 version last year. I would think they would be well ahead of the curve this year. I have to agree with those who say this is all you’re going to get.
“You could just play your style, be successful or not in that unique way, and enjoy doing so. I didn’t run any plays other than calling for screens on occasion. Yet due to the off-ball movement and spacing and whatever way I pushed things through passing or movement, I was able to get a realistic offensive flow.” You were playing NBA Live right. You only thought you were getting a realistic flow. I’m quite sure your shooting pct was well over 50% a normal basis. thats not basketball Thats NBA live. Fourth and Inches was fun as hell but it’s not football in any sense. In the NBA they do run plays. In NBA2k you have always been forced to run plays. Your statement is the equivalent to saying all I have to do is run the hail mary play every down in madden and you’re having fun but that’s not football sorry.
July 2, 2007 at 6:56 am
Thanks for checking on that for me, pasta.
Okay, I’ve gone to the article about Live at 5W-G.com and I have to say after reading we may just owe it to EA to give them one more chance, if nothing else the new producer (Brent Nielsen) deserves a chance. Some of you guys that are convinced that this will be the same old game really should read the article ( http://www.5w-g.com/?p=219 ), just make sure you read both parts.
I for one have been screaming for a new producer and it looks like EA is serious about reviving the almost dead title.
July 2, 2007 at 8:22 am
For years I have been wondering what happened to exporting draft classes from March Madness to NBA Live. NCAA Football and Madden have been doing this for years and it has worked well and helped drafting situations. There should be a mode in which you can go from a high school star to a college star to a NBA superstar. NBA Live and March Madness need to get the producer from NCAA Football and Madden to come over and show them how to make great games with great modes.
July 2, 2007 at 1:20 pm
Heres the deal with the draft classes. The reason they don’t have them in is because the college game releases after the NBA game. It creates a couple issues, whereas NCAA Football comes out before Madden and makes it easy.
The main thing is that people have been playing the NBA game for a while already once MM comes out. So either those people would wait for MM, play it, then upload them to the NBA game and play that. Or they would play the NBA, switch to MM, and then switch back to NBA. The thing is there are very few people who would actually do either.
They know its something that has demand from the hardcore guys. One possibility they discussed was going from MM one year to the next year’s NBA Live. So for example MM 08 would export draft class into NBA Live 09. Its another question though of who would wait like 9 months to do that.
So its at least a topic of discussion. What is done about it is still up in the air.
July 2, 2007 at 6:43 pm
Guys, aside from the gameplay impressions (everybody who read the comments are well aware of it by now), what about the graphics? I thought 06 had OUTSTANDING visuals and that was the only reason that kept me comming for more despite the shallow gameplay. But in Live 07, in my opinion, the visual were inferior. By the screenshots released until now, the graphics aren’t that much impressive. Why fix what wasn’t broken in first place? It is just me or are the visuals really taking a step backwards (despite the much needed addition of 60fps)? What are your thoughts?
July 2, 2007 at 8:04 pm
Thats an interesting topic. I thought the graphics looked very good, the colors were vibrant and the player models solid. The 60fps alone makes it seem like the graphics are better in a sense.
From what I understand there are certain downgrades that have to be made in graphics to achieve the 60fps. For example the darkened crowd you notice in the screens. So I would suspect that the fps and maybe slightly less impressive screenshot or video graphics are related. I thought the game looked better in person than any of the screens/videos we’ve seen so far have represented.
July 2, 2007 at 10:34 pm
Pasta, I think you nailed the whole topic. That “dark” crowd thing might just be the main thing behind the new framerate. If you guys pay close attention to the Kobe Bryant GO-TO Move video that’s available at the official site of the game (www.nbalive.com), you can see the the arena is empty, only the front row seats are filled with crowd, the dark portion of the seats are all but empty. Anyways, the 06 player models for me still blows everything out of the water in terms of graphics.
July 3, 2007 at 8:44 am
Whas wit the new dribbling system padre? Did u like it or has it not relly changed that much?
July 3, 2007 at 9:11 am
Dante,
I think it’s just you. The graphics/player modules look better than ever.
July 3, 2007 at 11:55 am
Why don’t you do research on EA sports’ FIFA series. Soccer is a sport you know, in fact, the world game.
With FIFA 08 right around the corner there are some open ears, i mean eyes.
July 3, 2007 at 12:01 pm
Boss- that is actually one thing that is listed under embargo for us. In a few days I’ll actually be able to talk more about a couple aspects of the game.
Dr Logic- I’ll be posting up news items for Fifa. I don’t have much experience with that game though so its something that makes it difficult for me to comment on, things like comparing to last year. I did play it but not very much. So I’ll at least have some stuff coming for that game.
July 3, 2007 at 12:50 pm
I know both madden and live run at 60fps on the Xbox 360, I also know that madden will only run at 30fps on the PS3. Do u know if Live will run at 60 for PS3?
July 3, 2007 at 6:25 pm
The indication that I was given was that Live would run at 60fps on both the 360 and PS3. I asked this after the news about the football games came out.
Of course anythign can happen, we didnt hear about the football games until just now. I suppose its possible that the PS3 could end up the same way for Live, but as of now they’re shooting for the 60.
July 3, 2007 at 6:52 pm
I sure hope so cuz Im a basketball fanatic and something like that could make me get a 360.
July 21, 2007 at 3:24 am
hey pasta, i’m an italian guy, so sorry for ma ybad english.
i would to know how has been improved the shot blocking..i mean, in the last titles of the ea sports, it was really bad and unrealistic.
for example, you’ve noticed something wrong with shot blocking in nba08?…i mean, for example, is there the possibility to block and attempt swatting the ball on the glass?
how it feels the shot blocking in general?
……………..
second question:
you know that in last versions of this game, it was really impossible to save the ball from the out of the bounds….i mean, it was impossible to select the player and tip the ball avoiding an out of the bounds.
now it’s possible to save the ball???
i think this is a “must have” into a basketball game
……………..
third question:
defense…you feel like you have the possibility to stop the opposite players or it’s still impossible to do something on D.?
thank you …greetings from italy
July 21, 2007 at 4:45 am
Hey there good to have you here.
To be honest I don’t remember much about the shot blocking. It didn’t stand out one way or the other to me.
I didn’t see any saving of balls going out of bounds. You’ll probably just step out of bounds if you attempt something like that.
The defense was very weak, nearly impossible to stop the opposition from scoring down low. This is something they’ve assured us they’re working on though.
August 2, 2007 at 8:31 pm
thats the same problem with live 07 and 06 i had, not enough defense, too easy to dunk with, and a lot i mean a loooot of completed alley-oops. since it happened again, i fear that its gonna be a reality in 08 so im pretty sure im gonna stick to 2k
August 9, 2007 at 4:08 pm
Madden has Superstar mode and NCAA Football has Legend. Why isn’t there one for NBA Live I’ve been dying for Superstar mode on live ever since madden got it on 06.
September 8, 2007 at 2:16 pm
There is defense in NBA Live 07 and in 08. You guys play on one character right? Yea, I thought so. If you memorize all the positions and switch quickly you can play amazing defense. NBA Live is for a pro guys you can stick to 2k7 and 2k8 with your lock on stick (lol). I play online 07 still and I blow everyone I play out by 20 in the first quarter then they quit. Everyone I play uses one character and tries to play defense, you can’t play defense like that it takes skill. Then when they do play defense they run back and forth and get shook. Why doesn’t that happen to me? Cause I use skill and bump them backwards if they even think of driving. Stop blaming this game for lack of defense and learn how to play. There are so many small things in this game that you guys don’t even know how to utilize that is all player controlled not relying on computer AI.