Padre’s Hands-On Impressions of NBA Live 08′s “Hot Spots”

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Posted July 6th, 2007 at 12:54 am
NBA Live 08 Ray Allen Hot Spots

So now with the first embargo lifted, those of us who attended the NBA Live 08 community event are able to discuss Hot Spots, Own the Paint, and Quick Strike Ball Handling. This write-up will focus on the Hot Spots.

As soon as the news on this new feature was revealed I knew that it was going to create some level of backlash. That was reinforced when I first saw it in person. 

I had a handful of initial concerns. The first is that it dominates the screen when activated. It is very bright and essentially replaces the court completely with the colored sections. You don't see anything like that when you're watching on TV or live at a basketball game, and ultimately what these games have been going towards is a level of realism in how you view them so in a way it felt a little out of place.

The next problem for me was how it would be used. I figure if you're playing a head-to-head game, and your opponent pulls up the Hot Spots, you can assume two things. They are planning on shooting with that player, and they are going to head towards a red zone. It just isn't something natural to see pop up on your screen when you're playing defense and you automatically wonder what their motivation is for displaying the zones. 

How it works though is the most important thing. Instead of three ratings for shooting, each player now has 14 based on how well they shoot from different spots on the court. That in itself is a significant improvement. This statistics being used for this are not being guessed at. They have pulled these numbers directly from NBA.com so they'll reflect exactly upon how well each player is from each section of the court based on their true performance from them.

What we noticed immediately was that just because you are in a red zone doesn't make it automatic, and just because you are in the blue zone doesn't mean the shot will be missed. The percentages are just slightly skewed to the individual players. No different than the previous close/medium/three point breakdown, only now it is being done based on the 14 sections of the floor.

So when playing the game, how much did it visually matter? In the games where the group was playing competitively, the Hot Spots were pulled up ZERO times. Not once. No one bothered with it. Other than when we were messing around with the game and trying different things out or while shooting in the practice gym, it didn't seem to be on anyone's mind.

I suspect for many others that will be the same way. If anything people will attempt to memorize the zones, at least for their important players. Working to to get open shots and get your players in the best position was the key. Not seeking out specific zones. If they happened to be in a red spot with an open shot, chances are better it will be made, but still there are no guarantees one way or the other based on these zones. It is just a visual representation of their ratings in each area. 

One of the things I don't think I really touched upon enough in my community day impressions (because it was overwhelmed by the discussion of the poor interior defense and trouble containing guards driving to the basket) was how if your player was in the face of a shooter they were making shots at a far less rate than if they were wide open. Thats how it should be, even though in pretty much all the basketball games it seems there has been a problem getting that right on. So if someone was in a red zone, but a defender was in their face, the chance of that going in dropped significantly. Of course if the player is Kobe Bryant, hes still going to make a decent amount of those. But he is good from all over the court so zones really don't factor in. 

This addition to the game isn't something that can be seen as an "exploit" when people try and shoot too much from specific zones. That is where these players are best from in real life, so it adds to the authenticity of the game by representing that. A defense can attempt to keep players out of these areas if they choose to. Knowing that Bruce Bowen is most effective from the corner, makes it possible to try and prevent him from getting open looks there. 

The most important thing I found? Getting an open shot. Regardless of hot vs cold, having a good look at the basket led to the best chance of success. In one of the tournament games, Shawn from 5w-g hit a critical three with Allen Iverson. Only after the game did he realize that his shot came from a blue zone. Of all the shots I made, there wasn't a single time I sought out a specific red zone to shoot from. If Ray Allen was open, I was going to take the shot regardless.

So I don't see Hot Spots as being a problem, actually creating the 14 ratings will make the game that much more realistic. However I would like to see the boldness of the colors toned down and in head-to-head games I feel that seeing your opponent pull up the zones is distracting and creates the unnatural thoughts of wondering why they are doing it. Ideally I feel the zones should be available only in the practice gym so people could learn them, and not in the actual game. Maybe even just having them available during games when on the two lower difficulty levels. I feel that would be a good compromise. Still though at the very least the idea of what they represent is an excellent addition to NBA Live 08.

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  • EAcrazylegs

    Smokez4Dayz,

    I challenge you to do that in NBA LIVE 08 and see what your statistics are.

  • EAcrazylegs

    Smokez4Dayz,

    I challenge you to do that in NBA LIVE 08 and see what your statistics are.

  • http://www.artoficial.com/ artoficial

    SmokezDayz:

    please explain your logic on this or lack there of

    “Close, Mid, 3pt(like 2k) If you look at their stats Bowen is 77, 74, 83.”

    If you are talking about his player rating from 2K (which I play) those three ratings are range rating, I think thats a bit different from what EA is doing here. Which of those three rating (77,74,83) states that that player shoots better from a particular spot on the floor.

  • http://www.artoficial.com/ artoficial

    SmokezDayz:

    please explain your logic on this or lack there of

    “Close, Mid, 3pt(like 2k) If you look at their stats Bowen is 77, 74, 83.”

    If you are talking about his player rating from 2K (which I play) those three ratings are range rating, I think thats a bit different from what EA is doing here. Which of those three rating (77,74,83) states that that player shoots better from a particular spot on the floor.

  • will

    pastapadre, did you ask any questions about the ps2/pc version of the game???

  • will

    pastapadre, did you ask any questions about the ps2/pc version of the game???

  • http://www.pastapadre.com/ pastapadre

    Only the 360 was on display and up for discussion. I believe nba-live.com submitted an interview regarding those versions that they’re expecting to get back from EA in the near future.

  • http://www.pastapadre.com pastapadre

    Only the 360 was on display and up for discussion. I believe nba-live.com submitted an interview regarding those versions that they’re expecting to get back from EA in the near future.

  • Sean

    I personally think the only way for this to work is to have the player indicator change colors according to the zone you are in.

  • Sean

    I personally think the only way for this to work is to have the player indicator change colors according to the zone you are in.

  • Omar

    100% in agreement with sean’s reply (the one that is before this)

  • Omar

    100% in agreement with sean’s reply (the one that is before this)

  • Phant

    Why r yall arguing? Dont like, dont buy!

  • Phant

    Why r yall arguing? Dont like, dont buy!

  • http://www.artoficial.com/ artoficial

    Sean, good idea on the indicator color change for hot spots.

  • http://www.artoficial.com/ artoficial

    Sean, good idea on the indicator color change for hot spots.

  • http://www.pastapadre.com/ pastapadre

    How about low difficulty levels you could pull up the zones, but on the higher ones you would only have an indicator color? That sounds pretty neat to me.

    Only thing is how much would it matter? Would people still attempt to seek out only red zones that way? If you had an open shot, but saw your indicator was blue, would that change whether you took it or not?

  • http://www.pastapadre.com pastapadre

    How about low difficulty levels you could pull up the zones, but on the higher ones you would only have an indicator color? That sounds pretty neat to me.

    Only thing is how much would it matter? Would people still attempt to seek out only red zones that way? If you had an open shot, but saw your indicator was blue, would that change whether you took it or not?

  • http://www.artoficial.com/ artoficial

    i think online play one might be more likely to take the shot. playing against AI in Dynasty may be a different case.

  • http://www.artoficial.com/ artoficial

    i think online play one might be more likely to take the shot. playing against AI in Dynasty may be a different case.

  • dub-c

    actually if you think about it, it’s not very surprising to see something like this. With MVP Baseball, the strike zone had a sort of color coded hot/cold zones. Now the guy from MVP has come over to Live and they’ve implemented the same thing. Problem is a basketball court is MUCH bigger than a strike zone lol. They probably could have just put in the 14 ratings and called it a day. The display could show up when looking through the rosters before a game, or as some said in practice mode.

    And could someone actually define what a “gimmick” is. It gets thrown out there so much I don’t know what qualifies lol.

  • dub-c

    actually if you think about it, it’s not very surprising to see something like this. With MVP Baseball, the strike zone had a sort of color coded hot/cold zones. Now the guy from MVP has come over to Live and they’ve implemented the same thing. Problem is a basketball court is MUCH bigger than a strike zone lol. They probably could have just put in the 14 ratings and called it a day. The display could show up when looking through the rosters before a game, or as some said in practice mode.

    And could someone actually define what a “gimmick” is. It gets thrown out there so much I don’t know what qualifies lol.

  • meloanswer

    i read from a new nba live 08 blog at ign that they’ll have a front end screen for hotspots of every player. i think that they should just add a disable option for hotspots during the actual game so that it won’t be distracting if you’re playing with another person or online.

  • meloanswer

    i read from a new nba live 08 blog at ign that they’ll have a front end screen for hotspots of every player. i think that they should just add a disable option for hotspots during the actual game so that it won’t be distracting if you’re playing with another person or online.

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