NCAA Football 09 hands-on: Part two

by pastapadre
Posted May 1st, 2008 at 9:05 pm

Earlier I posted my general experience and thoughts on things more related directly to the gameplay. Now in part two of my hands-on with NCAA Football 09 I’ll detail some of the new features that have been added. There are some big ones that should be really well received and others that will greatly enhance the overall gameplay experience.

I had the opportunity to sit down with producer Ben Haumiller and talk about the online dynasty mode. Essentially it offers absolutely everything there is in an offline dynasty. We already knew about being able to play with up to 12 teams for up to 60 seasons. Every team is included and all the features (even down things such as the Heisman watch) operate in the same way. When it comes to recruiting you compete against all the CPU and user controlled teams.

The whole thing is really well thought out. There is a commish that controls everything. First of all it is invite only there won’t be any online franchises comprised of a completely random group of people. Still if someone is flaking out they can sim that person’s activities and games. Also everything is completely auto-updated. As soon as a task is completed the game uploads the new info. For anyone concerned about people attempting to cheat the commish will receive “restart alerts”. Since everything is auto-updated there is no way to hide if you restart a game that isn’t going your way. The commish will see that a game has been restarted X amount of times.

There were a couple other things that worth noting. Any time you’re in the menus you’ll be in an open voice chat with the others who are as well. You can also have multiple people taking part from the same console which would make it a mix of the more traditional multi-user offline franchise with additional online users.

It really sounds as if they are going to deliver with online dynasty. The only worry has to be around the online lag problems and whether they have been rectified. They stated they are aware of those issues and have been working hard to make sure that online play runs smoothly.

Home Field Advantage returns but not in the same way as was previously implemented. This is a feature I had really hoped for in both football titles and I really like the way they instituted it and the effect it has on the games. The first thing to point out is that it isn’t over-powered like many believed it used to be. Road teams were playing effectively even in hostile environments when prepared.

The main way you see it is in the loss of the receiver icons and controller rumble. This makes for some anxious feeling if you have to wait for the snap to recognize the icons. This is especially the case for someone who uses a lot of audibles or hot routes. You also get the erratic play routes but those are at least somewhat distinguishable on their own. Despite all that if you are prepared and don’t lose concentration (by knowing what player is designated to what icon from the play selected) it can be overcome. I did notice a few times while on the road that hot routes seemed to be missed by the receivers. I don’t know if those instances were HFA related or not.

Another thing that has been added which somewhat ties in with HFA is the QB composure (being referred to as the QB challenge). After throwing an INT a screen comes up asking for you to choose out of three plays which one the defense ran. If you guess correctly your QB will sustain his composure (I suppose think of it as “learning from the mistake”) but select the wrong one and your QB will lose composure. The less composure the more icons that are missing pre-snap and it also seemed the more inaccurate the QB will be. It was my perception that the composure hit was more significant for the QB playing on the road but I don’t know if that is the case for sure. The screen took a little long to load (possibly a build issue) but other than that I liked this new element.

After timeouts you have the opportunity to select an area of focus. This should give a boost in this area for (assuming) the next play. While on offense the options are “ignore crowd”, “get open”, “block better”, “break tackles”, and “protect ball”. While on defense they are “shed blocks”, “lockup coverage”, “tackle better”, “get ball back”, and “no penalties”. It makes the use of timeouts more strategic which is an improvement over them only being useful at the end of the half or game.

“Coaches cam” now has two options for “bluff plays”. Pull up the coaches cam with the right trigger, press up to view your play, press down to view the individual player confidence levels, and pressing left or right will show incorrect plays. This is great to have for head-to-head games.

Post play continuation is more of a subtle improvement but it meshes nicely. I just would’ve liked to see more of it than all the shots of cheerleaders. Basically after a play is over sometimes there will be a scene played that fits with how it ended. The first one I saw I had made a reception near the sideline and was trying to stay in bounds. Once I stepped on the sideline and the play was over it cut to him continuing to run down the sideline.

After scoring a TD if your player hasn’t made a dive into the end zone you remain in control of him and can run around for a few seconds. This leads into a short celebration. If you run up to your mascot or the opposing team’s mascot it’ll be a celebration involving them. Some of which were pretty amusing and team specific (although will likely get repetitive).

“Icing the kicker” is now a feature (optional so it can be turned off). The meter is literally covered in ice which makes it more difficult to see for timing the power. It also gives the lower camera perspective and heart beat vibration and after the kick is in the air it continues in slow motion. It was a pretty cool effect and at least made kicking a little more challenging in a pressure situation.

Because we weren’t able to upload music to the game we weren’t able to test out the custom sounds. Chris Jacobs at NCAA Strategies copied down the all 23 situations in which they can be set

We were unable to reach the online area of the game to look at the procedures behind the roster sharing or online dynasty.

There are two new mini-games, both of which really aren’t worth noting. “Horse” offers a chance to play by kicking field goals from various places on the field (including outside the hashes) and “Special Teams Challenge” is just like the “Tug of War” but with punting. I can’t imagine anyone playing these after they get the achievement as they were just dreadfully boring. I suppose they could be used to improve skill in kicking, punt coverage, and punt returns.

The mascot games don’t play exactly like the regular games. They are more arcade style and include over-the-top jukes and flips.

In something that became a running joke there appeared to be a bug that on a couple occasions selected the play automatically and then wouldn’t display the audible options. All that was visible was the Coke Zero logo. This naturally led into discussion about advertisers choosing your plays as a feature.

I have the top 25 teams, top 25 toughest places to play, and top rated players at each position taken down (there are five players total who have a 99 rating). Those will be coming in the near future unless I’m informed that I need to withhold posting them (quite possible). Georgia is already known as #1, Oklahoma is #2.

I wanted to reiterate that everything I mentioned in my hands-on reports have been communicated and will at least be heard by the NCAA team. Whether they can, or choose, to make changes based on that falls on them. Granted it is too late in the process to make major changes, but the game really doesn’t need major changes. It could however benefit from some adjustments and tuning. Overall though the addition of all the new features and the shift to wide-open gameplay looks to make this one of the best received sports titles of this generation.

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140 ResponsesLeave a comment
  • Tim Tebow
    May 3, 2008 at 7:55 pm
    Reply

    what all Gator Alternates are in the game? thanks,
    Tim

  • Hook'Em
    May 3, 2008 at 8:25 pm
    Reply

    Thank You Pasta Sooooooooooo much for answer my quesion, along with the other hundreds of questions you get. Thank You!

  • Tim Tebow
    May 3, 2008 at 9:02 pm
    Reply

    what all Gator Alternates are in the game

  • FirstMateLtDan
    May 3, 2008 at 10:01 pm
    Reply

    when will u release top 25, toughest places to play, and topps by position thanks

  • Gatorfan
    May 4, 2008 at 4:34 am
    Reply

    [quote comment="20104"]what all Gator Alternates are in the game[/quote]

    All blue.

    White tops with orange pants.

  • michael
    May 4, 2008 at 6:39 am
    Reply

    [quote comment="20105"]when will u release top 25, toughest places to play, and topps by position thanks[/quote]

    Same thing i want to know Pasta when you releasing that stuff????

  • sean
    May 4, 2008 at 7:06 am
    Reply

    [quote comment="20004"]And another thing, i think ea’s approach to the next gen, from the very beginning, was flawed. If I were the head guy making this game, in 07 i would have made the game a direct port of the current gen game. With that in place, I would’ve put all the recources into the visuals, stadiums, player models, lighting, atmosphere, etc. I think that this would have made everyone happy and would give a good base for years to come becuase the last gen engine wasn’t flawed. With 07, totally focused on visuals and presentation, 08 would be focused on tweaking the gameplay. Adding a more realistic pocket, running animations, all animations,playbooks, everything. I would also update the commentating and presentation a little too.
    By this year, on my plan, I think everything would be in place to make one of the best games ever in the sports genre. Presentation and atmosphere would be updated and countless other possibilities would be possible. The game wouldn’t be stuck like it is now and would have all of the features one would expect.[/quote]

    Agreed totally

  • soonerhomie12
    May 4, 2008 at 8:28 am
    Reply

    HEY, someone answer me. What does all-play mean on the wii version!

  • Knight
    May 4, 2008 at 8:48 am
    Reply

    pasta, when can you release the team ratings and player ratings?

  • soonerhomie12
    May 4, 2008 at 8:50 am
    Reply

    [quote comment="20140"]HEY, someone answer me. What does all-play mean on the wii version![/quote]
    SOMEONEANSWER!!!

  • OrEgOnDuCkS
    May 4, 2008 at 9:40 am
    Reply

    Hey i have seen this question before and nobody has answered it yet so hopefully somebody will…. Wen pasta said that there were clear and dark visors in ncaa football 09 hands on: part one, are the visors pure black or is there a tint in them?…. somebody please say tint. Thanks

  • pastapadre
    May 4, 2008 at 10:06 am
    Reply

    [quote comment="20128"][quote comment="20105"]when will u release top 25, toughest places to play, and topps by position thanks[/quote]

    Same thing i want to know Pasta when you releasing that stuff????[/quote]

    I’ll try and find out for certain early this week. If I’m okay to post it I will soon after I hear back.

  • michael sims
    May 4, 2008 at 1:16 pm
    Reply

    ANYONE GONNA CUSTOMIZE MUSIC IN THE PS2 VERSION

  • Knight
    May 4, 2008 at 4:57 pm
    Reply

    for the roster file sharing online, does that mean that someone can put the right names for all the players and then everyone can use them? If so, will they show up in online games too or just offline?

  • FirstMateLtDan
    May 4, 2008 at 5:51 pm
    Reply

    thanks pasta will u be playin it online for 360

  • pastapadre
    May 4, 2008 at 7:21 pm
    Reply

    [quote comment="20176"]for the roster file sharing online, does that mean that someone can put the right names for all the players and then everyone can use them? If so, will they show up in online games too or just offline?[/quote]

    Right. Basically the community could create a named roster file and pass it around quite easily. In the past the names have shown up online, I would expect that to continue to be the case.

    [quote comment="20179"]thanks pasta will u be playin it online for 360[/quote]

    Yep, 360

  • OrEgOnDuCkS
    May 4, 2008 at 7:45 pm
    Reply

    Y not ps3 pasta? haha

  • Nick
    May 4, 2008 at 9:23 pm
    Reply

    [quote comment="20167"]ANYONE GONNA [b]CUSTOMIZE MUSIC [/b]IN THE PS2 VERSION[/quote]
    This feature isn’t in the PS2 version

  • michael sims
    May 5, 2008 at 5:05 am
    Reply

    GOOD I WAS GONNA PUT 41 SONGS ON THE GAME BUT IM GLAD ITS NOT IN THERE I ALWAYS GET IT FOR PS2 AND IT ROCKS SUCK IT PS3

  • BDawg35
    May 5, 2008 at 10:40 am
    Reply

    Very informative review. I must add that it was also done very professionally. I’m always skeptical of reviews done by people who get early access to the game, because my concern is that they won’t want to burn their bridge with EA and not get invited back. You gave a very well-balanced review. What are the chances that EA will implement any of the changes you and others requested? Such as toning down the cheerleader sideline animations and making them player animations, toning down the interceptions for touchdowns, etc.?

  • Vikingsfanatic
    May 5, 2008 at 11:04 am
    Reply

    Hey, Pasta I was wondering if you noticed any of the new niforms some teams have like Hawaii, utah, minnesota, miami(black jerseys), north carolina (Navy jerseys), iowa state, georgia tech, south florida, kentucky, texas tech? I saw cal had new uni’s and was wondering if these teams did as well?

  • pastapadre
    May 5, 2008 at 11:07 am
    Reply

    [quote comment="20232"]Very informative review. I must add that it was also done very professionally. I’m always skeptical of reviews done by people who get early access to the game, because my concern is that they won’t want to burn their bridge with EA and not get invited back. You gave a very well-balanced review. What are the chances that EA will implement any of the changes you and others requested? Such as toning down the cheerleader sideline animations and making them player animations, toning down the interceptions for touchdowns, etc.?[/quote]

    They were receptive to our suggestions. How significant any changes made will be we won’t know until a comparison at release time (which I’ll write-up to see how much good our feedback did). These were things we noticed in playing in that short period of time so I think they understand that making some adjustments based on what we pointed out would be a good move.

  • michael sims
    May 5, 2008 at 3:06 pm
    Reply

    WHAT DOES NEW PRESENTATION MEAN IN THE GAME DOES IT MEAN JOINING KIRK HERB AND CORSO WILL BE LOU MAY AND CHRIS IM GLAD I GET THIS GAME FOR PS2 EACH YEAR EVEN WHEN THEY DONT PUT IN NEW FEATURES BECAUSE IT GIVES ME THE FEELINGT AUBURN WILL GO UNDEFEATED EVERY YEAR

  • BearDownAZ
    May 5, 2008 at 7:57 pm
    Reply

    Hey Pasta (or anyone else that may know),

    What will Arizona’s alternates be?

    Thanks!

  • OrEgOnDuCkS
    May 5, 2008 at 9:08 pm
    Reply

    micheal sims just cuz u wish u had a ps3 so dont say the ps2 is better… cuz u obviously no that ps2 doesnt even come close to ps3… so suck it

  • markus greenidge
    May 6, 2008 at 12:39 am
    Reply

    07 next-gen sucked butt in conspiracy to 08…

    so go blow yourself!

  • Chris H
    May 6, 2008 at 5:39 am
    Reply

    Pasta,

    Thanks for the great info. Any info on their reasoning behind only having one camera view still ? It seems that their are a decent amount of people who think this is an issue. Thanks again.

    Chris

  • Chris H
    May 6, 2008 at 5:43 am
    Reply

    Pasta,

    Forgot to also ask. Since their is only one camera view have they pulled back any farther during pass plays ? Is it easier to see outside receivers and RB’s on screens and outs ? Thanks.

  • Vikingsfanatic
    May 6, 2008 at 8:45 am
    Reply

    Hey, Pasta the Illinois alternate is posted on here if you wanna put it in your screenshot galllery.

    http://www.ncaastrategies.com/utopia/showthread.php?t=57034&page=7

  • TheUofOREGONDUCKS
    May 6, 2008 at 4:50 pm
    Reply

    pasta wen r u gona start posting up the new alternate uniforms?

  • CB
    May 7, 2008 at 10:31 am
    Reply

    [quote comment="19823"]But I’m pretty sure the answer is yes to all those considering how much I saw that team played with. They also have the custom U-C-F player celebration which can be activated at home by pressing Y after a TD.[/quote]

    Not surprising considering that the game is made in UCF’s hometown.

  • sean
    May 7, 2008 at 11:58 am
    Reply

    I already know the answer but i have to try…pasta, can you ask ea sports to at least add chain gangs? All it takes are three men and it will be really simple to add. I think the whole gaming experience gets ruined with out them because they are very noticable. Why the hell would they include security people before chain gangs? I guess i can live without refs but chaingangs are a no brainer.

    Since they have a third down yellow line, it would be very easy to place the chain gangs apropriately. They don’t have to move or run any place, just have them at the correct place. When another first down gets picked up, just have the chaingangs in the right spot for the play, after calling the play, so it seems like they have moved while calling your play.

    I don’t understand how difficult this is. I know we’re months away from realease and probably weeks away from the final product, but this is so simple to do. All ea needs is one person to work on doing this. It should only take at max a week to do for the only tough part is making the apropriate looking model.

    Please pasta, can you tell ea what i have just told you? They will listen to you much more than me. If they feel like they can’t afford to pay for one guy making the improvement, i would be willing to pay them $800 for their simple labor or help do it myself (plenty serious). I really think that this is the biggest, most major problem that i see right now (not mentioning gameplay).

  • sean
    May 7, 2008 at 12:00 pm
    Reply

    [quote comment="20473"]All it takes are three men and it will be really simple to add.

    to clear up any confusion, what i meant was three guys of a chain gang, not three guys making them. sorry

  • Jertwa
    May 7, 2008 at 2:14 pm
    Reply

    Seriously, why can’t they put in a Create-A-School in this game? That was one of the funnest parts of playing the game on PS2.

  • TheUofOREGONDUCKS
    May 7, 2008 at 3:41 pm
    Reply

    Sean i think there are chain gangs… Gamespot just release the 1st ps2 images of 09 and if u look in the background there are chain gangs… but maby there arent in next gen… idk

  • turbosucks
    May 8, 2008 at 2:14 pm
    Reply

    turbo bitching and whining again about facemasks? get a friggin life dude and let it go plz.

  • please quit acting like PS2 is good
    June 3, 2008 at 2:25 pm
    Reply

    please quit acting like the ps2 is better than the next gen…u are just mad you cant afford the next gen and are makin yourself look like an idiot…please quit embarrassng yourself

  • jimbob
    July 4, 2008 at 9:19 pm
    Reply

    Question about the online dynasty. after a few years with the team will u be able to find new jobs? thanks

  • zoltan
    July 14, 2008 at 9:42 pm
    Reply

    I really wanna know if there is gonna be towels and stuff to wear cause you know that would be cool huh?

  • CoOp
    July 16, 2008 at 6:19 pm
    Reply

    ok i dont understand why they haven’t brought back create-A-School yet but create a team is on MADDEN(where people are less likely to want to create one) its been one of the things that have made NCAA great especially if u play for D1-AA school like Sam Houston and since they’ve taken away D1-AA teams i cant play with us nor can i create them so its really a bummer to us and we are forced to play with other schools wich is a blow to us wanting to show our school pride…..NCAA is slowley losing my interest and not showing much attention to wht the consumer wants

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