
The demo for NCAA Football 09 is now available for the Xbox 360 and as of this afternoon it is up for the PS3. The demo features LSU vs Ohio State and a mascot game with the Gators vs Longhorns. Both games have two minute quarters and are played on varsity difficulty level.
Feel free to leave your impressions of the demo in the comments or discuss the game in the forum. I’ll be posting up some videos from the demo this evening along with thoughts in general after the significant hands-on time I’ve gotten out of the two community events.
June 19, 2008 at 7:22 pm
im just writing to answer some people questions about why people are wearing the same jersey numbers, in college football players can have the same jersey number as long as they are on different sides of the ball. So, if a wide out is number 11 and the safety is number 11 it is fine.
June 19, 2008 at 7:30 pm
hey pasta do you know if they are going to fix when a player is in the open field and he looks behind him the animation and stuff looks really wierd so do u know wut im talking about
June 19, 2008 at 7:33 pm
This is what i mean nex gen seriously this is wat i mean, the wide recievers actually have many and great animations for catching the ball when its in front of them and out of reach unless they use their hands to catch it. they actually even have the espn 2k5 catch see here: http://youtube.com/watch?v=T4owKOz2Hdg :, my tight end caught one of those. The animations are really smooth, and the running game is pretty good kind of hard but i think everyone will have it mapped down when they do the madden IQ training thing in madden 09. Passing the ball looks better than ever also.
June 19, 2008 at 7:45 pm
Progressive lighting is when the lighting and the shadowing on the field gradually progresses. For example when you played at 6:00pm the sun would still be up but by the 2nd half it would be nightime. Or when you play a daytime game you would notice the shadows on the field gradually moving as if it was a live breathing enviornment. We had progressive lighting like almost 10 years ago when the PS2 1st came out. It was also in NCAA 08. I’m very suprised EA left that out this year.
June 19, 2008 at 7:50 pm
I just played the demo…and now I know Im buying this game…I cant wait.
June 19, 2008 at 7:51 pm
Guys I know this is just the demo and maybe this is a product of EA releasing it so early, but the more I play it the more glitches I’m starting to notice. For example on a couple passing plays my quaterback would drop back 7 yards and stop but his feet kept moving even though he was going anywhere. Also there’s this one tackle animation, which I’m sure most of you have probably noticed already, where my guy will barely get touched but he will get flatened out like a pancake by the defender. WTF? I’m not nitpicking but I just hope these bugs get ironed out by release.
June 19, 2008 at 7:52 pm
oh ok!! thank you!! didn’t madden have it too?
June 19, 2008 at 7:56 pm
omfg the d/l is so slow atm
June 19, 2008 at 8:41 pm
I love everything about the game, but the pass completion is going to drive me crazy unless the sliders can tone it down. The computer does throw some errant passes but he completes to many. It almost feels like when I really want to stop them I cannot cause my db’s get burned badly. The games have moslty all been low scoring but the qb’s % is a bit too high.
June 19, 2008 at 8:52 pm
[quote comment="25824"]oh ok!! thank you!! didn’t madden have it too?[/quote]
Madden 07 had it but not 08. You would’ve thought that EA would’ve automatically added progressive lighting to go along with the improvements but hey they didn’t add coaches on the sidelines to go along with the sideline improvements either so maybe there’s a trend here.
June 19, 2008 at 8:54 pm
[quote comment="25813"][quote comment="25802"][quote comment="25676"]Oh and one other thing, it’s kind of sucks that they don’t have progressive lighting & shadowing to go along with the lighting improvements. This is the only aspect that took a step backwards. Progressive lighting really gives you the feeling that you’re playing in a live breathing enviornment. Not nitpicking but that really stood out in the demo because it’s set for 6:00pm & I loved how in last years game it would gradually turn into a nightime game. FYI EA, once a feature like this is in the game, YOU CAN NOT TAKE IT OUT THE FOLLOWING YEAR![/quote]
If I remember correctly the Demo for 08 did not have progressive lighting but the full game did.
PASTA!!!! Please, When you played at the events was there progressive lighting? I agree that it adds to the realism and would be a big step backwards for me. I remember when I got Madden 08 I was wonering why it didnt have progressive lighting but NCAA did.[/quote]
Yea dude Pasta already confirmed that there was no progressive lighting this year in both NCAA & Madden. He said that they weren’t able to get that far with the new lighting system. This is a big disappointment for me. Some people don’t care & will think it’s nitpicking but my point is that it’s a typical EA move..One step forward two steps backwards..I’m not trying to bash EA & I love the game this year but sometimes I question their priorities. Refs, chaingangs, & progressive lighting should’ve been amongst the 1st things added this year. But oh well, no use crying over spilled milk. Hopefully the gameplay & atmosphere will keep me so engaged that I won’t think about the important things that were left out.[/quote]
Not Good. I’ll miss it.
June 19, 2008 at 8:55 pm
I’ll admit that I was a little skeptical with the addition of Mascot games but after playing the demo I have to admit they’re actually pretty cool. A fun change of pace to the regular games.
June 19, 2008 at 8:56 pm
I thought the grass was supposed to be degradable this year? What happened?
June 19, 2008 at 9:00 pm
I just played it twice, once on each side. I like the new visuals in the menus and the playcalling screen is greatly improved. The graphics are great. I saw alot of animations that looked new and very little of the same tackles over and over again. I saw some cool QB sack animations and some VERY cool WR animations. 2 WR animations where they tiptoed to stay in-bounds and another one footer in the back of the endzone.
NO SUPERHUMAN LINEBACKERS!
Tone down the stupid cheerleaders pleaase
I saw the CPU attempt 4 long bombs, 1 of which completed for a 56 yard TD!!!!
I had time to pass the ball on play-action passes for once, but only when I called them at the right time.
The running was very cool and it seemed looked like my player was FIGHTING for yards, never giving up until going down, i like that. Great so far
June 19, 2008 at 9:08 pm
josh calm the fuck down its not even that serious, stop nitpicking shit!!! pasta already said this build is earlier then the one he played at the last community event about a month ago so by the games actuall release all of these little things like the quarterback droping back and not moving and the guys being flattened out will be fixed because theyre so obvious. ea has probably already fixed em
June 19, 2008 at 10:12 pm
[quote comment="25831"]I thought the grass was supposed to be degradable this year? What happened?[/quote]
Think about how much action is going down though. Even by the end you’ve only been on the field to what amounts to mid-2nd quarter in a 5 min quarter game.
June 19, 2008 at 10:22 pm
[quote comment="25811"]anyone notice the ball doesn’t seem to spiral?![/quote]
What system? XBOX360 spirals great. It looks really realistic. I’m glad im not the only one who thinks running is hard.
June 19, 2008 at 10:40 pm
[quote comment="25834"]josh calm the fuck down its not even that serious, stop nitpicking shit!!! pasta already said this build is earlier then the one he played at the last community event about a month ago so by the games actuall release all of these little things like the quarterback droping back and not moving and the guys being flattened out will be fixed because theyre so obvious. ea has probably already fixed em[/quote]
Yea you’re right..Sorry just passionate about the game but I’ll calm down. Lol!
June 19, 2008 at 10:41 pm
yo pasta
i know this is off topic, but i wanted to say that this site is awesome
June 19, 2008 at 10:59 pm
[quote comment="25840"][quote comment="25811"]anyone notice the ball doesn’t seem to spiral?![/quote]
What system? XBOX360 spirals great. It looks really realistic. I’m glad im not the only one who thinks running is hard.[/quote]
wow…i thought running was super easy…do you use the lead blocking feature? i seem to have monster holes…but i do like that not every run goes the distance…though i did have a couple of long gainers in the few games i’ve played so far…
June 19, 2008 at 11:50 pm
thanks josh i know ur passionate about the game im sorry for cursing. ha
June 20, 2008 at 12:25 am
Pasta, will there be cpu vs. cpu for NCAA Football 09? It’s not in the demo. I know they said that this would be in Madden 09.
June 20, 2008 at 12:34 am
I played both PS3 and 360 version and it seems that is the 360 is still better. There were some framerate slowdowns on the ps3 version while the 360 one was smooth. I thought there were equal this year.
June 20, 2008 at 12:42 am
just played 3 games. can you say cheese. I ran nothing but screen plays on my 3rd game and it worked everytime. took 5 screen play to the house in 1 game. took my qb and ran like 20 or 30 yards back and still hit my receiver everytime. i also ran quarter D the whole game and they still couldn’t run on me. i’m a little skeptical about plays that work too well and all the time kinda like the option play from madden 08. it’s prolly a varsity thang (hope so). graphics are a bit better, game is smooth. i give this demo a 6 cuz of the dropbacks and screen plays that worked all the time.
June 20, 2008 at 1:56 am
pasta are you going to have a real name roster we can download?
June 20, 2008 at 2:08 am
Pasta the demo is of a build back in May I am just waiting on a confirmation from Ian or Ben right now.
June 20, 2008 at 2:32 am
PLEASE:if anyone can tell me are they adding create a school in this years game???????
June 20, 2008 at 4:05 am
wow thhe run game is so much fun! i ahd about a forty yard cutback with beanie nothing out of the norm. i also had a hand off in gun from 67yards out that went all the way with saine
June 20, 2008 at 5:58 am
[quote comment="25823"]Guys I know this is just the demo and maybe this is a product of EA releasing it so early, but the more I play it the more glitches I’m starting to notice. For example on a couple passing plays my quaterback would drop back 7 yards and stop but his feet kept moving even though he was going anywhere. Also there’s this one tackle animation, which I’m sure most of you have probably noticed already, where my guy will barely get touched but he will get flatened out like a pancake by the defender. WTF? I’m not nitpicking but I just hope these bugs get ironed out by release.[/quote]
I don’t know about the QB’s feet…..but just so you know, a QB is NEVER supposed to stop moving his feet. If a QB stands still it takes that person longer to throw the ball than a QB that continues to move his feet. I don’t know if it is a glich or if that is the concept they were trying to achieve.
June 20, 2008 at 6:07 am
It is a glitch because there is moving your feet and then there this what they do what is nothing short of running full speed in place.
June 20, 2008 at 6:46 am
I played both demos. The game looks and feels so much better. I’m going with it on the 360. Because the colors look deeper and a bit sharper. And the QB throwing looks more fluid on the 360.
June 20, 2008 at 8:21 am
Nice Game Demo (360).
June 20, 2008 at 10:30 am
[quote comment="25881"][quote comment="25823"]Guys I know this is just the demo and maybe this is a product of EA releasing it so early, but the more I play it the more glitches I’m starting to notice. For example on a couple passing plays my quaterback would drop back 7 yards and stop but his feet kept moving even though he was going anywhere. Also there’s this one tackle animation, which I’m sure most of you have probably noticed already, where my guy will barely get touched but he will get flatened out like a pancake by the defender. WTF? I’m not nitpicking but I just hope these bugs get ironed out by release.[/quote]
I don’t know about the QB’s feet…..but just so you know, a QB is NEVER supposed to stop moving his feet. If a QB stands still it takes that person longer to throw the ball than a QB that continues to move his feet. I don’t know if it is a glich or if that is the concept they were trying to achieve.[/quote]
No it’s not that, he’ll be running it a stand still position. Have you ever seen a Tazmanian Devil cartoon? You know how he’ll start moving his feet really fast before he actually takes off? That’s what it looks like.
June 20, 2008 at 11:15 am
I understand this is demo, but I feel that they have a long way to go to satisfy my expectations as a consumer. They (EA) still dont have the atmosphere right in my opinion. What i mean is that the sidelines need to be more alive, still very sparse, and why does the crowd still look very flat and crowd animations suck…still! Thats where college football atmosphere starts. This is supposed to be next gen….right? Lets talk about gameplay. From what I can tell, there only marginal improvments,
1. Animations are kind of off, sideline catches in the middle of the field, defensive returns fumble or interceptions looks the players are coasting and not running with a sense of urgency, can understand if no players are around. what is up with the Forrest Gump running style until you press sprint.
2. The foot plant for running backs and receivers doesn’t accurately represent their counterparts. They’re still skip juking. You still can’t turn up sideline plays. Defensive players just stand still unless they are actively doing something. Example: when you play zone coverage and until the ball is thrown, they just stand there, literally. The difference in foot speed should be more evident. Especially when it comes to size of players. the smaller quicker players should have quicker stride turn over but maybe cover less ground per stride. While the tall bigger players should have more of a longer stride but cover more ground per stride. That also leads into the speed issue. The difference in speed should be a little bit greater. If you’ve ever played football, everything happens fast. Linebackers shouldn’t be able to completely outrun wide receivers. Defensive linemen (unless noted that they’re actually fast), Shouldn’t be able to chase a fast halfback down the backside.
June 20, 2008 at 11:28 am
Why was the button option for throwing to a running back in the flats switched from RB to LB?…..That’s irriating and stupid.
The return game still needs work. Reactions to the ball need to be better from everyone. There is a lot more, but I’m tired of typing. i can say one good thing. The player models look a lot better, but this game is far from a finished product. A lot of these issues should not exist considering this is the 4th edition on next gen. Let’s get it right people.
June 20, 2008 at 11:56 am
I noticed quirky guys playing in the wrong position. However, the demo is a blast. Also, may I add, tough as hell.
The player models, IMO, look sharper than last year’s game. The visuals of the stadium are awesome. Can’t wait for the full version….
June 20, 2008 at 12:32 pm
[quote comment="25926"]I understand this is demo, but I feel that they have a long way to go to satisfy my expectations as a consumer. They (EA) still dont have the atmosphere right in my opinion. What i mean is that the sidelines need to be more alive, still very sparse, and why does the crowd still look very flat and crowd animations suck…still! Thats where college football atmosphere starts. This is supposed to be next gen….right? Lets talk about gameplay. From what I can tell, there only marginal improvments,
1. Animations are kind of off, sideline catches in the middle of the field, defensive returns fumble or interceptions looks the players are coasting and not running with a sense of urgency, can understand if no players are around. what is up with the Forrest Gump running style until you press sprint.
2. The foot plant for running backs and receivers doesn’t accurately represent their counterparts. They’re still skip juking. You still can’t turn up sideline plays. Defensive players just stand still unless they are actively doing something. Example: when you play zone coverage and until the ball is thrown, they just stand there, literally. The difference in foot speed should be more evident. Especially when it comes to size of players. the smaller quicker players should have quicker stride turn over but maybe cover less ground per stride. While the tall bigger players should have more of a longer stride but cover more ground per stride. That also leads into the speed issue. The difference in speed should be a little bit greater. If you’ve ever played football, everything happens fast. Linebackers shouldn’t be able to completely outrun wide receivers. Defensive linemen (unless noted that they’re actually fast), Shouldn’t be able to chase a fast halfback down the backside.[/quote]
I don’t want to be negative about the game but I have to say I agree with everything you just said. Especially when returning a kick the returner runs straight upward like Forrest Gump until you sprint. lol. I also noticed the linebackers standing still during plays. I am glad they got rid of the super linebacker who had eyes in the back of his head & could jump 10 feet in the air. lol
June 20, 2008 at 12:42 pm
[quote comment="25927"]Why was the button option for throwing to a running back in the flats switched from RB to LB?…..That’s irriating and stupid.
The return game still needs work. Reactions to the ball need to be better from everyone. There is a lot more, but I’m tired of typing. i can say one good thing. The player models look a lot better, but this game is far from a finished product. A lot of these issues should not exist considering this is the 4th edition on next gen. Let’s get it right people.[/quote]
Yea I wonder why they changed the flat button & the throw away button. It feels wierd & I don’t think it was neccessary to change it. I must of got an intentional grounding call at least 10 times already. It’s gonna take time to get used to.
June 20, 2008 at 2:50 pm
Well, I’ve played about 5 games now and still not impressed. QB slides while under center. Throwing on the run is still very accurate. Frame rate skips sometimes. Had a play where the cpu completes a pass and the receiver runs the wrong way about 20 yards wtf. precision passing doesn’t work quite well. You can stop the run on almost any defense called (just crowd the line). Looks like i’ll be waiting for 2010.
June 20, 2008 at 2:59 pm
I’m wondering why there’s a lot of good feedbacks on this game. It is basically the same game every year. Graphics looks a little better. Animations are pretty much the same. Can’t tell the difference in footplanting from last year. Explosion tackles are still in. Running sucks. When turning, the runner doesn’t stop, plant their foot, and then go the other direction. Screen play works too well.
June 20, 2008 at 5:29 pm
I think the game could be a little faster, it feels too heavy. other than that I think the game is ecxelent!
June 20, 2008 at 10:46 pm
pretty good demo
June 21, 2008 at 1:56 am
pasta if you can answwer this do u know of create a school is in this years game???
June 21, 2008 at 7:41 am
Pasta, can you find out if any of the things that i mentioned will be addressed, or will that be what we are left to deal with this year. I’ll tell you what, for me and I hope many ohers, Im not getting on the ea “hype” machine( ifluenced reviews obviously). Im not buying sub par sports games from them (ea) anymore. when they actually make great one, I’ll buy it, thats the only thing that seems to be left to do.
June 22, 2008 at 7:12 pm
Before hand, i didnt think id be able to tell a difference from this yrs game to last yrs, but after spending time with the demo, i couldnt be more wrong. The game really does look alot better. The players actually look like college players. Most of the animations are better and the new ones look good.
However, from what i can tell, thats as far as it goes. The crowd is still HORRIBLE. I mean f’ing monkeys could make a crowd that actually felt like a crowd found at a college football game. Even tho, the animations are nice looking, the same ones from 2 yrs ago are still popping up, with only few new ones. The commentary is still unchaged and boring. I dont think ANY one in the EA office has EVER even watched college football let alone attended a game.
June 22, 2008 at 7:29 pm
I couldn’t agree more. it’s the same engine, same game, with just a few touch up and they’re gonna get your $60 for it. I played about 5 games and already found a few bugs and some a.i. issues.
June 22, 2008 at 7:33 pm
WTF? Does every body where orange in the game? At least put a few people that wore different colors. I know it’s a home game and all, but the crowd is ridiculous. Just laziness I guess.
June 23, 2008 at 7:01 pm
no progressive lighting?!
WTFH?!
June 24, 2008 at 4:51 am
[quote comment="25839"][quote comment="25831"]I thought the grass was supposed to be degradable this year? What happened?[/quote]
Think about how much action is going down though. Even by the end you’ve only been on the field to what amounts to mid-2nd quarter in a 5 min quarter game.[/quote]
If you are talking about Ohio State’s field, the turf is field turf and will not get noticeably torn up like regular grass. That’s probably why we aren’t seeing field degradation. Just a thought.
June 24, 2008 at 8:05 am
if it’s turf, how come it looks like grass, not turf? Correct me if i’m wrong, but do all the stadiums have the same grass?