NCAA Football 09 Wii Impressions

by pastapadre
Posted July 26th, 2008 at 9:13 pm

As the first of the All-Play titles it was pretty obvious that EA Sports didn’t have much confidence in NCAA Football 09 for the Wii. I even noted that a while back when EA was showing off the whole All-Play lineup…except for NCAA. Even feature wise it didn’t match up lacking the online component that the others had.

I took a different approach with this game (and will do the same with all Wii titles) going into it looking for something different. Would it provide a quick paced and fun experience? Few hardcore sports gamers are only going to have a Wii. It’s much more likely that someone would pick up the Wii version as a complimentary title to one they’ve already purchased for the 360 or PS3. So head-to-head would be a focus, areas such as the mini and mascot games would need to provide enjoyment, and how well the controls worked would be critical.

Continue on to read my initial thoughts on the Wii version of NCAA Football 09 along with a gameplay video.

Given that I don’t have much experience playing sports games on the Wii there was an adjustment in getting the controls to feel natural but soon enough I had the basics down. Since the game is targeted at a casual crowd it is supposed to be easy to catch on to. At times though I got frustrated by some non-responsiveness. Specifically not pitching or throwing the ball and throwing to the wrong receivers.

With All-Play turned on it locks into “Junior” difficulty. When I turned off All-Play and upped the difficulty to All-American I found the CPU to be somewhat better on defense but just as inept on offense. Through several games the CPU had scored only once on me. While that made the game feel easy it still didn’t make me think the casual type would enjoy playing the game. Level of ease doesn’t always equate to the amount of fun being had. The lack of features just makes all that even more evident.

I’m not really a fan of the new play calling system which only displays three plays on the screen at once. In the basic play calling mode essentially the same handful of plays will be used throughout the game. There is still the ability to have all the formations and plays available to choose from but displaying only three on screen at once makes it more tedious to scan through.

Kicking is incredibly easy. I’m not even sure if you can screw up a kick. Every one was perfectly straight ahead (unless adjusting the directional arrow) and had full power.

There were many instances where I was attempting to throw to one receiver but it would throw to a different one, almost as if it didn’t register my selection of the receiver. There also seemed to be a high frequency of dropped passes.

I dislike having A as the button for no-huddle. As I tried to move along I’d hit A out of habit from playing on other systems and here it resulted in unintended no-huddles. It’s almost as though they are encouraging that to move the game along even faster.

Not being able to pull up the play art before the snap is a terrible omission also, as is the inability to see what package the offense is in so you can choose a defensive play accordingly. Along with not being able to audible or make pre-snap adjustments just makes the separation between the 360/PS3 games and this one even more evident. It obviously is not intended for those who find options such as those to be important.

It’s not even worth going into the TD celebrations using the Wiimote, the whole thing is just completely embarrassing.

The mascot games don’t really seem to offer much of a difference compared to the regular games, except that they’re all mascots. They games don’t even have a more arcade or easier feeling.

Involving more participants can make for some fun moments, and I found it to be more enjoyable playing co-op rather than head-to-head. Still it’s hard for me to picture anyone getting excited to fire this game up regardless of being head-to-head or vs the CPU.

I realize they wanted to speed up the experience as seen by the quick play calling screen and no cut scenes. Why not then just remove extra points? I found myself being annoyed by having to sit through them. I might rather just have an automatic point given unless opting for the opportunity to go for two. That would fit more with what they’re trying to do here even if just for All-Play settings.

I was shocked to find that there were no mini-games. All you get are the regular and mascot games along with dynasty and practice mode. I was actually looking forward most to the mini-games and the absence of them would certainly make this game less appealing to the casual crowd.

Graphically the game is marginal falling along the lines of what would be expected on the Wii. Having completely bare sidelines though is disappointing. Obviously they just concentrated on the on-field experience by adding such visual touches as a ball trail.

While the game has some potential for fun when multiple people are involved it is no where near enough that I could recommend it to anyone. I don’t see much appeal to the casual crowd and there’s no question that the hardcores would find nothing positive about it. The biggest thing that hurts is the lack of features and modes as the gameplay still has a familiar PS2 feel to it. I’d rather they just come out with an over-the-top NCAA arcade game. Looking ahead it would appear that Madden, Tiger Woods, and Fifa would be much better options for those who want to pick up one of the sports titles on the Wii.

Tags:

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.

15 ResponsesLeave a comment
  • sdot
    July 26, 2008 at 9:20 pm
    Reply

    pasta did you actually pay 4 ur copy of the wii version or do you just get them free b/c why buy the same game twice???

    if ur NOT 1st ur Last

  • David
    July 26, 2008 at 10:48 pm
    Reply

    congratulations sdot for first comment. i am 2nd

  • tdoggy
    July 26, 2008 at 10:51 pm
    Reply

    lol im still laughing at the “that’s what she said” comment the other day

  • sdot
    July 26, 2008 at 11:37 pm
    Reply

    uh…. thanx

  • catgrizinsider
    July 26, 2008 at 11:52 pm
    Reply

    Nice to see the love for FCS! Feels exactly like the first half of the real matchup.

    Those TD celebrations are ridiculous. Strange version of this game to say the least, from that vid I’d rate it lower than the PSP flavor for sure…

  • cdj
    July 27, 2008 at 5:28 am
    Reply

    Pasta – you can pull up play art pre-snap. I think it is B+Up (or down) – that’s just off the top of my head.

    I agree with your overall assessment. The game just isn’t fun and doesn’t lend itself to the casual crowd it was aiming for. They either should have went way over the top or included a ton of mini-games. A casual fan looking to get into the game is not going to be willing to jump into full games, no matter how ‘fast’ they may go.

  • Anthony
    July 27, 2008 at 8:29 am
    Reply

    This is amusing. I like “FUMBLE!!!!!”

  • Clarence
    July 27, 2008 at 10:20 am
    Reply

    So does the Wii version have 1-AA teams as well?

  • twistanutz22
    July 27, 2008 at 3:20 pm
    Reply

    God, the Wii is a joke

  • anonymous
    July 27, 2008 at 6:23 pm
    Reply

    Actually, if you wait a few seconds, you can see what package the offense is calling before you choose your defense. And you can recall your play routes before the snap. If you were a bit harsh there, you were a bit generous on a different point. The graphics are most definitely not along the lines of what you’d expect on the Wii. Fer crying out loud, point your browser to IGN and look at some screenshots of NCAA 05 for Gamecube. The player models are more realistic, the stadiums are rendered much more nicely, and there’s even an honest attempt at realistic lighting and shadows (you can see the light towers’ shadows on the field when the sun is low).

    None of that is on Wii which, underpowered though it is, has more under the hood than the lowly ‘cube. It’s closest comparison in terms of hardware is probably Xbox (original, of course).

    There’s no question that serious sports titles will almost always be way better on the PS3/360. But there’s also no question that EA crapped this one out. The Wii is capable of much better than this. And so is EA.

  • Nut
    July 27, 2008 at 9:36 pm
    Reply

    Opening Kick-off returned for a TD, nice!

  • Ryan
    July 28, 2008 at 9:54 am
    Reply

    boring, terrible, and pathetic. but thats wat we can expect from the wii. ps3 rules

  • Bumble14
    July 28, 2008 at 12:09 pm
    Reply

    Game looks terrible…yet they still were able to add in FCS schools….weird.

  • jacob
    July 28, 2008 at 9:00 pm
    Reply

    i agree with pasta 100% but u can press up on the control pad while pressing b to see the play art

  • Jason tuck
    July 28, 2008 at 10:25 pm
    Reply

    lol I wouldn’t do a TD celebration if someone was in the room but I’d do it if I was alone.

Add a commentGet a Gravatar

* Name

* Email Address

Website Address

You can usethese tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Sponsors
Around The Sites
Categories
Featured Video
Tags
Quantcast