
NFL Head Coach 09 decided to go the unique route of using a supersim setup for online play. Thoughts on this decision seemed to be split. Most people would prefer to watch the plays and have full coach control, but in turn that would lead to a time commitment upwards of an hour.
Most of my time spent today was through online. I’ve included a video showing off a full first quarter and part of the second. Continue on to watch that as well as read my online play thoughts.
Head Coach really isn’t a game designed for head-to-head play, but having an online component makes for a nice change of pace. It isn’t going to be the way most people end up playing which is evident given that only a fraction of the users signed on to the game were in online games, the empty lobbies, and a leaderboard that was topped by people who had two wins. At times I even had trouble finding an opponent through quick match. It’s release day for Madden 09 too afterall.
Essentially when playing online you are just choosing the plays. While on defense you can see the package the offense is coming out in once they have chosen their play. After both sides select their play you see the result of it pop up on the screen. The quarters are 15 minutes long but accelerated, so that a single play takes up a chunk of time.
Because you aren’t seeing the actions that are taking place on the field it feels as though much of it is just about guessing and hoping things work out for you. Coaches on the other hand can notice tendencies and adjust on the fly and that isn’t translated through this setup.
There were points where I felt bored, especially when the game was out of reach. At that point with other sports games at least you are still active so that can take your mind off it. But with supersim you’re just picking plays to get through to the end. If you’re playing against a friend and chatting with them this probably wouldn’t be as much of a drag.
Luckily the time investment isn’t nearly as signficant in these online matches. It was stated that they would take about 15-20 minutes to complete. I’ve found it to be close to 20 each time, with 26 minutes being the longest I played.
When it comes to choosing plays I wish there were more than just three on the screen at a time. When playing defense and having the countdown timer go it can be pressure-filled to get to a play you want in time. I’m thinking of coach’s play call sheets that are filled with them, I should be able to have a bunch of options at my disposal at all times.
Adding into that you’re defaulted into odd plays. Going into special teams the first play you fall on is onside. When going to choose a field goal or punt play you have to search through special teams. I did figure out to use the “Ask Coach” option on 4th downs, but sometimes even then it isn’t always what you’re thinking. I also wish the play you were highlighting was defined a little more distinctly.
So while I mentioned the downside to it there are some aspects that I do like. Obviously being able to play a full game in about 20 minutes is a positive. The last game of the night that I played I wouldn’t have otherwise and and it ended up being the best one. Lag isn’t going to factor in which is a nice thing to not have to worry about. I had a few disconnects, but I believe each time it was my opponent quitting out because I was given the option to continue or quit and count/don’t count.
It was cool to have penalties pop up. I remember getting a handful in every game. I was more forgiving for being penalized here than in Madden where I control the players and don’t feel I should be penalized randomly. But as a coach I guess that is part of what you deal with.
Stats have come out relatively well through this method. Despite fatigue being on it seems like the running backs can get a lot of carries without it factoring in much. But actually that may not be true because you’re not seeing the plays happen. In my game against the Redskins Portis was less effective in the second half. I just can’t attribute that to fatigue necessarily because it could be a number of factors.
I like being able to select an “agenda” at the start of the game which is the area to focus on. I wonder how much that actually ends up making a difference. In that game Portis had 112 yards and my focus was on tackling him.
Surprisingly I found myself really getting into it in close games. I’ll recap the last one I played because I didn’t expect the level of drama that came with it.
I took on the Titans against the Redskins. Clinton Portis was running all over me and I couldn’t seem to be able to do anything about it. He ended up with 112 yards, most of which came in the first half but in the second half I kept him check. The Redskins were leading 13-0 in the 3rd, Vince Young wasn’t doing anything for me except get me into punting situations. Finally I was able to drive and get on the board with a field goal. I forced a three and out and felt some life coming back. Then Young went and threw a pick. I was furious! But I got the ball back again and drove down for a TD. Now 13-10 with about 7 minutes left in the game. I force yet another punt and drive down to the 8. 1st and goal and Young is picked off by Jason Taylor. I thought it was over right then and I was really disappointed. But another 3 and out and I’m looking at a 2 minute drill near the 50. Originally I was just trying to get into field goal range but once there I decided to give him a shot at a deep pass. With 17 seconds left Young throws a 24 yard TD! I couldn’t believe how excited I was at that moment. It’s a shame that I wasn’t recording that game.
Ultimately it would’ve been nice to have the option of playing online both via supersim and standard on-the-sideline coaching. Making supersim default for ranked games but giving those who wanted to arrange the full fledged ones with friends would’ve been a good compromise. Still I found my time with this online setup to have been enjoyable when under the right circumstances. Whether that is just a feeling that comes with it being new or if it will hold up over time is tough to say.
August 12, 2008 at 10:55 pm
hey pasta this is not about online but do you know when your in season or doing a coach now if you can talk to your players and give them strategy like the ps2 game?
August 12, 2008 at 11:10 pm
I JUST PURCHASED THE GAME TODAY AND SO FAR I THINK IT’S VERY GOOD. THE ONLY THING I DONT LIKE IS THAT YOU CANT MODIFY THE GAME CONTROLS ON THE PS3 FORMAT. I HAVE PLAYED ONE ENTIRE GAME WITH CAROLINA AND MINNESOTA ON THE ALL PRO LEVEL AND PLAYED IT PRETTY CLOSE FINAL SCORE CAROLINA 27 AND MINNESOTA 21. THIS WAS WITH EIGHT MINUTE QUARTERS AS WELL.
PASSING SEEMS TO BE BETTER AND IS MUCH EASIER THAN RUNNING IN MY OPINION, I ALSO LIKE THE COMMENTARY WITH CHRIS COLLINSWORTH BREAKING DOWN CERTAIN ASPECTS OF THE GAME. I STILL WOULD LIKE TO SEE IT BE POSSIBLE TO SAVE A GAME IF YOU HAVE TO STOP FOR SOME REASON IN MID GAME INSTEAD OF HAVING TO REPLAY IT. GRAPHICS LOOK MORE REALISTIC TOO.
August 13, 2008 at 1:35 am
Going by that video it could get boring rather quickly and it would count for a lot of luck.
August 13, 2008 at 4:41 am
I’ve tried a few games so far, everyone of them drops connection in the 2nd quarter. It’s weird, as I can still then talk to the guy I was playing as well, so I know he’s not dropping either.
I’ll have to try again later today.
August 13, 2008 at 6:19 am
wow…that was really boring to watch…
August 13, 2008 at 6:55 am
[quote comment="32016"]I’ve tried a few games so far, everyone of them drops connection in the 2nd quarter. It’s weird, as I can still then talk to the guy I was playing as well, so I know he’s not dropping either.
I’ll have to try again later today.[/quote]
Yeah in the games where my opponent dropped out that is when it happened too, so I wonder if that is more than a coincidence.
August 13, 2008 at 7:48 am
well this game depends on what you like …some people wanna just be the coach and call in the plays and draft and have it so realistic….for me i dont i like to play the game not coach it
August 13, 2008 at 8:08 am
VY comes through in the Clutch!!!….lol…Being in Tennessee; I’ve witnessed your frustration and your celebration…..It’s always must see TV though….
August 13, 2008 at 8:22 am
“hey pasta this is not about online but do you know when your in season or doing a coach now if you can talk to your players and give them strategy like the ps2 game?”
August 13, 2008 at 10:56 am
Is HC being released in the UK???
August 13, 2008 at 11:18 am
Hey Pasta,
I played one game against the CPU last night as well. A high scoring affair between Denver/Oakland. But it seems that after you select your 3 “agenda” items, you have to specifically select them during the course of the game. I think if you back out of the “by formation” menu, there is a “by agenda” menu. That’s why it says 4 remaining or 5 remaining. That’s how many times you get to use it during the game. So, for example, since you picked “stop their HB by tackling”, on say a 3rd and two play would be a good time to select that “agenda”.
It’s kind of strange, but that’s how it seemed to work in the one game I played.
August 13, 2008 at 6:02 pm
Ok, just got a game in. Great experience to sit back and just enjoy the game.
August 15, 2008 at 10:48 am
Any more impressions on Head Coach? I finally started a career last night. Took the Jets for the helluvit. I like challenges. A couple of comments:
I would get trade offers but I could not figure out how to look at the players attributes! I could see his overall rating and went off of that, but I certainly would have like to see how the player would fit into my team. And that brings up another thing… I couldn’t figure out how to see who was already on my team without hitting the “B” button to back out, thus dismissing the offer. This aspect was very frustrating as it seems common sense that a GM needs to know what he has before deciding to trade. I hope I was just ignorant. Did I really miss something?
The other thing I couldn’t figure out was in playmaking. The Jets playbook is EXTREMELY limited. It has a 1-back set (which I hate), the I formation and shotgun. So I went to playmaker hoping to create plays using a different set. Is that possible at all? It only gave me options for the sets I already had. That would suck.
Despite these two annoyances. I am really liking the depth of this game. Having to train your players on the plays and having to watch for fatigue and banged up (not totally injured) players are great features. The way coach acceptance works is another great feature. Even playing the games out is kind of exciting, although the scoring seems a little high in the 2 games I’ve played so far. But that’s probably not a large enough sample to judge that yet.
It just goes to show what can be done when you have a 3 year development cycle. Apparently the previous version was a lesson in tedium (I never tried it), but this one seems fresh. ALL sports games should be on a 3-year cycle with $10-15 roster updates on the off years. We’d get MUCH better games that way, of that I am sure.
August 15, 2008 at 12:54 pm
OK… I’ve seen a lot of people mention how “sick” HC 09 is, but no one’s talking about it. C’mon… let’s stop complaining about Madden and talk about this game.
No response to my previous post?
August 15, 2008 at 7:32 pm
I love the principle behind HC, but is anyone else noticing HC 09 that came with the Madden bundle seems to be an early build, or possibly the worst tested EA game to date. Either I’m crazy or this game is terribly incomplete. The startegy guide tells you you can do things you can’t in the game (like the play creator not having play action, but it says it does in the guide…and thats just one example) never mind that you get “goals” that go unexplained like train a certain rookie (O.Schmidt in my case) yet this isn’t an option, only the players the CPU decides on are available. I could go on forever. Now, I’m still playing, albeit a little frustrated, but how the hell does EA leave out audibles? I see the other teams do it, but even Manning doesn’t audible when I’m in charge. I’m hoping EA will fix this when the solo game releases in Sept., cause if not they are going to have a serious class action on their hands for releasing a product that doesn’t do what it says it does even on the box. There is no manual to speak of (and an explanation of how to navigate a menu does not explain how to accomplish certain goals. On barely a tangent, Prima must be on EA’s payroll, I’ve enjoyed their guides before, but the HC one reads like a commercial, and provides virtually no info on how to play the game which is why most people would buy it I assume. If people are buying it for football strategies, either start watching a LOT of old games, or buy a book on football strategy, (believe it or not Football for dummies is excellent) Last I swear is the games horrible defining moments. I had the ball up by 2 with 30something secs on a running clock w/4th down. I let the clock run out and was punished for not going for it on my own 20. I let the clock run out, won, and lost approval….really? Now all that being said, this game might truly be great, but damn hire some of the people on here that know football to test, not someone who thinks the greatest games in the world involve “fantasy” and I don’t mean football.
August 18, 2008 at 5:25 pm
Most people would prefer to watch the plays and have full coach control, but in turn that would lead to a time commitment upwards of an hour.