
With the first opportunity to try out NBA Live 09’s Online Team Play Clubs last night we were able to get a feel for how things are shaping up. The games were fun, just as they were last year. There were some issues though that will hopefully be fixed in the near future. These impressions and suggestions have been passed on to EA for that purpose.
I’ve included videos of the first two games that I was involved in broken down by half. Both times club Pasta Padre was the Blazers and took on a club using the Rockets. The first game was a full five on five (I controlled Brandon Roy) while the second was three on four (controlling Rudy Fernandez). After the two games I am averaging 17 points, 9 assists, and 1.5 rebounds.
Right away it is worth mentioning is that the games played really smoothly. That was one of the most impressive aspects of OTP last year. They were able to get practically lag-less games even when completely filled with 10 users. That was the case again last night. As I’ve stated before it is very well apparent that EA Canada can now be relied upon for smooth and stable online play.
The camera angle takes some time to get used to. I’m not sure I like it better than even the default broadcast camera right now. It feels a little distant and detached but does keep most everything in view. You are able to change your camera angle though so this shouldn’t be much of a concern. It seemed like last year people found some of the alternate angles to provide a better experience.
Initially we had trouble getting matched up with an opponent. After starting the countdown in the club dressing room it would spend about 30 seconds before giving the message that it had failed to find an opponent. Apparently another club has to be searching for a game at the same time. It would be better if you could set ready as a club and be on hold until another club was ready if one couldn’t start up immediately.
In general the games were sloppy. More so than last year actually. Everything seemed to go at a frantic pace an needs to be reeled in a bit. Despite Live being so improved this year it just didn’t come across as much in team play. It was primarily up and down the court and I’d estimate that shooting percentages were up around 75%. The inside game was practically impossible to stop and there wasn’t much that could be done to prevent someone from driving to the lane. Even with the lane clogged up with defenders it wouldn’t make a difference. For some reason it seemed like it wasn’t possible to get a body on an opposing player as they would just run right by you or through you.
This was surprising to me as the standard online games have played more like offline where you have to work for good opportunities on offense and are able to play a variety of defensive strategies with success. There wasn’t any need to work for shots on offense and there was nothing that the defense could do to force the offense into poor possessions. Especially when even bad looking shots were going in frequently.
It felt like it took longer to get the team back on defense than the opposition who could rush down the court for easy scores. Yao Ming was the main culprit of our frustrations for the night. Not only was he unstoppable in the paint but he seemed to be the first player down the court and recipient of quick passing and there was no way to slow him down.
Because of this it didn’t feel much like real team play. Yeah guys were racking up assists and communicating but there wasn’t much opportunity for strategy on either offense or defense. Really you couldn’t even play defense.
One of the biggest issues I’ve heard from the community and experienced last night was auto-inbounding. Immediately after some made baskets the CPU will throw the ball in to the point guard. In many cases this results in a steal or at least a near steal. I’ve been told that this is due to someone on the team hitting the A button as the ball was going through the hoop or right after. In single player modes this is a way to rush the ball inbounds and can be beneficial. But it doesn’t work as intended for team play obviously. Make sure that your teammates know not to hit A at that time and there shouldn’t be any quick auto-inbounding occurring.
You can set picks with the LT which is a nice addition. I was unable to set any successful picks though. It was really difficult to get into position and square up correctly. In some cases I’d end up standing at an angle that would do no good. Because of the lack of defense everyone was scrambling anyway and setting picks was pretty unnecessary.
I wasn’t able to change the club’s team. Right now it is the Blazers but I had hoped to keep switching it up on a regular basis. When I changed the team it wouldn’t save. Hopefully they haven’t locked a single team to a club.
I like having the performance bar and seeing your play reflected in it. There is a feeling of achievement when you make a positive play or disappointment when doing something detrimental to the team’s success.
It could’ve just been our perception but it didn’t seem like three in the key was always being called properly. We got called for it a few times but Yao Ming seemed to be allowed to camp in the lane for like 10 seconds and never get called on it.
There is some sort of glitch at the start of the second half. The team that begins on defense has two players standing in the back court by the bench. This gives the offense an automatic advantage for that possession as those players have to catch up. It is practically a fast break by default to begin the second half for that team.
I really like the grading that you’re given after the game is over. You aren’t just getting a score/grade but it shows you what led to that by your stats. Included are things you were deducted on such as bad double teams which you may not have even realized you committed while playing. I would like to see gamertags alongside the player names in the box scores after the game also to identify who was who and how they fared. Maybe they could let us see everyone’s report card from the game as well.
In the club area you can check out each individual member’s stats. I’m not sure if there is a way to see their breakdown by position. You can do so for free agents so hopefully you can for club members too. I’ll have to take more of a look around.
Next year it would be great to have the NBA Academy for Clubs. I can’t imagine how much fun it would be to run practices and drills within Clubs.
I know overall I have more gripes than positives to discuss right now. If Online Team Play was new to NBA Live than my write-up would’ve detailed many things about the mode that are fantastic such as the overall feeling that comes from working successfully as a team with other people. That was there last year though and ironically right now 08 played a better OTP game than 09 despite not being nearly as good otherwise. With the additions and improvements made this year OTP has incredible potential. So hopefully EA fixes the issues being experienced and the mode will be extremely fun and satisfying.
October 9, 2008 at 7:48 am
playing in the club last night was fun,but where is the defense? the colision detect is horrible,you can’t put a body on anyone.I got sooooo sick of the Rockets,cause all they do is camp Yao in the lane right under the goal and let him dunk it. It feels like a cheese fest,yet I’ve never had so much fun being cheesed! lol
October 9, 2008 at 7:52 am
Fun times last night, the first game I had to cover Yao Bolt Ming, and it wasn’t fun
I was Oden.
October 9, 2008 at 7:54 am
LOL yeah i laughed so hard during the whole thing. So funny 3 games i play we were pretty big in 4th and they always came back to win it was weird
October 9, 2008 at 7:55 am
2k9 has the same problems for online play (except the glitches) Nene score 40 points carmelo scored 10 the inside is unstoppable
October 9, 2008 at 8:20 am
droopy we got a trophy for scoring 100 points in that one game hahaha just looked
October 9, 2008 at 8:51 am
2k is still down btw
October 9, 2008 at 9:00 am
Great write up pasta. Yea theres no defense online at all not in OTP nor versus everything in the paint goes in and that glitch out of halftime where your team is behind the bench is terrible (auto fast break). I hate auto inbounding and I think they should really tone down the fg% and raise the hit detection to 200% lol also fix the rebounding its so unrealistic online its not even funny. Its sad that’s its a downgrade from 08 but it is. Hey pasta I think you should make a post where we can list some of our problems with online play period cuz there’s a lot more, also I really hope they are listening to your concerns, this game is a couple fixes away from being great.
October 9, 2008 at 9:37 am
NBA live 09 would be really fun if you had 10 guys who played the game right.. with that said if you do play it the “right way” you feel restricted. Because there is no defense all you have to do is throw it in the paint and get a dunk.
1st OTP had dirk with 30-33 (all dunks) and jason terry with 35 assist(5 min qtr) insane and not what i call a good time. If you could play defense at all the playablity will increase a ton. Right now i wasted 60+ dollars on a game i cant stand playing… hopefully there is a patch out soon for increase defense.. as of now back to NHL
October 9, 2008 at 9:40 am
OTP is a lot of fun but I agree with everyone else so far. It is just too fast pace and too easy to score. Even though it gets frustrating it is still one of my favorite things to play.
October 9, 2008 at 9:43 am
I played a couple of club games last night, both against the Lakers. We managed to win the first behind a monster game from Oden (I was Outlaw). The second game I ended up as Oden and totally sucked. Defense is nearly impossible. I didn’t really enjoy it nearly as much as NHL’s OTP, where there seems to be a lot more teamwork and better spacing. I think the addition of position arrows would be great to improve the spacing instead of everyone clogging the lane. It would also be a lot cooler if we could use our own created players. I don’t like being a different guy every time.
The offline Be a Pro mode is a joke. NHL’s lets you create a player and play a whole season, starting in the minors and getting called up to the pros and earning experience points to improve your ratings. NBA Live’s is weak in comparison.
October 9, 2008 at 10:00 am
at least you guys can actually play it. 2K9s team play is terrible. so laggy that it isnt even worth the time.
October 9, 2008 at 11:31 am
hey i was brandon roy in the second game
October 9, 2008 at 12:06 pm
yes we did and it was all because of my selfessness lol brandon roy with 40 droppy says pass im open no lol
October 9, 2008 at 12:09 pm
is it still to late to join because i havent received an invite xbox 360 gamertag bballfan18 i will be on there right now (3:17 pm)
October 9, 2008 at 12:12 pm
Pasta-
So I take it there are no replays during halftime and postgame in online games? I haven’t jumped in yet.
I’m sure it will be better if you play against non cheesers. NHL can be pretty bad sometimes too when you play a team that cheeses the unstoppable wrister.
October 9, 2008 at 12:38 pm
Pasta, I agree that the inside game is very difficult to stop. However, as far as things like the offense getting down court faster than the defense…In those videos you posted, many times I saw players remaining beyond the 3 point line, not in position. After I played a few games last night, I noticed myself doing the same thing. I would get confused as to who to cover and then find myself out of position, giving the offense a chance to get to the basket.
I also noticed that when taking outside shots, I tend to linger. The defensive rebound is made and I’m caught standing there as they begin their fast-break, leaving me behind. Many times, especially with 3 point shots, a player will fall back on defense, not wait to see if his shot falls then start moving. That’s a mistake I was making.
I think overall, the team play forces you to play correctly. The only issue I have is the difficulty stopping the inside game. To me, the game is programmed so that if a shooter is left alone, and the user nails the timing, the basket will fall. I’m interested to play more and see if I can get a handle on getting down court on defense and properly defending.
October 9, 2008 at 12:43 pm
I also think that fatigue needs to have more of a factor. There is too much fast pace, frantic action that should be tiring to these players. Maybe EA can address that first. Having fatigue properly working would condition the shot perecntage to be more realistic.
October 9, 2008 at 1:01 pm
bballfan18 is one of the names I sent an invite to. Have you checked your Player HUB? That is where you accept it from.
Bumble- Right there aren’t any replays shown during online games.
Dave- Good point on the fatigue, that definitely would help even things out too. There are lots of things EA could adjust to help so I’m hopeful.
October 9, 2008 at 2:34 pm
Yo Pasta, can I get an invite please? My PSN name is Kingamar.
Thanks in advance my brotha!!
October 9, 2008 at 2:36 pm
I have a question for you guys.
Should I trade in 2K9 for Live???
Im an online player and I have heard that the 5 on 5 is much more polished and entertaing on Live.
My 2K9 just freezes constantly and have yet to complete any type of game online.
What should I do???
October 9, 2008 at 3:01 pm
In all honesty I haven’t played a 2K game since the Genesis. I have always been a Live guy, and enjoy the OTP a lot. I can’t dis 2k cause I don’t know 2k, but Live is fun and much more polished than last years version, which I thought was a huge leap from 07!!
October 9, 2008 at 4:30 pm
[quote comment="41329"]I have a question for you guys.
Should I trade in 2K9 for Live???
Im an online player and I have heard that the 5 on 5 is much more polished and entertaing on Live.
My 2K9 just freezes constantly and have yet to complete any type of game online.
What should I do???[/quote]
U should keep 2k9 duh..
October 9, 2008 at 4:33 pm
TriState, I’d wait a little to see what 2K does with this issue. In the meantime, maybe rent Live to experience the online. The last thing you want to do is trade in 2K and then start seeing that they have fixed things.
I don’t see the Team Up getting too much better. 2K claimed that MLB 2K8 would be working smoothly online and it has never happened. They then said that they would no longer be focusing on fixing issues with MLB 2K8 so that they could work on MLB 2K9. That’s not a good sign.
October 9, 2008 at 4:58 pm
Yes the 2k baseball series left a horrible taste in my mouth. It was completely unplayable and I got three people to buy so that we could play online. Never even one game…
Chad
October 9, 2008 at 5:17 pm
Thanks for the input I guess I ll keep 2K9,but its just really frustrating seeing my game freeze so much online.I ll just wait till I can afford Live 09 by the end of this month.
October 10, 2008 at 1:21 am
i think they need to bump up the level in which u play it feel’s like im playing on starter level when i play online they need to bump up fouls and also on contact needs to be moved to the left trigger so it will lock like older versions of ncaa which worked pretty well u don’t really need that cpu assisit crap as it barely works and screws up ur defenive positioning but even with that said it is alot of fun, my club is now 18-7 we beat the king of kings twice who is ranked number 1 and we r number 5 in div 1 if they can fix these issues this will make this live the best one yet .
October 10, 2008 at 9:48 am
sorry pasta,
please send me another invite.
ps3 id- murse555
i was missing a 5 last time….thanks
October 10, 2008 at 10:31 am
does live have preseason games in dynasty