2009 Madden Mock Draft 1-3

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Posted March 28th, 2009 at 11:31 am

mmdstafford2

Something I enjoyed doing last year was the Madden Mock Draft. This is not a mock centered on who I believe the teams will end up selecting. I will be doing one of those closer to the draft. Instead it is about what player each team would draft in order to improve themselves the most in Madden 10. I base decisions primarily on projected ratings, team needs, importance of position, opportunity for impact, and potential ratings increases throughout the season.

Every few days I’ll be posting up another set of picks. Here are the first three selections in the Madden Mock Draft for the Lions, Rams, and Chiefs.

#1 – Detroit Lions – Matthew Stafford – QB – Georgia

mmdstafford1

Obviously the worst team in NFL history is going to have needs at pretty much every position. Originally my leaning for the top pick was towards Aaron Curry however with the acquisition of Julian Peterson the focus shifted.

It came down to drafting QB Matt Stafford or OT Jason Smith. In the past QB and offensive line selections generally didn’t make much impact in Madden. Their ratings would be mediocre and the QB might sit and have no chance for progression and the line players rarely if ever received ratings boosts in roster updates.

That changed with the final roster updates in 09 and the different ratings philosophy for 10. I believe guys like Daunte Culpepper who have always outplayed their ratings will not be as effective anymore. With Matt Ryan and Joe Flacco coming in last year and proving rookie QBs can lead teams that bodes well for Stafford.

#2 – St. Louis Rams – Jason Smith – OT – Baylor

mmdsmith

When the Rams cut Orlando Pace and Torry Holt that made the holes at those positions even more glaring. So the question becomes what would benefit the team more a play-making WR or franchise OT?

Generally this would’ve been an easy question as the WR has always been more valuable. However with the “Fight for Every Yard” mantra the contrast between positional importance may not be as glaring now.

It is easier to get an effective WR in a later round than it is to get an impact OT. So for that reason it is important to grab the replacement for Pace, even as tempting as Michael Crabtree or Jeremy Maclin are here.

#3 – Kansas City Chiefs – Aaron Curry – LB – Wake Forest

mmdcurry

This is really an obvious choice. Curry may very well come into Madden 10 as the top rated rookie. He’ll be on the field with plenty of opportunities to make plays and highlight reels. That means his ratings will be primed for boosts in updates should he perform well.

By trading for Matt Cassel the need at QB was filled. Dwayne Bowe is a true #1 receiver. So offensive line and maybe defensive end would be the other areas to look at. But no player at those positions could match up to what Curry can offer the Chiefs here.

The top three picks for the Madden Mock Draft are possibly the same we’ll see on NFL Draft day. However some surprises are definitely in store as the mock continues. Feel free to leave your thoughts on these top three selections and what players you think would fit the teams the best in Madden 10.

  • http://www.intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

    I know this may seem like going against the grain but for Franchise mode they should just get rid of the ratings. They can make them visible for online but in franchise do away with them or make it an option. Have a little more fluctuation in increases and decreases and allow players to play hurt since in the real game 80% of the team is hurt. Also they should take a page out of Head Coach and allow players "hidden ratings" to increase or decrease depending on the type of system they are playing in. Just a thought, Pasta what do you think?

    • http://intensedebate.com/people/mculberson mculberson

      Totally agree with this. I, too, was just agreeing with darkheath on this point. I think there's a lot of people out there that would love this feature.

  • http://www.intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

    I know this may seem like going against the grain but for Franchise mode they should just get rid of the ratings. They can make them visible for online but in franchise do away with them or make it an option. Have a little more fluctuation in increases and decreases and allow players to play hurt since in the real game 80% of the team is hurt. Also they should take a page out of Head Coach and allow players "hidden ratings" to increase or decrease depending on the type of system they are playing in. Just a thought, Pasta what do you think?

    • http://intensedebate.com/people/mculberson mculberson

      Totally agree with this. I, too, was just agreeing with darkheath on this point. I think there's a lot of people out there that would love this feature.

  • http://intensedebate.com/people/darkheath darkheath

    Actually, no. My dream football game has absolutely NOTHING to do with the NFL. I'd love to have total customization where I can create all 32 teams (names, logos, stadiums, cities). That would be awesome!

    Oh.. FWIW, my "wrong" post previously was to Alejandro Gonzalez's statement that it had the worse passing mechanics ever. Not you. I know 2k has gone sliding downhill rapidly. It's one of the reasons I'm still playing MLB 2k7.

    • http://intensedebate.com/people/okafor43 okafor43

      Ill take a wild guess that you are the starting quarter back throwing the super bowl winning touchdown pass to your brother or something……..

      • http://intensedebate.com/people/okafor43 okafor43

        Gamers love sim sports games cause they get to live out there favorite players on a video game. not joe blow running back for a 10 yards gain. Im not a fan of many 2k sports games they are drowning right as we speak. I dont understand why they dont make a concious effort to relate to the gamers and provide some details into what it is they are doing over there like EA has been doing this year.

  • http://intensedebate.com/people/darkheath darkheath

    Actually, no. My dream football game has absolutely NOTHING to do with the NFL. I'd love to have total customization where I can create all 32 teams (names, logos, stadiums, cities). That would be awesome!

    Oh.. FWIW, my "wrong" post previously was to Alejandro Gonzalez's statement that it had the worse passing mechanics ever. Not you. I know 2k has gone sliding downhill rapidly. It's one of the reasons I'm still playing MLB 2k7.

    • http://intensedebate.com/people/okafor43 okafor43

      Ill take a wild guess that you are the starting quarter back throwing the super bowl winning touchdown pass to your brother or something……..

      • http://intensedebate.com/people/okafor43 okafor43

        Gamers love sim sports games cause they get to live out there favorite players on a video game. not joe blow running back for a 10 yards gain. Im not a fan of many 2k sports games they are drowning right as we speak. I dont understand why they dont make a concious effort to relate to the gamers and provide some details into what it is they are doing over there like EA has been doing this year.

  • http://intensedebate.com/people/darkheath darkheath

    Nice points, mculberson.

    Hopefully this year's new ratings system will go toward this being less of a factor. I'd also love to see more effect from your coaches & scouting staff & team philosophy. They've done this somewhat in the Head Coach game. I like to see a team with a more conservative ball control gameplan rate great possession receivers like Wes Welker much higher than say a guy like TO.

    I'd also LOVE to see the "overall" rating just go away. It would force you to look at other attributes to determine if a player fits your club. I mean, superstars will still be superstars, but then to fill out your team with appropriate role players, you'll have to look deeper.

    One more thing that may make this more realistic. A "randomizing factor". Some guys just have bad days, some ordinary players occasionally have stellar days. I think there's a "consistency" rating, but I don't know how much of a factor it actually plays.

    more thoughts?

  • http://intensedebate.com/people/darkheath darkheath

    Nice points, mculberson.

    Hopefully this year's new ratings system will go toward this being less of a factor. I'd also love to see more effect from your coaches & scouting staff & team philosophy. They've done this somewhat in the Head Coach game. I like to see a team with a more conservative ball control gameplan rate great possession receivers like Wes Welker much higher than say a guy like TO.

    I'd also LOVE to see the "overall" rating just go away. It would force you to look at other attributes to determine if a player fits your club. I mean, superstars will still be superstars, but then to fill out your team with appropriate role players, you'll have to look deeper.

    One more thing that may make this more realistic. A "randomizing factor". Some guys just have bad days, some ordinary players occasionally have stellar days. I think there's a "consistency" rating, but I don't know how much of a factor it actually plays.

    more thoughts?

  • http://intensedebate.com/people/darkheath darkheath

    Oh damn… I was just saying the same thing in my response above! I just now read your post.

    I'm with you Mr_EA_Sports.

    i guess since you're suggesting this means you don't actually work for them, eh?

    • http://intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

      Nah I don't work for EA Sports. I do work in the NFL though. I agree with your "good days/bad days" What's funny is that these are too easy to implement and the "good days/bad days" has already been done before you remember Tecmo Super Bowl? So they should add this as an option

      • http://intensedebate.com/people/mculberson mculberson

        Ah, many memories of late night gaming sessions with Tecmo Bowl. Can't believe how excited I was then when they added the season function that kept season stats. That was groundbreaking back then. Gameplay was basic, but I think that was part of the appeal then.

  • http://intensedebate.com/people/darkheath darkheath

    Oh damn… I was just saying the same thing in my response above! I just now read your post.

    I'm with you Mr_EA_Sports.

    i guess since you're suggesting this means you don't actually work for them, eh?

    • http://intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

      Nah I don't work for EA Sports. I do work in the NFL though. I agree with your "good days/bad days" What's funny is that these are too easy to implement and the "good days/bad days" has already been done before you remember Tecmo Super Bowl? So they should add this as an option

      • http://intensedebate.com/people/mculberson mculberson

        Ah, many memories of late night gaming sessions with Tecmo Bowl. Can't believe how excited I was then when they added the season function that kept season stats. That was groundbreaking back then. Gameplay was basic, but I think that was part of the appeal then.

  • http://intensedebate.com/people/darkheath darkheath

    I only played Tecmo once or twice and you know what (here comes the sacrilege)… I absolutely hated it.

    I think a "consistency" rating would take care of that. I know 2k had one, I think Madden does, too. But it needs to be more of a factor, I think.

    • http://www.intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

      What's your take on injuries darkheath? You can play a franchise for several years and never have a major injury on your team. In football unlike the other 3 major sports injuries are expected and a part of the game. When have you seen a team have 2 consecutive injury free seasons let alone 1? Football players get all sorts of injuries from fatigue to sprained toes to strained ligaments that do not go away until after surgery. In all honesty I could play Madden as a sim if they add the injury factor. They just need to either combine Head Coach and Madden to use interchangeably or entirely combine the two into one game.

      • http://intensedebate.com/people/darkheath darkheath

        Well, I'd definitely like to see a more realistic representation of injuries in football games. I'm liking Head Coach '09, but the same problem exists there. I'm 3 seasons in with no major injuries. I've had players playing with less than optimal health (70-80%), but nothing that would really keep these guys out of the games. I am disappointed in that, but still enjoying HC anyway.

  • http://intensedebate.com/people/darkheath darkheath

    I only played Tecmo once or twice and you know what (here comes the sacrilege)… I absolutely hated it.

    I think a "consistency" rating would take care of that. I know 2k had one, I think Madden does, too. But it needs to be more of a factor, I think.

    • http://www.intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

      What's your take on injuries darkheath? You can play a franchise for several years and never have a major injury on your team. In football unlike the other 3 major sports injuries are expected and a part of the game. When have you seen a team have 2 consecutive injury free seasons let alone 1? Football players get all sorts of injuries from fatigue to sprained toes to strained ligaments that do not go away until after surgery. In all honesty I could play Madden as a sim if they add the injury factor. They just need to either combine Head Coach and Madden to use interchangeably or entirely combine the two into one game.

      • http://intensedebate.com/people/darkheath darkheath

        Well, I'd definitely like to see a more realistic representation of injuries in football games. I'm liking Head Coach '09, but the same problem exists there. I'm 3 seasons in with no major injuries. I've had players playing with less than optimal health (70-80%), but nothing that would really keep these guys out of the games. I am disappointed in that, but still enjoying HC anyway.

  • http://intensedebate.com/people/BigD8875 BigD8875

    if it went down that way all three teams will have made the right choice imo

  • http://intensedebate.com/people/BigD8875 BigD8875

    if it went down that way all three teams will have made the right choice imo

  • Rob

    A local fan site (Raiderbeat.com) has said they are primarily looking at Crabtree, Raji, and Curry right now as draft targets. Raji is an interesting guy since he could completely transform that defense if he plays anywhere near the way he looked like he could during this past post season, including the Senior Bowl. You take a defensive tackle unit that already has Tommy Kelly (overpaid, but agreed to take a pay cut in the offseason), the enigmatic Gerard Warren, and chronic under achiever Terdell Sands. Raji would clearly drop all those players lower in the depth chart and a mediocre at best unit suddenly begins to look a LOT better.

    Crabtree everyone already knows about and I wouldn't be a bit surprised if he isn't the highest rated skill position player in the game. He probably wouldn't have a great immediate impact on the Raiders offense in real life, but in Madden he would instantly add a great possession receiver to an offense that boasts Johnny Lee Higgins speed on the outside, a young stud at TE (Zack Miller), a rocket armed QB (JaMarcus Russell), and a deep backfield that includes Justin Fargas, Michael Bush and one of the best rookies in last year's game Darren McFadden.

    Madden's obviously an offensive game first and foremost and adding more offensive talent should always be a priority (especially when you're shoring up a unit as poor as the Raider's receiving corp). I think you take Crabtree hands down here.

    If Crabtree is still on the board he's a Raider.

  • Rob

    A local fan site (Raiderbeat.com) has said they are primarily looking at Crabtree, Raji, and Curry right now as draft targets. Raji is an interesting guy since he could completely transform that defense if he plays anywhere near the way he looked like he could during this past post season, including the Senior Bowl. You take a defensive tackle unit that already has Tommy Kelly (overpaid, but agreed to take a pay cut in the offseason), the enigmatic Gerard Warren, and chronic under achiever Terdell Sands. Raji would clearly drop all those players lower in the depth chart and a mediocre at best unit suddenly begins to look a LOT better.

    Crabtree everyone already knows about and I wouldn't be a bit surprised if he isn't the highest rated skill position player in the game. He probably wouldn't have a great immediate impact on the Raiders offense in real life, but in Madden he would instantly add a great possession receiver to an offense that boasts Johnny Lee Higgins speed on the outside, a young stud at TE (Zack Miller), a rocket armed QB (JaMarcus Russell), and a deep backfield that includes Justin Fargas, Michael Bush and one of the best rookies in last year's game Darren McFadden.

    Madden's obviously an offensive game first and foremost and adding more offensive talent should always be a priority (especially when you're shoring up a unit as poor as the Raider's receiving corp). I think you take Crabtree hands down here.

    If Crabtree is still on the board he's a Raider.

  • http://intensedebate.com/people/okafor43 okafor43

    and gallery has been a dissapointment

    • Rob

      But Gallery has been a very good left guard. If he starts to limit his penalties, he has pro-bowl potential there. Surely not what you're hoping for with a top 5 pick, but he hasn't been a complete wash.

      • http://intensedebate.com/people/the360king the360king

        You are exactly right. Gallery has pro-bowl guard potential. He can't play tackle in the NFL because of his short arms and lack of strength. He is a great guard in the zone blocking scheme. And his penalties HAVE dropped greatly since he made the move to guard. He's not what you would have expected with a #2 overall pick, but he's not quite a bust either.

  • http://intensedebate.com/people/okafor43 okafor43

    and gallery has been a dissapointment

    • Rob

      But Gallery has been a very good left guard. If he starts to limit his penalties, he has pro-bowl potential there. Surely not what you're hoping for with a top 5 pick, but he hasn't been a complete wash.

      • http://intensedebate.com/people/the360king the360king

        You are exactly right. Gallery has pro-bowl guard potential. He can't play tackle in the NFL because of his short arms and lack of strength. He is a great guard in the zone blocking scheme. And his penalties HAVE dropped greatly since he made the move to guard. He's not what you would have expected with a #2 overall pick, but he's not quite a bust either.

  • Rob

    Agreed, I had Rogers as the top pick of the draft, but it's another case of the scouts having too much time to figure out weaknesses in a guy, then they all went gaga over Smith's great Wonderlic score even though there were already questions about both his arm strength and his accuracy

  • Rob

    Agreed, I had Rogers as the top pick of the draft, but it's another case of the scouts having too much time to figure out weaknesses in a guy, then they all went gaga over Smith's great Wonderlic score even though there were already questions about both his arm strength and his accuracy

  • http://intensedebate.com/people/mculberson mculberson

    I totally agree about the overall rating going away. I'd love it if you had the options to embed the ratings and only see the basics of a player: Size, speed, strength and maybe an intelligence factor that ties into experience.

    The "randomizing factor" would be nice too. Allows for you to truly assess a players's ability by what he does on the field, not some number attached to him.

  • http://intensedebate.com/people/mculberson mculberson

    I totally agree about the overall rating going away. I'd love it if you had the options to embed the ratings and only see the basics of a player: Size, speed, strength and maybe an intelligence factor that ties into experience.

    The "randomizing factor" would be nice too. Allows for you to truly assess a players's ability by what he does on the field, not some number attached to him.

  • http://intensedebate.com/people/darkheath darkheath

    ok.. that was a bit of a dickish reply. No, that is not it. I love sports simulations because of the small-scale strategy on the playing field and the larger-scale strategy of building a dynasty. There are a lot of guys in this hobby that feel that way.

    You mention "favorite players" and quite frankly, I don't have many "favorite players"… At least nowadays… mine all played long ago. So that really doesn't matter to me. It's not about Adrian Peterson getting a 10 yard gain.. it's about anyone on my team getting that 10 yards because it's 3rd & 8 and we need one more score.

    For me, it's the strategy… NOT the names. (And shit… 4-5 years into a franchise mode, they're mostly fake anyway!)

  • http://intensedebate.com/people/darkheath darkheath

    ok.. that was a bit of a dickish reply. No, that is not it. I love sports simulations because of the small-scale strategy on the playing field and the larger-scale strategy of building a dynasty. There are a lot of guys in this hobby that feel that way.

    You mention "favorite players" and quite frankly, I don't have many "favorite players"… At least nowadays… mine all played long ago. So that really doesn't matter to me. It's not about Adrian Peterson getting a 10 yard gain.. it's about anyone on my team getting that 10 yards because it's 3rd & 8 and we need one more score.

    For me, it's the strategy… NOT the names. (And shit… 4-5 years into a franchise mode, they're mostly fake anyway!)

  • http://intensedebate.com/people/darkheath darkheath

    I remember how excited I was with Madden '92 because it had green Packers & purple Vikings. I seem to remember some Amiga game a friend of mine had that kept season stats, but don't remember what it was. Tecmo just seemed silly to me. A few players couldn't get tackled if they tried. Scores were always ridiculous because no one could tackle. I just couldn't get into it.

    • http://intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

      I'll agree with you there that Tecmo Bowl wasn't a great game. What I did like was the addition of how somebody was feeling prior to playing a game i.e. great , ok, & crappy. They had somewhat of it in Madden 2006 which to me may have been the best madden ever if they had properly translated it to the next gen system. Madden just needs to implement more diversity in franchise mode with personalities and injuries. It seems that they are so concerned with widespread enjoyability of their product that they ignore their "true sim" fan base.

  • http://intensedebate.com/people/darkheath darkheath

    I remember how excited I was with Madden '92 because it had green Packers & purple Vikings. I seem to remember some Amiga game a friend of mine had that kept season stats, but don't remember what it was. Tecmo just seemed silly to me. A few players couldn't get tackled if they tried. Scores were always ridiculous because no one could tackle. I just couldn't get into it.

    • http://intensedebate.com/people/Mr_EA_Sports Mr_EA_Sports

      I'll agree with you there that Tecmo Bowl wasn't a great game. What I did like was the addition of how somebody was feeling prior to playing a game i.e. great , ok, & crappy. They had somewhat of it in Madden 2006 which to me may have been the best madden ever if they had properly translated it to the next gen system. Madden just needs to implement more diversity in franchise mode with personalities and injuries. It seems that they are so concerned with widespread enjoyability of their product that they ignore their "true sim" fan base.

  • http://intensedebate.com/people/the360king the360king

    Uh,..did you know that McFadden had turf toe in both feet and a shoulder injury last year? That had a lot to do with him spending time on the bench. However, I will give you that they did not utilize both him and Bush properly.

    Russell greatly improved at the end of the season, even though he had one of the worst receiving corps in the NFL and probably the two worst tackles most of the season. They should have started Mario Henderson way earlier. Russell played much better with Henderson protecting his blind side.

  • http://intensedebate.com/people/the360king the360king

    Uh,..did you know that McFadden had turf toe in both feet and a shoulder injury last year? That had a lot to do with him spending time on the bench. However, I will give you that they did not utilize both him and Bush properly.

    Russell greatly improved at the end of the season, even though he had one of the worst receiving corps in the NFL and probably the two worst tackles most of the season. They should have started Mario Henderson way earlier. Russell played much better with Henderson protecting his blind side.

  • Bryan House

    Matthew Stafford will go #1 to the Lions and deserves it as much as anybody else, so just live with it and sit back and enjoy the rest of the draft.

  • Bryan House

    Matthew Stafford will go #1 to the Lions and deserves it as much as anybody else, so just live with it and sit back and enjoy the rest of the draft.

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