
The improvements to Madden 10 were quickly evident at E3. Many of them are visual which means you’re immediately exposed to them and they are impossible to miss. Others such as the game speed are readily apparent as well. That suited it well to the environment that E3 offers where time with the game can be limited and the crowds can affect the experience. Reaction to Madden has been overwhelmingly positive for the most part and it received multiple “Game of E3″ nominations while there. Continue on for my impressions from the event.
Presentation received a huge upgrade as everyone is well aware of. The videos I put up show a good mix of what has been done with the pregame activities and player warm-ups, numerous variations of cut scenes, halftime highlights, coaches handshake or player of the game being seen interviewed, and the post-game highlights. They all come across naturally and within rhythm of the game. You could even look at details such as the rain and snow hitting the camera lens which everyone loved the look of. There certainly is more that can be done in the future, especially specific to certain players or stadiums, but it is an immensely impressive job they’ve been able to do over the course of just one year.
Almost everyone I talked to mentioned the slowed down game speed at some point. While it did take some time to adjust to it really seemed to improve the feeling of the game. There is more of a sense of comfort when playing which allows you to think and strategize to a larger extent. You can see the plays develop and watch as holes open providing opportunity to react more naturally. While I went in skeptical that I would prefer the slower game speed I definitely came out of it feeling that I do.
Pro-Tak has been discussed at length on numerous occasions and examples can be seen through my gameplay videos. I was encouraged that it didn’t take over the experience. It was evident that it was there but at no point did I feel like it was going over the top in an attempt to show off the new technology. The best part of it was the formation of an actual pocket which was an extremely refreshing addition. Finally pocket passers can have an advantage of their own if they utilize the tools at hand rather than scramblers being able to buy a ton of time meaning they were the most valuable.
I really like the right stick for QB elusive moves. It felt natural to use it and was effective at buying time. Very satisfying feeling to know the rush is coming but be able to make a quick slide out of the way. What I’ll need to get used to is continuing to look downfield while doing that.
I was evaluating the time the QB had to throw throughout. On Pro it was understandably quite long and the QB was generally comfortable in the pocket. Bumped up to All-Pro and that did change somewhat. I found it to be inconsistent with some plays offering excessively long periods of time to throw but on others it felt more realistic. I also seemed to find that it was more balanced in head-to-head games but less so in games against the CPU.
Something else to consider is that hitting the QB while throwing results in errant passes. So while the pass rush seemed ineffective at times, if the QB held onto the ball just a fraction of a second too long he was getting hit and passes were going up for grabs. So that helped to add to the balanced feel the more I played.
I talked on multiple occasions with Ian Cummings about this very subject and it continues to be something that is monitored and tuned. Ultimately I ended up feeling like it was close to being right. I certainly would prefer it falling on the side of too much time instead of too little. However approaching slightly more consistent rush and increasing pressure from the defensive line in CPU games would probably be a beneficial adjustment.
The CPU AI is immensely improved from what I saw on All-Pro difficulty. The CPU was throwing the deep ball, breaking off big runs, and mixing up the play calling. Going up against that for the first time caught me off guard and I ended up paying the price. Surely there will be weaknesses found but I was impressed with the way the CPU attacked in some situations but played it safe in others such as a draw on 3rd and long.
When “Fight for the Fumble” was first discussed there was a great deal of trepidation from the community as well as myself. However in my time playing the game I only saw this trigger once. Because of that it had much more impact than if it happened every game or multiple times a game. The occurance was in the Seahawks-Redskins video when Patrick Kerney took down Jason Campbell with a very impactful hit. With the ball loose there were two Redskins right by it and one Seahawk who was positioned farther out. The Skins had the advantage and rightfully retained possession. The main problem from the sequence was that the Seahawks players celebrated as if they had come away with it.
When playing the game even the little touches like the Seahawks players lime green gloves and accented shoes really stood out. In a way I felt a sense of pride seeing those things represented in the game. If I had closer attachment with a baseball team I suspect I would feel the same way since The Show nails many of the smaller details of baseball along the same lines. So it’s definitely appreciated that Madden is starting to work these things in and realize how much NFL fans appreciate them. Another example is the QB signature styles. The first time I saw Jay Cutler in the game I immediately recognized him because of his stance and throwing motion.
In that environment, with a non-stop flow of people around and multiple games going on in the vicinity, it is not possible to get a good feel for the audio. While some commentary has come across I am most curious as to the crowd noise. Being a Seahawks fan crowd noise and home field advantage have always been a big part of the NFL experience. So the game lacking in both areas has always bothered me. While unfortunately it doesn’t appear there is any sort of HFA built-in there is hope that the crowd will be more active and responsive to plays on the field. We’ll just need clean captured gameplay to find out if that is the case.
I got flagged for a late hit which I didn’t know was even in Madden 10 until it happened. I attempted a hit stick right near the sideline and while I didn’t connect completely it was enough to illicit the flag. The ball carrier had just crossed out of bounds. I don’t think you’ll be seeing any late hits other than the borderline ones like that. Seems like a good compromise considering the NFL didn’t want them in at all.
It may have just been me but the run blocking seemed to be the weakest aspect of the game. While I was able to break off some really nice runs, I was also stopped in the backfield more than felt should be normal. I consider myself to be a stronger runner than passer in Madden but I really found myself opting to pass far more because of this. The CPU didn’t seem to have the same issue going against me though as shown by how Portis tore me up.
I did note to Ian that players catching passes as they fall to the ground are not aggressive about getting back up or scratching forward for more yards. They just seem to lay there or roll around a bit until someone comes by to touch them. The ground catches only happened a couple of times but in those cases they had the ability to pick up extra yards had they tried but the animation wouldn’t allow for it.
Of course there were some oddities that would generally would come along with a build still in development. In a minor error I noticed instances when the home team and score was listed above the road team and score. For whatever reason that stood out and irked me each time I saw it. I got sacked once before I could even hand the ball off on a dive play. That in particular really bothers me when it happens. I didn’t see any of the sideline catches, in fact I had players making the catch but not attempting to get the second foot in. With under two minutes left in the half I had a coaches challenge and it showed the coach in a cut scene throwing the red flag. Cool scene but it should have been a booth review. Also there were some broken cameras such as showing the QB sitting on the bench on the sidelines but with the camera positioned directly behind the bench. All things considered they were pretty minor especially knowing they are still working the bugs out at this stage of development.
Obviously I’m incredibly excited about Online Franchise. I was able to talk to various members of the Madden 10 team in order to find out more about the mode. After how much I got caught up in Online Dynasty in NCAA Football 09, when I never have traditionally been a dynasty player, I know this could have similar impact for Madden.
The number of user controlled teams can be 1-32. So you can even run an online dynasty on your own if you wanted to take advantage of the web or mobile functions. Owners can be added or dropped at anytime with the CPU controlling any other teams. I did ask whether a user could control more than one team but the answer was uncertain so in all likelihood that is a no.
Many of the features of the traditional franchise mode do transfer over to Online Franchise. Injuries and player progression should be handled the same way as offline. Drafts can be completed on the web or the console. The online franchises can go for as long as 10 years.
Unfortunately there are some aspects of Online Franchise such as the weekly recap show that do not carry over to the online side. The importing of an NCAA Football roster will only be available to offline franchises. And player movement is an area of the mode that is not structured so I’ll go into that further.
The biggest issues I discovered will be the lack of contracts and salary cap as well as the lack of trade logic with CPU teams. Those are very complicated areas and they were simply unable to get them implemented in time. This means users will have to come up with their own system to complete those functions. The Madden team is well aware that these are serious downfalls to the mode so while they are attempting to get in some options to make free agency and trading with the CPU possible within franchise.
Essentially that means granting the commissioner power to hand out free agents and approve trades. This way organized and committed franchises could operate their own free agency and trading system out of forums and then have the commish push the transactions through. Certainly this is not ideal but at least makes those things possible.
It is the people who randomly join franchises that seem likely to either encounter a negative experience or EA will have to offer the option to turn it into a quasi season or league by locking player movement outside of user to user trades. Unlike Online Dynasty in NCAA Football which requires an invite there will be the ability to join random Online Franchises in Madden. Given this news I’m not sure it wouldn’t be better to have them be solely invite based like NCAA.
On a positive note Online Franchise is being run server side rather than from the discs. That means there can be fixes, updates, and additions even after release of the game. Those things wouldn’t have to go through the normal patching process either because of it.
Despite the couple drawbacks they really got in a lot more than most people would’ve expected in just the one year. As we are seeing, Online Franchise has elements to it that make it more complicated than NCAA’s Online Dynasty. Hopefully they’ll provide the support they are saying is possible up to and through release to make the mode as good as it can be in this first year.
Overall it would be difficult to come away from playtime with Madden 10 and not be impressed. How well it holds up over time is obviously a question that can’t be answered at this point. However the presentation and gameplay improvements feel completely fresh and the potential of Online Franchise means Madden 10 is set up to be one of the best sports games of the year. Check back on Monday when I’ll be sharing some team and player ratings!
June 6, 2009 at 8:00 am
sounds like you got all the minor things pointed out for them pasta, nice work….. some things i noticed in the seahawks vids were some of the players equipment not being what they wear in real life…. the main one i notced was josh wilson having those black wristbands whereas he normally wears white gloves and white bands around his elbows
June 6, 2009 at 8:05 am
What bothers me the most about this is that they still have plenty of time to add this into the game. They patched major issues within months of releasing 09. Were supposed to believe they can't add a semi-realistic salary cap / FA logic to this essential mode before August?
I just can't see a franchise going 10 years without any realistic FA or trade logic.
June 6, 2009 at 7:38 pm
I'm probably not the person to explain the technicalities behind getting a system like that implemented. It was communicated to me though that is a massive project.
June 6, 2009 at 11:26 pm
No problem Pasta thanks again for the information you have provided. I know that people will come up with a system to balance out this flaw in the franchise but with 32 individual owners it could become hard to implement. They should just eliminate trading with the CPU in this mode and just focus on getting a salary cap IMO.
June 6, 2009 at 12:42 pm
I agree with what Pasta wrote in regards to the missing cap. Leagues run by passionate people who are devoted to the operation of the league can find work arounds, similar to fantasy football. For casual gamers wanting to play an online season / dynasty, it could cause some issues….
I am glad that the game is pretty much living up to the hype. The videos look great…
June 6, 2009 at 8:58 am
pasta di you ever check on if ea brought back strafe for the offensive players? this is going to be huge news for me!
June 6, 2009 at 9:58 am
WHAT ABOUT PLAYER WEAPONS FROM LAST YEAR?
June 6, 2009 at 12:37 pm
Weapons are gone. EA went back to the ratings.
June 6, 2009 at 8:43 pm
thank god
June 6, 2009 at 2:59 pm
They are still in the game u just can't see them on the field anymore but when u go look at a player u can see there weapons.
June 6, 2009 at 12:38 pm
Pasta,
Any updated demo news?
June 6, 2009 at 4:58 am
Nice write up Pasta. A few questions. How is defensive playmakers this year? Do you have to toggle to the man, hit x and then playmaker or is it easy? Is it now possible to individually bump a WR? What about "on the fly audibles" (when you are at the play screen and push in R3 to set newer audibles)? Are there any new playmaker zones (like the one that goes to the first down marker)?
Also, what do you mean when you say "lack of contracts"?
There was another good question above about taking the franchise off-line for Free agency, completing it and then bringing it back online. That could be an awesome solution so let us know about that. Thanks in advance.
June 6, 2009 at 1:17 pm
Great job Pasta. You're not an EA shill, you just love Madden. I always look forward to Madden especially after a crap year (Madden 09). After reading your post my big concern is the running game. From your report it seems that these improvements Ian and the gang made were all to the passing game. We've seen this in past years, EA brings out the PR machine about improvements then when the game is released and something as simple as run blocking turns out to be crap they give us excuses and say "next year". I hope at the very least if run blocking still sucks when the game is released they can patch it. But, I'm not holding my breath. Thanks again Pasta, next ask your pals at EA for demo news.
June 6, 2009 at 1:44 pm
Online Franchise is junk without a cap, game speed is slower, you won't be able to touch the qb with the new pocket, new pregame features i'll just skip and highlights of random meaningless plays at halftime. wow great additions and upgrades.
June 6, 2009 at 8:45 pm
you obviously did not like 2k football with its great presentation. it adds the feel of Monday Night Football!
June 6, 2009 at 2:11 pm
They're 'random and meaningless' because most of the game has been simmed.
June 6, 2009 at 2:12 pm
Pasta, you do a great job. Any news on the draft offline?- ie, does the CPU still grab QBs and HBs in round 1?
June 6, 2009 at 9:00 pm
No they said cpu will draft for needs 1st.
June 7, 2009 at 1:01 am
Where did you catch that?
June 6, 2009 at 3:17 pm
when will u post the team ratings?
June 6, 2009 at 3:29 pm
Any news on a "Superstar" mode? Have they changed it at all?
June 6, 2009 at 3:57 pm
I will be back on Monday
June 6, 2009 at 3:59 pm
Madden 10 Team Ratings: From E3
1.Bears 79
2.Bengals 67
3.Bills 76
4.Broncos 70
5.Browns 68
6.Buccaners 74
7.Cardinals 86
8.Chargers 88
9.Chiefs 69
10.Colts 87
11.Cowboys 85
12.Dolphins 77
13.Eagles 88
14.Falcons 81
15.49ers 73
16.Giants 89
17.Jaguars 71
18.Jets 78
19.Lions 65
20.Packers 78
21.Panthers 83
22.Patriots 93
23.Raiders 71
24.Rams 66
25.Ravens 82
26.Redskins 79
27.Saints 74
28.Seahawks 77
29.Steelers 92
30.Texans 75
31.Titans 87
32.Vikings 80
June 6, 2009 at 4:01 pm
http://www.youtube.com/watch?v=fViTg_KLDSA
Madden 10 Team ratings from E3
Top 10 rated teams
1. New England 93
2. Pittsburgh 92
3. New York Giants 89
4. Philadelphia 88
5. San Diego 88
6. Indy 87
7. Tennesse 87
8. Arizona 86
9. Dallas 85
10.Carolina 83
June 6, 2009 at 4:42 pm
hmm…yeah, that looks about right. lol.
June 6, 2009 at 4:28 pm
PLEASE PASTA, tell me if there is Custom Playbooks and Custom Sub Packages! …and if they transfer to online.
June 6, 2009 at 7:38 pm
Not that I'm aware of but I wasn't looking for them either.
June 6, 2009 at 4:29 pm
Pasta..
Does FIFA 10 have anything at E3.. i know this isnt really your field, but do you know anyone who covers that?
June 6, 2009 at 7:39 pm
They showed it off behind closed doors. I didn't get in to see it. Should be previews from different sites in the near future.
June 6, 2009 at 5:29 pm
This may seem like a silly question but is Local Co-Op still supported? I remember when Madden 08 came out and didn't even have local co-op, which was very bizarre. Then Madden 09 brought it back. I'm assuming they learned their lesson and won't leave that bedrock feature out ever again, but I haven't been able to get an answer from anyone so I want to make sure, as it's the only reason I play the game.
June 6, 2009 at 7:39 pm
Yes to local coop.
June 6, 2009 at 6:11 pm
While this is all GREAT news, I am still concerned with the running game. The running game on Madden 09 was close to impossible which really hurt the game's longevity. Running the ball is 50% of an offense, however, without run blocking it fails miserably. Granted, if an offensive lineman isnt a great run blocker then I don't want to see him dominate, but whats the point of having ratings if they all preform the same?
Also, as you mentioned Pasta, when is the last time you have seen a linebacker get to the QB before he has time to hand off the ball? Its things like THESE that completely take the wind out of my sails when it comes to playing the game.
Online Franchise is going to be cool, but again, if the gameplay isnt any good then whats the point? From what I've read the gameplay has improved significantly but if the running game still sucks then I won't play it more than a month.
June 6, 2009 at 6:22 pm
Pasta, your an EA tool.
June 7, 2009 at 12:43 am
And yet you visit his site….
June 6, 2009 at 6:34 pm
I like what i read, thanx Pasta, can wait for Monday! –Oh yeah funny but not so funny for me story:–My 360 just broke down on sunday and I sent it to Microsoft for repair and they said I will get it back on August 13! Isn't that something???!!
June 6, 2009 at 7:20 pm
What happened that it's taking 2 months? Mine's been in for a week with the Red Rings and they've already shipped out a new one.
June 6, 2009 at 7:40 pm
Thats cutting it close lol. I suspect you'll get it long before then though, they probably just play it safe with the date estimate.
June 7, 2009 at 12:47 am
I would just buy a new Pro model since you have your hard drive….The chances of you getting your original console back are slim to none. I did not get my original box back….
June 6, 2009 at 7:24 pm
pasta do u think the difference in running success between u and the cpu had to do with how good the redskins defensive front was and how average (if not bad) the hawks offensive front is? because that seems to be realistic to me. do u think that could be the reason?
June 6, 2009 at 7:40 pm
It could be a factor but I felt that way though playing with other teams too.
June 6, 2009 at 8:39 pm
i like that the positives outweigh the negatives. thanks for the indepth info.
June 6, 2009 at 8:58 pm
long…but awesome
June 6, 2009 at 10:36 pm
Pasta when's the NCAA 10 demo coming out do you know?
June 6, 2009 at 10:43 pm
does anyone know or when will we know if the madden 09 records will switch over to madden 10?
June 6, 2009 at 11:05 pm
Probably, apparently I have a chip that has "melted" due to overheating and it ended up destroying half the xbox, but instead of replacing it, Microsoft decided to fix it, plus they say I can save like 150 bucks. I dont believe anything they say though!
June 6, 2009 at 11:30 pm
I keep hearing about this "Red Ring of Death". Is it that widespread? How many people on here have been affected?
June 7, 2009 at 12:46 am
I had my original box go down after 1 1/2 years of use. You are a tad out of the loop if you haven't heard of the Red Ring of Death….Let's put it this way, it is as common as a cold….
If you own one and the manufacture date (on the back of the console) is after November of 2007, your system has the cooler chip set….The newest consoles, made after November of last year (I think) have the newest chip sets and larger heat sinks to keep the heat away from the critical hardware….
June 6, 2009 at 11:24 pm
Pasta, you are my new hero!
June 6, 2009 at 11:42 pm
pasta, i know its off topic, but i jus have a question about FNR4, isnt the demo for ps3 supposed to be out now for the people that didnt order it at gamestop?
June 7, 2009 at 12:49 am
It is out for the 360…I haven't checked the PSN Store…I thought I read somewhere the demo was going to be released a week later on the PS3 but I could be mistaken. I would assume it will be out this Tuesday or Thursday (whichever day Sony updates the Store)….
Any confirmation??
June 7, 2009 at 3:38 pm
it's out already. It came out Friday night
June 7, 2009 at 12:49 am
it is out under new releases
June 7, 2009 at 1:05 am
Superstar is at the bottom of the priority list for EA. I'm assuming this based on the fact that they didn't mention anything, zero, zippo about this mode in any video, blog, or anything the like. It's obvious their focus this year was on gameplay and presentation, and next year it will be on online franchise. I wouldn't be surprise if they just keep pumping out the game with a copy and paste version Superstar mode.
June 7, 2009 at 1:09 am
Pasta, 2 quick questions- 1. Did they fix the draft offline? 2. I saw a video that showed Pgh with what looked like only 3 Wildcat plays- true?
June 7, 2009 at 3:07 am
Great news everyone
I asked Ian about alternate jerseys online and this is the answer I got
I asked Ian about using alternate jeresys online and this is the answer I got
ian_cummings@July_4_1776 dude I am happy to report online has the good stuff – uniforms, weather, stadiums, saved depth charts. Spread the word
As if this wasnt already a midnight release buy.
June 7, 2009 at 4:29 am
Good work pasta…did you notice if user controlled linemen had any better success at getting to the QB?
June 7, 2009 at 5:14 am
The nerds are eating this info up like hot cakes.
June 7, 2009 at 12:14 pm
I presume your excluding yourself from the gluttony?
June 7, 2009 at 12:55 pm
OK!! It's a shame it took EA to finally come out with a good football game. It's really sad that 2k had all of this and then some in a football title years ago. Here is the main reason for EA to finally put out a good game their contract was up this year with the NFL that being said they had no choice but to build this game not knowing if the NFL would extend the agreement . PASTA you should know about this you can correct if i'm wrong . Ea it's a shame you've been taking us on a roller coaster ride year after year with MADDEN one year its the offense next year the defense.To the gamers out there pop in NFL 2K5 EA has taking everything outta their playbook except for one thing. DO WE HAVE THE OPTION TO PICK WHAT WE WANT CHALLENGED BET YOU HADN'T THOUGHT OF THAT HUH.EA congrats on MADDEN 10 no for gods sake you got MIKE WANG use all that capital you got and give us a good sim basketball title thx.
June 7, 2009 at 2:05 pm
I agree with this and it's a fact, it should not have taken this long to develop a game that has many of the things they are JUST NOW bringing to the table. Although this is true, we cannot blame it on the new designers. I think Ian Cummings has done a tremendous job at improving this series and hopefully more is too come!
June 7, 2009 at 5:56 pm
While i agree that 2k5 had great presentation, in my opinion, and i have been playing madden since it first came out, the gameplay in 2k5 was WACK!!…..i always felt if you could combine 2k5's presentation with maddens gameplay, that would be a great game. Looks like madden 10 is headed in the right direction, so we will see. And again, this is just my humble opinion…..
June 7, 2009 at 6:40 pm
totally agree
June 7, 2009 at 11:25 pm
Totally disagree. Madden was garbage for the entire PS2/XBOX generation. Just it's pathetic player models alone was a sin against God.
Amen.
June 7, 2009 at 7:17 pm
Hmm… I may have been wrong about this game. I'm starting to like the gameplay after finally seeing some real gameplay footage…
June 7, 2009 at 9:46 pm
Great Article Pasta. You have done a great job with keeping us informed this year. I really appreciate all you do. I can't wait till tomorrow when you post the team and few player ratings. It will be interesting to see how they rate everyone.
Question:
1. Did you ever get anyone hurt?
2. Do you always see the injury cart? Or just on serious injuries
3. Did you continue to play a injured player? If so, how did he perform?
June 8, 2009 at 12:34 am
Looking at the featured Video. Seahawks vs Ravens. The defense rushed 3 guys and there are two wide open WR's. I know you guys are enjoying the fact that he switched and missed the pass. But why are there two guys wide open.
Looks to me like they need to shorten the time you have to throw. Seriously. You have a WR on the 5 yard line when you throw the bal and no one is near you. Your on the 35. How much time did you have in the pocket. The Seahawks don't have one of the strongest lines. I know it's only 3 rushing but it just doesn't seem right.
Am I the only one noticing this. I hope they tighten up the D. The crossing routes must be unstoppable right now.
June 8, 2009 at 12:41 am
I was really amped for this, but now I couldn't care less.
1) No running game again
2) WAAAAAAAYYYYYY too much time in the pocket to throw
More EA garbage. It's 2 steps forward and 3 steps back
June 8, 2009 at 12:59 am
When are we going to see some team and player ratings. In prior posts I thought you said you were going to include them in your write-up. Just wondering.
June 8, 2009 at 9:06 am
pasta had Josh Wilson injured at one stage in the seahawks – redskins game
June 8, 2009 at 2:10 pm
Madden 10 looks amazing. The franchise mode menus look great, finally get a good franchise.
June 8, 2009 at 2:57 pm
Pasta-
So if I play an online dynasty with 5 of my buddies, are you telling me that all CPU teams will not sign free agents in the offseason? So basically this means that there will be a pool of top notch FA's not signed since the human teams will have a salary cap?
Also, as clarification, humans can trade with the CPU correct? Is there trade logic in place so that I can't trade Daunte Culpepper for Tom Brady?
June 8, 2009 at 6:10 pm
How about thr RC? did they take it off?