The Wrap-Up: UFC 2009 Undisputed

by pastapadre
Posted June 7th, 2009 at 1:43 pm

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In the months leading up to the release of UFC 2009 Undisputed I viewed the game with a level of skepticism. Given THQ’s history with the WWE games and being the first attempt at UFC I didn’t know what fully to expect nor did I want to get my hopes too high.

Then came the demo which blew apart every preconceived notion I had regarding the game. No it wasn’t too stiff or mechanical. No it wasn’t too difficult. Yes the differing styles would keep things fresh and vary experiences. And yes it was incredibly fun. Immediately it became my most anticipated title at the time. Release has come and gone and that initial enjoyment has not worn off.

Much of this has been touched on through impressions, comments, and posting in the forum but here are my overall thoughts on the game and the future of the UFC franchise.

The gameplay is fantastic. What makes it great is the variation in styles both in terms of the characters as well as how the user strategizes. I’ve yet to come across any frustration because there is a counter to everything. When I’ve lost fights I know it’s because I made a mistake or left an opening for my opponent. When I win it’s always a satisfying feeling because it feels like I’ve earned it. Whether it is an early flash knockout or a late round submission doesn’t change that.

The tutorials do a good job of teaching some of the basics of the game. It is almost required that people go through it if they want to have a good base of what the controls do in what situations. Ultimately though a lot has to be picked up on the fly. Practice mode helps somewhat in that regard. The game seems really complicated (especially if you just look at all the controls for each position the fighter could be in) but does become natural in time.

Career mode is pretty straight-forward though I’ve been having fun with it. It will become repetitive to many people I’m sure but most career modes end up that way. There are lots of things they could do in future iterations to spice it up. And why not allow people to play through a career with a current UFC fighter?

Essentially the mode is all about training and preparation and building up your created fighter. How you split time between rest, sparring (for attribute points), and working out (increase strength, cardio, or speed). The payoff is really to improve your created character for possible use online.

One issue that was found immediately was that fighters don’t age. Obviously part of a career mode would be handling the changes that come with aging which represents an actual career instead of staying the same age throughout. A major annoyance for me is how much menu navigation is required for a simple appearance change. You get “cred” and part of earning that is through wearing advertiser logos. However you literally have to go through eight screen clicks to get to that area and then have to back out of it when done. I just don’t even bother anymore. And is it even possible to get the CPU to submit?

Graphics challenge Fight Night Round 3 (and Round 4) for the best this generation. Most of the big name fighters are replicated well but some of the guys with less prominence don’t look much like their real life counterparts. Presentation is nicely done though I know a lot of people would love fighter entrances. I like the announcements, loading screens, and replays.

The commentary is excellent. It flows extremely well and sounds natural, just as if they were calling a real fight with well placed ups and downs in emotion. Of course there is going to be some repetition but for the most part it feels fresh. The only times that bother me is after the end of a round when it seems that every fight is apparently “the fight of the night”.

There is the classic fights mode which is pretty cool in how it has specific presentation and commentary to each fight. It becomes tedious though and frustrating that you need to replicate the results as they happened. Needing a 3rd round knockout means spending the first two rounds making sure you don’t win accidentally.

It was a relief to find that online play runs well. This was my biggest concern going in since so much of the enjoyment hinged on head-to-head play. For the most part fights run smooth though occasionally some of them will have hiccups.

In an interesting touch fighters gain “fans” based on their performance and fight style. It’s a unique way to give credit to fighters who are successful and entertaining. It’s also nice that created fighters can be used online which adds another option to mix things up.

The biggest problem is that even before release people had figured out that there was no penalty for quitting. This has essentially wrecked ranked only play. Users are quitting out of fights that are not going their way to preserve their online record. So no one on the leaderboard can be considered legitimate since there is no way to know what those results actually mean. Supposedly this is being fixed in an upcoming patch however it doesn’t change that the first month plus of game time were adversely affected because of it.

Ultimately THQ will need to offer more with online play. Simple exhibition is not enough these days. A league system would work really well as evidenced by how popular the PFC is. Depth of the game is in question due to lack of modes and repetitive career mode. Solid online play though has the ability to offer fun for months to come.

The Wrap-Up

Given the apparent success of the title it will certainly become a yearly or bi-yearly offering from THQ. Hopefully they can clear up some of the minor issues and expand on the options and modes going forward. Regardless the game has exceeded expectations. Not only will it grow as a franchise but in turn it will help to grow the sport. As of now UFC 2009 Undisputed sits as the best sports game released so far this year and could still be a contender for that crown come the end of 2009.

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29 ResponsesLeave a comment
  • Lazz-e
    June 7, 2009 at 9:59 pm
    Reply

    great game. remarkable how good a job they did with it

  • john
    June 7, 2009 at 10:06 pm
    Reply

    just need to really really fix the quitting out. As pasta said it is totally ruining the online ranked experience. If they fix that and the horrible lag that has been there lately I think the game is a total smash.

  • tbull22
    June 7, 2009 at 10:40 pm
    Reply

    i like this game i suck at it especially the submissions

  • BCX
    June 7, 2009 at 10:57 pm
    Reply

    I think this game is great. It got me into UFC and MMA, which I barely paid attention to except Gina Carano and maybe Kimbo Slice. Now I've learned all about these UFC guys, and the game is damn fun. Much better than the old UFC games, where the CPU would make you tap out way too quickly. This game I like even better than FNR3, which was great as well (haven't played FNR4, but it will take a lot to top this game, IMO).

  • DarthObvious
    June 7, 2009 at 10:59 pm
    Reply

    I think it speaks volumes of this game that me, not knowing anything about UFC, downloaded this demo, loved it, and ordered the game from Amazon almost immediately. I find career mode to be a little boring, if only because the menus are cumbersome. Online fights are always fun, even when getting pummeled on, it never feels as though there is nothing you can do, just that the opponent knows what you are going to do (or gets lucky)

  • will12203
    June 7, 2009 at 11:21 pm
    Reply

    I agree with your review Pasta I love the game although it can be very challenging vs the CPU. I need to practice more. I have not played one ranked game online and I will not until its patched.

  • Boom
    June 8, 2009 at 12:10 am
    Reply

    Throw a patch out that fixes the ability to use a turbo controller. Forget guys quitting, this alone, is a game killer.

    • pastapadre
      June 8, 2009 at 3:47 am
      Reply

      Havent encountered this but I see how it could be exploited.

  • Ramboner
    June 8, 2009 at 12:34 am
    Reply

    The hit detection bugs the hell out of me, its good for the most part but they always change the detection whenever they show the up close slow motion KO replay, and it annoys me lol

    Great game overall, can't wait to see the improvements they make with the next one

    • Sidewinder
      June 8, 2009 at 2:04 am
      Reply

      They better hurry up before EA comes in and buys the liscense.

      • pastapadre
        June 8, 2009 at 3:48 am
        Reply

        I think they're tied up at least for a few years with THQ. I don't forsee that relationship changing.

  • AmenRa
    June 8, 2009 at 2:14 am
    Reply

    LOL, Online sucks on PS3 because I always get lag but this game is very bad ass. It is the same as WWE Smackdown vs. Raw, but it's more authentic. I give it an 8

  • July_4_1776
    June 8, 2009 at 3:20 am
    Reply

    I get lag issues to. Ive got a pretty decent connection it just seems like half the matches blow. Its wierd because i can play games with 24 players online with no lag, but i play a 1vs1 game and half of them are laggy

  • cdj
    June 8, 2009 at 3:30 am
    Reply

    Great write-up, pasta. While some modes & aspects could definitely stand to be fleshed out, the game is just a lot of fun. I think this is on the early short list for Sports Game of the Year, along with MLB 09: The Show.

    BTW – It's going to be a yearly title. Dana White has already stated THQ is well at work on a sequel.

    • pastapadre
      June 8, 2009 at 3:49 am
      Reply

      Figured as much. I expect to see the game near the top of the sales charts for May when they're released on Thursday.

  • BleedGreen
    June 8, 2009 at 3:50 am
    Reply

    There are way to many armbars or leglock submissions. they need way more types of submissions, like dars chokes, and I havent seen one guillotine headlock . Also I would like to see a little more signature style moves. Also I would like to see body triangles used.

  • BleedGreen
    June 8, 2009 at 3:50 am
    Reply

    There are way to many armbars or leglock submissions. they need way more types of submissions, like dars chokes, and I havent seen one guillotine headlock . Also I would like to see a little more signature style moves. And would like to see body triangles used.

    • WWOFTBBNR
      June 8, 2009 at 3:12 pm
      Reply

      Guillotine is pretty common actually. You can do it off a sprawl or off a counter to an opponent's inside trip from the double underhooks. It's actually one of the most common submissions used online because it's so effective.

  • john
    June 8, 2009 at 7:07 am
    Reply

    there are actually a ton of different submission moves. I've gotten the the guillotine choke before. It mostly happens when a guy charges you and gets you down but you manage to grab his neck. Like I said before only real complaints are the quitting out of ranked matches with no penalties and the lag.

  • JBHuskers
    June 8, 2009 at 8:57 am
    Reply

    Great review there Pasta….the game is amazing. Once I start it up, it's easily two hours straight of playing without putting it down. Once they fix the online glitch (and hopefully reset all the stats)….I may venture online to play more.

  • MR. 707
    June 8, 2009 at 2:30 pm
    Reply

    It will be interesting to see how well this game does once EA comes out with their MMA title. If MMA is anything near FN then THQ is in trouble.

    • Cory
      June 8, 2009 at 5:51 pm
      Reply

      EA should know about the power of licenses…Without the UFC licence, EA loses over 80 percent of the MMA audience because right now, for casual fans, MMA=UFC, UFC=MMA…I'm not saying it won't be a good game, but it's the same as making a CFL game because you don't have the NFL license…really EA should know better.

  • Jerkfacefave
    June 8, 2009 at 7:55 pm
    Reply

    HMMMMM can you say NCAA Baseball?

  • MMMBOP
    June 8, 2009 at 8:22 pm
    Reply

    I encountered a turbo guy who submitted me in the first 30 seconds while my guy was full stanima. Good thing for the reset option.

  • floridagatorfan
    June 9, 2009 at 2:21 am
    Reply

    I enjoy the game but I think it is lacking an overall polish that I hope they can fix in the next game. My biggest problem is how repetitive all of the animations get after time. I'm still surprised the game has been as well received as it has.

  • gsp_rush
    June 10, 2009 at 4:22 am
    Reply

    Is anyone else having trouble with connecting? It seems very inconsistent when I'm able to find a fight online or not. Then when I try to host a fight, it doesn't work either. I haven't been able to log on for a few days now. Is there a patch for this? Very frustrating because I'd like to use more of the online gaming.

  • Big Mike
    June 10, 2009 at 6:08 am
    Reply

    However, if EA's MMA is as buggy and unrealistic as Madden, THQ has nothing to worry about.

  • nate
    June 20, 2009 at 1:48 am
    Reply

    well yall are luckey my ufc 09 doesnt even work!!!!it really pisses me off that i bought it for 55 dollers used at gamestop and there is barely any scratches or finger prints on there when i put it in the 360 it loads to the first screen with the copy right then itll go black and wont show anything any more if u got answers please send them to my yahoo natedaughdrill@yahoo.com thank you :D

  • cro_cop_wannabe_lol
    June 22, 2009 at 10:29 am
    Reply

    my copy shows in black and white… I've tried everything, I even tried it at a friend's house and it showed in colour :S

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