E3: Backbreaker Preview

by pastapadre
Posted June 11th, 2009 at 12:02 am

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Originally announced back in August of 2007 Backbreaker wowed with early displays of its tackling engine known as Euphoria. Since then it has pretty much been in hibernation. Now though the game appears to be gearing up and intends to prove that it is still around to make an impact.

While at E3 I had the chance to sit down with Rob Donald and Torstein Reil of Backbreaker for a look at the game and to talk about some of the thinking behind it. The meeting actually went for nearly an hour and a half so the time commitment was appreciated.

Backbreaker originally was planned to be an XBL Arcade/PSN offering. However the technology presented an opportunity to do much more. In the years since announcing it NaturalMotion has attempted to build a full featured game based around the Euphoria tackling engine.

One topic of conversation was whether the game would be “sim” or “arcade”. We were in agreement that it is difficult to define what a “sim” is. They were direct in that they do not view the game as competition to the licensed titles. They need to separate themselves and offer a different experience. While they are looking to respect the rules of football Backbreaker isn’t going to be a representation of the NFL. It may not be completely over-the-top but it will be exaggerated and open to different things. Basically as expected it will fall somewhere in the middle.

What seemed to be the biggest focus for the Backbreaker team was accessibility. This certainly is understandable as many people new to sports gaming find them intimidating at first. So the idea is to offer an inviting pick-up-and-play type experience. At the same time they want to make sure to have deeper layers and options that more skilled players can take advantage of.

That can be a difficult balance and as such they are looking at offering two different game modes. One that falls on the simple side and the other on the skilled side. Unfortunately much of how that could materialize either wasn’t shown or hasn’t been built into the game yet.

We’ve known for a while that passing the ball uses the right analog stick. What happens is at the line of scrimmage you have a WR glowing red and he is your primary option. The primary receiver can be changed pre-snap. While in play by hitting the stick up a pass will be thrown to that receiver. Using the LT and hitting the stick left or right will scan through the other receivers.

Receivers will show up glowing red if they are available to throw to while any in blue are no longer options (out of bounds, on the ground). There was some discussion around whether you should be able to throw to them regardless of the position they’re in so that could change. The ball also glows red to help users locate the ball carrier.

When simply using the left stick to run the player will have the ability to perform agile moves but using the RT when running will put the player into aggressive mode where he will go into a sprint and the moves that can be done are more powerful.

The camera angles are a big sense of offering the immersive nature that Backbreaker is going for. They are down low to the field and in on the action.  From what I saw I thought they worked well. Basically it sits behind the player you are controlling. I was most concerned about the transitions between switching players or dependent on where the ball is. The camera transitioned smoothly based on location of the ball because it locks into where the player is looking. And since you are locked into an individual player during each defensive play there is no camera shifting that would come with switching who was being controlled.

The camera angles vary pre-snap on offense based on whether it is a run or a pass. If it is a pass the angle is slightly behind and above the QB, while if it is a run the camera is positioned lower and behind the RB. Because of the camera angles Backbreaker will be utilizing split-screen for local multiplayer. I did note the concern that someone could easily spot run vs pass based on looking over at their opponent’s pre-snap camera angle so hopefully they come up with a way to fluke that or settle in with a moderate angle that works for both.

After the Tackle Alley and tutorials we went to the full 11 on 11 for a few plays. So yes, no more doubting that is what Backbreaker is going for as the core of its game. There wasn’t nearly enough seen to come to any conclusions and not everything is in or completed yet. Just as a couple examples blocking animations and trajectory on passes were not implemented in the build. Non-tackle interactions will need work.

I got my first hands-on with Tackle Alley and that has some potential for being a quick fun option especially online. The controls/player felt a little on the heavy side but I hesitate to make any judgments based on such a short run through.

Graphically the game looks real clean which is probably due in part to the lack of extras such as sideline activity and refs. The stadiums are nicely done incorporating aspects of the cities they reside in without getting ridiculous. I only saw a few but they each had their own unique presence.

Full customization is still in, unfortunately for NaturalMotion the Teambuilder feature in NCAA Football 10 stole some of the thunder of this. But it looks like it will have enough options to create some really cool teams. Hopefully it is as user-friendly as Teambuilder and includes the same option to share amongst other users.

Obviously I can’t go through a preview for Backbreaker without talking about the tackling. I was actually most impressed with this area of the game. Sure there were situations where the tackles looked awkward but there were just as many times where I thought they looked great. On one instance a RB was turning the corner and attempted a stiff-arm only to be dragged down by his arm which was all the defender could reach. At the same time the players love to dive for tackles even after a guy is down there would be times where five more players just dove by for the hell of it. It made for some laughs anyway.

Online play is going to be a big area of concentration as the developers recognize this is the area they could really build a following. Online co-op was mentioned as a possibility but not confirmed. Various mini-games could also suit it well. This really does feel like a head-to-head game, with the customization making it even more enjoyable. The frantic action and big hits seems to fit with the style and being able to include friends taking advantage of their own camera angles on your team would be great.

I did read the IGN preview that may have implied there is no franchise mode. This was not something we discussed. I did note that there were several options on the menu for different modes but they did not desire to go into them at the time.

While there is no release date to announce they did state that they have different targets they are aiming for. The sense I get is the game will land sometime late this year or early 2010 but that is just speculation on my part. They stressed that they do not feel rushed to push the game out. It is more important that it is complete and reaches the vision they have for it. They are looking at building a franchise out of Backbreaker and quality is an important ingredient in that.

I’ve always been open to different style sports games which is why Backbreaker has continued to intrigue me. From what I saw I still recognize the potential but feel as though they may be concentrating too much on accessibility and basing decisions on focus group testing from people who probably won’t buy the game anyway. As I mentioned earlier they stated that there will be depth to the game to satisfy the more knowledgeable players…I just didn’t see much of it from what was showcased.

There is still a ways to go before the game is all pulled together. I was most encouraged by how well the technology applied itself to tacking. However it remains to be seen whether it will be able to offer a true football experience that will satisfy fans of the sport.

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41 ResponsesLeave a comment
  • Mike Vick 4president
    June 11, 2009 at 9:26 am
    Reply

    ur da man pasta!

  • Rob
    June 11, 2009 at 9:48 am
    Reply

    Pretty Cool Man, I can't wait to hear more about the game. It sounds pretty good especially with "No Tackle Ever Being the Same". Hopefully it can deliver.

  • footballgamer
    June 11, 2009 at 10:23 am
    Reply

    "They stressed that they do not feel rushed to push the game out. It is more important that it is complete and reaches the vision they have for it. They are looking at building a franchise out of Backbreaker and quality is an important ingredient in that." …….Wow, these few sentences alone makes me feel confident about what this title will bring for all the football game fanatics, including myself. I doubt this will be a "madden killer"…..but at the same time, I could care less. As long as the game plays great and I'm able to enjoy the experience every time, its a winner to me.

  • DaveDQ
    June 11, 2009 at 11:52 am
    Reply

    My concern with this game is that it's not built around the representation of football. It's built around a specific technology. I think that hurts the game more than not having an NFL license. I get the sense that the overall theme is, "We can put together great tackles." But, can you put together a football game with line shifts, defensive assignments, audibles etc..

    The technology looks promising. I just see it being too much of the focal point, rather than the specifics of football. If you think about it, a better way to showcase such technology would be an MMA or boxing game.

  • DaveDQ
    June 11, 2009 at 11:52 am
    Reply

    My concern with this game is that it's not built around the representation of football. It's built around a specific technology. I think that hurts the game more than not having an NFL license. I get the sense that the overall theme is, "We can put together great tackles." But, can you put together a football game with line shifts, defensive assignments, audibles etc.?

    The technology looks promising. I just see it being too much of the focal point, rather than the specifics of football. If you think about it, a better way to showcase such technology would be an MMA or boxing game.

  • igjoe
    June 11, 2009 at 12:05 pm
    Reply

    Great post pasta! If you remember, I was asking you for more info about this game about a year ago :) I'm really excited to hear that the tackles are fun and gratifying.

    It sounds like they have a lot of work to do, but one of my favorite things is the passing system. The controls seem similar to skate and fight night where you use the right stick for a majority of the controls. That system always felt smooth to me so I can't wait to see how it works with a QB.

  • r00tabaga
    June 11, 2009 at 12:22 pm
    Reply

    Thx PP, I've been actually waiting since E3 on your personal writeup of this game. I'm a little worried that you can't turn off the glowing balls and WR's but if the online is solid and customization is great this could be a football game that is bought AND PLAYED just for the Madden off-season alone.

  • Amen Ra
    June 11, 2009 at 12:54 pm
    Reply

    This game will be trash. Just another Blitz with a different tackling engine

    • Scott
      June 11, 2009 at 2:32 pm
      Reply

      Yup. That's exactly what i was thinking. I was really hoping that they would go for a realistic experience, but this sounds too arcadey…is that a word? no? Well it is now

    • Sidewinder
      June 11, 2009 at 2:40 pm
      Reply

      I'm fearful of that too, but they have a ways to go.

      If they can build around the great tackling and fix the problems with the other gameplay elements that Pasta was talking about, I'd gladly pick up the game at $50 or $40.

    • Rezluk
      June 11, 2009 at 3:12 pm
      Reply

      let me guess your knocking it cause it doesnt have "real life" players in it get out of the box you live in and try something new for once game is gona be great and lots of fun

      • WWOFTBBNR
        June 11, 2009 at 7:52 pm
        Reply

        Let me guess, you're saying that because you don't like Madden. Game is gonna be a Blitz clone and utter trash.

        • cdko
          June 11, 2009 at 9:01 pm
          Reply

          let me guess, you just wanted to assume and bash the on ppl who you think might hate on Madden. Until the we get our hands on the game, everything that anyone said will be pure speculation. So, please don't jump into conclusions.

  • Legendoflegends
    June 11, 2009 at 1:10 pm
    Reply

    This is why EA needs competiton. It's is not just concidence that EA comes out with their pro tak system and 9 man game tackling around the time backbreaker may be near release. If not for backbreaker, would we even have pro tak?

    • WWOFTBBNR
      June 11, 2009 at 7:52 pm
      Reply

      This game is nowhere near release. What are you talking about? That's like saying Alan Wake is near release.

  • Maximus205
    June 11, 2009 at 2:12 pm
    Reply

    Thx for clearing up that IGN debacle. Another great write up. I cant wait for this to drop. Being able to choose between two football games is great and i'm getting both.

  • Halosniper52
    June 11, 2009 at 2:47 pm
    Reply

    Don't know y some of u ppl trying to say this will or will not be a "Madden killer" Pretty clear they are not trying to at all to do that. Just another football game may or may not be good but this just seams like a pick up and play game when Madden is for the hardcore football fan that loves getting into some franchise (On and offline now :) and what not. This may have a franchise mode and all but still won't be the same as Madden seem like something completely different.

  • Halosniper52
    June 11, 2009 at 2:49 pm
    Reply

    Don't know y some of u ppl trying to say this will or will not be a "Madden killer" Pretty clear they are not trying to at all to do that. Just another football game may or may not be good but this just seams like a pick up and play game when Madden is for the hardcore football fan that loves getting into some franchise (On and offline now :) and what not. This may have a franchise mode and all but still won't be the same as Madden, seems like something completely different.

  • Halosniper52
    June 11, 2009 at 2:50 pm
    Reply

    Don't know y some of u ppl trying to say this will or will not be a "Madden killer" Pretty clear they are not trying to at all to do that. Just another football game may or may not be good but this just seams like a pick up and play game when Madden is for the hardcore football fan that loves getting into some franchise (On and offline now :) and what not. This may have a franchise mode and all but still won't be the same as Madden, seems like something completely different. Hope in a good way but this will never replace Madden (At least not for me) Just another football game to have on the side and I like that.

  • Michael
    June 11, 2009 at 4:29 pm
    Reply

    Awesome engine. However, I am wondering why it takes forever to implement more game-play than that. They have had a year and a lot of money. Personally, there will not be a Madden killer, but I think a thinner online client will amass a large following. Sadly, this is not just it.

  • t. daley
    June 11, 2009 at 4:49 pm
    Reply

    This game is a novelty at best. If they expect people to pay full price for this game then it will fail miserably, regardless of the Euphoria engine. Madden is still the king and will always be the king. Nobody wants to play a no name football game.

    Pasta, in your own words, you said the graphics are clean, probably b/c there is no side line activity, refs, and what not. Well these are all things players have been railing about for years with Madden, so why would anybody accept that now.

    Natural Motion had it right with there first strategy. This game should be strictly XBL/PSN download and should be priced no greater than 14.99.

    If they are lucky, maybe EA will make them an offer to incorporate the Euphoria engine into next years tweaking of Pro Tak. Other than that, this game will fail miserably.

  • Scott
    June 11, 2009 at 5:07 pm
    Reply

    Speak for yourself man. I'll play any football game as long as it's realistic. I'm not a whore for the NFLPA like most people though…

    • t. daley
      June 11, 2009 at 9:34 pm
      Reply

      Define Realistic Scott. Its a video game. There is no realism. The best you can hope for is a somewhat authentic representation of the game the way it is "SEEN" on TV.

      The problem with Video game football fans is that they expect WAY TOO MUCH. I think EA has gone above and beyond the call of duty with MADDEN 10, yet there will undoubtedly be those haters who will find some miniscule reason to hate on the game or the retarded 2kfanboy who will claim 2k5 did it better.

      We all should be gratefull that EA even goes to this much effort in there games and quite frankly if it weren't for the fact that EA is a billion dollar company, we wouldn't be seeing these monumental changes to there sports franchises year in and year out. This is why 2k sports is dead. They don't have the fiscal where with all to compete with EA. That is why there franchises are either broken or non existant. 2k is clutching onto basketball like their lives depended on it…………which is does.

  • zkramp
    June 11, 2009 at 6:14 pm
    Reply

    Most people want to hate on EA and talk smack about the number of features that EA gets in each year. Backbreaker has been in progress for like five years and doesnt even have a workable passing engine yet. This game is proving to be a joke! They better step it up. Maybe more people will realize the quality of the Madden franchise now!

  • WWOFTBBNR
    June 11, 2009 at 7:54 pm
    Reply

    This game, to me, sounds like a combo of Blitz and NFL Street. I'm sure it will be $20 within a month of release, if it ever even gets released.

  • Eric
    June 11, 2009 at 7:55 pm
    Reply

    You know this is hilarious. People are saying, "man this is trash, madden is king!" You people are forgetting that they get to release this when they feel like they have a GOOD product. Look at madden, they had pretty much the same boring drop back 20 yards and heave game play for the past 3 years. Yeah Madden 10 should be good, but it doesn't mean you have to settle on just one game of football. You people buy Madden on the first day of it being released, then you put it on your shelve after 3 months. Well, Backbreaker will give you the ability to keep on playing Madden without getting bored of it. The reason is, is that both offer their own unique gameplay. "Dude, this is just another Blitz." Uh no, look at gameplay of blitz and then look at Backbreaker, it is absolutely nothing like blitz. If you think so, you are an idiot. For those who want realism, well madden hasn't been realistic at all, I have hopes for Madden 10, but everything previously has really been a joke. And again, people glorify Madden, "it will always be king", well duh, it has nfl teams,etc. BACKBREAKER IS NOT TRYING TO COMPETE WITH MADDEN. Gah you people are idiots. Give it a chance.

    • t. daley
      June 11, 2009 at 9:40 pm
      Reply

      ERIC, there is no point in giving it a chance. What is the point of playing this game. I will not pay 60$ to play this game no matter how good it is. Didn't you learn from the APF 2k8. People don't want fake football. In order for this game to be successful you have to sell to hundreds of thousands of people.

      Do you really think a game that has no real teams, players and that will not mirror the NFL has a chance to put a dent into the football market. I don't.

      Once everyone is playing madden and into there franchises / leagues and what not, no one will care one bit about dropping 60$ to play this. If you cant understand that then you are just a EA hater.

      One last point. This is natural motions first attempt at a football game with 2 years of development on this game. Do you really think they can compete with the 15+ years of development that has gone into the Madden series?

      • Scott
        June 12, 2009 at 2:11 pm
        Reply

        APF 2k8 is "fake" football just because it didn't have NFL players/teams?? How does that make it fake?

  • weezlegy
    June 11, 2009 at 7:56 pm
    Reply

    Man i love this game already. I love their tackle animations and is 100X better than madden's. I hope they eventually get the nfl license to force madden to actually make good games.

  • bhurst99
    June 11, 2009 at 8:24 pm
    Reply

    I would have been a more optimistic about Backbreaker if there was a release date but without that who knows if this game will ever surface. Eurphoria may be the rage right now but if they keep waiting to develop this some better technology might come along.

  • As'Samad
    June 11, 2009 at 11:05 pm
    Reply

    This game is never going to be released.

    Period.

  • mculberson
    June 11, 2009 at 11:57 pm
    Reply

    They're just pimping the technology. Eventually EA will buy them up and use the technology for Madden or simply just throw it out to make sure there's no competition. I don't see anything that will attract gamers to this game. You can only watch so many cool tackles before you ask, what's next?

  • Bl4ziNbuLLd0G
    June 12, 2009 at 12:15 am
    Reply

    i wanna be intersested…. but something justs keeps telling me something is not right about this game…. i hope it is good but i will rent it before i buy simply for the fact that this is the first game of the "series".

  • SOONERSCHACHA
    June 12, 2009 at 2:12 am
    Reply

    WOW!! This blows EA sports away. This game looks like it can be a lot of fun but very frustrating.

  • Scott
    June 12, 2009 at 2:09 pm
    Reply

    wrong. 2k sports is dead because EA bought the exclusive rights to the NFL. 2k5 was the best, most realistic representation of NFL football ever in a video game. I'm not willing to pay $60 to EA for a piece of crap just because they have an exclusive NFL license. If you want to, good for you.

    If you think Madden games are at all realistic, you know nothing about the game of football.

  • Kingsman
    June 14, 2009 at 5:40 pm
    Reply

    Madden is garbage. I have not picked up the game since they did in 2k with the NFL rights mess. So, this game looks like a way for me to get back into playing video football once again! Will it be good? I don't know. But it's not EA!

  • SB328
    June 19, 2009 at 3:08 am
    Reply

    Madden while frustrating at times is a good game. I don't expect everything to be real and I won't complain about any little glitch, so it's good enough for me. I understand that making a perfect game is near impossible but I expect a solid game, which is something Madden delivers. The last few years have had boring franchise modes, but this year's madden looks like it is much improved in that department. I like the feel of playing an NFL sim rather than a no-name arcade game, so Madden is worth the money for me. I'm not a fanboy, either. If 2k made a better football game (if they are allowed to have NFL teams and players one day) I would choose that over Madden.

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