
My first mission with NCAA Football 10 was to get into Road to Glory mode. I’ve enjoyed Campus Legend in the past but a lack of updates or improvements caused me to lose interest. Given that I’ve now only gotten through the first two High School tournament games it is too early to tell whether the additions will change that feeling. Continue on for a recap of those two games and general thoughts on the mode thus far.
Road to Glory starts off with an introduction from Erin Andrews. Basically the storyline is that they are choosing an athlete’s career to follow. You can accept this proposition in which they’ll take automatic videos and screenshots to use during their updates or you can choose not to and play through the mode essentially the same as in the past. I haven’t not encountered more Erin Andrews since though I suspect she’ll be back once the High School portion is complete. I am not to college yet so I’ll be looking to see if you can import a Teambuilder school come that time. I also don’t believe you can bring in named rosters as I only recall seeing the option to auto-name them.
High School Tournament Game One

Padre once again has taken his favorite position that being corner. In the past the non-premiere positions have been somewhat neglected and felt as though they were an afterthought. I’m hoping that will not be the case again.
The game couldn’t have started out any better. On the first drive Padre picked off the pass and returned it for a TD. I think it was eight or nine games into his rookie college season before that opportunity presented itself last time. So that was initially encouraging but concern about the CPU AI immediately came to mind.

As a suggestion to EA I’d like to have a camera angle for the highlights that follows just your player. In this instance I created a highlight that had to include about 10 seconds of the CPU QB moving around in the pocket. I would’ve rather seen the whole play focused on my player.
I saw quite a bit of the CPU QB throwing passes into the ground which was great. It used to be that the only incomplete passes were batted down or intercepted. This time I’d say over half of the incompletions were simply off-target throws. Granted this is a High School QB so it’ll have to continue to be monitored going forward. The CPU QB did have a lot of time in the pocket but again it’s HS and that could be why.
As the game went on I was pleasantly surprised by how well the CPU was playing. The game was not a sloppy turnover-fest of years past. Of course I tweeted about that and then within minutes saw the QB throw two pick sixes back-to-back. Hopefully that won’t continue. In the regular game I believe a pick six is rare, but in this RTG High School game there were three of them. It seemed like the CPU’s route running was sharper but that could be my imagination.
Another new touch is that punt and kick return coverage is done from an elevated sideline view. This makes it much easier for blocking purposes and the camera isn’t doing that spinning around thing, but at the same time it can be difficult because you don’t see the returner in view. So basically you end up blocking blind unless you run back close to the returner.
I used to get frustrated as a corner because it seemed that the CPU purposefully avoided throwing to the user controlled side of the field. You literally had to bait the QB to throw your way and get a tackle. Its part of why INTs seemed so rare. In this game there were a handful, maybe five, passes thrown my direction. That was an improvement but it is only one game and not enough to go on yet.
After the game I took a look at the auto-saved moments. I believe there were three highlight videos and two screenshots. One of the videos was of the INT, another of a tackle, and a third of a block. They used different perspectives to show them off. The INT video was okay but the others were pretty irrelevant. The screenshots were terrible. One didn’t even have my guy in it (or maybe he was behind someone) and the other was taken from the side and looked pixelated.
Padre finishes the game with the INT-TD and three tackles. Teams scouting in attendance included Ole Miss, New Mexico, and San Diego State. Padre is currently a two star prospect.
Padre High (W) 42-7
High School Tournament Game Two

After the first game I realized that the difficulty was set to Varsity. I went in to change difficulty up to All-American and got a notice that you become ineligible for the leaderboards if you change any settings outside of the difficulty being on Varsity, All-American, or Heisman. Changing any other house rules removes you from being included in the leaderboards.
As I simmed through the different times of the game when my player was off the field it became evident that we really need a “drive recap” after those simming periods. Once the simming is done it goes right into your play and you have no idea what just happened. Even if it just told you the result of the last play (TD, FG, Punt, INT, FUM, ect). That would go a long way.
One problem I have come across is that time does not elapse between plays. I’m not sure what it was they fixed about the clock (maybe during simming?) but this was not fixed. Basically you go away from the end of the play and come back to the players breaking for the line of scrimmage with the same time on the game clock and 25 seconds on the play clock.
I don’t remember it being possible in the past but you can call a timeout as the player. There were a couple occasions where I did not like the play call so I took the opportunity to use a timeout and come back with something new.

In this game there were only three passes thrown my direction, two of which were late in the game during desperation time. I need to see more than that or else it is going to lead to frustration again. The majority of passes were up the middle or to the other side of the field.
This matchup was a little closer but never felt in doubt. At one point I was plowed over on a block that allowed a TD. I went to check out the highlight and was given the message that “no highlight is available for this play”. Lebron James and Nike must be in charge of the highlights because that was the second time a play that made me look foolish somehow disappeared.
There were three videos and three screens auto-saved. Again they were poor selections. I’m hoping that the game will use the ones I’ve saved myself during the presentation portions.
Padre came away with seven tackles (two for loss). Teams in attendance included Iowa and TCU. Padre remains a two star prospect. At this rate I’m getting the sense that the non-premiere positions will yet again be at a big disadvantage unfortunately. Unless you want to buy that five star prospect downloadable content…
Padre High (W) 30-17
Look for the second update to come on Saturday night! That will include the completion of High School and into the start of Padre’s collegiate career.
July 11, 2009 at 2:19 am
Well done.
July 11, 2009 at 2:24 am
Sounds good. After reading, I think I've lost some interest in making my yearly Full Safety.
July 11, 2009 at 4:11 am
I think safety might be okay since you can roam. But I'd imagine that upping your star rating, and maybe the practices, won't be suited for positions other than QB, RB, and WR.
July 11, 2009 at 4:12 am
I think safety might be okay since you can roam. But I'd imagine that upping your star rating, and maybe the practices, won't be suited for positions other than QB, RB, WR, and maybe MLB.
July 11, 2009 at 12:32 pm
Correction- It's Free Safety Not Full Safety
July 11, 2009 at 1:14 pm
Wow, that was a bad typo. Not sure what I was thinking when writing that. Anyways, thanks for the correction. xD
July 12, 2009 at 5:29 am
Maybe he went to Taco Bell.
July 11, 2009 at 2:24 am
Nice write up. Hopefully they didn't forget about the non premiere positions that bad. I do have one quick question about the game though. Do you know if any kind of named rosters will be available when the game is release at midnight? I plan to start up a two man OD right then and play most of the night but only if I can have named rosters at the start.
July 11, 2009 at 2:30 am
I doubt anyone will have named rosters done. If they're waiting for the "good" rosters EA will be putting those out on Monday. So no one would be able to start naming until Monday.
July 11, 2009 at 4:56 am
Ya I just mean names and such… the "real" ratings can wait
July 11, 2009 at 4:56 am
just want to say love the new layout
July 11, 2009 at 2:28 am
love the site update looks great, how is the feel of the game are the controls tight
July 11, 2009 at 2:39 am
pasta … love the new design!! incredible. I also love to play CB, i will be alert for your new post. Also if you could play like a safety and tell us what is like and what can happen. Apreciated.
July 11, 2009 at 2:49 am
Yeah, I would be interested to know how a FS would fair from a CB.
July 11, 2009 at 3:19 pm
You'd probably see some more action against the run and you'd get in on more tackles. You probably won't see as many passes directly although you'll often assist a corner whenever the QB throws it somewhere.
July 11, 2009 at 3:20 pm
You'd see some more action against the run and you'd get in on more tackles. You probably won't see as many passes directly although you'll often assist a corner whenever the QB throws it somewhere.
July 11, 2009 at 4:16 am
hey pasta, new site is lovely! this might be a dumb question but after u do the RTG mode and u finish ur career, u can still bring them to the next level by importing them to madden right?
July 11, 2009 at 4:24 am
White CB, num 31, i used to like Sehorn too pasta!!!:)
July 11, 2009 at 4:53 am
Pasta, great report! I thought you weren't allowed to report in such detail, but I could be wrong. Anyhow, can't wait to hear more about the completion of the HS playoffs and starting your collegiate career.
One question though: As I recall in '09, when you selected a school to attend, you didn't get to know much about the school. You had to just wing it on the hunch that the program suited your player. If you could please, find out if there's a way to know more about the school before you prospect chooses his college.
Excellent work as usual, can't wait to play it myself.
July 11, 2009 at 5:17 am
Did the CPU throw deep balls? They hardly ever did last year.
July 11, 2009 at 12:29 pm
Are you gona do an article on Teambuilder or video Pasta? Because before I get the game I wanna see how to upload the teams.
July 11, 2009 at 4:42 pm
It wasn't working on the PS3 yesterday, the TB server was down.
July 11, 2009 at 6:42 pm
Wat about 360?
July 11, 2009 at 1:54 pm
like the update to the site man. cant wait to get our dynasty started
July 11, 2009 at 2:23 pm
Good stuff pasta.
July 11, 2009 at 2:29 pm
Second the teambuilder request, would like to see how the download into game process works and how the teams look in-game.
July 11, 2009 at 3:22 pm
Well, I guess that's fine. I'm more into having a Coverage Safety but I guess more tackles won't be as bad.
July 11, 2009 at 4:39 pm
Once again I will stay away from the crappy RTG Mode formally known as Sucks so Bad Campus Legend. I want total control and not have to rely on a dumb cpu AI to decide games for me. I think I'm going to pass on it as well this year. But thanks for the heads up Pasta on how the mode is still busted and a useless feature.
July 11, 2009 at 4:51 pm
I see a lot of ppl made their teams Powerhouses and edited the players into Supermen. Don't think I will be playing any of those teams anytime soon.
July 11, 2009 at 7:58 pm
Same here dude!! I knew that crap was going to happen
July 11, 2009 at 5:00 pm
DOES THE RIDDEL REVO SPEED AND SCHUTT ION 4D APPEARS ON THE GAME???
July 11, 2009 at 5:22 pm
Pasta,
Do you have the rosters on your locker yet ?
July 11, 2009 at 6:39 pm
can you listen to custom songs while playin the game on the ps3?
July 11, 2009 at 6:58 pm
nice job on the website
July 11, 2009 at 9:06 pm
So our created player even when he's maxed out and can be a great PR or KR can't still line up to receive kicks. I call Lazy BS on the part of the NCAA developers to give us more control over this lame mode. If they want to mode to be truly fun then give me options on what I can and can't do. The dumb cpu AI just isn't going to cut it.
July 11, 2009 at 9:07 pm
So our created player even when he's maxed out and can be a great PR or KR can't still line up to receive kicks. I call Lazy BS on the part of the NCAA developers to not give us more control over this lame mode. If they want to mode to be truly fun then give me options on what I can and can't do. The dumb cpu AI just isn't going to cut it.
July 12, 2009 at 3:36 am
Nice Job Pasta! I usually make a safety so i can get picks on either side of the field or up the middle, I feel more involved on every play. Although I'm a little interested in making a Tight End, I think would be cool because you could block on the line and catch balls! Little of both worlds! Well It's Saturday at 8:35 my time i'm waiting for the rest of HS playoffs and start of college!!! CAN"T WAIT!
July 12, 2009 at 3:38 am
Nice Job Pasta! I usually make a safety so i can get picks on either side of the field or up the middle, I feel more involved on every play. Although I'm a little interested in making a Tight End, I think would be cool because you could block on the line and catch balls! Little of both worlds! Well It's Saturday at 8:35 my time i'm waiting for the rest of HS playoffs and start of college!!! CAN"T WAIT!
This was my comment but accidently made it as a guest!
July 12, 2009 at 4:05 am
Lol, look at the new design. This is tight!!!
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