Madden NFL 10 Online Impressions

by pastapadre
Posted August 12th, 2009 at 1:32 pm

madden10rhodes

Online play has been a mixed bag for Madden over the last few years. It is one of the most heavily played games online yet it lacked consistently requested options and features and also was plagued by disconnects and occasional lag. For Madden 10 the biggest addition is obviously Online Franchise, but also there is Online Co-Op and smaller but relevant changes like the ability to set your depth charts to use in the online games.

The Online Franchise servers just went live last night so unfortunately I haven’t been able to mess around with it yet. The plan is to go into that tonight with one or two other people, maybe play a game in the season, and sim through the first season. Taking a look at all the options, stats, and progression that take place. However I have been able to get some time in with the general online games as well as Online Co-Op.

The whole online area, like the rest of the game’s menus and navigation, has been revamped. While it might take a little time to get used to it is another refreshing change.

madden10onlinemenu

  • Online Menu: Play-Quick match, Mini-games (training camp games) Invite Friend, Xbox Live Party, Custom Match, and Create Session. I really like the Invite Friend option. You can set up your game with whatever parameters or type of game you want and then just invite from your friends list. Depth Chart lets you set them for any or every team that will carry over to the online games, though of course with every roster update you’ll have to re-do them. Community is where you find the Leaderboards, Profiles, Stats, Lobbies, and On Demand News.
  • Online Franchise: This is where you access, create, or accept invitations.
  • Friends List: Shows your entire friends list which I’m not sure what the value of would be. You don’t see whether they are even playing Madden, so its easier just to pull up the 360 friends list. Maybe on the PS3 this is of more use.
  • Elite (DLC): This is where you enter the code for access into the Elite area where there is a separate leaderboard for All-Madden ranked games. Due to MS and Sony regulations there can be only one type of standard ranked game, so this is one way around that.
  • Madden Competition: Not sure exactly what this is, but probably a hub for various competitions that will be run by EA throughout the year.

The online games have had absolutely no lag and felt identical to offline. I’ve never been able to say that about either of the two football titles out of Tiburon. Even though the game hasn’t released yet and only a handful of people online possibly attributing to the good performance, in the past issues were present even pre-release. The only difference I’ve seen is that the kick meter is slightly off and you have to push up a fraction of a second earlier then you normally would. My opponents and I missed several 40+ yarders because we came up short due to not having made that adjustment yet. In a few games I’ve also seen an occasional pause/stutter (you can get an idea of that from the Titans-Jags video later in the article) but outside of that they’ve all been good experiences.

Ranked games initially were set to five minute quarters with accelerated clock. EA is in the process of changing this to seven minutes with accelerated clock due to the early feedback. Those first settings offered such an abbreviated experience forcing people into playing differently due to being rushed. Essentially a two possession lead could mean no chance at a comeback. I’ve seen people discussing how they or their opponents didn’t see the ball for the first time until late in the 2nd quarter. Conceivably a full half could be run off on one extended drive. Going to seven minutes isn’t what I would play at but it is understandable for the more compact games that ranked generally represents so it makes for a reasonable compromise.

If the concern is about each game being too long then they should really look at adding in some substantial mini-games. Going back to NCAA a few years ago I really enjoyed the OT Challenge because it could be played in 5-10 minutes if you didn’t have time to commit to a full 45 minutes plus. What would be perfect for this is bringing Madden Moments online and letting people play out those scenarios against other users.

As discussed on The Madden Voice last night, Ian and the Madden team deserves a lot of credit for sticking by accelerated clock. Of course it is an option for unranked games, but the idea behind it is to cut down on the exploits that were being done because you now have limited time at the line of scrimmage to make changes. What some people used to do is come up to the line and execute multiple hot routes, put players in motion, and so on. Not only was it done to take advantage of exploits which made the games no fun for opponents, but having to sit there on defense for 20 seconds a play was tedious and boring. It is a good sign to see the EA team working to provide an enjoyable and realistic experience even in the world of ranked gaming.

It seems that the game speed online is faster than it is default offline which is a bummer. Immediately I noticed this because turnovers and sacks were happening more often as the gameplay felt more rushed. I think you’ll see the difference in the online videos vs the ones I’ve posted from offline. I really prefer the default “slow” game speed and hopefully they’ll switch to that. It just doesn’t make much sense to me why offline and online would have different defaults. Unfortunately there is no option to change game speed for unranked games, though I do believe the option is available for Online Franchise.

The Online Co-Op actually turned out to be pretty fun despite the design flaws. Along with Jerkfacefave we played two games. No lag was experienced, considering its limited to two users connected in that shouldn’t be a surprise. When it was discovered that the mode would just be two users vs the CPU it was explained off as potentially being a way for people to learn the game. An online practice mode would be much better, if anything the co-op would probably make you worse at the game because the camera angles take so much adjusting to. Playing as QB in co-op is nothing like playing the game regularly.

The host ends up being in control of more aspects than the person who joins in. The host is defaulted into the QB on offense and picks all the plays on both sides of the ball. The other user can choose to control anyone and is never locked into a position. The host can control someone else on offense after getting rid of the ball. So if the second user is not the RB on a run play, the host would end up controlling them after the ball is handed off.

It all works alright. As the second user the play that was selected comes up on screen momentarily after breaking the huddle. This actually bothered me because at that time I’m wanting to possibly change the player I’m controlling. Maybe in the future they could just dock the picture of the play smaller in the corner and out of the way or something. You can still pull up the play art using the trigger as usual. The camera angles work decently well on defense until the ball gets past your player. Since the camera doesn’t spin around or adjust based on where the ball is it becomes easy to get lost. Of course if the camera spun that would probably be disorienting anyway. On offense it seemed to work pretty well with receivers and running backs, but the QB view makes it very difficult.  So personally, I might rather have the game played from the default view or the “wide” camera option that was added this year.

So all in all the mode makes it either tough to play or challenging depending on how you want to look at it. In the first two games we got absolutely smoked. I think the combined score was CPU Broncos/49ers 77, and our Ravens/Seahawks 17. This was on All-Pro difficulty. I did play another with Nix that was more competitive but still a struggle.

I still see this as the beginning of some big things. I do believe we’ll see something like 3v3 or 4v4 in Madden 11. Considering I found the mode to be fun even with the difficulty of it and there being nothing on the line (unranked and only vs CPU) that makes me excited for an expanded Online Team Play type mode next year.

Overall its too early to really assess the state of online play for this year. We should know a lot more by the end of the weekend. Keep an eye out for an Online Franchise write-up with screens and videos to come possibly tomorrow!

Tags:
  • lee
    has anyone had a problem playing someone from there friend list ? it's seem just to happen when we play each other ? no one else. we both get the boot !
  • infemous
    hey pasta do you know if anything has been done to adress DC'ers and stuff? normally on my EA games when people quit on me it doesn't go as my win, Fight Night Round 4 and Fifa 09 are the games it happens on, so frustrating when you think you have played a game against someone who doesnt glitch (FNR4 Body Spammers) only to get quitted on and NOT get the win. if it isnt addressed i don't think i'm going to play online, makes me fall out of love with the game.
  • i hated hearing about the faster game speed online. But, would you say this "faster" game speed online in 10 is the same as the game speed we saw throughout 09?
  • DBDAVE
    Sorry NFBC, have been busy all day @ work. Thank you for your interest.
    Playmaker this year is LT + right stick in whichever direction u desire....I bit more ocmplicated than previous years.

    Cheers
  • pat
    ugh just hearing hammond say ocho cinco hurts..chad rele messed up i think
  • NFBCPlayer
    nevermind aussie, appreciate the help....dont even answer my question please...
    i hope someone can help you out

    cheers again
  • Pasta, will they be able to patch in the AFL throwbacks being used this year? It's the Anniversary and the NFL is pushing jersey sales hard but the Bills, Raiders, Patriots, etc don't have them in the game yet...also, I've pushed very hard for fumble pile-ons,refs and chain gang,etc (like everyone else), and wanna know if there is any way you can tell me if EA's satisfied with the current kicking mechanic? Still no drama with kicking FG's...not to mention impossible to ever get blocks! BRING BACK THE METER!!!! Great game though, was very fortunate to drive 70 mi's and score an early copy last Fri-
  • Indications have been they'll be offered as DLC (probably free) but nothing official yet.
  • infemous
    when you say probably what are the chances?

    has EA done anything to counteract Quitters as it is a problem that is apparent through it's other titles...
  • thx Pasta, luv your site (especially this time of year) brother...please more coverage of nba live10,nhl 10,madden 10 DLC,etc...
  • Pasta, will they be able to patch in the AFL throwbacks being used this year? It's the Anniversary and the NFL is pushing jersey sales hard but the Bills, Raiders, Patriots, etc don't have them in the game yet...also, I've pushed hard for fumble pile-ons,refs and chain gang,etc (like everyone else), is there any way you can tell me if they are satisfied with the current kicking mechanic? Still no drama with kicking FG's...not to mention impossible to ever get blocks! BRING BACK THE METER!!!! Great game though, was very fortunate to drive 70 mi's and score an early copy last Fri-
  • NFBCPlayer
    could you explain the different controls to me Aussie, I would really appreciate the help...Cheers mate
  • DBDAVE
    Hi guys, Pasta.

    I'm trying to run an online franchise for a large group of aussies. There is a strong following of Madden in Oz, & we all bought madden 10 this week and now find that our copies of the game don't come with a code to play online franchise. Basically to get access to online franchises we all have to pay 800 MS points each.
    I have tried many ways to contact EA about this but have not had any response.
    I was wondering if you knew any details about this, or could perhaps get one of the EA reps to give us some information or some kind of an explanation.

    My mates & myself love Madden, & I don't want them caught out having to pay to play online franchises, especially when others get to play it for free.

    By the way NFBC, playmaker is available, it just uses different control buttons.

    I'd appreciate any feedback Pasta. Cheers
  • I've heard about this, but no word on why that might be happening.
  • DBDAVE
    Thanx for your quick reply Pasta, especially during this busy time for you. I will keep hassling EA until someone can give me an answer & will let you know if i find out anything
  • Every new game comes with the code. I believe it is in the manual some where in the back. Try checking that out.
  • NFBCPlayer
    I found that you have less control this year of the players. No more playmaker? Why? I hate when a running back or reciever is just sitting in front of the line of scrimmage and does not move to get open. Playmaker was sweet for countering that. Now the player just stands there...not cool.

    You cant turn into the lineman before a run play to pankcake block? Not cool...so basically we can only be the specific player getting the ball or has the ball (qb).

    What do you guys think of this? Didn't any of you use playmaker to open up plays?

    I also have the weather questions, but it has been asked 1,000 times with no response. Pasta does not have to answer everything....many of you guys have the game, why dont some of you answer some questions?
  • 1. I answered the weather question already. Home team online can change weather,time,stadium.
    2. They have the playmaker (controls are in the book but I don't use it & don't know for sure if it's in)
    3. No more lead blocking...I loved it and was ticked off that they took it away too!
  • gunner
    Ya I used playmaker alot last year, it was a big part of my offense. I noticed it was absent in the demo and had hoped you could replace QB Evade with playmaker instead but obviously I was wrong.
  • ITStheRIGHTtime
    HOLT still has it!!
  • Long balls are non-existant unless you got a speed reciever,,,which the Cowboys dont so its hard for me to throw bombs. Romo got hurt and you can tell the difference in the QB's and the game is harder without your starter. Anyways I love the game so far....dont worry yall its a good game. A little over-hyped cause it's got that 09 feel to it just a little bit, but it is addictive again like Pasta mentioned and I have a hard time puttin it down.
  • I got Madden today and have played three games so far, all in Franchise. The game is great but I allways get picky when I start to kick the computers ass or score alot of points. I play on All Pro and it is pretty easy to run (Cowboys) but hard to pass. I noticed the RB's and FB's are allways wide open in the flats and right now Marion Barber leads my team in receptions. Thats gotta be fixed. The sliders need to be tweaked to make the game a little tougher on All Pro. I play 12 min qtrs with 15 second runoff to get accurate stats. If someone out there is good with sliders post them in the forums. Other than that the game is pretty much perfect....oh yea I turned off the fight for the fumble cause I allways loose even when the bar is clearly in my favor.
  • Taz
    Pasta, is there FAIR PLAY this year? or the option. i Realllllllllllly hated that there wasnt last year cuz ppl wud go got it on 4th n long on thier own 20 and then quit if it didnt work.

    i SOOOOO Hope they at least have this option. every other game on 09 was like that for me. really made me hate it
    thanks
  • I was excited about the slower game speed, but I play almost exclusively online, so i hated hearing about the faster game speed online. But, would you say this "faster" game speed online in 10 is the same as the game speed we saw throughout 09?
  • Feels pretty comparable to the speed of last year.
  • mjthegreat
    damn i LOVE the slow game speed
  • How many speed settings are there? Offline is at "slow" speed and what is online? How many more notches did they bump it up to?
  • Online is at the setting "normal" which is faster than the default "slow" offline.
  • CUDA'VE BEEN BETTER ONLiNE CO-OP..
  • madden10abcdefg
    how do you access online co op?
  • I just want to know any additional information you may have or maybe some sort of time table so we as League Owners know which way to go. Because without salaries, trying to run a realistic league where players don't stay in one place will be very time consuming.
  • Airjordan2410
    Anyone who wants to be in a competitive online league with upwards of twenty players. PLEASE friend AIRJORDAN2410 and then send me a message about the league. Lots of teams are a avaliable. 5min quartes, all-madden diff., a free-agent lottery. the league will start AUG. 16th, hurry for sign up!!!!!!! XBOX 360
  • Mike
    Yo man add maddawg 2120, ill be the rams
  • mjthegreat
    my gt is IbleedGold93 sent u a friend request and message hopefully theres room!
  • Darrell Kilpatrick
    put me in coach give me the radiers
  • AIRJORDAN2410
    What's your gt?
  • jusmegamer
    I thought the accelerated clock was just an option, not a demand or something they are trying to push off onto you? That's not cool if they decide to run time off of the clock for you. Sounds kinda like the forcing of people to use the sticks rather than buttons to punch in FNR4. They should know by now that forcing things onto people will get a bad response.
  • IIII 47 IIII
    Pasta sorry if this is off topic, but out of curiosity, where did the picture that is atop this page come from? The reason i ask is the visor clip on the players helmet looks much closer to the real thing than other pictures iv seen and even compared to the demo. I know its a tiny detail, its just something i noticed.
  • All the screens in my coverage articles I'm taking directly myself.
  • gunner
    Also is there still weather online?? And is there night games as well??
    Thanks in advance.
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