NBA Live 10 Initial Impressions

by pastapadre
Posted October 4th, 2009 at 5:40 pm

nbalive10ai1

The NBA Live series comes into this year with increased expectations after primarily concentrating efforts on improving the gameplay experience rather than adding in new modes. While EA has built out a good feature set the last few years, the primary focus of gameplay was necessary and appears to have paid off if gamer response and early reviews are to be believed.

Continue on for my observations from playing NBA Live 10 over the last few days. Feel free to leave your thoughts in the comments.

It quickly became apparent that the way to be successful in Live 10 is to play the game in a sim manner. 12 minute quarters are probably going to be necessary to consistently get realistic scores and stats. The game rewards playing basketball the right way. Certainly there will be some things found that aren’t balanced properly, but I’ve yet to come across anything that is overly effective on offense. Running plays, using dribble moves to break down the defense, and creating space to get open shots is a very satisfying feeling.

I had a lot of issues with the demo as I detailed in my impressions of it. In general the game felt sloppy despite the obvious improvements that had been made. The full game is a lot cleaner, but not just in some adjustments that were made following the demo build but also from the personal side of getting acclimated to the controls and comfortable with the way the game plays as to what works and what doesn’t.

Still there can be quite a lot of turnovers. Some passes that I sense are safe get stolen or tipped away. When backing down or trying to make a move down low the ball is often knocked away. You really have to concentrate while playing the game or the defense will make you pay for that. Something I really appreciate is being able to affect passes while playing defense. I like putting my hands up manually with the right stick, and I’ve had a couple times where I’ve been able to deflect passes that way.

nbalive10granger

The contact that is felt especially when driving into traffic is great, it prevents too many easy layups or dunks from happening. At the same time it can also be frustrating. I now hesitate to drive to the hoop because while I may believe I’m in a position to have a high percentage attempt I end up in a contact animation. Most of the time that results in a missed shot. Fouls are rarely called, if ever, on these animations which is somewhat odd. For some reason the CPU can make more of these than I can which has bothered me also.

Last year I didn’t find the Synergy effect on gameplay to be all that significant. In Live 10 though it is very apparent. Players act like themselves on the court. As many people pointed out in the full game video I posted, Dwayne Wade was relentless attacking the rim and took charge offensively. It isn’t perfect, though certainly the best a game has represented tendency of players and teams. Going against the Cavs there were times where Lebron James seemed to disappear, but then he’d come back and dominate a stretch of a few minutes. It was during that period where he wasn’t having a big affect on the games that Shaq seemed to take over.

I really like the hustle plays that are seen. They make sense in the context of the situations and don’t happen too often. There are occasions where a lack of aggressiveness towards the ball are seen, sometimes after a rebound or even after a hustle play as the ball is loose. While it may not look right as long as the result feels right it doesn’t bother me too much.

Rebounding is much improved and for the most part proper positioning and timing will see the correct player come down with the board. It is just those occasions, which don’t happen all that often, where the ball will hit the ground or maybe the player won’t even jump but still pulls it in that look awkward.

The CPU also seems more likely to get offensive rebounds than I am. I’ve found that the best idea is to switch over and control someone under the hoop so you can manually position him to box out. Otherwise the CPU has a good chance at getting the board. The stats don’t necessarily show a huge discrepancy between the two sides but it definitely feels like they’re more apt to get the offensive boards. Not only that but when I do get an offensive rebound I usually end up getting stripped or my put back blocked or missed.

nbalive10birdman

Fast breaks are rare and I think it’s because the defenses all get back so quickly. I think I’ve only had a few successful fast breaks and those came from steals on the perimeter and it has just been the one guy going all the way. I don’t believe I’ve seen any 2-1, 3-2 type fast breaks from either myself or the CPU let alone successful ones.

I’m looking forward to the patching in of the manual back down mechanic. I just don’t feel completely comfortable with the contextual take on it so I haven’t spent much time attempting moves in the low post. Since the ball gets knocked away often when making a move I’ve been avoiding the potential turnovers.

While the player control and momentum are represented well, I find that I’m getting pulled into some types of shots I didn’t intend. I have to stop a player completely before pulling up for a three, otherwise they’ll take a couple steps over the line and go for a long distance leaner. The game should be able to recognize a little better the situation and what someone would likely be wanting to do. I’m starting to adjust to this some more, but I still have a bunch of shots in every game that were not what I was anticipating when I started to take them.

The CPU players seem to force shots randomly, almost like they have determined they have to take a shot and must find a way to get it off. It doesn’t make sense in the context of the situations either. It could be early in the shot clock and a player, which could be anyone not just a superstar, will have the ball and do something like a turnaround fadeaway or shoot through a double team.

Shooting percentages are excellent right out of the box for both the user and CPU. I feel like the 3pt % may be a little on the low side though. Most games I’m seeing about 10-30% combined between the two sides.

nbalive10melousa

The CPU can be a little slow to start the offense and actually at times it feels like they’re just standing there with the ball waiting for you to move in on them before they do anything. This was an issue in the demo also. It may not be as blatant as the demo but I still get a little antsy when the CPU is standing out there and not running the offense.

Blocks often look really awkward. I know they worked on making the blocks realistic but they still don’t look right. Sometimes I’ll go up for a jumpshot and have it blocked, not really understanding how it happened and the ball just getting knocked away instantly.

I would like to run plays more often in the game but it’s another thing I don’t fully trust or understand. The A icon comes up and even if its lit up there will be times where I hit A and it passes to someone else completely. I just can’t afford to risk turnovers like that.

The atmosphere of the games is absolutely the best I’ve ever experienced in a sports title.  The crowd goes nuts in playoff games and it feels so intense because of it. I’ve never felt pressure playing a road game in any sports title no matter how “loud” they have presented them. That is until now, where the crowd legitimately unnerves and intimidates me. Great job by EA here and it really accents how the other sports games aren’t living up to fully representing the atmosphere found in their respective sports.

It isn’t just the atmosphere but also the unique authentic touches that are seen. Whether it is the personal pre-game rituals, arena specific sounds or the wide array of jerseys to choose from, the overall experience is completely immersive. In the videos I’ve posted you can hear things like Vince Carter getting booed every time he touches the ball in Toronto or the Ric Flair “Woo” in New Orleans after Chris Paul scores. There are different things like these seen across the league. The attention to detail is great and hopefully they just continue to expand on this going forward to offer unique authentic feels for every team and arena.

I was glad to see that not every game has that awkward starting lineup introduction that has been seen in the videos and in the demo. That is only for playoff games and it doesn’t feel completely out of place there. I prefer the other intros with players warming up but they’ll need more variety in the future.

nbalive10playoffs

The overall presentation is not great but it’s decent. I like that the replays and featured highlights don’t affect the flow of the games since they only play at dead ball situations. I don’t particularly care for the post score reaction cut-ins though. There also needs to be something better than just game stats and the top player’s stats displayed during halftime in the future.

I really like the feel of the freestyle passing method but I don’t feel like I can trust it. By holding down the LT instead of just having the icons to pass to you can now use the right stick to send it to a player in a general direction. There have been times where I’ve been able to use it for a quick pass on a fast breaks or to open players nearby. However there have also been instances where I’ve thought it would go to one player and it went somewhere completely else. In one situation I recall it was a fast break and I tried to flick it over to a trailing player off to the side and instead the pass went all the way to someone in the back court for a turnover.

One of the problems I seem to have is playing one-on-one defense. There is no mechanic to stay with your check, and when you make movements they can be sharp and take you out of position. Because of that lots of times I have guys drive right by me as I’m just standing there not sure how to react. That has probably been evident in the videos that except for the times where it contextually brings my player into a bumping animation with the ball handler I feel like I’m out on an island and more comfortable playing off-ball defense.

After simming through Dynasty mode and playing several games throughout the season there doesn’t seem to be much that differentiates the games in dynasty compared to the standard ones. There is supposedly dynamic commentary based on the events of your dynasty but I didn’t hear anything that stood out. About the only difference seen is with some on-screen displays that show up at different times. I noticed ones for the upcoming schedule, conference standings, and up-to-date seasons stats or stats from the last game for specific players.

Dynamic Season can’t begin until the regular season actually starts but it is an intriguing concept that a lot of people will probably enjoy. I had initial reservations considering whether or not people would be playing on regular basis and keeping up with the real season, but there is enough flexibility that you can play “rewind games” or play only the games you want to. It’ll be interesting to see how this develops over the course of the season. Last year the DNA updates kept interest in the game alive longer and Dynamic Season should strengthen the replayability to an even greater extent.

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While I like the flow of the commentary and the pairing of Marv Albert and Steve Kerr it is definitely getting stale for people who have played the game the last few years. The supposed addition of dynamic commentary in Dynasty mode was not apparent in the games I played which was disappointing in that regard.

I really like the graphical style, the vibrancy of the colors and environments. Players faces are generally good, though the players do have a bit too much of a shine to them that give them a slightly manufactured rather than natural look.

The push for refining and increasing the impact of the Synergy data will pay dividends, though I wish it also took into account defensive tendencies. While the daily roster updates and rewind games are great benefits of the service, it does appear to have also really affected how the players act on the court and how well the team styles are represented.

I was a little disappointed that the NBA Academy had been removed, but it is actually there in Dynasty mode for training. However they are all the same drills from last year. Unfortunately no new ones have been added.

As detailed in my analysis of the performance installing to the 360 hard drive, loading time into different parts of the game are quite long. This is probably due to “The Hangar” loading up in some instances but it also takes a while to get into areas such as Dynasty. Loading times are significantly improved by installing but they are still on the long side of things.

In-game saves should be a necessary addition for next year. Having to play what is extended games for most people at 12 minute quarters, that can be a time commitment that will create problems for some.

Following the end of the game you can access what has been determined as the top plays from the game. They can be sorted and browsed through a few different categories such as dunks, layups, or emotion. The problem is the replays are cropped early and at the end. So if you were looking to save the replay there is little you can do in the editing stage because the replays begin right before the event and end right after it. So my suggestion is to take care of that immediately during the games which isn’t ideal since it breaks up the flow and pace of playing naturally.

Online play impressions will come this week once the wave of people hit following release. Online performance and options have been a strength of Live the past couple years. If you missed it check out the Live Run online impressions posted earlier.

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Overall while I still have a number of issues with NBA Live 10 I’m taken aback by the sim nature and the unbelievable atmosphere. I came out of the demo with very mixed feelings but many of those concerns have been put to rest with the full game. The most important thing to me with any game will always the fun factor and the elements contributing to that have been more prevalent than any frustration stemming from the flaws.

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138 ResponsesLeave a comment
  • Mr 3000
    October 5, 2009 at 6:19 pm
    Reply

    Both games are solid bt after having played a couple games of both titles I gotta go with Live

  • Theron Lewis Jr.
    October 5, 2009 at 7:53 pm
    Reply

    so um..Pasta
    when u gonna post some more stuff about the EA MMA game

    • pastapadre
      October 5, 2009 at 9:22 pm
      Reply

      lol, that game is still like 8 months off. When news comes I'll be covering it for sure. Right now we've just got the list of known fighters in the game.

  • Tito
    October 5, 2009 at 8:15 pm
    Reply

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  • B-Lane
    October 5, 2009 at 10:24 pm
    Reply

    wow i hate how the nba live devs lied to everybody about dynamic commentary there probably only gonna add a few lines every month im disappointed they didn't add new commentary because thats whats keeping me from buying this game

    • Indo
      October 5, 2009 at 10:42 pm
      Reply

      weve seen no evidence that it actually works in 2ks dynasty either. yea i hoped they would mix things up with commentary in dynasty but i didnt expect much.

  • On My Knees For EA
    October 6, 2009 at 3:03 am
    Reply

    LOL if you people cant see this an ea worship site period, just read the impressions from 2k and live and its hilarious the 2k one reads as all the bad things about it while live reads mostly the good things about it, facts are facts 2k is and will be rated higher by every legitimate video game site and it will sell more copies just like it has before and will keep doing that is all

  • bullitt_711
    October 6, 2009 at 5:53 am
    Reply

    go ahead and get live people, it's a good game not great, it doesn't have a big feature set this year, they worked ont he gameplay and it's still not there yet, the players look likw wax figurines. playing on my hdtv is like staring at the sun. it's an 80 game and 2k is closer to 90, 2ks also a lot cheaper. next year it will be lives turn if u want to start playing live before it's great go ahead. and im a long time live fan, but in the end i want the best game as you should, and if you think that's live your drinking pasta's kool-aid.

  • bullitt_711
    October 6, 2009 at 5:54 am
    Reply

    Go ahead and get live people, it's a good game, not great, it doesn't have a big feature set this year, they worked on t he gameplay and it's still not there yet, the players look like wax figurines. Playing on my hdtv is like staring at the sun, too damn bright as much as I play bball games it's gonna bother me. It's an 80 game and 2k is closer to 90, 2ks also a lot cheaper. Next year it will be lives turn if u want to start playing live before it's great go ahead. I'm a long time live fan, but in the end I want the best game as you should, and if you think that's live you're drinking pasta's kool-aid.

    • mculberson
      October 6, 2009 at 6:30 am
      Reply

      What does the players looking like wax figurines have to do with gameplay? And why so worried that people will actually play and like Live this year? You have money invested in 2K sports or something? Why do people take this stuff so seriously? And Pasta's Kool-aid? When has he ever been more than honest with his impressions? Dude, maybe you need to improve your reading comprehension skills cause they are way off. Or maybe you should lay off your own Kool-aid for awhile.

      • Capital Captain
        October 6, 2009 at 7:33 am
        Reply

        hahahah another hopeless fanboy read "On My Knees For EA" and respond to that without sounding more pathetic fanboy loser

        • bullitt_711
          October 6, 2009 at 7:58 am
          Reply

          You're comment just makes you look like a fool, keep it to yourself.

        • bullitt_711
          October 6, 2009 at 7:58 am
          Reply

          Your comment just makes you look like a fool, keep it to yourself.

    • bullitt_711
      October 6, 2009 at 8:01 am
      Reply

      The players are too shiney, they look like plastic figurines not basketball players what don't you get? I agree live looks great, but in hd live is near blinding it's so bright playing games one after the other, that's not good. Worried the people like LIVE, I'm not worried, I've liked the LIVE franchise, it's just not the better game. Everyone thinks this mystery patch is going to put a band aid on the game and fix it all, wtf has that ever happened to a game after it's release, when has it ever been a dramatic improvement that they couldn't take care of prior to the release?

  • geauxdee
    October 6, 2009 at 7:23 am
    Reply

    its funny how we as a community accept this constant patch mess that EA games throw at us. Just weird do they not play the game at all. Patch this patch that have it fixed already will ya, 60 bucks is a lot. If you were at work and you kept telling your customer its ok I know that X,Y,Z, product is broke but buy it and we will fix it later we would be fired. This patch mess is a laugher to me and we come to accept it from EA. every one of their games require a patch not to enhance but to fix stuff they missed after working on the game for 365 days they need to change there QA policies and procedures.

    OK i'm done …lol

  • JDAY
    October 6, 2009 at 7:33 pm
    Reply

    I sold my ps3 and Madden and I was planing on getting Live today. NBA 2k has not changed for years so Im done with that game. Im sick of there being no mid range game and 70% of the points being socred in the paint.

    EA and there broken games and Madden this year lost me. Im sure Ill buy a ps3 again next year or two but for now I'll take a break and wait for a game done right that doesnt need patches asap after release.

  • Mathew Ballard
    October 8, 2009 at 8:53 pm
    Reply

    “Having to play what is extended games for most people at 12 minute quarters, that can be a time commitment that will create problems for some.”

    I have to ask, am I the only person out there who plays full games in any sport? No matter what the sport is I play the full time, no matter if it is 15 min quarters, 20 min halfs, etc. I play it all.

  • CRIP211
    October 9, 2009 at 10:25 pm
    Reply

    HANDS DOWN THIS HAS TO BE THE BEST BASKETBALL GAME IVE EVER SEEN AND PLAYED I RANK THIS GAME OVER LIVE 03 NBA LIVE 10 THE BEST LIVE OF ALL TIME

  • kay_nock
    October 10, 2009 at 9:39 am
    Reply

    i dunno, i just got live 2day. honestly i dunno what to think of it. I was a huge fan of nba 2k9 last year. Just some of the shot selections/animations bother me. Im yet to play 2k10, but I was a big fan of the whole shot stick thing on 2k. Live really needs to get a post/back down. theres basically no post moves! ill play it a few more times, if not im gonna exchange it for 2k10…

  • Drizz
    October 13, 2009 at 1:13 am
    Reply

    I play NBA live 10 for ps3 I always play on player lock and my problem is when you call plays the computer doesn’t pass the ball to who it post to the just stand and dribble or back the ball out to the key why is that where’s the DNA it worked last year but not this year why is that..?? I don’t understand mike Wang also no lock down defense..?? Your focus is more on offense this year I see how come they don’t dunk alley-oops in this years model..?? You can’t do post moves cause the ball will be striped or knocked lose you have to fix these problems Mr.Mike Wang

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