With the debut of Madden Arcade next week (Tues for PS3 and Wed for 360) EA Sports is releasing some final details on the game. The latest are the descriptions of all the power-ups which are being called “Game Changers”. Teams have the opportunity of being awarded one before every play and can choose to use it right then or save it for later. There are some new screenshots in the gallery showing off a few of them in action.
As I speculated when the full rosters for the game were released the “entourage” of extra lineman is related to one of the power-ups. Continue on for the full list of game changers and leave your thoughts in the comments.
Entourage – Bring in the reinforcements as Entourage sends the rest of your lineman into the game to help out for a play.
Triple Threat – Disguise which receiver you’re throwing the ball by sending out two other decoys with the Power Ball game changer.
Bonus Play – Give yourself an additional down to help get in the end zone and earn some much deserved points with Bonus Play.
Make it, Take it – If you’re good enough to score when you trigger Make It, Take It, the ball is yours to keep on the next possession.
Turbo – The Turbo game changer will send players in fast forward by giving them an extra speed burst.
Molasses – Game too fast for you? Use Molasses to take down the action on the field to a less frantic pace.
Fumbilitis – Turn your opponent’s into butter fingers as they’ll have a difficult time holding on to the ball with Fumbilitis.
It’s Alive – Make any pass a scramble for the ball as its Alive will turn any incomplete pass into a live ball.
Frostbite – Put the freeze on one opposing player from moving by using the game changer Frostbite.
Fast Pass – Fast Pass gives the power to a QB to throw the ultimate bulleted pass.
Flying Blind – Sabotage your opponent by using Flying Blind to turn off their passing icons.
Flip Flop – Jealous of your opponents score? Flip Flop will nicely borrow the score and never give it back.
Dud – Hey, they can’t all be winners.