Clearing Up How GameFlow Works Online

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Posted May 10th, 2010 at 12:13 pm

A comment I made on Twitter the other day struck up a discussion that made it obvious the implementation of GameFlow for online play in Madden 11 hadn’t been clarified completely. GameFlow play-calling will remain as an option for unranked games, and can be either turned on or off for Online Franchise, but GameFlow will be activated for all ranked games.

With GameFlow turned on either party can access the full playbook it just requires a button press in every instance in which the desire is to reach it. So in an online ranked game if someone wanted to browse through their playbook for every play call they would be able to do so, however it would certainly seem to become an annoyance in having to hit that button after every single play. It is important to stress that having GameFlow on does not mean the full playbook is out of reach. It is up to the individual whether to take the suggested play or delve into the full playbook.

My main concern with this is based on one party or the other throwing off the balance of things. Should I choose just to utilize GameFlow for my plays yet my opponent continually goes into their full playbook it is going to mean waiting around for however long it takes them to select their play. The increased pace of the games, being touted the biggest advantage provided by the GameFlow feature, essentially then is negated.

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  • HUEJAC2

    Amen

  • HUEJAC2

    If want to speed up the game go back to 5 minute quarters. This game flow is just a glorified ask Madden. If you want to help people who don't know the game then do what we did when we went from the type writer to the pc. Force those who don't know learn. Madden has already started this process by no longer allowing punt block & goal line defenses to stop spread offenses. This forced some people to play real football to win. Madden however, does need to go futher by limiting subsitutions to packages except when substituting a player of the same position. This is The way it was with Temo Bowl.

    By limiting substitutions you want see 2 tight ends out wide in a base formation. You won't see CB at MLB or WR at Nickle back. This will force people to learn the game. Once this happens people will be able to read a defense or 2, & coordinate a desent offense. Once you know the game you won't have problems locating your plays because you will have actual game plan. Those who know the game can appreciate the vast play books that madden currently have.

  • http://www.facebook.com/people/Maurice-Moses/100000121547330 Maurice Moses

    They ruined the way the game is supposed to be played

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