NBA Elite 11 Getting Real-Time Physics

by
Posted May 26th, 2010 at 2:56 pm

Earlier today the news broke of the NBA Live series being rebranded NBA Elite and with that a drastic shift in the direction of the franchise. Now thanks the OXM preview in its July edition it is revealed that the game will also be introducing real-time physics. In addition to that the heavy reliance on analog sticks will mean both dribbling and shooting are mapped to the right stick.

It was just last week we learned that EA Sports is introducing real-time physics in the NHL series. Both games are developed out of the EA Canada studio. The article basically just went into preliminary information on the real-time physics and right stick controls. Shooting will involve how straight up the right stick is pushed determining the success percentage of each attempt. Leave your thoughts in the comments!

Tags:
  • gamerk2

    I don't. EA had to do it with NBA, because they were getting their collective butts kicked by 2k. For NHL, they have the looming specter of NM [They reserved the name “Icebreaker”] getting some of the action.

    There is very little incentive for EA to redo the Madden engine from scratch, especially considering they just added “locomotion” to the engine. I do not see EA making any serious attempt to re-do the Madden engine in the near future.

    Although I point out, NM and BB already did what we wanted them to do: Force EA to do a major overhaul of its game engines.

  • Gu3w

    so I take it you haven't seen him dunkin over 7fters in 2k10?

  • slacker77

    ESPN is reporting the 2k11 could have Michael Jordan as the cover athlete and will have additional players from the 80's and 90's. That would be awesome!!!! If I could go back and play the '96 Bulls, '94 Rockets, and Celtics, Lakers, and Pistons of the 80's. Damn!!!! That would be sweet.

    As for NBA Elite, I have a wait and see approach. They are using the engine from Fight Night Round 4. I did not like that game. So we will see. I think we all agree the animations were tired and broken in the Live series. So I don't blame them for changing names. I am not a fan of Elite though. But I don't care really. If it is called “NBA: Give me your damn $60 fool 2011” and the game is awesome, none of us will care about the name. I do have two feelings though on NBA games. One, Elite is EA's last effort and trying to make a sim bball game. I really feel if this fails after a few years then they will cut their losses and just make arcade bball games. Second, if…a BIG IF. IF NBA JAM comes out to PS3 and 360 in November with online support and online leagues or something. Lookout!!! I truly believe if it still plays and has the fun factor of NBA JAM of the 1990's then it will be the biggest bball game of the year and of this current generation.

  • Moose McLovin

    ESPN is reporting the 2k11 could have Michael Jordan as the cover athlete and will have additional players from the 80's and 90's. That would be awesome!!!! If I could go back and play the '96 Bulls, '94 Rockets, and Celtics, Lakers, and Pistons of the 80's. Damn!!!! That would be sweet.

    As for NBA Elite, I have a wait and see approach. They are using the engine from Fight Night Round 4. I did not like that game. So we will see. I think we all agree the animations were tired and broken in the Live series. So I don't blame them for changing names. I am not a fan of Elite though. But I don't care really. If it is called “NBA: Give me your damn $60 fool 2011” and the game is awesome, none of us will care about the name. I do have two feelings though on NBA games. One, Elite is EA's last effort and trying to make a sim bball game. I really feel if this fails after a few years then they will cut their losses and just make arcade bball games. Second, if…a BIG IF. IF NBA JAM comes out to PS3 and 360 in November with online support and online leagues or something. Lookout!!! I truly believe if it still plays and has the fun factor of NBA JAM of the 1990's then it will be the biggest bball game of the year and of this current generation.

  • jobb

    2k doesnt have dribble moves on the stick.

  • jobb

    nba 2k doesnt have dribbling on the right stick

  • jusmegamer

    Sounds cool, I will give it a try, but personally i feel like it is just a stunt because 2K has been King since the dreamcast. I think they are going to lose the few remaining EA fan's they have with this. I say that from experience my friends that still play Live are just not open to change and being that we all started playing Live when it was Lakers vs Celtics they have never been able to adjust to anything different. The vast majority like 80% of those people tried 2K when the first went to the stick shooting and quickly took it back. Lastly, don't be fooled they are still not going to a new engine its just gonna be that same FNR4 engine which also lost fans.

  • Steven R

    sorry to inform you but fight night lets you change the button layout to buttons in the settings man.

  • Schonan707

    no, only the software that defines the right stick is trademarked. you cant prevent companys from implamenting the same thing, but in a differnent way. think about first person shooters, every game uses the left stick to move forward and strafe, and the right to aim.

  • Schonan707

    for the record nfl 2k5 SUCKED! their deffensive AI was horrible, and if i recall there were in talks to buy the licence before madden and 2k5 came out. also an exclusive licence was the NFLs idea, not EAs. they just came up with the most money.

    i understand rooting for the underdog (2k) because it keeps the top dog on there toes (EA). but seriously get off 2k nuts, the only good sport game they make is nba 2k, witch is probaly why EA is finally puting an effort into their nba title.

  • Schonan707

    he was using the model-t as an analogy, oh and i love your username, very mature.

  • Kevin

    I think most people are forgetting that Euphoria isn't a physics engine, it's an intelligence engine. It simulates artificial intelligence inside of a character so they don't have preprogrammed things to do and say. It allows them to react and act differently depending on the circumstances. In Backbreaker, the players are programmed with simplistic things to do, like block or double-team block when necessary, and the system lets it act these things out. If they are breaking the NFL rules, the programmers can say, “but don't do these things.” This is what they had to do with facemasking.

    If you look at the BB demo, you will see during one of the info screens when it's loading that the physics engine being utilized in the game is Havok, so I assume that's what NHL and NBA 11 will be using, although I think Nvidia has the PhysX engine out there too that's in some games, but I'm not sure if that's just a label, or if that's an actual engine. Either way, don't think Euphoria is a physics engine because it's not. The complicated thing about it is attaching that to an actual entity that has real-time physics, because then you've got to construct the characters that will balance according to real physics, but also be able to react according to their purpose. This is why the character models in Backbreaker are so different and goofy. They are the only ones they could get to take all the physics and intelligence.

    However, Natural Motion did say in some interview that they were close to being able to apply Euphoria to any structure and framed body and allow this to work, so when that happens, we will see truly realistic football gaming as well as hockey and basketball. Who knows…maybe EA got their hands on Euphoria for these games already.

  • Kevin

    I think most people are forgetting that Euphoria isn't a physics engine, it's an intelligence engine. It simulates artificial intelligence inside of a character so they don't have preprogrammed things to do and say. It allows them to react and act differently depending on the circumstances. In Backbreaker, the players are programmed with simplistic things to do, like block or double-team block when necessary, and the system lets it act these things out. If they are breaking the NFL rules, the programmers can say, “but don't do these things.” This is what they had to do with facemasking.

    If you look at the BB demo, you will see during one of the info screens when it's loading that the physics engine being utilized in the game is Havok, so I assume that's what NHL and NBA 11 will be using, although I think Nvidia has the PhysX engine out there too that's in some games, but I'm not sure if that's just a label, or if that's an actual engine. Either way, don't think Euphoria is a physics engine because it's not. The complicated thing about it is attaching that to an actual entity that has real-time physics, because then you've got to construct the characters that will balance according to real physics, but also be able to react according to their purpose. This is why the character models in Backbreaker are so different and goofy. They are the only ones they could get to take all the physics and intelligence.

    However, Natural Motion did say in some interview that they were close to being able to apply Euphoria to any structure and framed body and allow this to work, so when that happens, we will see truly realistic football gaming as well as hockey and basketball. Who knows…maybe EA got their hands on Euphoria for these games already.

  • Schonan707

    forget about fouls, i want to see some rebounding and post play. those are the 2 areas in the game that need physics the most and will benifit from it the most. kind of like tackling in football.

  • Schonan707

    forget about fouls, i want to see some rebounding and post play. those are the 2 areas in the game that need physics the most and will benifit from it the most. kind of like tackling in football.

  • earlin42036

    how old r u knowing what it is?

  • LOS

    Yeah i see it all the time but those are animations that get boring after a while,with actual physics you should never see that same approach to dunking on someone twice. Also with physics; battling under the boards “SHOULD” be realistic,when you choose Durant he “SHOULD” be able to do that reaching in foul when he's shooting which he does all the time. And if EA is doing physics this year most likely 2K will have something similar to this too…..”KANYE SHRUG”

  • TeeJ

    so much irony in your post, Schonan707, it doesn't even deserve a comeback.

  • SeussOfVA

    Woooow ea so it takes a franchise on the brink of failure for you to try and make a good game. clap it up for these guys. thanks so much. smh. boycott madden if you want them to get their act together..

  • Sportsgamer

    Hmmm. live in Vancouver or live in San Fransisco? hmmm very very hard choice. Live with family, or live in another country, hmmm hard choice.

    One of the EA reps stated on operation sports that mike wang left to do bigger and better things. haha

  • Nef77

    If this is true then that would be great. However talk is cheap and given the quality of EA's latest games, I'll believe it when i see it.

  • Griffin

    FIFA has had this for the last 3 years If I am correct, no canned animations every change flows into the other, only makes sense that other EA Canada games get the same treatment. I wish they would update there player models, I think although 2ks are bulkier they still come off as more realistic, not everyone is ripped EA, the player models fo nba players should not be same size as FIFAs.

  • seriously

    how dumb are you not knowing what it is….

  • EA definitely has grabbed the attention of many bball gamers with this announcement,

  • Hungryandrew

    I'll sum it up here. New Name, same piece of crap.

  • coolmodee

    What is a Model T?

  • Que?

    To recap:
    EA releases a new engine (a huge gameplay change) and people on here are entirely negative and saying it will be the same game anway and call it a marketing gimmick.
    2k might have MJ on the cover (marketing) and it is met with priase as if the game already came out and got perfect reviews from everyone.

  • Kentonya06

    it's gonna be trash

  • Jimothy

    Um, that’s not even true, Euphoria is not owned by EA and has mentioned they would never sell the rights to it exclusively. That’s completely false.