UFC 2010 Online Seeing Some Improvement

by
Posted May 27th, 2010 at 4:05 pm

After two tumultuous days we may finally be seeing the first signs that UFC 2010 Undisputed is turning things around with its online play. As detailed on release day the issues with lag, connecting into fights, the Fight Camps feature, and troubles in other areas were creating unrest in the community. That may be easing up a bit as of this afternoon.

Yesterday the online problems were actually affecting offline users as well. The process of loading the game to the main menu took several minutes due to the game “connecting”. Then, if the Xbox Live option was even scrolled past in the menu, it would stop and spend more time attempting to “connect”. The server was taken down completely last night and did not come back until this afternoon.

I’ve now been able to get in a series of fights online. The only way I’ve been able to get ranked fights in is by creating a “custom match” and then waiting for someone to join the lobby that is generated. Searching for a ranked fight through “quick match” consistently leads to “game session is no longer available” or “capacity has been reached” messages.

The lag has been noticeable but most fights have been manageable despite that. There is just a sluggishness about it that you don’t have offline. I had one fight that ran in slow-motion and a few that had a delay and stuttering which damaged the experience. Reports of lag issues remain prevalent and certainly even in the fights that ran decently well that shouldn’t be the height of the experience provided. Several fights have ended with “connection has been lost” messages. This was not likely due to an opponent quitting but instead the server losing the connection. I’m not sure that the connection indicator on the matchup screen means anything either. I’ve had solid fights against opponents who’s meter showed red and laggy fights against opponents who showed great connections.

When actually getting in on the fights they have been fun. I still love that they last around 5-15 minutes so it is easy to get several fights in the span it takes to play a single game of most other sports titles. I love flash knockouts, I don’t think the UFC game would be as exciting without them or with them tuned down severely, however it has been irking me that no matter how in control I am of a fight I seem to lose on a punch that comes from out of nowhere.

I will not be able to test out the Fight Camps until later on. Earlier there were issues with wins and losses not recording and even trouble had with the set up of camps and invitations to members. Also the concern remains with 100 rated (or even higher) CAFs out there and ratings not being displayed on the matchup screen.

So I’ll continue monitoring the situation with online play in UFC 2010 Undisputed. Hopefully the glimpses of improvement from this afternoon are an indication that the online functionality will soon provide the experience that was promised.

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  • BLACKFLAGZ305

    JUST BOUGHT MY COPY THIS IS GREATTTT NEWS! OH YEA IM FINALLY FIRST TO POST ON YOUR SITE PASTA LOL

  • taceyJ

    thanks for the updated. at least it doesnt take me 10 minutes to get to the menu screen now

  • buckeyeboi

    This is good news my friend but I wouldn't get my hopes up too high if I were you. Those online servers go down at the blink of an eye!

  • http://www.facebook.com/Jimmyy201 James Nelson

    it did look for a lil that it was getting better. now it looks to be going back to the same bad habits lol. I've yet to do a camp invite with my camp. Ive played one game online and it was so laggy and he just took me right to the ground and tapped me out. almost like the right stick wasnt even reading.

  • http://www.facebook.com/Jimmyy201 James Nelson

    You would think since we are in a way paying extra (some people) to play online then the online would be better with the servers and features.

  • http://pastapadre.com/ pastapadre

    In theory you'd think so lol. I'm understanding of early issues as long as the company communicates and works towards improvement. That communication was definitely lacking early on. We'll see where things go from here.

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  • DZE

    fight camps dont work and online flat out sucks even if you can get a some fights in now

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  • stevvvvvve

    so far have played one match on ranked in the past 20 minutes… this is no such improvement….if this is going to an everyday thing and this issue gets ignored i dont think i might just give the game back…

  • Guest21

    I hate submissions on the game

  • http://www.carte-r4-ds.fr/ m3 carte

    I love to play online games and it is really very interesting to see this. Fighting games are just amazing and this game is from one of them. Graphics seems superb.

  • Amen Ra

    Could someone please tell me why in the year 2010 do all these video game companies have so much trouble making their game work online?!?!? Isn't the internet a fundamental part of life now?!?!? I mean it's like subscribing to a new phone service and the phone not working THAT SHIT IS NOT SUPPOSED TO HAPPEN.

    And please don't give me that typical OS developer kiss-ass fest line “It's hard to make a video game”. Shit it's hard to manipulate discounted cash flows and stock transactions, but this is my job so ain't no crying to my customers about it.

  • http://pastapadre.com/ pastapadre

    I talked at length on the Padrecast about reviews. I was riled up at how UFC was getting such great reviews, even perfect score reviews, when online hadn't been played.

    These companies will only invest in improving the online performance if it affects their bottom line. Until this year we didnt see NBA 2K and The Show start to get nicked in reviews for their online. UFC hasnt gotten hurt by their online…yet. If they can get great reviews, sell big, while having shitty online they might be okay with that.

    The first thing that happens is consumer backlash. We're getting that. Now next year I don't see how reviewers can ignore online. So THQ will be backed into a corner where they have to spend the money to improve servers and rewrite netcode. Well, we'd like to think they will feel that way.

    I totally buy into the “how the hell do we have games where 30 people can connect into with no lag” but cant get one-on-one games working properly argument. EA Sports has really turned their online around in the last couple years. But they invested a ton of money to do so. We're starting to see the benefits from them and what happens when companies don't want to spend in that area.

  • Amen Ra

    I can agree with everything you just said. EA does have the best online service for sports video games and so I have no problem giving them credit for the issue (although I still want to hear the excuses as to why there was no salary cap or trade logic in online franchise). These people need to start getting killed in reviews so we can put an end to all this lag trash. Prices going up service going down…..A familiar patter I see played out over all industries….

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  • Express2725

    After what happened with UFC undisputed 2009 (same lag issues) I can't believe THQ made no effort to improve its online game when the online play of their game is the main draw!!! I feel so cheated buying UFC 2010, thinking that they must have made improvement to it! But THQ can only disappoint me twice because they can forget about developing the UFC game series if they don't solve this problem FAST.

  • Roscofever

    With codes and all…can’t even access the online play…thanks for giving me a reason for even wanting to play EA’S MMA game you frickin a holes….just plain stupid

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