Earlier today a posting went up with some details on and video of the Online Team Play mode for Madden 11. I was less than thrilled by the structure and that was before finding out about this. While users can earn attribute boosts through various achievements that apply to the players they control they can also be bought.
The idea of providing rewards based on performance is a solid one, however once again by allowing some to just buy them it creates a balance issue and gives an unfair edge to those who are willing to just pay outright for them. I discussed this some in the write-up about the online scouting and how some players will have an edge even in ranked games because they are willing to spend money on it.
I don’t even really like the idea of attribute boosts in the mode since real NFL players are being used. I can’t say though that these +2 type boosts will end up being much of a big deal, maybe it will just be something to make the user feel like they have an edge. Many of the ratings are inconsequential anyway when a player is user controlled. Areas such as speed or acceleration could factor in more however.