Strategy Pad. Most Reviled Feature Since The Vision Cone?

by
Posted July 27th, 2010 at 10:06 am

Going into the Madden 11 demo I expected a somewhat flat response but what we have gotten (albeit in the early hours) is much more negative. While there are a number of things factoring into that the main one centers on the “Strategy Pad”. There is essentially no benefit to the pre-snap adjustments being changed in this fashion and it has thrown a wrench into the level of comfort gamers have with Madden.

The Strategy Pad now houses all the pre-snap adjustments via the D-Pad. The most commonly used functions such as hot routes, shifting, and individual assignment changes are now completed with the D-Pad. I can’t remember a reaction towards a single feature so overwhelmingly negative since the introduction of the “Vision Cone”. Part of that may be due to it catching gamers by surprise however the complaints are primarily based on its functionality.

The biggest issue arises on defense where there is literally no time to assess the offense and then make changes. I’ve never wanted the CPU to sit at the line of scrimmage just for authenticity sake. Even if its Peyton Manning. However with how quickly the CPU snaps the ball there just is no opportunity given because of the lengthier process in completing a single change combined with the necessity to learn the new functions that make each happen.

This is saying something considering that I’ve always been very basic in pre-snap adjustments. On defense I might press the corners and/or adjust the alignment of the defensive line or linebackers. Now though I can’t even complete the most basic of adjustments. There are now more actions required to accomplish less which as a design decision just fascinates me.

This change also really messes with the symmetry between NCAA Football 11 and Madden. While there have always been differences in the two series EA Sports attempted to keep them just similar enough that gamers could go from one to the other without having to make huge adjustments. Some may argue that over time the Strategy Pad will become second nature. However when the two games are so drastically different in something that needs to be done almost unconsciously due to the limited time allotted it becomes much more difficult and really alters the enjoyment had with the games.

The only logical explanation anyone has been able to offer as to why the move to the Strategy Pad was made would be to prevent exploits from being set up by limiting the number of them that can be completed. That wouldn’t apply though to head-to-head games where the snap time may still allow for the necessary changes to be made. Even if this was the intention it represents nothing more than a cover-up of fundamental issues with the game. Instead they need to focus on fixing the exploits, otherwise why wouldn’t their eventual solution be to prevent all pre-snap alterations? After all that would “fix” the exploits that are accomplished through specific or massive movement before the snap right?

Interestingly with Madden 11 attempting to target the casual crowd along new consumers to the product the Strategy Pad goes firmly against what they want to accomplish. It does not fit in the “simpler, quicker, deeper” mantra and is by no means accessible. It has irritated the veterans of the Madden series immediately. It would be difficult for someone less experienced to even grasp the purpose in general let alone them trying to complete any actions on defense leading to eventual frustration. If anything non-hardcore gamers may be more inclined to just ignore the feature than actually utilize it.

I’ve never been one to complain much about a certain feature being removed or a certain feature being changed on a year-to-year basis. However that is because in most cases there was a decent explanation to back them up or it was intended to be an improvement. I am simply baffled by this change and it has me feeling even stronger that over the long haul I’ll be playing much more NCAA than Madden.

While I’ve been following all the discussion on the topic in the comments on the demo posting, through different communities, and on Twiter and Facebook, I’d like to get a more focused take in the comments now. How do you feel about the Strategy Pad in Madden 11?

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  • Chris83oz

    All I can think about is opportunity costs….think of all the time they wasted on this when they could've been doing something that was actually necessary.

  • Damien

    I absolutely agree. It seems as if EA has created a handicap on the game, that not only slows game play, but also makes pre snap adjustments that are supposed to be quick and snappy, very slow and lethargic. The result is a very frustrating gamer experience and makes the learning curve for the new consumers to Madden increasingly greater. Even for experienced players that strategy pad has altered the game so much that it is almost unplayable from a strategic stand point. Like you, I am baffled as to why EA has added a feature that heavily slows gameplay and disrupts common player startegies that have been instilled in the game for quite some time. My only prayer is that EA has a on/off feature such as the one for their gameflow. (also an effort to fix something that wasn't broken)

  • http://pulse.yahoo.com/_LFJNJ4ZB3JGTUVPQY4A3WXKIAQ Brusewitz

    Play with them a little bit, I've always been a basic adjustment guy like yourself. but I find it pretty simple to remember all the buttons are in the same place, and I can do it relatively quick.

  • dbdave

    Aahh, thanx for letting me know Padre. Did any of these Madden gamers post their thoughts anywhere or address the concerns to the producers? If so, was there any effect?

  • I4jelway7

    This game is a pass for me because of the strategy pad, thx EA.. just what I wanted to cancel my pre-order

  • http://twitter.com/slick1ru2 Bill Stockstill

    I hate the Kick Meter as much as the Strategy Pad.

  • Davis Brian80

    Strangely enough I have always agreed with you Pasta but I have to disagree with the Stat Pad. I have a PS3 and I like it. I have practiced with it the last couple of days and I can do what I want. I just am not seeing all the problems everyone else seems to

  • jeff

    yeah, look at pasta, stickin it up EA's ass! (pause) but seriously, when i played the demo it totally caught me off guard. that freakin defensive coordinator annoyed me thoroughly, and then the strategy pad was thrown at me and i was like “WTF IS GOING ON, OMG WHERE ARE THE DEFENSIVE SHIFTS”. i was so pissed and frustrated with trying to shift my d-line i quit the demo in the second quarter. i think imma just stick with ncaa this year

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  • Tktnuri

    The play adjustments take a bit longer than before. Its the same # of steps just a central button. But now I can get my line adjusted correctly but not my linebackers and corners. The old way was a lot quicker. It actually seems like an extra click just to initiate the adjustment.

    Also played both 360 and ps3 and defense on ps3 seems sluggish with players not reacting or moving as fast as the 360 version. ps3 version did look slightly better.

    I do like the new camera angle. And running seems a bit smoother. can't wait to see how different players run if weight and momentum is a factor. I have only used the Jets haven't tried Adai and the Colts.

    Also the hot route for Fade or up right stick doesn't work, the receiver runs a slant right. Which is also right stick right.

  • alax

    What Madden needs to do
    1. Improve graphics- Compared to NCAA, madden graphics suck.
    2. New commentary- Gus Johnson adds nothing. Bring like Phil Simms or Aikman or something. Some serious professionals with cred. Gruden is another name that pops to mind.
    3. Improve Franchise Mode. Franchise is getting REALLY stagnant. Bring back the PS3/ XBOX franchise.
    4. Have ESPN on the scoreboard like NCAA and on Half Time Highlights/ PostGame Shows like 2K5.
    5. Do a “NFL Today” like is done on 2K10 where you can play that weeks game with live stats.
    6. Remove the stupid audible pad and go back to old audibles.
    7. Have an option to turn the coach thing on or off. Personally I don't like it but I know some will.
    8. Be able to create a player without workouts.
    9. Bring back NFL Head Coach. I know it is a niche game. But some liked it.

  • Paul

    yeah EA screwed up big time on the d pad.. but hey. they fixed that damn stupid run game. the rb would break 5 tackles each play, and corners tackling a rb? that never happened in 10. madden 11 has made some big improvements in that they dont break every tackle and heck dont break out of a pile of 6 players. running controls are better. game looks better. i prefer the kicking bar. players movement is more fluid… but they screwd up on 3 things and thats all you guys talk about? give them some credit ffs..

  • Wrenzaga

    Yeah,.I cant wait for another company to get a shot at creating a better football game,.Who are the game testers!,..Why so many obvious flaws after 20 years!,.my goodness!,.Its ridiculous really

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  • Mbanks

    Wow! Well said… Crystal-Clear interpretation / explanation. …nuff said.

  • Mbanks

    Wow! Well said… Crystal-Clear interpretation / explanation. …nuff said.

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