Early Madden 11 Play Statistics

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Posted September 1st, 2010 at 11:15 am

EA Sports has released some statistics as to how Madden 11 has been played in the opening weeks following release of the game. A little effort has to be taken though to ultimately judge the significance of the numbers they’ve provided.

Madden NFL 11 gamers have averaged more than two million online connected game sessions each day. Nearly 20 percent of all online play has been logged on a brand new feature, Online Team Play. The mode allows fans to go online and play 3-on-3 with, or against, their friends.

With Online Team Play I expect that number to tail off a bit, the mode is quite fun but doesn’t really have the hook to keep people coming back. However 20% seems like it is a good result and establishes the mode as something to continue improving. Madden has always been perceived as a head-to-head game, one dominated by ranked games when it comes to online play. To bring in a cooperative mode after seven years of just head-to-head and have it pull in 20% online is a good sign.

The innovative new GameFlow play calling system in Madden NFL 11 has been a hit, with 85 percent of players having used the new feature that streamlines play calling and shortens overall game length for a more accessible experience. Says ESPN.com: “GameFlow is a complete game-changer.”

You really have to look at the specific wording in press releases and in this case “having used” GameFlow may not be the same saying 85% of all plays continue to be executed via GameFlow selection. We also don’t know if this means just the initial setting or if it counts in games that have GameFlow on and how many times a regular play is chosen through the playbook. I don’t think a number in that range is unreasonable to expect though. Most people don’t mess with default settings. The general sense I get regardless is that GameFlow has been received well by a majority of gamers.

On the strength of the Madden NFL Ultimate Team game mode being released this year at launch, digital revenues for Madden NFL 11 are up more than 200 percent year-over-year.

No surprise here given the circumstances. Madden Ultimate Team drives the biggest portion of digital revenues and was included in Madden 11 right off the bat. Madden 10 didn’t get the Madden Ultimate Team mode until five months after it came out. So Madden 11 digital revenues include MUT, DLC boosts/cheats/online scouting, and the “Online Pass” for those who didn’t buy the game new vs Madden 10 with its boosts/cheats. Still shows how much EA relies on digital revenues to pad the bottom line.

Madden NFL 11 is the #1 selling game in North America in August – sales are projected to be up approximately 5% year-over-year across all platforms for the month.

Have to wait for the official NPD numbers (I believe will be out on 9/9) to see how Madden 11 is faring this year compared to last with the 360/PS3 versions. EA has it in their best interest to provide positive spin and here we don’t know what they are including into a 5% increase and what the breakdown by platform will be.

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  • Youngbeatz25

    madden is 2 boring i think i played it out after a week and 1 year in franchise plus iuploaded my roster from ncaa and every rookie looked like they played in the 40′s with no gloves white sleeves and wristbands

  • http://www.facebook.com/people/Corey-Ragland/13752595 Corey Ragland

    Why buy Madden 11? It sounds like you’re attacking him for being like me and Badly wanting some kind of improvements to franchise mode. But since there aren’t any why spend $60 on the same game as Madden 10? NCAA is more than plenty to hold me over on football until Madden 12(hopefully it’s worth buying)

  • JGJUSTKEEPSONGOINGON

    Online dynasty actually forces you to use gameflow calling. So out of this 85% how much is because of it being forced on us? (which is bull, this feature is just plain dumb. It calls the same plays over and over every down.)

  • Dude

    terrible game. everything about it is terrible just terrible. theres nothing more to say except that ea sports game designers need to watch football and actually present a game that feels authentic. this game is the worse its ever been. the old games on playstation 2 were the best. figure it out folks! it is just terrible. i can write this until my arms fall off. just terrible. in the words of charles barkley just terrible T-R-B-L-E. just terrible!

  • http://www.facebook.com/people/Donovan-Marston/509292428 Donovan Marston

    I still don’t understand, as far as the time on the gameclock goes, how that makes it go any faster. It just seems to me like you would be picking your plays faster, getting more plays. Maybe it seems like the game is going by faster, but without the accelerated clock on the time ticks down the same way, right?

    • http://pulse.yahoo.com/_5ATGC6GZYR6JOL2YNMWFFL5SII the juice

      Yeah, gameflow seems to go hand and hand with accelerated clock. Without accelerated clock, gameflow is kind of useless. I mean unless you only use a handful of plays.

  • Twobsyankees

    Add this year’s O to last year’s D and that is the next madden I’ll buy. Evened up perfectly. Dang I loved Madden 10. I can’t but this game in without saying a prayer and pre-confessing my sins that I will be cursing up a storm once I start a laggy game and have my opponent quit out 13 seconds before halftime so I don’t get my win or any stats. Way to make Modern Warfare 2, Madden style EA. What a joke.

  • FREEED

    ULTIMATE MADDEN IS NOTHING MORE THAN A GREEDY OPPORTUNISTIC MOVE TO GAIN MONEY. IT IS VERY SAD THAT YOU CAN PLAY FRANCHISE FOR FREE, OFF-LINE, AND RANKED GAMES FOR FREE BECAUSE YOU BOUGHT THE GAME FOR $60, AND THEN HAVE TO PAY FOR A CARD SYSTEM BASED GAME. C-MON MAN. WASTED TIME. I THINK SALARY CAP IN ON-LINE FRANCHISE IS FAR MORE IMPORTANT THAN THAT, BUT OH, THAT WOULD NOT GENERATE MONEY.HOW ABOUT BEING CONSUMER FRIENDLY!!!!!!!!!!!!!!!!!!!!

  • Maddensucks

    Ever Madden since the franchise acquired the NFL license has gotten worse. All-pro difficulty is too easy, and they make All-Madden difficult by making your team unable to block, catch, or tackle. They don’t make the AI any smarter, but just add more bullshit to the game. And the overall awareness of all players is horrible, and makes the game so unrealistic (Ex. Ball hitting recievers in the head). Add to that the fact that the core game modes, franchise and superstar, are exactly the same in 07 as 11. For fucks sake, it actually took them till Madden 11 to get the receivers to make semi-realistic sideline catches. Overall, until EA gets some competition to make a better game, i refuse to buy another madden, yet countless people will continue to support the dumbfucks at EA simply for a roster update and pointless features like Gameflow, which is fucking retarded by the way. Horrible game

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